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Messages - Badger

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3021
Tournament Archives / Re: The Forge - SBV
« on: April 05, 2016, 09:09:59 AM »

3022
Tournament Archives / Re: The Forge - SBV
« on: April 05, 2016, 07:18:48 AM »
Match 12 uploaded

3023
Site News and Feedback / Re: rep
« on: April 04, 2016, 03:17:33 PM »
I don't see a good reason to restrict it to coloured usernames only.

3024
Site News and Feedback / Re: rep
« on: April 04, 2016, 02:05:51 PM »
tbh nothing has been said so far to warrant keeping it.
You can say the same about removing it.

3025
Discussion / Re: Robot Arena 3!
« on: April 04, 2016, 12:57:01 PM »
What will the RA3 standard style of build be like though?
Time will tell. Pretty sure popups will still be very good
Not if the physics avtually work this time
It's not to do with the physics, it's to do with the damage model.

3026
Chatterbox / Re: "My rep went down" thread
« on: April 04, 2016, 10:30:26 AM »
wut, i never cried about losing rep.

3027
Site News and Feedback / Re: rep
« on: April 04, 2016, 10:20:31 AM »
Quote from: goose
right now only Admins can give out and remove reputation. However if you reach a "rep" level of 150, you will be able to give people positive rep.  When you reach 300 you will be able to give both positive and negative.
That is actually perfect. +5 for +rep, +10 or 15 for both?

3028
Site News and Feedback / Re: rep
« on: April 04, 2016, 09:20:23 AM »
Let everyone above a certain no. of posts rep, hand out warnings/bans for abuse of the system. This makes it actually useful.

3029
Chatterbox / Re: Lawn Mower blades in RA2.
« on: April 04, 2016, 09:19:20 AM »
What

3030
Tournament Archives / Re: The Forge - SBV
« on: April 04, 2016, 06:50:59 AM »
Match 11 uploaded, the loser's bracket is reaching its conclusion.

3031
Ironforge TC Showcases / Re: Fracture's Ironforge
« on: April 03, 2016, 08:52:18 PM »
Getting the tiniest chassis possible isn't often the best option in IF, as opposed to DSL. You REALLY need the extra stability afforded by a larger chassis, especially on a gutripper-VS like this. If you can get that stability without making the chassis bigger than that's great, but it may not be an option.

While tracks have a lot of HP, I'm worried about them being so exposed as they are now, and your bot could really do with being wider.

3032
Off-Topic Discussion / Re: Music ATM
« on: April 03, 2016, 08:48:32 PM »


It's incredible how Nazi Zombies went from an afterthought created a month before the shipping date of cod 5 to the huge gamemode it is now, causing the creation of songs like this one.

3033
Challenge Board / Re: Boby vs Badger 4
« on: April 03, 2016, 07:14:09 PM »

3034
Ironforge TC Showcases / Re: Fracture's Ironforge
« on: April 03, 2016, 07:07:32 PM »
Welcome to the superior mod (/s)! Your bot looks pretty solid, but there are a few things I would change:

I think blades are better in this situation, due to only 1 side of the weapon being needed
The wedges are useless. Only the centre AP of a skirt hinge is actually wedgy, and yours is too short to be useful IMO.
A LW only needs the yellow z-tec IMO. Motors are really damn powerful in this mod.
The motor is really exposed

It has some good things about it tho:
The armour panels in IF are really strong, so the front of your bot is well protected
You've got your batteries sorted first try, though maybe a black + pink would give more juice? Not sure on the numbers.
You made use of the free ballast weight, which is good.

Not to toot my own horn, but you might want to take a look at this bot, which is pretty similar conceptually to yours (despite being a hw):


Note how the weapons are behind the frontal protection, the weapons are as close to the ground as possible and I have 2 long wedges (which may not fall within the weight constraints of your bot). It's also worth experimenting with treads, they're pretty good in IF. Their length gives a lot of stability and the treads are really tanky (no pun intended) and can take plenty of hits. Notice how even the HW doesn't need supoer powerful motors for gutripping. I found having multiple weaker motors with more weapons increased stability greatly while keeping damage. You might want to consider using 2 yellow z-tecs on your bot if thats an option, or using 1 with more weapons if it's not.


As for your questions, consider IF as DSL:Promod. Most of the same bot types are popular (though flails aren't very common), and everyone builds DSL-S.

3035
Existing Games / Re: Team Fortress 2
« on: April 03, 2016, 04:45:07 PM »
im just so sick of always being on the garbage team  :rage

there is sort of a ranked system in tf2 matchmaking, it should help at least a bit i assume? and at least in comp there's SOME degree of communication
Sounds like it's gonna be very similar to CSGO's system. It helps a bit with skill gap (fewer total stomps, but they're still there) but there is going to be a LOT of ragers and salty assholes in the games. Have fun ;DD.

3036
Existing Games / Re: Team Fortress 2
« on: April 03, 2016, 04:34:20 PM »
i hope to the heavens above that competitive weeds out the garbage players, I am sick and tired of where every match i join my teammates don't own monitors and the enemy team are all seasoned assassins with 0 ping
As a CSGO (and sometimes Dota2) player, MM will NOT help. If you want quality games, join a team and find matches via IRC using pcwfinder.com. It's incredible how much it improves the game.

3037
Tournament Archives / Re: General Tournament Discussion
« on: April 03, 2016, 02:49:01 PM »
Anyone remember the name of that DSL tournament years ago that forced everyone to use the same chassis, except you could move 1 component? Not clash cubes. Thinking of doing an IF version of that after my current tournament is finished, providing I can get the blessing of the creator.

3038
Challenge Board / Re: Boby vs Badger 4
« on: April 03, 2016, 12:17:57 PM »

3039
Stock Showcases / Re: Re: Suede's Stock Showcase
« on: April 03, 2016, 08:09:38 AM »

3040
how do those barrels hit anything
it uses meltybrain

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