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Topics - Badger

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Active Tournaments / Biscuit Brawl Signups
« on: April 16, 2020, 08:27:49 PM »
Biscuit Brawl
Choose a biscuit and defend its honor
2020 ruleset + I'll reject gay sh** like mile long wedgelets
BO1, Single Elim
RW 2016 Arena (provisional)
I'm not doing edits n sh** I just want to get the answer uploaded ASAP
Your bot must have an image of your chosen biscuit somewhere on the skin or on a skinned component, and I will rename it to the name of your chosen biscuit

PM me your chosen biscuit ASAP, send me your bot when you're ready.


Choc Finger - Matthews
Shortbread - Hobo drew
Choc Bourbon -
Malted Milk -
Rich Tea -
Choco Leibniz - IBD
Penguin bar - Plerco
sh** w/ raisins - Sev
Pink wall insulation - Robo (Reserved)
Party rings - Nicky
Oreo - Moziet
Viennese whirls - Code Silver
Hobnobs - 8bean
Maryland Choc Chip Cookie - NH
Jammy Dodger - Cringey
Custard Cream - ThatDiscordGuy
Choc Digestives - Bajur
Nice biscuits -
Caramel Digestives - Kid Delta
Gingernuts - ra2winner

Challenge Board / Badger vs Team Code Red Robotics (Badger Wins)
« on: September 17, 2019, 01:27:17 PM »
Standard IF ruleset
Compressor arena
BO5 Parsec
Kix to host

Tournament Archives / Boomer Brawl SBV 👴👊
« on: September 15, 2019, 07:55:32 PM »




Boomer Brawl

  • 16 entries
  • Single elimination bracket, BO3 matches
  • 1 entry per person (may expand to 2 per person if signups are really struggling)
  • 1 free havok restart per round
  • Combat arena, hazards off, 3 minute matches

Building Restrictions

My Entries
As of right now I don't plan on entering.

Accepted & AIed
  • NickyDustyOwl - EARTHQUAKE
  • Madman3 - Canopy of Love 2
  • RedAce - Heavy Wheel
  • Sickle robotics - Hot garbage
  • Squirrel_Monkey - L = r x p
  • Kix - Shouldve Kept It Dead
  • Reier - MOONMAN
  • UberPyro - Scourge of Zoomer
  • Virus Bomb - Twin Flowers II
  • Dreamcast - Stone Soup
  • Dreamcast - Virus Proof
  • Nohpp - DANGA ZONE MK2
  • Nohpp - Not Bushido
  • Mefex - why
  • kelimpel - hit me more
  • 090901 - jonzu x naryar otp

Challenge Board / Badger vs Plerco [IF Challenge Belt] (Badger Wins)
« on: September 22, 2018, 07:23:25 PM »

No cb2, BFE, RA2CF, and OBJRA2
Kix to host

Tournament Archives / Shove Off 2 - DSL-S, Stock and IF
« on: September 21, 2018, 06:58:09 PM »
Format and Rules:
Up to 16 entrants
DSL-S, IF-S and Stock MWs (<400.0kgs)
Standard meta building rules apply for each meta. Flamethrowers are banned in all metas due to a bug in the KOTH game mode. RA2CF is banned in all its forms.
KOTH on the Lumazone arena (hazards enabled), 2 minute matches
4 bots per match. The lowest scoring (or first to be eliminated) bot in each match is eliminated. If there is a tie for worst bot, the tied bots will fight to the death on the flextop. First bot out is eliminated.
After each round of matches, the groups of bot are mixed and numbers kept equal and another round commences. This continues until there is a single bot remaining, who is the champion.
Example: 8 entrants. First round is 2x 4-way rumbles. One bot eliminated from each. Second round is 2x 3 way rumbles. Third round is 1x 4-way rumble. Fourth round is 1x 3-way rumble etc.
I reserve the right to reject your bot for any reason
Each bot has a single free havok restart.
Signups will last 2 weeks, after the first week a second bot may be entered
Ironforge 1.2 will be used

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Ironforge 1.2:
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Challenge Board / Badger vs Moziet (DQ: Moziet)
« on: September 05, 2018, 01:33:28 PM »
No meltybrain
ELBITE arena BO3 hazards on
Philippa to host

Tournament Archives / Guardian Gauntlet - Discussion
« on: September 03, 2018, 05:29:18 PM »
DSL-S HW Boss Rush style tournament. You have to take out the 6 guardians without losing a match.

2 entries per user
No total entry limit
There will be 6 rounds. In each round all remaining entrants will fight the guardian of that round (with round 1 being the easiest and round 6 being the hardest, in theory).
If you lose, you do not proceed to the following round.
Each guardian will have its own home arena. These arenas are TBA.
The bot that reaches the furthest round wins.
*In the event of a tie, a round robin tiebreaker will be organised. The tiebreaker arena will be the GTMCS2 arena.

