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Messages - kix

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821
DSL TC Showcases / Re: Kelimpel's horrifying bots
« on: August 05, 2019, 08:43:45 AM »
Perms sticking outside is not irl, cover them

822
Showcases / Re: Post Your RR2 Bots
« on: August 05, 2019, 08:01:22 AM »
This is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count.   [ Quoting of attachment images from other messages is not allowed ]    [ Quoting of attachment images from other messages is not allowed ]  
Dude you should totally enter my rr2 tournament
...which i still cant host, because the drive is non functional...  Wish we can have the 2.01 driving back

823
Tournament Archives / Re: Orc's Wars Series 4
« on: August 05, 2019, 06:34:52 AM »
Our god has spoken


I still need to send my 3rd entry... Idk what tho

824
Contests / Re: BOTM September 2019.
« on: August 04, 2019, 05:09:46 PM »
riged

825
Off-Topic Discussion / Re: Badnik was right
« on: August 04, 2019, 07:49:32 AM »
yes, just yes

826
A great build. It even fixed the blue tint issue on components with alu/steel
Some gripes however:
-Weapon blur should be removed in my opinion, and you should just keep the weapon model not going transparent
-Spinner weapons do lose colour
-Stuff seems to spin up slow, but that might be 30 kg disc doing its thing
-I can make wheels from cylinder parts. Maybe add a rubber material with more grip?
video of blur issue:
-Time to return to menu is slow. It takes around 30 secs - 5 minutes (i have a high end pc so this is not on my end) It seems that main menu is the problem as it occurs whenever i press exit to main menu
-Game looks blurry whenever i launch it, it also seems to default on 1280X768 res. On 1080p resolution i get black borders that you would get on 16:10 resolutions on side but on virtual 1440p res it looks fine. It reverts to 768p whenever i exit botlab or a match. This is my biggest gripe
-Ampflows are a bit bigger than usual, which results in 5 inch wheels having no ground reach if placed directly on a motor. It also means that we need to resize compactly built robots. Apparently, it resizes when entering test area
Overall great update, can host parsec/10

1. I will work on weapon blur some more.  I was happy to finally figure out the problem with it not being transparency, and I think the rest of the problems can be addressed by tweaking the amount of blur and the speed at which it is activated.  I like the idea of keeping the blur on axes and flippers.  Without blur, axes move so fast that they appear to teleport from one position to another.
2. When you say "spinner weapons lose color" are you referring to tinted components, or painted components?  I might address this with #1 above.
3. I like the wheels ideas!  I put "rubber material" on the Trello list.
4. I suspect that the slow loading times might be due to Debug.Log() statements that I need to strip out.  Let me know if you need a clean build for the tournament.
5. I'm not sure what happened with the size of the AmpFlow motors.  An A40-300 motor should be 4" in diameter.  I put it on the Trello list as something to look into.


Too lazy with the typing, heres this

827
Tournament Archives / Re: Double2Man
« on: August 03, 2019, 08:01:41 AM »
wen when are you getting a pc to record this?

828
Showcases / Re: Hoppins Bots that are RR2
« on: August 03, 2019, 02:36:08 AM »
nice, i have a tower vert kinda like that with twice the bar radius but lower mass, so we both have similar KE i think

how long is spinup on this ?

fairly quick
Dear god what have you done

829
Showcases / Re: Post Your RR2 Bots
« on: August 02, 2019, 05:28:58 PM »
woah man

830
i've noticed that direct driving wheels for drive really doesn't work that well anymore, if you still have direct drive wheels, try using chain/belt drive and gearing them down, helped for a tombclone i had which drove like ass

Hmm.  Thats a really good point.  The Ampflow A28-150G motors we use for our 85 lb school robots are geared down with an 8.3:1 ratio.  This gives a stall torque of 122 Newton-meters.  I’m not sure what would happen if we tried running them ungeared.

For contrast, the ungeared A40-300 has a stall torque of 27 Newton-meters in the game.  This is pushing a robot that is almost 3 times heavier.
Maybe some drive motors in future?


For some reason, the game is very laggy in battle. I have a Windows 7 and I tried everything from low graphics and shrinking the screen.  :vista:

Have you tried any previous versions?  If so, is there any difference?
All the versions I played were just as laggy.  :(
what computer do you have
Idk what pc does he have, but this update, stuff is slow to load

831
The axle broke off.

832
well

833
A great build. It even fixed the blue tint issue on components with alu/steel
Some gripes however:
-Weapon blur should be removed in my opinion, and you should just keep the weapon model not going transparent
-Spinner weapons do lose colour
-Stuff seems to spin up slow, but that might be 30 kg disc doing its thing
-I can make wheels from cylinder parts. Maybe add a rubber material with more grip?
video of blur issue:
-Time to return to menu is slow. It takes around 30 secs - 5 minutes (i have a high end pc so this is not on my end) It seems that main menu is the problem as it occurs whenever i press exit to main menu
-Game looks blurry whenever i launch it, it also seems to default on 1280X768 res. On 1080p resolution i get black borders that you would get on 16:10 resolutions on side but on virtual 1440p res it looks fine. It reverts to 768p whenever i exit botlab or a match. This is my biggest gripe
-Ampflows are a bit bigger than usual, which results in 5 inch wheels having no ground reach if placed directly on a motor. It also means that we need to resize compactly built robots. Apparently, it resizes when entering test area
Overall great update, can host parsec/10

834
Showcases / Re: Kix has made Robot Rumble 2.0 bots
« on: August 02, 2019, 05:49:59 AM »
Aw you sneaked that part in! This actually great. Gonna post more bots

835
Off-Topic Discussion / Re: GameTechMods Tier Ranking V1
« on: August 02, 2019, 05:48:51 AM »
#JusticeForWeN

836
Off-Topic Discussion / Re: GameTechMods Tier Ranking V1
« on: August 02, 2019, 03:22:16 AM »
I have been in this community for over a decade now and all i got was nothing from members. Thay are all toxic. Only one person showed me support and helped me with stuff while all of you did nothing.
Im dabbing on them haters and virtually bitch slapping you all

This is so sad can we have forum hierarchy

837
Showcases / Re: Kix has made Robot Rumble 2.0 bots
« on: August 02, 2019, 12:07:15 AM »


It has 4 bars

838
Existing Games / Re: Robot Champions
« on: August 01, 2019, 11:07:06 PM »
Enjoyed it for what I played. Not Ra2, but it's a solid alternative
We need to test online

839
Off-Topic Discussion / Re: GameTechMods Tier Ranking V1
« on: August 01, 2019, 04:15:32 PM »
Alright this post was a mistake. Someone lock it up.
A hmmmmmmmmmm moment

840
I just put out a bug fix build called RR2-xxxx-01AUGUST2019–Alpha.  I think it is pretty clean, but I was having physics crash problems with high speed spinners earlier today that I can’t seem to replicate in the editor or in the build.  Would you guys mind taking a look before I send out the email announcement that it is up?
I have a bot that can replicate crashes, so hey

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