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Messages - kix

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861
Tournament Archives / Re: Orc's Wars Series 4
« on: July 23, 2019, 08:26:02 AM »
Also no more chassis mounting motors on extenderbots

862
Tbh id like to have white steel part, but currently best i can go is, Blueish-gray

863
A servo motor for heavyweights. It would be really useful, to build lifters and clamps.

It's worth pointing out that this does not exist in reality. Every robot you see is running large gearboxes, geartrains, or chain/belt drives to gear down continuous rotation motors enough to be effective drive, or effective at lifting an opponent.
This as much as i know

864
Using AMD here

865
Okay, so apparently, UHMW and/or Poly stuff breaks graphics. Thats why gulden gets that effect (and other people incl arcane and me)

Also materials like steel and aluminium have a blue-ish tint

866
I can’t promise anything extravagant at this point.  What do you think about just disabling the ability of flippers to break off?  They should still be able to propagate damage inward to the chassis.
Tbh, as a temp solution it would be great

867
Also unlimited hinge hp when? Im not feeling safe to host it as flippers tend to fall off after 10 ish-hits

Cant mute audio too

I'll let Chris answer on the timeframe, but all parts need a lot of balancing and tweaking still.

What audio are you unable to mute?
I know that stuff needs to be balanced, but currently, hosting is a no-go for flippers

Music audio. It can be muted, but after entering a fight/botlab, it turns on

868
Iirc fotpex was taking stuff from rebalance for 2.2CE and 2.3

869
Okay, so apparently, if i place a component that is a "flipper" component on a spin motor, the bot bounces like crazy

Also unlimited hinge hp when? Im not feeling safe to host it as flippers tend to fall off after 10 ish-hits

Cant mute audio too

870
The flippers work very well! I didn't have any issues so far.
same i dont know why people are complaining

Maybe a problem just with older robots?

Yeah about that...

871
Okay a new issue list:
The Weapon is untinted in the test lab and in a fight,
The Blur effect is not great
Weight in the bot description seems to not fit the weight in the botlab
Flippers fall off too easily imo
About the flippers. Seems like the motors are made out of UV test material (id0). I have bumped that to Alu (id3 is alu iirc) and changed the thinckness to 1.00000000000000004, and i think it might have fixed the flipper falling off issue. Will test it further tho
EDIT: never mind, this did not seemed to fix the issue


I also have the shader issues with a bot, Running on HD7950 with latest drivers

Weapon data not updating also happens with one of my bots, but in fights and test lab

872
Liking the new build. Flippers fall off still tho

873
Tournament Archives / Re: Nicks Fight To The Finish - Discussion
« on: July 19, 2019, 03:18:12 AM »
None tbh

874
Tournament Archives / Re: Nicks Fight To The Finish - Discussion
« on: July 19, 2019, 02:21:19 AM »
Rip guess i have to send super blender to counter all the overheads

875
Tournament Archives / Re: Nicks Fight To The Finish - Discussion
« on: July 18, 2019, 05:11:44 PM »
Too late

876
Tournament Archives / Re: Nicks Fight To The Finish - Discussion
« on: July 18, 2019, 02:20:35 PM »
- Custom Components are allowed
Onice

877
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: July 17, 2019, 01:16:42 PM »

878
Can wait for new update, so i can break it

879
DSL TC Showcases / Re: sh**hole known as Kix designs
« on: July 16, 2019, 11:19:36 PM »
Originality? Whats that



880
Somebody (his gtm name) is the guy who made HUGE

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