No RA2CF/BFE/any other shenanigans
No custom components. This includes the NPC and battery AP fixes as well as DSC's component skin packs. Chassis skins are of course allowed (and encouraged!)
No meltybrain
I can AI your entry but I'm not going to pour my soul into it for you. I recommend that you AI your own bot.
*No multibots
*BO1 matches

*These rules are subject to change before signups start. Please tell me if you think they should be changed.

Challenge Board / Badger vs Philippa (Philippa Wins)
« on: August 17, 2018, 05:19:33 AM »
Blade Arena hazards on
Wen to host

Challenge Board / Challenge Belt - July 2018
« on: June 27, 2018, 03:17:53 AM »
You have until 15th July 17:30 BST to send me a bot if you wish to compete.

Belt holder: Philippa
Meta: DSL-S
Weight class: MW
Arena: GTMCS 1





Tournament Archives / Wingman SBV
« on: June 25, 2018, 12:42:10 AM »





Discussion / Flamethrowers in IRL
« on: June 18, 2018, 08:27:30 PM »
Hey guys, I really like the idea of bots using flamethrowers, however they're completely unusable without EternalFlame, and completely broken with it. With EternalFlame, all you need is a single small air tank, which is easy to fit in a bot and only 10kg. This single air tank can supply and unlimited number of flamethrowers for infinite time. It should be obvious why this is banned, even without taking the realism-breaking mechanics of EternalFlame into account.

The issue, however, is that flamethrowers really burn through air (at about 100 air/sec, which is not modifiable). This would be fine, however the air tanks in DSL are really low capacity. To keep a single flamethrower going for 3 minutes, you would need 6 large air tanks, totaling 108kg purely in air. This is obviously unusable for anything below say CW in pure weight terms, and when you take into account how much space 6 large air tanks consume it becomes clear that flamethrowers in their current state are completely unusable at any realistic level excepting pure showcase/BOTM bots.

So I propose that we as a community agree to buff the flamethrower air consumption rate. How can we do this though, when this value is locked in the executable? Well, we make air tanks hold 6x as much air, and make burst pistons use 6x as much air. In this way, flamethrowers would last 6x as long as they do now, and pistons would be unaffected. This would also cause linear actuators, hovers and cannons last 6x as long, but I don't think this is an issue as the hovers and cannons are ideal in IRL and linear actuators are used so infrequently that I don't think anyone would object to a buff.

Alternatively, we could allow EternalFlame, but require the bot to spend X amount of weight per flamethrower on air tanks.


Tournament Archives / The Digital Robot Combat League
« on: June 14, 2018, 06:35:31 AM »
The Digital Robot Combat League (DRCL) is an idea I've had floating around my head for a while. It will be a season-based league using round robin, with three ranked divisions of 8 bots, with a promotion/relegation system similar to sports leagues. Let me know what you think.

Building rules
Standard IRL HW ruleset

Initial Ranking
Initially, bots will be 'ranked' based on the order of entries. So the first 8 bots will be in Division 1, the next 8 in Division 2 and the final 8 entries in Division 3.

Season Format
Each division will be a separate 8-bot round robin league. At the end of each season, the bottom 2 bots of each division are relegated into the lower league, and the top 2 bots of each division are promoted into the upper division (except in Division 1, where a bot cannot be promoted). Bots relegated from the bottom division are removed, and will have to re-qualify between seasons. Bots are ranked in a points system, with 3 points awarded for a win by KO, 2 points for a win via judges decision, 1 point for a loss via judges decision, and 0 points for a loss via KO.

Entering after Season 1
After Season 1 signups are finished, only 2 new bots may enter per season (to replace the 2 bots relegated in Division 3). Bots wishing to qualify for the next season must be submitted during the current season. A small single-elimination qualification tournament will be held between seasons, and the top two bots will enter Division 3

Match Format
3 minutes
Arena changes per season. Season 1 will be held in the standard Robogames arena.
If no bots are KO'd after 3 minutes, I will determine the winner via judges decision. This will be based on splitting points between the competing bots (7 points for damage [how much damage the bot inflicted], 5 for control [how the bot controlled the other bot] and 5 for style [how well built the bot is in RA2 IRL terms])

IRL tournament with a format similar to a sports league with 3 divisions. Your bot remains in the tournament indefinitely after entering, unless you update it or it gets relegated from the bottom division.

Season 1 Signups
Robots in the block below will start in Division 1
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Robots in the block below will start in Division 2
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Robots in the block below will start in Division 3
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Note: If signups are not filled up to at least 16 bots within 2 weeks of opening (by 7th July 2018), I reserve the right to cancel the tournament due to lack of interest.

Challenge Board / Challenge Belt - June 2018
« on: June 10, 2018, 09:03:11 AM »
Guess I'm hosting since nobody else wants to. As such, I will not participate.

