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Topics - kix

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Tutorials and Tips / Moving chassis points by magic of BFE
« on: January 09, 2019, 07:57:13 AM »
This tutorial is going to show you how to move chassis points that you usually cant move in ra2
Will try to make this noob friendly
You will need:
To start off, lets make a bot that is going to look like Apollo From Robot wars
This is as far as we can go in ra2

NOTE: The points that i Highlighted are gonna be the same position, and if i lower the points next to them that are highlighted green, i will get that sloped design that i drew
If you want to move the chassis points you will have to be in test robot section
Now you open up notepad and search for lines that have 3 number values (these are reference lines, yours will be different)

You are asking yourself, what do those numbers mean? Well, they are locations of collision and display mesh of the bot
Now to understand those numbers, here are pics i made

The centre point of the grid in ra2 is 0, The distance between each line in the square is 0.22

The best way of moving chassis points is to have a screenshot of both layers of the create chassis section
now i want to move the pink point to the blue point. To do that i have to figure out the location of the bot

We first need to locate the first X line of the point. The pink point is left so the value is going to be negative. The point cuts the -0,88 line so our first number is going to be
-0.88 Z Y
To locate the third point we again need to count down from the middle, and in this case the point cuts the -0.66 line, So the value is
-0.88 Z -0.66
The point we are going to move to has the same X and Z value but the Y value cuts through the -0.88 line
To find out the second value, we need to find out the chassis/point height
Now we know that the point is on the second layer of the area so the line will NOT have 0 as second number. How can we find out the chassis/point height?
In the 3 number values lines the second value that that isnt 0 is the height of the chassis/point, all of these lines that i selected share the same line

So the 0.78 is the chassis/point height
The line we need to find in the bot lab is:
-0.88 0.78 -0.66
So the line we are looking for is repeating 3 times

Why? It is simple, there are 3 meshes in the bot that game calculates

So to move the whole point we need to move all 3 meshes
So lets do that, by moving the Y points in the lines from -0.66 to -0.88
Exit the test bot area and:

The point is moved. Lets do that to the other side, by doing the same tactic of locating the points

Before moving the middle part, lets lower the parts that we moved before
locate the values that you previously moved (in this case -0.88 0.78 -0.88 and -0.88 0.78 -0.88)
Lets lower the second value of these numbers to 0.31

And done, the only thing left is to locate the top front points and move them back, again by finding out the location (in this case -0.22 0.78 -0.22 and 0.22 0.78 -0.22) and moving the Y location to -0.88
After we have done that it will look like this:

And we are pretty much done, hopefully some of you guys will figure this tutorial out, if you have any questions just ask me.

Off-Topic Discussion / GTM Annual Literature Competition
« on: January 07, 2019, 03:41:15 AM »
Yep, its happening again. And a retard to host it
-Must be GTM/RC related, do whatever you want/can that has Robotic combat or gtm members in it
-You can swear or do a someone X someone fanfic
-Must be your literature, no stealing or plagiarism (i think thats what you call it)
-Files must be in txt format, i cant be bothered to download word/other bullsh**.
-Needs to have min ~100 words (no max limit)
Thats pretty much it
You can send me your H O T literatures via Discord, or gtm.
You can send literatures till 31st of January.
I wonder if people need Poet Competition

HWRobot wars 2016 Arena
RA2CF, BFE, and OBJRA2 allowed
DSC's IRL Packs, Badnik Recolors, Geese's NPC fixes, etc, are allowed
CB2 components are allowed as long as they are not too abusive (like stronger version of non CB2 components, etc)
Bildshrimp to host.

