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Messages - kix

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1
Using AMD here

2
Okay, so apparently, UHMW and/or Poly stuff breaks graphics. Thats why gulden gets that effect (and other people incl arcane and me)

Also materials like steel and aluminium have a blue-ish tint

3
I can’t promise anything extravagant at this point.  What do you think about just disabling the ability of flippers to break off?  They should still be able to propagate damage inward to the chassis.
Tbh, as a temp solution it would be great

4
Also unlimited hinge hp when? Im not feeling safe to host it as flippers tend to fall off after 10 ish-hits

Cant mute audio too

I'll let Chris answer on the timeframe, but all parts need a lot of balancing and tweaking still.

What audio are you unable to mute?
I know that stuff needs to be balanced, but currently, hosting is a no-go for flippers

Music audio. It can be muted, but after entering a fight/botlab, it turns on

5
Iirc fotpex was taking stuff from rebalance for 2.2CE and 2.3

6
Okay, so apparently, if i place a component that is a "flipper" component on a spin motor, the bot bounces like crazy

Also unlimited hinge hp when? Im not feeling safe to host it as flippers tend to fall off after 10 ish-hits

Cant mute audio too

7
The flippers work very well! I didn't have any issues so far.
same i dont know why people are complaining

Maybe a problem just with older robots?

Yeah about that...

8
Okay a new issue list:
The Weapon is untinted in the test lab and in a fight,
The Blur effect is not great
Weight in the bot description seems to not fit the weight in the botlab
Flippers fall off too easily imo
About the flippers. Seems like the motors are made out of UV test material (id0). I have bumped that to Alu (id3 is alu iirc) and changed the thinckness to 1.00000000000000004, and i think it might have fixed the flipper falling off issue. Will test it further tho
EDIT: never mind, this did not seemed to fix the issue


I also have the shader issues with a bot, Running on HD7950 with latest drivers

Weapon data not updating also happens with one of my bots, but in fights and test lab

9
Liking the new build. Flippers fall off still tho

10
None tbh

11
Rip guess i have to send super blender to counter all the overheads

12
Too late

14
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: July 17, 2019, 01:16:42 PM »

15
Can wait for new update, so i can break it

16
DSL TC Showcases / Re: sh**hole known as Kix designs
« on: July 16, 2019, 11:19:36 PM »
Originality? Whats that



17
Discussion / Re: ghetto testing: large typhoons vs ripping teeth
« on: July 13, 2019, 04:41:44 PM »
for zoomers who really cant understand this: tifooon toof gud, gudder then ripeng toof and nitemere. dp no akurate for most fites, it mayb nd
Zommers may not understand this so lemme help
Typhoons tooth good
Everything bad

18
Somebody (his gtm name) is the guy who made HUGE

19
DSL TC Showcases / Re: hey gamers, it's Plerco here (DSL Edition)
« on: July 13, 2019, 07:42:28 AM »
Mr plerco man. These bots are epic. But where is our based god Obama Gaming?

20
Spinner air drag is now a thing.  Air drag is computed based on the speed and geometry of the spinner.  It is really hard to make a big spinner go super fast now.
Ah so deep six clones are gonna be a hassle to make

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