Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kix

Pages: 1 ... 42 43 44 45 46 47 48 [49] 50 51 52 53 54 55 56 ... 168
961
DSL TC Showcases / Re: sh**hole known as Kix designs
« on: May 24, 2019, 10:15:15 AM »
>Retires from RA2, because burnout
>RR2 breaks
>RA2 is great again

962
1. and 3. - I've been testing with Holy Wings versus a horizontal spinner.  I have found that if you leave everything on Holy Wings at 1 mm UHMW, the heavy spinning bar will indeed one-hit destroy any UHMW that it touches.  This is fairly realistic.  1 mm UHMW is like protecting your robot with cardboard against a big spinner.  If you armor everything with about 5 mm of steel, however, Holy Wings survives a lot longer. 
Problem is that the bots i was fighting had Steel armour. This OHKO also tends to happen to prebuilt bots

The biggest problem I am finding now is that the motors don't have enough torque to lift the flipper arms fast enough to work as flippers against another heavyweight.  Now that all of the UHMW has been replaced by thicker steel armor,
Make Servo motors that have high torque?
As for the flipper arms, i have been using Hinged actuators which are op

Holy Wings is just a wedge that can wave "hi!" with its flipper arms.  I'm not sure how the bigger AmpFlow PMDC motors would work as flippers in real life either.  To my knowledge people tend to use pneumatics for heavyweight flippers.
Well tbh that is old wings, it does not use a hinged actuator for flipping

Another oddity that i find is that when keys are binded, it keeps the control (lets say space), but if i rebind it again, the old imput key (space) will stay written while the new key will be functional

Also Metals have this odd Blue-ish tint where tint RGB is set on all to 1

AAAAAAlso like it how lightweight bots have great driving, but HW bots tend to bounce, 4wd ones atleast

963
Played it: here is the feedback
1. Flipper motors are still broken, they flip and break off
2. Music is added back, and i cant mute it
3. Worst one, you either get one hit KO'ed or do a one Hit KO

964
Chad you know what, as youre missing that one spot, ima help you out

965
Off-Topic Discussion / Re: Apex: Invitational
« on: May 24, 2019, 01:59:13 AM »
kix i have missed your presence honestly
Same mr. 09
Hows gtm discord doing?

966
Off-Topic Discussion / Re: Apex: Invitational
« on: May 24, 2019, 12:06:50 AM »
Okay in all seriousness, and i apologize for the double post.
Sagaris, you bringing this up was not necessary on this thread/forum. If you wanna bitch about it, go see a therapist.
With that done, i hope APEX: Invitational is gonna be good, and i know that you want to do a smaller tournament

967
Off-Topic Discussion / Re: Apex: Invitational
« on: May 23, 2019, 11:58:36 PM »
Very epic thread thank you obama very nice
Obamacare 2 when?

968
Off-Topic Discussion / Re: Confession about some GTM drama
« on: May 23, 2019, 11:53:03 PM »
Kids dont dox

969
Off-Topic Discussion / Re: Apex: Invitational
« on: May 23, 2019, 05:29:51 PM »
Apex patreon exclusive when?

970
Tournament Archives / Re: Fresh Metal
« on: May 23, 2019, 04:21:55 PM »
Besides no one is really gonna use Steel 10 anyways... I think kix was the reason for that rule as he used to put it on his extenderbots.
I was the reason, but that is wrong reason

I can AI beta motors np

971
Tournament Archives / Re: Fresh Metal
« on: May 23, 2019, 04:04:14 PM »
chad gonna enter this for sure

972
Showcases / Kix has made Robot Rumble 2.0 bots
« on: May 23, 2019, 08:07:43 AM »
Youve seen my old ones, here is currently one, IRL is in my way, also waiting for that great new update that fixes damage

973
Showcases / Re: Guldenflame's RR2 Showcase
« on: May 23, 2019, 07:58:04 AM »
So apparently this is a section now.
I only just learned how this game works today, but I think I have the hang of it.

So far I've only made 6 robots, with the other 2 just being boxes.

  [ Quoting of attachment images from other messages is not allowed ]  

Favorite <----> Least Favorites

As of now, in the scenario any of them go head-first into a wall, they instantly die.
I'm also under the impression that 200 KG is the weight limit, so that's what I've weighted them to.
Well, from what I've seen in Parsec tournies for RR2 (AI one isn't made yet), the weight limit generally follows RL weight limit, with 110kg for HW
Yeah Apex Rumble has weight limit of 110KG

974
Showcases / Re: Hoppins Bots that are RR2
« on: May 23, 2019, 05:29:54 AM »
Hot af
 we need like function here to show appreciation

975
So up until now, material selection hasn’t affected damage resistance.  I’m starting to address that in the next build.  The 1 mm thick UHMW on Holy Wings flipper is not going to last long though.  😊
Most of people use 1mm armour on flippers, niw that there is actual damage and durability mechanism, people will be smarter

976
Showcases / Re: Redalert's rare RR2 showcase
« on: May 23, 2019, 02:04:48 AM »
Redalert paint actually doesn't yet work on rr2

977
Lots of fixes coming here shortly:
1. Parts don't come off until they receive about 20 times as much damage.  Before they fall off, they propagate damage up to their parent component.  This means that if you keep hitting the same spot you will eventually damage the chassis.
Honestly, you couldve buffed up the hp multiplier for stuff by 400%

978
Showcases / Re: Post Your RR2 Bots
« on: May 21, 2019, 01:45:49 PM »
It seems like mounting multiple wheels coaxially is pretty common.  Are you guys seeing a friction advantage to doing this?

I'll have to test, but I can't say I've noticed any real difference. I think it's equally likely to be an aesthetic thing, given how narrow the AmpFlow wheels are - people do the same thing with Colsons in RA2, where (IIRC) it gives you no grip advantage whatsoever. Two wheels are also more durable than one, but that's a factor that's only just come into play.
There is no traction difference, which is good honestly, because i can see that system being abused by sticking wheels into eachother

979
DSL TC Showcases / Re: Bildschirms Bots! (Also Hi!)
« on: May 20, 2019, 02:12:16 PM »
thats why kix needs to make shell part like bild did

980
There has been a new update and i have some feedback
First and most importantly, damage. Damage is currently pretty good, only gripes i have with it is that it is unfair to small components. Like if a component is tiny but it has 50 mm steel, it will fall off easier than it should. Also motors fall off too easy, like self-destruct easy. I cant flip a bot without breaking the motor off.
Oh yeah flipping. Linear actuators are working. Hinged ones are added for flippers. And boy they are powerful! Issues im having are the fact that it falls off too easy, and the fact that it clips thru other stuff sometimes.
Also for some reason, bots are kind of bouncy
Epic arena btw

Pages: 1 ... 42 43 44 45 46 47 48 [49] 50 51 52 53 54 55 56 ... 168