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Messages - Badger
2921
« on: May 05, 2016, 05:15:10 PM »
I'm considering making a tournament. I have several questions as I'm reading the rules:
- If I accept bots that are AIed by the competitor and not me, do I have to have the very same smart zone pack installed that the author had? This is a rather technical question but I think it's relevant here.
- What are the standards for the images and videos I upload for the tournament? Is it OK to just show the raw video capture, and let the viewers "feel free to fast forward through the boring parts" and "feel free to start your favorite music player to cheer it up"?
- How I'm supposed to receive the bots, is there a standard way, or do I need to publish an e-mail address to do so? (danger of getting spammed)
- It seems a lot of tournament descriptions have a lot of exclusions (like excluding whole robot types or AI modes). Are these required to have an exciting tournament?
You would need the same smartzone components they used. Most people use madiba's smartzones tho, I think. When I hosted this was never an issue for me. If a bot uses weird components the onus is on the entrant to supply a list of non-dtandard parts it uses (i.e. skin packs or other custom smartzones) While most people put music in the background of their videos, I dont think anyone cares when there is no music. You generally recieve bots via pm, and people aend you a dl link to their bot. Depends on the game-mode. Meltybrain ai is banned in almost every tournament because its fundamentally broken. SnS are banned in most ironforge tournaments due to being OP. Apart from that, its all up to you, if you want to ban the more overpowered designs like popups give people more creative freedom Edit ninja'd reeeeeeeee
2922
« on: May 04, 2016, 06:06:59 PM »
Fair enough, I assumed he was saying he found a new method. My bad. Apologies, Jaydee
2923
« on: May 04, 2016, 05:48:32 PM »
This is excellent, shame I'd literally learned how to bypass rule of 7 a few days before this was made, something everyone has wanted. Thank you Serge :)
Forgive me for assuming that you're talking out your ass, but how did you do it, and why didnt you tell anyone? Seems pretty co-incidental that you discover a method for bypassing a rule we thought was set in stone for over a decade a couple days before another method was publically released.
2924
« on: May 04, 2016, 05:46:00 PM »
'Sup. Can we make a secret society or something, I feel threatened by our opressors /s
2925
« on: May 04, 2016, 02:48:50 PM »
looks quite cool. thoughts:
small wedges are usually better than emergency wedges you can shrink the chassis a bit more at the back, wheels can be outside the bot.
you can use the extra weight for another razor or 2
2926
« on: May 04, 2016, 01:06:57 PM »
This thread is not giving a good impression to new users and our new developery overlords.
is the point of this forum to have independent chat about the game or to provide free advertising?
The conversation was complaining about game engine choices over time and Steam DRM. Not relevant to this thread, take it elsewhere. As Naryar says, further off-topic in this manner will result in warnings.
I think it was relevant to the discussion, it originated from people discussing why they disliked the fact that RA3 is a steam-only release and how it's on unity, and the points raised affected RA3. It's not like people were discussing like iTunes or Cryengine or something. Have the devs mentioned workshop support? Would be pretty neat for mods etc.
2927
« on: May 04, 2016, 10:52:37 AM »
>asks why r01 thinks unity is a bad choice for RA3 >asks why mnb doesnt like steam as a platform for distributing RA3 >warned for offtopic flaming  So whos gonna buy on launch, whos gonna wait for reviews/gameplay Edit: Brief thoughts on the trailer: The driving looks kinda floaty They're showing footage where they still have placeholder art in the bot lab. Maybe a sign that theyre pushed for time/rushing? Looks like it uses the same damage system as RA2, so popups are gonna be a thing again
2928
« on: May 04, 2016, 08:30:53 AM »
R01, what core issue do you have with Unity? I just dont get why you think its not suitable for this game.
MNB, what issue do you have with Steam's DRM? I get that its against your principles to buy something and not have legal ownership of it, but functionally its identical to having the game on disc once you've logged into steam.
2929
« on: May 03, 2016, 04:21:22 PM »
Sweet. What are your reasons for delaying the full release 'til RA3 is out?
2930
« on: May 03, 2016, 04:16:35 PM »
What does nochassistime actually do?
2931
« on: May 03, 2016, 11:15:33 AM »
*snip*
Goodnight sweet prince
is it just me that thinks stinger-like bots are incredibly boring?
2932
« on: May 02, 2016, 05:21:48 PM »
Hows about an IF (or dsl ew) tourney where only control boards, batteries and a single anchor can be placed on the chassis, and ysing serge's ro7 patch is legal?
