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Messages - kix

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1
OK so...

Using a 3 inch brushless


2
Showcases / Re: Minthemad's RR2 Showcase
« on: February 18, 2020, 12:00:19 PM »
Marvel of engineering is amazing! Could you try the original version?
Make it yourself. Noone likes when someone requests bots to be made

3
One thing i have noticed is that rammers actually cause damage, Oh and that the self damage is still present, you see the disc will hit the floor and fall off, realistically, the chain "might fall off", in this case its the disc

4
Still some fine-tuning issues for the coding guys to sort out but the A40-300 motor should be back to working as intended for the next build.
Will the brushless motor be fixed for the next build?

What's wrong with it?

Attachment points are supper finnicky, there is one precise pixel where you can attach a part on it. I already posted a vid of me struggling to attach stuff

In other news, the hollow cylinders have the normal cylinder mesh which i understand because unity, however there is one other thing that semi broken


5
Yeah I have shown it before where I found it during the reworking of Miasma. Had a gearbox mounted on the side of the new 40-300.
Yeah k im actually turning into a boomer

6
Also, the new A40-300 have broken axle points. Instead of spinning in z direction its spinning in x direction

Could you send me some screenshots of what you're currently seeing? I'll take a look at this tonight.

And regarding anything wheel builder - please note I am currently balancing a lot of values, ect. I have a feeling a lot of bouncing, driving, ect. issues might be down to incorrect weights. I'm currently trying to find a low-level and high-level stat range I am happy with then I'll apply these across all parts as balanced values.

Heres one better:


Ok a follow up:


I think powerrave noticed this before

Ok a thing i would also wish is that the disc wouldnt fall off because of the self damage, basically, if there was a system where you could assign 2 parts to hold the disc together, or the game could assign the closest ones from the centre of the disc/drum , and if one breaks off, the disc would fall off then

7
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: February 17, 2020, 10:51:18 AM »
sh** i should enter Craplectric JR
Is Crappy Jr a lightweight?

No also gtm messaging is aids and doesnt work

8
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: February 17, 2020, 10:13:37 AM »
sh** i should enter Craplectric JR

9

On a AAA game team sizes are typically around 1000 people, with several hundred artists working full time to produce broken terrain pieces.

Because our meshes  are user-generated, we would have to create our own breakage algorithm.

Alternatively, we currently have an asset that will do real-time mesh deformation, but it is low-poly and looks terrible.

We are still in the trying things out stage.  We have a long way to go still.

One thing i didnt think about sooner, maybe for damage:

ok so what if you used a scratch for the condition of the parts, the more scracthed it is, less hp it has, maybe dynamic scratches? Where the hit occurs the scratch is there?
Now its not perfect, what about the axes? Axe bots dont do scratches. What if you did fake dents? Basicaly a bumpmap transparent texture that has like 90% transparency, That way the dented part would be darker.

As for the deformation. Maybe if a big hit that usually would deform a part, in this case it would shift rotate the part a small bit in the rotation of the weapon

This is much easier to do than some of the other much more difficult system.

10
Also, the new A40-300 have broken axle points. Instead of spinning in z direction its spinning in x direction

Could you send me some screenshots of what you're currently seeing? I'll take a look at this tonight.

And regarding anything wheel builder - please note I am currently balancing a lot of values, ect. I have a feeling a lot of bouncing, driving, ect. issues might be down to incorrect weights. I'm currently trying to find a low-level and high-level stat range I am happy with then I'll apply these across all parts as balanced values.

Heres one better:

11
Soft body physics is not only cpu intensive but pricy too.

There are voxels too, but that is just not really good enough.

12
Oh yeah btw, the old motors are not hidden in the motors section

Darn it!  Time for another build!

Stupid flu makes brain fuzzy hard to think.

Also, the new A40-300 have broken axle points. Instead of spinning in z direction its spinning in x direction

13
Oh yeah btw, the old motors are not hidden in the motors section

14
They released the game and it isn't complete.

Game and a mod tool arent the same thing lol. They cant release a thing that can potentially break the game

Not only did you request a game project which is private, but also an unfinished tool

Stop with the childish requests or mods will have to intervene

15
Where is the arena modding tool?
EDIT: the new arena building capability sounds awesome, so I would like to try it out.

KupaTec has it at the moment, with WhammetNuht working on the new arenas with it.  There are still quite a few features they are looking to put in before we release it to the public.
Ok. Could you put out a preview version on /bleedingedgebuilds?

Why the **** are you so annoying with these requests? If its not finished, they wont release it, you know it, we know it, everyone knows it.



Ayy new build. Okay so if i used the (New motors i should be fine i guess)

16
Ok finally back from not being home and:

Well in one hand im feeling happy about the revert, on the other i feel like i shouldnt have said about restoring the motors.

17
Future compatibility really shouldn't be something we worry about.  We should expect robots from previous patches to lose viability every now and then.
I'm honestly surprised this is the first time anyone's complained about this.

For you its not a problem, but for me with again, over 80 robots, i feel like i dont wanna refix them all because its too much work and hassle

I was already in hell when i had to redo most of my bots once when they wouldnt show up

20
Ugh.  It kills me to say this, but there is a way to reset the motors back to a similar configuration we had before, hiding them in the process.  It won’t be perfect though.  Alignment will be off.  Attachment points won’t be in the exact same spots.

But there is a way to make it happen.  I just hate it because it will become a legacy problem that will never go away.

Is it worth doing if the motors don’t go exactly back to the way they were before?

It wont be that much of an issue, we could always move the motors a bit more forward/back.

I usually wouldnt do this too however 80+ of my bots are screwed up which is a big number

Ugh.  It kills me to say this, but there is a way to reset the motors back to a similar configuration we had before, hiding them in the process.  It won’t be perfect though.  Alignment will be off.  Attachment points won’t be in the exact same spots.

But there is a way to make it happen.  I just hate it because it will become a legacy problem that will never go away.

Is it worth doing if the motors don’t go exactly back to the way they were before?
Could you change the old motor meshes back too?

Jfc no stop it youre not contributing to anyone

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