Challenge Board / Nightraven v based fat croat (Kix Wins)
« on: November 07, 2018, 01:50:01 PM »
Robot wars 2016 Arena
RA2CF, BFE, and OBJRA2 allowed
DSC's IRL Packs, Badnik Recolors, Geese's NPC fixes, etc, are allowed
CB2 components are allowed as long as they are not too abusive (like stronger version of non CB2 components, etc)
Based Hoppin to host

Challenge Board / Tails Inc. vs Hoppin [IRL Challenge belt] (Hoppin Wins)
« on: October 15, 2018, 11:55:07 AM »
Robogames Arena
RA2CF, BFE, and OBJRA2 allowed
DSC's IRL Packs, Badnik Recolors, Geese's NPC fixes, etc, are allowed
CB2 components are allowed as long as they are not too abusive (like stronger version of non CB2 components, etc)
Bild hosts this thing

General Support / not working on a bot
« on: September 27, 2018, 10:04:58 AM »
So to help a host out, i decided to ai my own entrant. Used, and a line from dsl replica
Bot retracts the hammer, but never fires/self-rights it.
What did i do wrong?
AI Line:
    list.append(("Poison Berry","Judge",{'MotorID':85,'StartAngle':math.pi*2,'reload':3,'nose':math.pi*2,'radius':0.5,'topspeed':100,'throttle':100,'turn':60,'turnspeed':2.5,'weapons':(88,)}))

Lol, my 2000th post, yay

Brackets, Vids, and Awards / [DSL IRL, HW & MW] Brothers in Arms SBV
« on: September 18, 2018, 10:25:13 AM »

sh** this went further than last time!
Leave some thoughts on robots contestants have entered

General Support / OBJ bot crashing when opponent hits it
« on: August 12, 2018, 10:38:42 AM »
Made a bot using sketchup/blender. Bot has over 80 faces, and it crashes on a first collision. Funny thing is that ive built bots with more faces, but they didnt crash, so what is wrong?

Yup. As you may know i ditched Brothers in Arms due to one reason. My PC was too weak to record.
As i finally got myself x360 controller, i could use xbox recorder
Result i got from recording was that fps didnt fall.
Vid for proof:
Now the plan is:
Either Restart Brothers in Arms, with new entries, as i wasnt happy with some bots
Or start a new tournament, with Battlebots style bracket, and House bots (which alongside Shunt, you will build, prolly 4 of them)
This is my dilemma, so i made a poll.
Cheers, Kris

Personal Tournaments / [DSL IRL, HW, EU only] That Parsec Thing
« on: July 09, 2018, 11:15:46 AM »
So... I got a new router!
I was planning of hosting this since that parsec rwra2 tournament, the problem was that my network was sh** (with speed of 8mbps) now that i have 10 times the speed i might even host a tournament. Me, MrBK, and Mystic tested parsec and everything was nearly flawless (except ra2 crashing few times). Due to distance/latency issues, this will be EUROPE ONLY with 16 spots
So this tournament would be held on August when i buy myself a better pc. You would receive a Discord link after sending a bot as VC is required (mic is not needed, as notepad communication is not good). Another thing is that this would be streamed on twitch
Rules for tournament:
16 entries, 1 entry per person
Cheatbot 2: only motors,l and those are: Overkill motor, Flatmotor and judge burst.
Extenderbots allowed, as network isnt really affecting network
OBJ, RA2CF allowed.
No weapon spam
No burst spam (OW rules)
Arena would be multiple Robogames arenas with Battlebots music
So, anything i missed/forgot?

What does this mean about my other tournaments? Well, if this goes well, ill resurrect, BiA with fresh enteries.

Personal Tournaments / Stock madness (Stock IRL, HW)
« on: May 20, 2018, 09:33:00 AM »
Ye, im starting this
Logo soon!

Stock 1.4
DSA allowed
BFE height and 180 burst only
cheatbot2 allowed
Heck, RA2CF allowed

Other important stuff:
RW series 1 arena
RW seres 10 bracket system
6, 12, 24, 48 entries, 3 per person
I have 3 bye's
will put out a test vid as soon as i fix video editor.

Tutorials and Tips / How to skin components (with pics)
« on: April 30, 2018, 04:07:28 PM »
This tutorial shows you how to skin a component
First of all, you need to find the gmf of the component in components file. (In this case a 106 saw)
Easiest way is this:
1. Attach a component on a bot (Best way would be if it's the first bot in the first team)

2. Locate the bot in the Teams folder (mine is Teams0/bot5), and open it with Notepad++

3. Locate the component line you want to skin (usually its the last component in the bot file as you added it last)

4. Locate the component in the Components folder (just copy the name.txt line and paste it in search bar), copy it to the desktop, enter it and look for the model line.

