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Showcases / Re: Kix has made Robot Rumble 2.0 bots
« on: June 07, 2020, 03:48:38 AM »
The Original:

the one with actual functioning srimech:

the one with actual functioning srimech:

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 141
Showcases / Re: Kix has made Robot Rumble 2.0 bots« on: June 07, 2020, 03:48:38 AM »
The Original:
![]() the one with actual functioning srimech: ![]() 142
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 05, 2020, 09:31:31 AM »I am using brushless motors for verts, and unlike brushed they can take higher voltages easily afaikI thought that eteks were prone to overheating too easy. But then i was running them at 48v (although iirc they can easily take 48v)But shouldn't your headbanging verts survive less time? 143
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 05, 2020, 08:55:21 AM »
I thought that eteks were prone to overheating too easy. But then i was running them at 48v (although iirc they can easily take 48v)
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 05, 2020, 05:35:30 AM »We just heard back from the community college. They won’t be ready for in person tournaments until October. That means we have some time. We will put out this as a stable release tomorrow morning, then take our time getting damage, pneumatics, and crushers working properly.That gives you more time to prepare as people say. 145
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 04, 2020, 09:55:47 AM »kix, I forgot to ask, but does the new botlab shader keep your GPU cooler? The new shader should be slightly more efficient.Tbh, kupa limited the game to 60fps, so my gpu already got cooler back 2 builds ago Also an idea in controls section. God editing incoming: Yeah ok this forum is ass and because i cant insert attachment at all i have to upload it to youtube 146
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 04, 2020, 09:17:22 AM »
Now i wonder if we could keep the collision but just make the parts have a hole. Ik roblox has that feature iirc
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 03, 2020, 01:30:00 PM »We do!Yeah 8 robots is pretty great. If youre thinking of it as a proper tournament. I remember doing 32 bot tournament in few hours, single bracket wise so 16 shouldnt be a gamble, 2 bots per person. Due to timezone differences, i most likely wouldnt be able to do more than 3 hours so thats a thing. You say that youll be ready in two weeks. Any possible date? Tbh date isnt really a problem, im really more interested in time 148
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 03, 2020, 12:04:57 PM »I might be available in 2 weeks. Yall have a server ill be able to join for the tournament?We do. We just started using Discord last week and it has been great so far.Nice, so how would we go arrangement wise? Im free this week 149
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 03, 2020, 11:09:15 AM »We do. We just started using Discord last week and it has been great so far.Nice, so how would we go arrangement wise? Im free this week 150
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 03, 2020, 10:48:50 AM »Thank you! I get it about burnout. How would you guys feel about a parsec tournament with the developers? We could come up with a list of improvements while we are at it.It would be nice. You guys have discord? We prefer to host it there as voice chat is a godsend 151
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 03, 2020, 10:29:46 AM »This build is intended to be the summer tournament build. CodeSilver, kix, would you mind taking a look at it with an eye for how it will play on Parsec/online?Ill see what i can do Work, mental state overall and not caring about this forum meant that RR2 has taken a backseat, by a lot actually. I still havent tested the build of the game, but ill download it in a few hours most likely Also wouldnt it be better for the tournament to have damage on? 152
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 02, 2020, 03:47:57 PM »Eureka! The instability occurred because Physics Tick Rate was set at 100 ticks/second.Tbh, its 2020, and from what i have heared, either people can run it at 400+tick no problem, or they cant run it at all. So there should not be a problem to run it at 9000 tip rpm without faking. The question is, how high can we go tickwise? 1000? IMO faking is a good possibility, but im not a fan of it very much 153
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 02, 2020, 01:06:49 PM »kix,I dont think i really have that issue, i will have to check it again, could be a build problem possibly? 154
Showcases / Re: Kix has made Robot Rumble 2.0 bots« on: June 01, 2020, 06:07:43 PM »this looks so cool. absolutely love the arrows pointing in and all the intricate detailing on the weapon supportThank I really love the design of the bot. The weapon and weapon supports are especially nice. I feel like a different color scheme might work better with it tho.As much as i also think that other colors would fit better, i just like myself some green stuff in life 155
Showcases / Re: Kix has made Robot Rumble 2.0 bots« on: June 01, 2020, 01:39:19 PM »
Finally kicked myself into finishing the bot. Skinning is really not my specialty, and idk how to improve it better, so yeah
![]() Also if you zoomers wondered how i do internals, its kinda neat and crammed so its hell for me. ![]() Also no, the bot is not overweight, i have noticed that it was over 110 kilos so i made the top armor thinner 156
Tournament Archives / Re: Teammates - DSL 2.1 Standard 2v2 tournament (Discussion)« on: May 31, 2020, 08:03:52 AM »
How does one change votes? Misclicked and i pressed no instead of yes
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: May 30, 2020, 07:06:15 AM »I just tried Aftershock. The 10S you are using is pretty high for drive. According to the Robot Wars wiki Aftershock uses 6S for drive. I wouldn't be surprised if you had overheating problems.I should try using a controller for the bots tbh, i could give you feedback i suppose 158
Modifications / Re: beltless perms« on: May 30, 2020, 07:05:17 AM »Who says that you cantOh so a Usable E-tekexcept you can't hubmotor a perm with a drum like you can an etek (although the perm 80 does fit nicely) 159
Modifications / Re: belted twms« on: May 29, 2020, 04:50:30 PM »Why you including me? I aint makin sh** for ra2, deffo aint teaching toodo it yourself. you guys need to learn eventually cause once kix and bild kick the bucket y'all are screwedthese are awesome. i just wish there was a couple of longer variantsAlso more angles would be nice. 160
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: May 29, 2020, 03:54:02 PM »[Added] Added Ultimate Tensile Strength (UTS) to ArmourMaterial. This is a material property that can be found online for any given material. It will be used together with the spinner's current KE to determine the amount of bite required for a "good hit". The idea is that harder armors require less bite. You would have to bite really deeply into UHMW in order to get a good hit.I did notice a difference when a bot used UHMW to protect its front compared to Steel, so it works [Changed] Revised the motor thermal model to make overheating less likely. All motors in the game are now assumed to use NEMA Class F silicone insulation in their windings, rated to 155 degrees. This is based on testing with my Tombclone and the ME0708. The electrical system now includes both temperature-dependent and temperature-independent resistance. This paves the way for a more complete electrical model of the battery, ESC, and connecting wiring.It is noticeable, the motors can be geared a bit higher now, which is good [Bug Fix] Angular momentum and moment of inertia were incorrectly reported after the MOI adjustment implemented in the most recent build. This drastically reduced the amount of impulse applied to the two objects when a spinner hit. Min and kix, I believe this was the cause of the "weakened hits". They should be restored to more than their previous amount of oomph. I will be adjusting them again now that there is a plan for spinner bite.Again, fairly noticeable as vertical spinners are now able to self Right [Bug Fix] Resolution being downscaled on scene transitionThis is still not working sadly, only place it works is in the multiplayer battle bot selection scene. |