2933
« on: May 02, 2016, 05:16:41 PM »
You really hate unity for some reason, huh? Kerbal Space Program, Universe Sandbox, Surgeon Simulator, Gang Beasts and Poly Bridge all were made in unity, and they're all well-made game that have physics as a core part of gameplay. Writing off RA3 because of unity is kinda stupid. You say you want less crashes and fewer physics anomalies, and that's what you'll get by moving away from the Havok engine RA2 used. And I'm not 100% but I'm pretty sure unity has insane addon/moddability support compared to the other engines.
all of which besides kerbals (which also doesn't use stock physics) suffer from the same random detonations.
You say that but I have a decent number of hours into Universe Sim. and have never encountered a physics explosion.
2934
« on: May 02, 2016, 01:27:37 PM »
Besiege uses uses unity, and that's a great physics based building game:
Besiege doesn't use the stock physics really. it took them a /really/ long time to dial it in to where things didnt just randomly detonate (and they still do), but we'll see, I'm hoping to be surprised at Ra3 but it is what it is.
I mean all we really want is ra2, with less crashes, better support for addons/programs and more possible "stuff" It really doesn't seem too crazy these days to just zero out forces that you don't want/out of axis which was a major source of physics detonations rather than just try to contain them with really strong "springs".
You really hate unity for some reason, huh? Kerbal Space Program, Universe Sandbox, Surgeon Simulator, Gang Beasts and Poly Bridge all were made in unity, and they're all well-made game that have physics as a core part of gameplay. Writing off RA3 because of unity is kinda stupid. You say you want less crashes and fewer physics anomalies, and that's what you'll get by moving away from the Havok engine RA2 used. And I'm not 100% but I'm pretty sure unity has insane addon/moddability support compared to the other engines.
2935
« on: May 02, 2016, 11:45:15 AM »
Your build style is really not suited to the Stock meta. These bots would work so much better in DSL.
Or Ironforge!
2936
« on: May 02, 2016, 11:42:10 AM »
Hammers like that almost always have 2 wedges and 3+ plows instead of those ramplates. You should learn about stacking and other basic glitches if you're dead-set on getting better at stock, otherwise there's no real point to building in stock. Try stacking 2 blacks together and putting the 4 drive motors on 1 or 2 snappers using the eFFe glitch, and using your spare weight to shrink the chassis a crapton and maybe get another DDT.
Also, use shinies or rubbers (or very situationally slipperbottoms), not N-12 wheels.
I have to use N12's for the ground clearance, Slipperbottoms(which the concept bot had) wouldn't work and I also didn't see many glitches that would have use in this setup.
Then you haven't looked hard enough, friend! Stacking is basically required on nearly 100% of stock bots You're taking up so much chassis space with those z-tecs, you can mount them on blue snappers to save weight. Shinies should always make contact with the ground, and having larger wheels hurts your ground clearance. If your ramplates are too low, raise them up (even though you should be using plows or casters for a trapping hammer) Basically stock is about efficiency, and part of that is getting as small a chassis as possible. Right now your chassis is bloody gargantuan.
2937
« on: May 02, 2016, 11:37:31 AM »
You're just shooting yourself in the foot with that statement. Yes, people commonly choose Unity for many reasons... I don't see how that make Unity a bad engine to develop on just because it had attracted a lot of low-budget indies developers, even one-man dev.
Really, it seems like its only chosen strictly by people who want to make max profit now that unreal, crytec, ect. are all more or less free. The only other reason I can imagine is "hey we didnt want to restrict the game to only people that bought a pc in the last 5 years" you can do fun stuff in just about any engine, unitys physics always gave me problems in the little that ive messed around with it though.
Unity gets a lot of undeserved hate because of its accessibility to newcomers, meaning a ton of crap games are made in unity by 12 year olds. There are also some excellent, well polished and well-done physics based games made in unity. I could maybe see your point if this wasn't basically a bargain-bin release, but really it's 100% down to implementation in this case.
2938
« on: May 02, 2016, 11:32:54 AM »
Hammers like that almost always have 2 wedges and 3+ plows instead of those ramplates. You should learn about stacking and other basic glitches if you're dead-set on getting better at stock, otherwise there's no real point to building in stock. Try stacking 2 blacks together and putting the 4 drive motors on 1 or 2 snappers using the eFFe glitch, and using your spare weight to shrink the chassis a crapton and maybe get another DDT.
Also, use shinies or rubbers (or very situationally slipperbottoms), not N-12 wheels.
2939
« on: May 02, 2016, 10:27:45 AM »
Gaben is a fat greedy bastard and DRM is ruining games. Don't even get me started with always online bs.
1) Steam DRM isn't always online. 2) How is Gaben a greedy bastard? 3) How is steam DRM ruining games? It's far less invasive than alternative DRM methods like SecuROM
2940
« on: May 02, 2016, 08:34:24 AM »
And jesus is watching
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