5. Locate the gmf file and copy it to the desktop.
It should look like this:

I suggest using Serge's decompiler & compiler... Thing you need to do tho: 1. Set compatibility mode to Win XP, 2. check "Run this program as administrator"
Open decompiler, select component, name it as you like (NOTE: You need to add .gmf as it doesn't add by default)
1. Open the decompiled gmf file with Notepad++
2. Locate the bitmap line, copy the name of the bitmap (in this case sawblaze.bmp), and name it as you like (usually line 41)

3. locate the old bmp file (one you copied), duplicate it, and rename it as you  named it in the gmf (in this case ooh)

4. Skin the bmp as you like and save it

Open the compiler, select the decompiled file you edited, and compile it. Name it as you like (NOTE: You need to add .gmf as it doesn't add by default)
Using the component in RA2:
1. Move the compiled component in the folder original file was

2. Open the txt file you copied to background
3. Change the model gmf to the one you compiled (Optional: Change the name if you want to)

4. Rename the txt file as you like and move it to Components folder

Open RA2 and test the component

I hope, i helped someone, or atleast tried to. Enjoy!

Challenge Board / TGM vs Badger vs Hoppin vs Pokebro14 (Badger Wins)
« on: March 26, 2018, 09:23:28 AM »
RA2CF allowed
RG2 style Cheatbot2
No weapon/burst spam
Robogames arena
Doot is the host

Modifications / DSL 2.2 components (Barely in disscussion)
« on: March 04, 2018, 04:04:09 AM »
So i've been doing some stuff in Sketchup and i thought of making components for DSL so here they are

Left to right
Hammer handle - You'll be able to stack em to make a longer arm, you will be able to attach it sideways or front.
Angled Hammer Arm - Explains for itself, you will be able to attach it sideways or front.
Disc - Teeth are included, but you will be able to put DSL ones
Hammer - Will do damage on both sides
Crusher - Yay it crushes
Crushing teeth - Just an idea, multiple angles on attachment points
All (but Hammer Handle) will come in various size
Thoughts and ideas?

Challenge Board / TGM vs 8bean (8bean Wins)
« on: March 01, 2018, 02:05:28 PM »

Well Dragonfire will host
Arena: Host's choice
This gonna be fuuun

Off-Topic Discussion / RA2 sh** edition
« on: February 16, 2018, 06:00:08 PM »
No editing at all so don't expect some fun stuff, but yeah Kill me

Also managed to brake the cfg file

Online Battles / Parsec RA2 Challenges
« on: February 06, 2018, 03:51:52 AM »
Here you can talk about metas, weightclasses, controls, discord voicechat and other related RA2 stuff.

General Support / Need help to AI StrafeServoHammerbot
« on: February 04, 2018, 06:01:45 AM »
Yeah... I legit have no clue what to use... just makes it strafe, but cant fire the hammer... any help?

Modifications / TGM Smoke pack
« on: January 13, 2018, 05:53:24 PM »;down=389
I was messing around with textures and i made this...
Hope you like it!

Existing Games / Street Legal Racing Redline
« on: December 24, 2017, 02:24:38 PM »
So, ive been doing random stuff on vstanced and found this copy of SLRR... And holy sh**... It is AMAZING!!!
So this is a standalone mod, and it includes:
200 cars (Licensed), 190 more than original
Few maps (few accesible in free roam, and few in races)
Mini Championships (10 races per championship, 15 championships, consisting of Drag, Circut, Sprint and Off road)
Huge pile of parts
Monster truck wheels
Shader mod
And tonne more...
Link for the mod page:
(Just press on the google drive link)
Mod is 16 gigs (14 more than original, lol) and has ~500,000 files (it'll take time to unpack)
Custom resolution program included
Reflection is super high because of shader model
Req: Quad core CPU, 2gb gpu, 8 gb ram
This game is perfect for car enthusiats... Go and try it out!

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