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Messages - kix

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41
Robot Rumble 2.0 Showcases / Re: 3g's RR2 Showcase
« on: January 08, 2020, 04:00:00 AM »
Yo these look great. Also dw my Witch doctor doesnt look much different + they did have a detailless disc with only white and green colour on itself. The only madman that did the details is arcane. But he is something else

42
Existing Games / Re: Robot Wars: Extreme Destruction
« on: January 05, 2020, 09:44:59 AM »
Or use discord

43
Maybe anything that has limited angles set should have damage multiplied?

44
I’m pulling out the center of mass calculations that I did this afternoon. I will have a clean version up tomorrow morning.

Chassis damage will need to wait a bit.
Will that fix clipping thru issues and random teleportation?

45
Ok so ive tested this and
the good: Unbalancing small parts seems okay. It deffo gives fairness into play.
the bad:
3 times match footage of bad stuff:

1st match: Hits seem to be very unstable physics wise, you can see the bots teleporting.
2nd match: Apparently, where there is a hole in a spinner, the bot (or parts that are connected to it) will clip into the hole, and to... well you will see
3rd match: You can see some big hits are are solid physics wise, but have no impact really.

when a whole spinner breaks off, the motor cant be turned off for the spinner, and the bot cant be controlled at all

oh and self damage is again a thing, my spinner  hit the floor and it broke off...

This too: The wheels seem to lose their position when "havok" (sudden bot teleporting) happens, and they need to return to their position again, but it takes time


Ok everying havoks

46
The 03January build is up!

I'm going to have to slow down after this one.  School starts on Monday!
Do that man, atm im testing this build but it seems to be great, link tho?

47
Active Tournaments / Re: Wheely Tag Tournament III - Discussion
« on: January 03, 2020, 11:48:41 AM »
I am also looking for teammates. Preferably some of the boomers oldschool dudes that know to build DSL-S.
French team maybe ? lol
Alright, let's go with that.
Ok so which one of yours bot will have a white flag?

48
DSL TC Showcases / Re: MyLifeIsIn8Bit - Showcase
« on: January 01, 2020, 06:13:27 PM »
Well most tournaments wont allow motor clipping (batteries clipping isnt allowed too)
Only clipping that is legal, is extender/armour panel clipping (with motors/batteries too as irl, you could cut out the clipping parts)

49
DSL TC Showcases / Re: MyLifeIsIn8Bit - Showcase
« on: January 01, 2020, 05:21:54 PM »
Are tye npc-s clipping into eachother like the skin shows on the grey prince?

For all i know it could just be a skin

50
Ooo.  Interesting.  I have a center of mass script I could use for that.  I like it!
Ya also, is it possible to make an option where the cylinder blur is invisible in the settigns? or atleast opacity settings, because Cylinder Blur can work even with 100%Transparency

51
[Changed] When the first part on a rigidbody goes to <0 HP, the previous component is broken off. Everything now breaks off together.
Does that mean that the part with the lowest hp, lets say on a spinner will cause the whole thing to fall off? If so, yikes

Not necessarily, though that could be the case.  It means that when you build a spinner you need to make sure the base part is relatively large and can take a hit.

Otherwise, just like in real life, if you build something tiny and attach a bunch of stuff to the tiny part it will snap the whole thing off.

Edit: You have to actually hit the tiny part to damage it.  If you have a bunch of other things farther out then they are likely to be hit first.
Oh i just figured out what it means. Yeah it works.
One issue throughout the last few builds. IRL, if you break a part of a spinner, like a tooth lets say, the bot would become unbalanced. In the game, if half a blade that weighs... Lets say 15 kilos breaks off, the bot does not get unbalanced.

