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Messages - kix
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521
« on: December 19, 2019, 10:27:14 AM »
Ok so some feedback: 1. Flame pit instantly breaks off parts 2. Im not a fan of the damage. Even at 50% parts fall off too fast and it makes not difference than on 200%. You dont even need to hit a bot with the weapon to break his part off 3. for the damage. Maybe you could make an option to couple up few smaller parts to turn it into a bigger part. this way you could avoid losing a fair bit of parts because one small part that was holding the weapon together reached 0hp
522
« on: December 18, 2019, 04:30:23 PM »
Still keeping an eye on how well this is going. If I had a better laptop, I would be playing this a lot more. And a building tutorial.
One of those 2 do exist
523
« on: December 18, 2019, 04:24:08 PM »
What other saving isn't working?
Audio settings, video settings And the fact that video aspect is wrong
524
« on: December 18, 2019, 02:57:57 PM »
I'm putting in a damage multiplier slider. We haven't done any damage tuning yet.
You should be able to slide it all the way to "0" in settings to disable damage entirely for tournaments.
Thats actually great
Will that mean that the options will now save?
Unfortunately no, not in this build.
Oh, maybe the multiplier then should be set to a low value i suppose atleast till the settings can save
525
« on: December 18, 2019, 01:14:57 PM »
I'm putting in a damage multiplier slider. We haven't done any damage tuning yet.
You should be able to slide it all the way to "0" in settings to disable damage entirely for tournaments.
Thats actually great Will that mean that the options will now save?
526
« on: December 18, 2019, 12:22:31 PM »
Are you planning on releasing these, they look awesome!
Tbh im usually not a fan of releasing bots. Its easy with this game, but the process of naming 50+ bots (also trying to figure out what bots they actually are) is not worth it for me Looks quite funky. Nice design.
Thank. Its okay bot, but i really like the fact that it can suplex easily
527
« on: December 18, 2019, 12:18:53 PM »
I've always dreamed of seeing the Battlebots reboot arena in this game.
I've reached out to Battlebots but haven't heard anything back. It would be awesome, but we would need their permission to put it in the game.
Tbh if an arena designer becomes a thing, i can see somebody artistic enough making one there
528
« on: December 18, 2019, 05:40:43 AM »
an issue:
(ok i cant insert attachments)
It looks like the Weapon_Blur_Cylinder that is automatically generated rotates around an incorrect axis. Drat. I need to fix this. Would you mind sending me the .RR2Bot file?
Am I correct in assuming that there are supposed to be 6 horizontal spinners?
Ya ill send you the bot. That is actually a rammer, no hori spinners at all
529
« on: December 18, 2019, 05:38:43 AM »
This has been happening for awhile now. It just suddenly stopped functioning
Idk how to fix it at all.
530
« on: December 18, 2019, 05:31:24 AM »
Heres'a bot
531
« on: December 18, 2019, 05:24:33 AM »
an issue:
(ok i cant insert attachments)
532
« on: December 17, 2019, 03:03:48 PM »
this is a great idea but i have a feeling that this could be an issue:
Lets say you break#1, the whole thing falls off. Now in reality, the other wedge sides will be screwed on to the chassis so if #1 breaks and falls off, 2/3/4 would still stay.
This is absolutely on my brain right now. The breakage scripts are working for entire components, but not (yet) for chassis armor plates.
At one point I had a picture of one of our robots that took a hit in the competition. The Ampflow A28-150G gearbox was bolted to the inside of a polycarbonate chassis armor plate. A horizontal spinner hit busted the whole thing off: plate, gearbox, motor, and wheel. The motor was still connected via two wires to the ESC, so it still worked, even though it was trailing guts everywhere. It was awesome, and our kids went nuts when it happened in the competition.
That's what I really want to build. :)
Yea that seems possible
533
« on: December 17, 2019, 01:32:08 PM »
this is a great idea but i have a feeling that this could be an issue:  Lets say you break#1, the whole thing falls off. Now in reality, the other wedge sides will be screwed on to the chassis so if #1 breaks and falls off, 2/3/4 would still stay.
534
« on: December 17, 2019, 12:49:31 PM »
Hey guys,
Its finals week here at school, so I've "final"ly had a chance to sit down and take a crack at a few things:
1. @tashic has been working on the mirroring function in the botlab. 2. We have (finally) nailed down the structure of robots and how they are reconstructed from the BotLab -> .RR2Bot file -> combat. For this go-around the chain of component addition is preserved in combat. This means when you hit something hard enough to destroy it, it and everything attached to it will break off together. You can even proceed to bash composite robot assemblies apart into their individual components.
I've tested #1 and #2 above for heavyweights, and still need to make sure the above works with beetleweights. I should be able to put something up in the next day or two.
@kix, sorry about the friction/driving. I'm not sure if I have touched it in the last few months. The Mental Breakdown you sent me doesn't drive so great anymore. I think it also has weight issues too. i.e. its plates are made from a material that will bust apart with very little effort. i.e. I need to switch everything to 3 mm steel plate to see how that changes the driving.
Hopefully, all submissions for the SvL tournament will still be functional... If not, I'll allow all entrants to send in new bots/ fix issues and resend them. Glad to have you back, cjbruce.
Should I hold off until after the tournament?
I dont see holding off being an issue, its p easy for host to use an older version, of fix bots. If youre planning to release the game p quick, i may hold off PR2 signups till new version is up As for the wheels/traction/grip The arena lid properties are great. Here is the footage of what i mean:
535
« on: December 17, 2019, 12:24:01 PM »
Bruce youre alive ayy! Kupatec and me have been snooping around the dll files, for curiosity sake, and kupa removed the parts falling off part, as a temp thing. Nothing to game breaking, or serious
536
« on: December 17, 2019, 04:13:41 AM »
Hey, you know the turntable in the Robot Workshop? I think this was mentioned before, but its rotation speed is tied to the frame rate, right? Could you change that and make the speed constant? It was nice and slow on my old laptop, and on my brand-new rig it's comically fast. I'll have to see if I can get a recording.
ATM, the workaround is to limit the fps in rivatune but its a really "eh" workaround
537
« on: December 14, 2019, 01:41:41 PM »
so whats the deal with piston flippers? You can wheelfix them, and i want to enter ziggy
538
« on: December 12, 2019, 02:16:54 PM »
what th e**** eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
I like it
539
« on: December 10, 2019, 04:34:45 PM »
Episode 1 is out:
540
« on: December 09, 2019, 10:08:08 AM »
Wham, i dont do this at all, but can i have the dl of Diotoir? The other bots are p hot too
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