Speaking about hammers, I tried to make a sawbot and this happened: [ Quoting of attachment images from other messages is not allowed ] Could you please fix it?
Saws dont work. Idk when will the official fix happen, but atm a "fix" would be to attach the saw on a wheel
I spoke too soon. I just tried increasing the Physics Velocity Solver Iteration Count from 4 to 10. I'm seeing a small increase in CPU usage, and the jittering has mostly stopped. I'll try to get this out to you for testing tomorrow.
Tbh im not too fussed about the increased cpu usage as my pc is pretty good, but as long as bots stop doing the bounce thing ill be more than happy
What i also noticed about hammers/axes with motors, the bot forcefully jumps up. I thought that it was the hammer (the tip of it weighs alot), but when the tip fell off the bot did the same thing. I can show footage
I can't seem to select bots to play at all. Here's a screen recording of the issue below:
I'm not sure when this started happening, as I haven't given RR2 a go in a good while and there's been a lot of software and hardware updates since the last time I got it to work. I'm currently on Windows 10 with an AMD RX 5700XT GPU with the latest video drivers. I'm on a dual monitor setup (one 1080p and one 4k), and the issue is the same no matter which monitor I have the game on, in fullscreen or in windowed, even if I disable one of the monitors.
Also, and more importantly, the music slider doesn't save it's setting between restarts which is REALLY annoying.
Aw **** i remember one if my friends having this issue. Idk how did we fix it. I think we wiped appdata game stuff, or he made a bot. As for the music, you can remove it by deleting musicstreams(or whatever is the 10mb one) file in the streaming folder in data folder.
[Changed] Sparks are only emitted on glancing blows.
Idea: More sparks = Bigger blows, like small hits would emit a tiny ammount of sparks and really big ones would emit lot of sparks. Will we also get sparks on alu material?
I agree, but don't worry about it for a couple of builds tbh. Just focus on getting this physics stuff sorted :)
And I wouldn't say so as aluminium doesn't spark in the same way steel would (in fact I don't think it sparks at all). I would maybe say when it gets to that point for materials like aluminium, plastic, ect. maybe just having chips/small debris instead of sparks.
Huh alu might not actually spark yeah. Now i kinda wish we had titanium material in this game XD
[Changed] Sparks are only emitted on glancing blows.
Idea: More sparks = Bigger blows, like small hits would emit a tiny ammount of sparks and really big ones would emit lot of sparks. Will we also get sparks on alu material?
I am a member of Black Dragon's team, I see it everyday
I know plenty of people have made the leap from GTM to real robot combat (Somebody, MikeNCR, craaig...), but this is the first time I've seen someone make the opposite leap. Good to have you around - and great job with those replicas!
The slider should help with that. I'm thinking that we put in a slider that goes from 0% - 50%. In the 01January2020 build, I had minimum spinner masses of around 30%, depending on RPM. In the current build my minimum spinner masses are around 1%.
-Driving seems to be lower and more sluggish than the previous builds
Now that the overall robot mass is kept constant, all robots should maintain their inertia. We got use to the inertia dropping once the spinner got up to speed. Maybe this explains the sluggishness?
it kinda does, but if i gear up the motor (or down), in theory, the bot should drive faster, but in game the bot bounces
-The hits seem to be mixed bag. My hits seem to be okay, i can hit the bot and the weapon will not slow down immensly. Some bots fail to do that
The hit response depends on bite. If bite is small, then a glancing blow occurs and there isn't much kick. If bite is big, then a "good hit" occurs and the spinner will stop instantly and create a large amount of kick (impulse).
The issue is that there is no kick at all. You can hit the opponent, your disc will stop and the kick would be non existant. It just stops. In the vidd, Gaulin Hit Craplectric and the drisc just stopped, Craplectric wasnt kicked, nor was Gaulin.
-When a disc/bar spinner hits the ground it loses all the torque and the bot doesnt even react properly, its like the bar weighs 0 kilos. Craplectric ant self right like that anymore, it just tumbles until it self rights, even tho the spinner is running at 150+ mph when it hits the ground.
I'm planning to increase the kick on glancing blows. This should help with the self-righting.
Ok so tested the new build. The good: -Sparks actually are great. The bad: -Gyro is non existant -Driving seems to be lower and more sluggish than the previous builds -The hits seem to be mixed bag. My hits seem to be okay, i can hit the bot and the weapon will not slow down immensly. Some bots fail to do that -When a disc/bar spinner hits the ground it loses all the torque and the bot doesnt even react properly, its like the bar weighs 0 kilos. Craplectric ant self right like that anymore, it just tumbles until it self rights, even tho the spinner is running at 150+ mph when it hits the ground. -You can see this in the vids below: Old build:
Yo these look great. Also dw my Witch doctor doesnt look much different + they did have a detailless disc with only white and green colour on itself. The only madman that did the details is arcane. But he is something else
Ok so ive tested this and the good: Unbalancing small parts seems okay. It deffo gives fairness into play. the bad: 3 times match footage of bad stuff:
1st match: Hits seem to be very unstable physics wise, you can see the bots teleporting. 2nd match: Apparently, where there is a hole in a spinner, the bot (or parts that are connected to it) will clip into the hole, and to... well you will see 3rd match: You can see some big hits are are solid physics wise, but have no impact really.
when a whole spinner breaks off, the motor cant be turned off for the spinner, and the bot cant be controlled at all
oh and self damage is again a thing, my spinner hit the floor and it broke off...
This too: The wheels seem to lose their position when "havok" (sudden bot teleporting) happens, and they need to return to their position again, but it takes time
Well most tournaments wont allow motor clipping (batteries clipping isnt allowed too) Only clipping that is legal, is extender/armour panel clipping (with motors/batteries too as irl, you could cut out the clipping parts)