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Messages - kix
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841
« on: August 01, 2019, 04:03:11 PM »
[ Quoting of attachment images from other messages is not allowed ]
If only the community was actually like this
(Image removed from quote.) No bias, all are equal
you actually blind?
842
« on: August 01, 2019, 03:30:16 PM »
welcome back based ava
843
« on: August 01, 2019, 03:28:58 PM »
 No bias, all are equal
844
« on: August 01, 2019, 01:59:33 PM »
You have always got to nice to the girls!!
unless they are a bitch, then game on!
Oh so i must not "gamer" on girls? Noted
Don't buy their bath water at least.
I have heard that it has Hepatitis in it so im all over that fam
I just thought it would burn you from proximity through sheer force of herpes
Thing is... I'm immune to herpes. Ask my ex
845
« on: August 01, 2019, 12:42:16 PM »
Alrighty, back to civilization. Working on a build that is mostly bug fixes:
1. Blur cylinder collision response should now work correctly in all cases. When a spinner hits something at high speed, action/reaction impulse should be applied correctly to both the spinner and its target. Damage is just a placeholder, and will be replaced as we put the new damage system together.
2. I figured out and solved the problem with blur cylinder opacity. Spinners should look much more believable now.
3. kix and codesilver23, is there anything else that needs to be fixed in order for you guys to run tournaments?
It all seems fine. Just transfer the material tints from UHMW to alu and steel, so we can have pure white steel parts, instead of grayish parts (till paint tool works)
846
« on: July 31, 2019, 11:55:56 PM »
You have always got to nice to the girls!!
unless they are a bitch, then game on!
Oh so i must not "gamer" on girls? Noted
Don't buy their bath water at least.
I have heard that it has Hepatitis in it so im all over that fam
847
« on: July 31, 2019, 01:46:58 AM »
Tbh, just remodel it
848
« on: July 30, 2019, 11:18:28 AM »
Honestly id say, ditch the material tilt and keep it all the same. Maybe different material characteristics? Like Poly having no sparks on impact, Titanium having more sparks than other materials, and steel being more shiny
What do you mean by the material tilt? Are you referring to ignoring the angle of impact? I would like to keep it in for now. I think it might add a certain level of strategy to try to catch the edges of your opponents.
We have not yet begun to sparks! Once we have a good damage system in place, we absolutely intend to add more sparks than would happen in real life. Sparks are awesome!
Plastic = no sparks Aluminum = no sparks Steel = yellow sparks Titanium = white sparks
Oh, rip me, i meant tint... you know, instead of having still darker than alu, alu darker than uhmw, all have one colour, which would be more helpful for some builds where there will be combined materials also, idk if alu sparks. but dont forget, TI SPARKS A LOT
849
« on: July 30, 2019, 06:13:43 AM »
Thanks for the good bits of knowledge there, guys!
The 0.# codes are indeed a good temporary method of controlling the flippers. Would anyone happen to know which value controls what happens when the robots 'activate' as they still seem to have something in them which says 'Active = fire 'button 1' meaning my bots end up on their butts before they've even fought anyone lol.
Thanks!~
Temporary tactic is to use the reverse button mode on the bot so that in the fight, they start in fired mode
850
« on: July 30, 2019, 06:10:12 AM »
Honestly id say, ditch the material tilt and keep it all the same. Maybe different material characteristics? Like Poly having no sparks on impact, Titanium having more sparks than other materials, and steel being more shiny
851
« on: July 29, 2019, 08:34:50 AM »
we gonna ignore the fact that it has 2 typhoons per side?
852
« on: July 28, 2019, 04:59:11 PM »
Tbh its easier for us to figure and find out bugs
853
« on: July 28, 2019, 02:55:28 AM »
This is why you got banned from discord
854
« on: July 27, 2019, 02:47:32 PM »
bruh
855
« on: July 27, 2019, 06:01:55 AM »
bumping threads smh, ant this is why there wont be Apex Invitational
856
« on: July 27, 2019, 06:01:06 AM »
can someone do a clan warz parsec tournament thanks
tbh
857
« on: July 25, 2019, 08:52:48 AM »
Bouncing issues with motored lifters
858
« on: July 25, 2019, 08:37:41 AM »
Its not that bad, its just that its... Missing stuff atm Apparently, online gonna be released today (got an email about it)
859
« on: July 23, 2019, 01:49:51 PM »
Epic speeds here  Also seems that if i spin the weapon downwards, it will act like its spinning upwards which is weird. Will post a vid when i have time
860
« on: July 23, 2019, 08:27:32 AM »
Tbh we need frenzies that dont ghost
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