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Messages - kix

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1
DSL TC Showcases / Re: superbot's bots
« on: September 25, 2020, 11:59:50 AM »





You have upset some people with that post i see.
Just spitting fax

2
DSL TC Showcases / Re: superbot's bots
« on: September 24, 2020, 07:54:03 PM »
Oof called out

Who wins?

3
The 23rd September Build is up!

https://robot-rumble.itch.io/builds

Here is a "short" list of added stuff, for the full changelog list from previous Bleeding Edge builds, join the discord group:
- UI has been revamped.
- Botlab look has been overhauled
- Turntable has been added! now you can do a full 360 of your bot and gif it
- Test Arena has been revamped. OOTA zones are added
- Pneumatics have been added, ranging from pistons themselves (with a rather nice variety), to Gas tanks and Buffer tanks, as shown few posts up
- Gas usage has been implemented.
- Fixed an issue where the spinner would grind the floor instead of properly hitting it
- Servo has been overhauled
- Thermals have been overhauled
- The dreaded resolution issue has been fixed
- FPS lock has been added, based on your monitor's refresh rates
- MANY more additions and performance improvements

A FEW NOTES ABOUT THIS BUILD

If you are struggling to get your motor electronics working, please head on over to Discord.  We have an active community there with a channel dedicated to #rr2-support:
https://discord.gg/tXwYay9

This build is now "physics complete".  You should be able to model most combat robots you see in real life in the game: bar spinners, drum spinners, pneumatic flippers, servo-driven lifters and grabbers, wedges, and rambots. 
NOTE - The game doesn't support things like tank treads, omnidirectional wheels, or 4-bar linkages.  We might consider adding them later, but our priority is to finish the game first.  You can simulate many of these motions by combining existing mechanisms in the game.
Damage System - The damage system is disabled.  Damage and component breakage will be the focus of the next stable build.
AI - Still mostly broken.  For the most part all the AI does is turn on its weapon at the beginning of the match and keep driving at the nearest opponent.  Once the new damage system has been straightened out we will redesign AI around the new approach to damage.
Once the game is mature enough we will be replacing all of the house robots with ones built in the robot workshop.  Any bugs that exist in the current robots will be completely replaced by entirely new bugs at that time.
 

4
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: September 22, 2020, 08:09:33 AM »

The wedge was fixed so no more clipping on the rear.


Its not the finished design, but tbf Beta itself isnt finished atm

5
Active Tournaments / Re: Double or Nothing - Signups
« on: September 22, 2020, 05:35:45 AM »
Cringey bloody arse or something idk

6
Showcases / Re: Kix has made Robot Rumble 2.0 bots
« on: September 19, 2020, 06:14:09 PM »
Ha jokes on yall RR2 is actually a 3D modeling program





I love this gun tbh

7
Showcases / Re: Kix has made Robot Rumble 2.0 bots
« on: September 12, 2020, 04:50:17 AM »
why are there gear teeth on the blade

Basically those are supposed to be sawblades. Once CMT releases i can make proper blades for the bot

8
Showcases / Re: Kix has made Robot Rumble 2.0 bots
« on: September 11, 2020, 06:30:21 PM »

Made a decent amount of bots, but i cba to post them here, so here is a monthly bot ig

9
Tournaments / Re: ROBOGAMES - RR2 Edition
« on: September 11, 2020, 03:53:39 PM »
Forgot about this. Oops i guess

Well entries are closed and honestly, list isn't bad

10
Modifications / Re: 2018 Battlebots Pack
« on: September 10, 2020, 09:49:19 AM »
Hey lets close this thread!

12
since kix doesnt know how to image tags
(Image removed from quote.)
Nah, i know, i just get the broken pic icon

13
Next stable build might include something that is fire (boo, bad pun)

Shout-out to this forum that completely doesnt work, and it wont accept my attachment

Link to the Flamethrowers gif: https://imgur.com/8TZpYCx

There is also a turntable ingame (Just like in Robot Wars reboot), but im not even gonna bother

14
Chatterbox / Re: I'm back
« on: September 01, 2020, 01:28:25 PM »
step one is to get a job
As far as I know, that's not part of the forum rules.
It has been since 32/14/20204

15
Tournaments / Re: ROBOGAMES - RR2 Edition
« on: September 01, 2020, 05:46:32 AM »
Rules are all set on discord, signups open at 11PM GMT0.

Arena is working ingame


Which version of the game will you be using?
Next upcoming bleeding edge build that is getting released in a couple of days on discord. Mainly to fix some small bugs it has.

16
Tournaments / Re: ROBOGAMES - RR2 Edition (soon™)
« on: August 31, 2020, 06:51:53 PM »
Something is cooking:

Rules are being made, more info Tomorrow

17
DSL TC Showcases / Re: the hobo drew dsl experience
« on: August 28, 2020, 06:30:33 PM »
When are you making jade?

18
Showcases / Re: MassimoV's RR2 Bots
« on: August 27, 2020, 06:06:24 PM »
Conclusion: this game is fun

MW flipper, Lurker
(Image removed from quote.)

Takes some getting used to. Really enjoying my time with this. External painting would be nice. Bot Exchange would be nice too.
Nice looking.
Yea the game has a steep-ish learning curve, but once you get familiar with it, you can make stuff that is really stunning.
Question is if external painting will ever be a thing. I'm trying to convince people to make bots out of frames, like you would do irl so you would ditch the chassis (or use it as a bottom plate), so the painting on that would not be a hassle
Bot exchange... Well there is one on discord, but im p sure there will be one in steam workshop

19
Off-Topic Discussion / Re: wise words from rhys
« on: August 26, 2020, 05:49:08 PM »
Didnt he say the gamer word a couple of times?

20
Showcases / Re: Minthemad's RR2 Showcase
« on: August 26, 2020, 11:17:09 AM »
Hey guys let's don't.

I do like the smoke effects though they do be looking spicy

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