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Messages - Badger

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1
DSL TC Showcases / Re: Redalert's rare DSL builds and WS
« on: April 17, 2019, 08:42:58 AM »
Not a fan of the motor poking out of the front. Apart from that it's great, I love the skin.

2
DeadGenocide's 2nd entry accepted. We're down to the last 3 slots!
Allow meme bots and I'll enter something with more effort
If you're putting in effort, it's not a meme bot :)

Honestly DSL-S is easy compared to IRL. Showcase a bot or 2 and you'll be able to cook up something actually competitive

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DeadGenocide's 2nd entry accepted. We're down to the last 3 slots!

4
Discussion / Re: Installing Component Freedom
« on: April 14, 2019, 06:36:54 PM »
Open sergepatcher_freedom.py and replace the # at the start of lines 4-8 with a space. This enables those elements of sergepatcher.

Disabled:


Enabled:

5
Robot Rumble 2.0 / Re: Post Your RR2 Bots
« on: April 14, 2019, 10:02:42 AM »
We don’t have an active Reddit thread atm.  It might be bad form to plug our own game.  I’m still pretty new at this whole social media thing, and trying to learn the rules.

I put a call out to our social guru though, and we should have something up on Twitter in the next day or two.
With cjbruce's permission, I have set up a subreddit for Robot Rumble! You can find it here: https://www.reddit.com/r/RobotRumble/

I'm also thinking of doing a small scale Parsec tournament, with a focus on playtesting to give feedback to the developers (but also for the fun of it). Would there be any interest in something like this?

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DSL TC Showcases / Re: Pokébros DSL TipSite
« on: April 11, 2019, 02:45:10 PM »
Looks nice aside from the wedge thing at the front, it kinda seems glued on.

7
I think it's important to understand why AI is important in RA2. It acts as a way to fairly battle bots in lieu of multiplayer. It's a bandage on the problem of the game's netcode being so bad as to be unfit for purpose. As player vs AI fights are unfair, the only way to have a fair fight in RA2 between 2 player created bots is to have an AI battle between both. The problem with this is that it leaves out a large component of what makes real battles interesting, which is the battle of driver vs driver as well as bot vs bot.

What I'm hinting at is that it might be worth looking into multiplayer over an AI scripting language. I don't want to come off as though I think I'm entitled to decide what you should/shouldn't prioritize in the game, but I think chasing this AI system might not be wise, looking through the lens of a player. RA2 already does this well, what we're missing as a community is multiplayer. Unfortunately I'd assume that multiplayer would be a lot more complex on the developer side than an AI system.
Honestly, I think that maybe Parsec can work rather than an in built multi-player system
I disagree. Again, I think Parsec is just a bandaid, and not a particularly useful one looking at its lack of adoption for RA2, which would seemingly be the ideal scenario for the service. It has several issues, such as it being inherently unfair (the host has a sizeable latency advantage), being a pain in the ass both to set up the service and to set up bots and controls and relying on very solid network speeds. These issues combine to result in it barely being used in GTM as of late.

8
I think it's important to understand why AI is important in RA2. It acts as a way to fairly battle bots in lieu of multiplayer. It's a bandage on the problem of the game's netcode being so bad as to be unfit for purpose. As player vs AI fights are unfair, the only way to have a fair fight in RA2 between 2 player created bots is to have an AI battle between both. The problem with this is that it leaves out a large component of what makes real battles interesting, which is the battle of driver vs driver as well as bot vs bot.

What I'm hinting at is that it might be worth looking into multiplayer over an AI scripting language. I don't want to come off as though I think I'm entitled to decide what you should/shouldn't prioritize in the game, but I think chasing this AI system might not be wise, looking through the lens of a player. RA2 already does this well, what we're missing as a community is multiplayer. Unfortunately I'd assume that multiplayer would be a lot more complex on the developer side than an AI system.

9
Discussion / Re: Difference between a Clamp bot and a Snare bot.
« on: April 08, 2019, 10:46:37 AM »
What you call a snare is what we call a clamp in RA2. What you call a clamp is what we call a crusher. At least I think so, judging by your definitions.

(Obligatory "nice multi xdd")

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This is still a thing 🙃

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Discussion / Re: Robogames 2 - Discussion
« on: April 07, 2019, 11:01:39 AM »
Also Hop, aren't you supposed to be hosting Apex Elite and GTM Open already? I'm not sure putting a 3rd tournament (which could possibly be very large scale) on your plate is the best idea, unless you wrap up one of the previously 2 before signups.

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Discussion / Re: Robogames 2 - Discussion
« on: April 07, 2019, 10:59:27 AM »
inb4 Badnik mysteriously gets bad matchups in every round of the HW series /s

If you're rehosting it with new signups, why not rename the tournament and make it another official GTM tournament like GTMCS, considering the scale and that it's not effectively a community run tournament.
Hey man I got crap matchups in OW and I didn't even have to piss anyone off to get them (that I know of at least)  heck

Not sure forcing people to use their old ass RG2 bots in a "new" official tournament is really a good idea. I know that personally I feel I've progressed a lot as a builder since I made my RG2 bots, and I'm sure others have too, and IDK if I'd want my RG2 bots representing me in an official tournament now. At least if it keeps the Robogames name people will be aware that the bots seen in it aren't a current representation of the abilities of the builders who made them

"With Billy uploading the Antweight & Beetleweight Division. We've decided it best have Billy continue those divisions. However, with the other weightclass we're looking into restarting them from the signups stage."

I agree with your point entirely but it seems like submissions will be reopened so it's basically a new tournament in all but name.

13
Discussion / Re: Robogames 2 - Discussion
« on: April 07, 2019, 10:20:46 AM »
inb4 Badnik mysteriously gets bad matchups in every round of the HW series /s

If you're rehosting it with new signups, why not rename the tournament and make it another official GTM tournament like GTMCS, considering the scale and that it's not effectively a community run tournament?

14
Existing Games / Re: robot wars extreme destruction in Russian
« on: April 05, 2019, 11:20:36 PM »
That's nice, dear.

17
Off-Topic Discussion / Re: ra2
« on: April 02, 2019, 11:28:07 AM »
If ra2 was working fine why can nobody open DSL2.1 to make a bot for Boomer Brawl? Checkmate zoomers.

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Brackets, Vids, and Awards / Re: Apex: Elite Series
« on: March 31, 2019, 12:01:45 AM »
Reptilium and Lizardite- The only reason I don’t hate it is the skinned and exposed chassis. Seriously. 16 teeth and 10 sawblades on that drum.
Matilda teeth and ant sawblades, it would be deweaponed vs any tryhard ring spinner or VS with large typhoons 😊

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Brackets, Vids, and Awards / Re: Apex: Elite Series
« on: March 30, 2019, 07:56:16 PM »
> people falling for the bait from the multi account sh**poster
Disappointing tbh

Also Bad Dreams is in the bracket instead of Smashtacion. Hopefully that's just a small error 👍

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DeadGenocide accepted

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