You have until the 23rd of June to submit a bot. No prior challenge participation is required.

This month's ruleset:
  • IF-S
  • ELBITE arena, hazards on, 3 minutes
  • HW (400kg, not including first 4 ballasts)
  • no sns
  • no multibots
  • No RA2CF, BFE, AAM, etc.
  • Rule of 7 break is not allowed
  • Crawlers are not permitted
  • No cheatbot2 components
  • No AI files not found in the RA2 AI repo
  • Robots must show controlled movement




2v2 3 minute matches, all bots being HW.
You must enter as a team with another member (with a team name!). Bonus points for skinning your bots in team colours
2 entries per person per meta. You cannot make a team with yourself. In other words, you can be part of 2 stock and 2 ironforge teams. You cannot enter the same bot twice.
Swiss format leading into a double-elimination playoff bracket
All matchups will be BO1
2 havok restarts per team per match
The arena used will be the Red Zone arena, with hazards off.
16 teams per meta. Signups will only close when all the slots are filled with full teams.
You can signup by yourself as a half-team, in which case I will add you to the signups and allow anyone to join your team. Your spot is not confirmed until you have a teammate to form a full team. A full team can take a half-team's slot if there are no free slots remaining.

Building restrictions
(Stock only) One SnS per team
(Stock only) 36HS banned. Bots that are basically 36hs made to circumvent this rule will be rejected. Hybrid bots are fine, as are RAD spinners and other not-tryhard bots.
One popup per team
Meltybrain is banned
All RA2CF features banned for stock. RO7 break allowed for IF.
Custom skins for components are legal, just make sure you include a download link in your submission
Otherwise, standard Ironforge/Stock building rules apply.

My Entries
I will enter with Brain Power and Outwedge Devourer in Stock, Space Age 1.1 and high effort in Ironforge. PM me if you want to make a team with me!


Completed Teams
Badger and Freeziez
RedAce and Silverfish
Philippa and Dreamcast

Incomplete Teams
Badger and Philippa (No bot from Philippa)

Completed Teams
8bean and Plerco
Reier and Uberpyro
Philippa and plerco
NeonCalypso and 8bean
Reier and Thyrus

Incomplete Teams
Badger and geese (no bot from geese)

Modifications / Invisible 40 Polycarb panel
« on: April 16, 2018, 02:21:52 PM »;down=406

Some IRL bots suffer from poor wedges, which can lead to an ineffective bot, which can lead to very boring matches. This component is meant to help that by allowing DSL-S style skirt wedges without the hideous aesthetics.

It is identical to the regular 40cm polycarbonate skirt except it's invisible. Press F12 to view it when you're attaching it.

Install guide: Open the .zip file and move the folder within into your DSL's base folder.

Tools you need: [Download]
Grim colour reaper plugin [Download]
Backdrop component [Included in DSL2.2]

Tournament Archives / Shove Off! - A KOTH Tournament [SBV]
« on: April 02, 2018, 09:44:54 PM »

Check the brackets lol





I'm thinking of doing a KOTH tournament.

Format and Rules:
8 entrants
DSL-IRL (w/ balance patch, DSC's extenders and the AP fixes) and IF-S
Standard meta building rules apply for each meta (For DSL-IRL, CB2 is banned but Flatmotors are allowed)
KOTH on the LumaZone, 2 minute matches
4 bots per match. The lowest scoring (or first to be eliminated) bot in each match is eliminated. If there is a tie for worst bot, the tied bots will fight to the death on the flextop. First bot out is eliminated.
After each round of matches, the groups of bot are mixed and numbers kept equal and another round commences. This continues until there is a single bot remaining, who is the champion.
Example: 8 entrants. First round is 2x 4-way rumbles. One bot eliminated from each. Second round is 2x 3 way rumbles. Third round is 1x 4-way rumble. Fourth round is 1x 3-way rumble etc.
I reserve the right to reject your bot for any reason
Each bot has a single free havok restart. Consider this rule while building your IRL entrants especially, as they are often havok-prone


8/8 (0 spots remain)
1 - Philippa - Accepted & AI'd
2 - Hoppin - Accepted & AI'd
3 - Plerco - Accepted & AI'd
4 - NeonCalypso - Accepted & AI'd
5 - Olister92 - Accepted & AI'd
6 - Kaiser - Accepted & AI'd
7 - Guldenflame - Accepted & AI'd
8 - Geice - Accepted & AI'd

8/8 (0 spot remains)
1 - UberPyro - Accepted & AI'd
2 - Philippa - Accepted & AI'd
3 - 8bean - Accepted & AI'd
4 - Guldenflame - Accepted & AI'd
5 - Dreamcast - Accepted & AI'd
6 - Geice - Accepted & AI'd
7 - Plerco - Accepted & AI'd
8 - NeonCalypso - Accepted & AI'd

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