52
[Changed] When the first part on a rigidbody goes to <0 HP, the previous component is broken off. Everything now breaks off together.
Does that mean that the part with the lowest hp, lets say on a spinner will cause the whole thing to fall off? If so, yikes

53
DSL TC Showcases / Re: Kelimpel's horrifying bots
« on: December 31, 2019, 11:51:00 AM »
Ngl the pictures youre taking are mostly not giving any info, as for the vert. If youre going for irl, the skirt is not allowed at all, and the moe bar is also not allowed iirc (idk if its a cb2 component), ant batts are useless, and the red battery is poking out of the chassis

54
Contests / Re: Vote BOTM 2019
« on: December 30, 2019, 11:52:13 AM »
this is yikes

Good thing we ditching themes

55
3) impulse is what makes the bots fly apart on hit, essentially the simulation of force/physics
Well i got that wron XD

56
The blur cylinder does four things, but maybe we can take a look at what we like and don't like:

1. Visual blur - a visual representation of the cylinder created by rotating an object around an axis.
2. Cylinder collider - a trigger collider that registers when something overlaps the space of the revolved object.
3. Pushout - applying impulse to the robot and whatever it hits.
4. Bite - Determining the exact amount of "bite" when the spinner hits another object.
1# From what ive heard, noone likes the blur at all
2# I need more explanations as atm i dont see it too useful
3# Is impulse really necessary
4# Im sure you could do it easily, what counts as bite?

57
The 29December build is up! 

No Blur Cylinders in this build!  This also means (almost) no damage, since most of the damage is calculated from blur cylinders.

https://robot-rumble.itch.io/builds
Tbh i dont think that the damage should be calculated by blur cylinder. I think KJ should cause damage, that way rammers might also do damage

Tested the build and i gotta say that the damage is pretty great, i can actually feel comfortable enough to do 50-100% multiplier, whereas with the blur i used only 20%

58
I just tried out Panic Attack with the new decorative material. While it doesn't break its own physics anymore, and does have functional skirts, if it fights a complex opponent the problem returns. :(

So... Better, but still issues.

Phew!  The rest is just a matter of tweaking numbers until it feels right.  My thought for the first draft of this is to compute object hit points based on the energy absorption capabilities of the part.  Something like 1 HP = 1 Joule

Thinking more about how the skirt should break:

The skirt should be extremely resistant to damage from spinners because of its shape.  It should deflect blows upward instead of absorbing energy.  It should be extremely fragile if hit from underneath by a vertical spinner.

I think I can accomplish this generically by computing the incidence angle of any spinner hits.  Glancing blows should bounce off.
That would honestly be pretty cool. Reading this, I take it that currently the shape of, lets say the front armor, doesn't matter too much?


Another thing I would personally like to note, unrelated to the damage stuff, is in the workshop. Sometimes I want to do or edit something on the underside of the bot. The table there then kinda gets in the way. Would have to zoom in a lot on the bot to actually see it then.
While one could technically rotate the entire robot for a bit to work on the underside, just moving the camera there is just easier. Could it be done to see through the table if the camera is under it? Make it transparent or fade out of sight perhaps.

I like whats powerrave is saying. I alsao noticed that when making bots that use tiny chassis, and are built from a frame, the game becomes more challenging. You need to pay attention to a lot more parts

59
I just tried out Panic Attack with the new decorative material. While it doesn't break its own physics anymore, and does have functional skirts, if it fights a complex opponent the problem returns. :(

So... Better, but still issues.

Phew!  The rest is just a matter of tweaking numbers until it feels right.  My thought for the first draft of this is to compute object hit points based on the energy absorption capabilities of the part.  Something like 1 HP = 1 Joule

Thinking more about how the skirt should break:

The skirt should be extremely resistant to damage from spinners because of its shape.  It should deflect blows upward instead of absorbing energy.  It should be extremely fragile if hit from underneath by a vertical spinner.

I think I can accomplish this generically by computing the incidence angle of any spinner hits.  Glancing blows should bounce off.
Huh nice

60
Yeah so ever since the 24th build when the weapon falls off, the blur is still there. Even worse, the blur does damage... at this point, I gotta decide between moon gravity and ghost spinners for SvL. I mean... I could always use October 10, but people probably won’t like that. I’m at a dilemma at this point.

Shoot!  Let me look into this.  I definitely want to keep the spinners.  I just need to iron out the bugs like ghost spinners.  It shouldn’t be too hard.  I just need to find and fix all the wired edge cases.

What is the moon gravity issue?  Can you send me an .RR2Bot file to play with?
Moon gravity is nothing much really, its just an thing when you attach a wheel then the weapon on it

I’m not sure I understand.  If you attach a wheel, there shouldn’t be a blur cylinder or any of the associated physics.  Does something weird happen when an object breaks off?
Im pretty sure that he means that the gyro is increased

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