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Showcases / Re: Hard Bot's RR2AM
« on: February 27, 2020, 12:10:54 PM »
Tip:you can attach a belt to bursts
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Showcases / Re: Hard Bot's RR2AM« on: February 27, 2020, 12:10:54 PM »
Tip:you can attach a belt to bursts
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 27, 2020, 07:59:47 AM »The AMT won%u2019t take a whole lot of Unity knowledge. You should be able to handle it if you are comfortable in any 3D modeling tool like Blender.No chris thats false, the animations are pita, i can PM you the hell I honestly dont know how you managed to do animations for test arena as mine, animations just straight reset after a second 303
Tournament Archives / Re: HangarGames - SIGNUPS CLOSED« on: February 27, 2020, 07:57:42 AM »
Ay you made an arena, poggers
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 27, 2020, 07:55:48 AM »The AMT won’t take a whole lot of Unity knowledge. You should be able to handle it if you are comfortable in any 3D modeling tool like Blender.No chris thats false, the animations are pita, i can PM you the hell 305
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 27, 2020, 06:58:12 AM »Neither have iAh, crap. I have no unity knowledge. :/ Ah, well ¯\_(ツ)_/¯Sorry for the delay! I%u2019m trying to get one out today.Yay! Bugfixes! (No I%u2019m not being sarcastic) ![]() 306
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 27, 2020, 06:51:45 AM »Sorry for the delay! I%u2019m trying to get one out today.Yay! Bugfixes! (No I%u2019m not being sarcastic) Lets say that yall need to prepare your unity knowledge As for the wobble, maybe the axle is the reason of teleportation? 307
Tutorials and Tips / Re: Weapon Normals« on: February 27, 2020, 05:48:27 AM »
Lets theoretically say that you are making a part, what would be the easiest way to figure out where is normal oriented?
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Other Tutorials / Re: Beginning Builds- A Beginner's Guide« on: February 26, 2020, 06:32:26 PM »
Smh obama wouldnt allow this
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 26, 2020, 12:44:16 PM »Not false tho, is it?ya but can you sload in this game 310
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 26, 2020, 08:58:00 AM »
Oh yea btw, when can i expect the next update? I am hosting a tournament that has something that is a secret.
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 26, 2020, 06:39:36 AM »but what if i have to use it on a hw?A problem I’ve run into while building is that the 3-inch wheels have almost no health (0.05 hp). This makes it extremely difficult to make low or smaller robots, since the wheels come off at the slightest touch. The 4-inch wheels have hundreds of times more health than the 3-inch and can withstand a much more realistic amount of hits, so I’m not sure if this lack of HP is intentional or not. Will there be an option? 312
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 25, 2020, 10:35:25 AM »I'm thinking that the right way to do this might be something like the following: Yup this would be very well to have. 313
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 25, 2020, 06:24:04 AM »
I think he meant cb just for simplicity's sake, the distribution system got me thinking. I assume that we will be able to power individual motors with individual receivers, and batteries, so if a weapon battery bursts and eventually dies, the weapon will just stop functioning, same goes with receiver
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 24, 2020, 07:09:38 PM »
As much as i feel happy about it. I wonder, what are the differences between the weapons weight/kj/inertia/speed wise
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 24, 2020, 01:42:50 PM »An option to turn the multi part spinner into a single part spinner? Keep the collision. Also circumvolution is only a 16kg spinner, and at that size its... Not really supposed to be durableParts can still break off. This includes the spinner itself. 316
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 24, 2020, 11:13:55 AM »I haven't gotten there yet, but I'm thinking axe damage might have to be based on impulse. Axes have maybe 1% of the KE of a spinner.Yeah well considering that axes mostly do internal damage and mostly dent armor in, maybe that could be taken into consideration? 317
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 24, 2020, 10:03:52 AM »ya but can you sload in this game Boomer ra2 term that is obsolete and not useful Oh yeah, how will axes do damage? 318
Robot Rumble 2.0 / Re: Robot Rumble Community Replica Pack (WIP)« on: February 23, 2020, 06:29:50 PM »
42/64
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 23, 2020, 01:53:06 PM »eyOk so i did some testing Ok so an issue like this wont exist no more 320
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: February 23, 2020, 01:38:11 PM »eyOk so i did some testing The thing i notice is that small weak hits do knock out parts that are pretty tough, also weapons seem to fall out relativley easy Edit: One more thing i notice is that the motors are boosted if on a hinge or another motor/pneumatic burst/linac. Basically they spin up faster |