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Messages - kix
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361
« on: February 12, 2020, 10:01:37 AM »
Ok so i did some testing around with the bots that have 600+ colliders, thanks rep makers, appreciate that. One thing im having a feeling about is that the game may be only limiting itself to max 4 cores/ 4 threads. Im not sure on this one, maybe thats why my cpu usage cant reach 100% (6c/12t), again, im not exactly sure on this one. And uh ok so resolution settings do nothing, nothing at all, no fps gain/decrease. Even did windowed mode of the game and scaled down the window down to this  even changed the res to 4k as in the yt vid Then i tried gfx quality settings. Mid/ High are the same, low however It might be shadows or post processing that is making stuff lag. Also what ive noticed, when the bots are upside down, and if you drive the motors at full speed, on 100 tick, the premade wheels wheels spaz out. EDIT: Premade wheels do that too: [ Quoting of attachment images from other messages is not allowed ]
362
« on: February 10, 2020, 05:54:47 PM »
Can you not?
Nice stuff arcane
363
« on: February 10, 2020, 07:01:41 AM »
Because of the rep pack being in making, here are some bots i reckon youd like to see: Foxic  Bronco  Kronic II
364
« on: February 09, 2020, 04:36:46 PM »
I thought Kronic was a PITA with letters... I was wrong  Very wrong
365
« on: February 09, 2020, 07:43:11 AM »
Excellent, RA2 or RR2?
Considering i dont play ra2
366
« on: February 08, 2020, 05:11:08 PM »
 Not 1:1 rep, flipper is longer than it actually is, and the wheels are off, will need a rework much later
367
« on: February 08, 2020, 12:57:05 PM »
Ok so this has been on my mind for awhile, and it is a risky move because the game itself is WIP, but hey, if the game updates, we could update the bots too
What is this all about? -Well seeing how capable RR2 is, i thought, hey this could work. Now unlike my prev rep pack which was solo work, this is not solo, atm there are members that are helping me with bots.
Now to not drag this topic on what bots will this pack feature: -Robot Wars replicas (S1-S10, most likely including Extreme Warriors too) -Battlebots replicas (1-5, 1-4Reboot) -King of Bots replicas (idk how many seasons are there) Possible shows, not sure: -Robotica -That other chinesium tournament
Hopefully we will see you soon with some killer bots!
368
« on: February 08, 2020, 08:43:23 AM »
Is it just me, or are the video settings in the 05 February build totally broken? The game defaults to 1024x800 with medium graphics, and reverts back to that no matter what you set it to. It also opens in fullscreen even when fullscreen isn't ticked.
Typical, I can finally play the game in decent quality and it's forcing me to play in potato quality again 😂
Try setting them in the combat arena. I believe that is the only place where settings will stick.
Nope that doenst work, i use the kupatec modtool and 1080p fix
369
« on: February 07, 2020, 07:44:58 AM »
I like what im seeing, arena hype i guess
370
« on: February 07, 2020, 07:05:55 AM »
They could implement the overheating function, if its overused it breaks because of high temperatures
371
« on: February 06, 2020, 05:29:24 PM »
BRUSHLESS BABY
Still need to figure out the game mechanics for brushless motors!
I’m thinking:
1. They need more gear reduction. 2. They have very poor starting torque. I just got some numbers on this versus AmpFlow, so we should be set on this. 3. They tend to break more easily (lower health).
Fact: Magnetar from RW used brushless motors for drive and weapon
**** off Kix
Im here fighting for the brushless **** off
372
« on: February 06, 2020, 05:21:47 PM »
BRUSHLESS BABY
Still need to figure out the game mechanics for brushless motors!
I’m thinking:
1. They need more gear reduction. 2. They have very poor starting torque. I just got some numbers on this versus AmpFlow, so we should be set on this. 3. They tend to break more easily (lower health).
Fact: Magnetar from RW used brushless motors for drive and weapon
373
« on: February 06, 2020, 03:15:34 PM »
BRUSHLESS HYPE
374
« on: February 06, 2020, 09:53:53 AM »
I wonder why have people started doing reps
375
« on: February 05, 2020, 05:00:44 PM »
pls tell me that that brushless is made for hw
Currently for bug weights. lighter and heavier weight brushless motors to come :)
awww, well its still a thing. Guess ill have to wait
376
« on: February 05, 2020, 04:50:49 PM »
pls tell me that that brushless is made for hw
377
« on: February 05, 2020, 03:28:21 PM »
I fail to see any issues in that video, it was just sliding
378
« on: February 05, 2020, 11:54:25 AM »
He fail to crush
379
« on: February 05, 2020, 11:28:38 AM »
kix, does Mental Breakdown show the bug?
In which arena are you guys seeing the problem? Does it occur in the Robot Workshop test cage?
I dont have mental breakdown, but removing a wheel shows that it doesnt do it in the test cage. Craplectric Jr. did do that but iirc it was on an older build
380
« on: February 05, 2020, 10:09:04 AM »
What did you have in mind? I wasn't thinking along the lines of ripping off small parts, but I think I like where you are going with the idea. It might be computationally expensive though.
For the hole i meant, if there was a hole in the design, like something that was built, there is a chance that a crusher could grab that. As for the idea. Ok so few things would be needed: 1. A hydraulic ram that has high pressure but is slow. 2. A premade part, now how would it work. Maybe the tip has something on it like a script. How would it work? Lets take the round spike premade model, now it would have collision, however the tip would have a passthru script and if it detects a part that is from the opponent, the spike would sink in and act like a magnet, basically grabbing it untill a collision happens that breaks the opponent free.
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