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Messages - Badger

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2
DSL TC Showcases / Re: Orc's DSL Showcase
« on: Today at 05:10:13 AM »
I'm not normally a fan of your builds Orc but that dustpan is pretty tasty. Nice work.

3
Existing Games / Re: Minecraft.
« on: May 16, 2019, 07:29:43 PM »
Bruh I literally started my own private vanilla server yesterday for a few mates. I should've waited and dumped my time into this instead. How much is it costing you p/m?

£15 iirc, 4/6gb of ram for it

Guessing you got realms?
Nah got a really small cheapo one, it's like £3.50 every 3 months. Only 2GB RAM but it's about perfect for the small vanilla server I'm running. No SSH access which kind sucks but full FTP access which is nice.

4
Existing Games / Re: Minecraft.
« on: May 15, 2019, 05:42:05 PM »
Bruh I literally started my own private vanilla server yesterday for a few mates. I should've waited and dumped my time into this instead. How much is it costing you p/m?

5
Public Tournament Discussion / Re: Deathmatch 4 - Discussion
« on: May 11, 2019, 01:34:52 PM »
Please don't use the crash patch, it ruins the physics of the game. Otherwise, I'm hyped!

6
Discussion / Re: Stock RA2 should be banned from Bot Of The Month
« on: May 10, 2019, 09:43:23 PM »
I wish I could come up with takes this hot

7
Robot Rumble 2.0 / Re: Robot Rumble
« on: May 09, 2019, 12:32:33 PM »
> no wandering spinner option
> no snare option
???

8
DSL TC Showcases / Re: Nicks Showcase Featuring Boxes with a Hammer
« on: May 08, 2019, 11:34:51 AM »
Crop yo screenshots and save them as jpg or png.

Try to build to a weight limit (800 for hw or 1200 for shw)

9
DSL TC Showcases / Re: Billy's DSL Showcase Build and Try
« on: May 08, 2019, 04:25:32 AM »
IIRC wide ants are .5kg lighter than large ants but don't quote me on that edit: nvm thought you were using large ants not smalls

10
DSL TC Showcases / Re: Billy's DSL Showcase Build and Try
« on: May 08, 2019, 04:14:50 AM »
Overcutter is pretty cool. Have you considered moving the drive motors up 1/2 ticks and/or using wide ant wheels in order to reduce the ground clearance?

11
Discussion / Re: Is Stock dying?
« on: May 03, 2019, 10:26:18 AM »
It's not dying, it's long dead. The only meta that anyone is interested in nowadays is IRL.

12


only 3 more slots please guys then I can host a sh**ty IRL tournament like shove off 2 like all you zoomers want

13
Personal Tournaments / Re: 100% robots
« on: April 29, 2019, 06:21:59 AM »
I swear to god if this fills up before Boomer Brawl

14
Suggestion, have bots be saved in the game install directory, instead of the AppData folder. Makes the game more portable and makes the files easier to find for sharing purposes.

15
Personal Tournaments / Re: AI WARZ 2.0- ANTWEIGHT DIVISION
« on: April 26, 2019, 08:10:00 PM »
Shadowplay if you GPU supports it, OBS if you can't use Shadowplay.

16
Discussion / Re: Quick question-
« on: April 24, 2019, 08:57:19 PM »
Memes aside, I do think noobs like Code Red and superbomb dogpiling on other noobs as soon as they slip up or do something weird is something that's worth addressing.
Is Superbomb a noob? I mean, he's pretty decent at DSL-IRL now (though he only showcased in the OW Discord)
idk man, the term is relative. I wasn't using it as a pejorative.

17
Discussion / Re: Quick question-
« on: April 24, 2019, 08:48:56 PM »
..and the only help i have recieved to improve those was Badnik helping me find more AI pys.
Aside from that, i am getting no other help. Thanks a lot.

Whenever I’m prooved wrong, instead of it being, “you’re wrong” and willingly correcting me, it’s “shut up, Redalert” or “you don’t know anything. Sit down.” It’s also “minus to Red’s rep. Instead of helping.”
Also, the reason that you're not getting any helpful advice is because when people tried giving you good advice in the past, you ignored it; now basically everyone has given up on trying to give you constructive advice.

18
Discussion / Re: Quick question-
« on: April 24, 2019, 08:43:51 PM »
Memes aside, I do think noobs like Code Red and superbomb dogpiling on other noobs as soon as they slip up or do something weird is something that's worth addressing.

19
You mentioned that the max speed of spinners is limited by the refresh rate of the physics engine (or something to that effect), which in turn is limited by the minimum spec hardware that you want the game to run on. As a compromise, would it be possible to put a slider for physics refresh rate in the options, so those with more powerful hardware can put that hardware to use to improve the gameplay?

Possibly.  I haven’t tried adjusting physics tick rate at runtime.  I can look into it though.

PhysX 3.4 supposedly does some nifty interpolation for rapidly spinning objects that allows for much finer collision checking for rapidly spinning objects.  Hopefully it will make high speed spinners possible without having to significantly increase the tick rate for the entire physics engine.  Physics doesn’t multithread well, so high powered machines don’t tend to have significant advantages over lower powered ones.  I’m hoping that the new PhysX will solve the issue entirely.  Fingers crossed!
Actually, single thread performance is probably the biggest differentiator between laptops and gaming desktops. Most modern laptops have quad cores, as do most gaming PCs (over 55% of steam users are on a quad core system), however laptop CPUs are constrained by thermal/power limitations to low clock speeds, whereas desktop CPUs can boost to over 5GHz (depending on the exact chip).

It's good to hear that there's an inbuilt solution to high RPM collisions, the future is looking bright for this game

20
You mentioned that the max speed of spinners is limited by the refresh rate of the physics engine (or something to that effect), which in turn is limited by the minimum spec hardware that you want the game to run on. As a compromise, would it be possible to put a slider for physics refresh rate in the options, so those with more powerful hardware can put that hardware to use to improve the gameplay?

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