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Messages - kix
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281
« on: March 02, 2020, 03:24:18 PM »
I think that your number 1 priority would be to fix the A40 motor, it has been an issue for a couple of builds now
Could you send a screenshot? I'm not seeing the issue in the inspector.
The one where the axle goes to 0/0/0 location when in test area and the battles
282
« on: March 02, 2020, 01:47:25 PM »
I think that your number 1 priority would be to fix the A40 motor, it has been an issue for a couple of builds now
283
« on: March 01, 2020, 03:02:20 AM »
While romping around with my bar spinner I straight-up destroyed the opposing robot's Motenergy motor (seen at the bottom of the screen shot). That's quite the detail with that motor's 3D model!
[ Quoting of attachment images from other messages is not allowed ]
The rotor was actually wobbling as it spun down! Haha I bent that thing up good 
I am SOOOO glad someone noticed I put in that detail!!
If you look closely at the motor as it’s spinning you should see the inner coil spinning aswell :)
Ya i see the internal coil, when it spins outside the etek
284
« on: February 29, 2020, 06:26:18 PM »
Ah yes i too like it when my flat causes 700dp
285
« on: February 29, 2020, 05:24:47 PM »
I genuinley dont even know why did he ask
Because you were too much of a beta male to ask him yourself. 
I ****ing did you blind cuck
286
« on: February 29, 2020, 04:53:33 PM »
I genuinley dont even know why did he ask
287
« on: February 29, 2020, 02:08:51 PM »
Gotcha! Sorry. I’m a little dense. We can put it on the list.
So you were thinking of building a really big robot in its entirety, then scaling the whole robot down to make weight?
Possibly, or scaling up
288
« on: February 29, 2020, 01:49:55 PM »
Maybe a picture would help?
Why do you want to change the scale of the parts? Aren%u2019t they scaled correctly now?
Again, they all are good, It would be a good thing. Picture this: You are making a rep pack with more people in the team. You end up making a complex bot but it is very small compared to others. Atm arcane is painfully downscaling bots one piece by one which takes him several hours. This feature would help immensely toward people like arcane I can draw up a sketch
289
« on: February 29, 2020, 01:47:04 PM »
I guess I still don’t understand what you are trying to accomplish. What exactly is the problem you are trying to solve? Things are now scaled correctly. Whatever looks right in the workshop now matches what you see in the arena.
I dont need to accomplish anything. But it would be a good addition as you can always mess up the scaling while building
290
« on: February 29, 2020, 01:38:04 PM »
A scale factor of 1.5 (typical for many of the robots in the 110 kg range) would make the robots mass increase by a factor of 1.5^3 = 3.375X. This would put the robots at 371 kg.
Again, we are aware of that
291
« on: February 29, 2020, 01:19:28 PM »
Or another case:
1. I make a drivetrain with motors, wheels, and gearboxes. 2. I scale the robot up. 3. Now the wheels don’t reach the ground, and they are completely inside the chassis.
There is all sorts of weirdness that would occur with a scale slider because some components are not scalable.
Id rather move the motors/belts and batteries in 5 minutes than rescaling the whole bot with 200+ parts in 40 minutes
292
« on: February 29, 2020, 12:05:48 PM »
Hmmm. That would be kind of weird to implement. Some things can be scaled while others can’t. Things would definitely come out looking strange. Here’s an example:
1. I create a robot that has batteries arranged in a brick. Each battery is immediately adjacent to the next battery. 2. I scale the robot down. Batteries can’t scale down. Now the batteries are overlapping each other.
Players can easily move them, If they need to scale down, they do need to take that into consideration
293
« on: February 29, 2020, 11:53:24 AM »
What he meant, is that you could scale the whole bot incl components at the same time with one slider. Something like a Scale factor when youre making a custom part.
294
« on: February 28, 2020, 07:58:19 AM »
kix,
I’m at our real-life robotics competition today and tomorrow, so I won’t be able to do much fixing. I can re-enable an older build on itch.io though. Is there a particular build that I should enable for your tournament?
Well i do have 16th feb build as i keep backups, but yeah atm thats the best option Good luck at the tournament btw
295
« on: February 28, 2020, 04:00:22 AM »
Chris you forgot to fix the A40-300 Axle issue
Okay, you said that a bot with many parts on a spinner will oulast a bot with one part for a spinner health wise
I find that hard to believe as small parts that act as spinner teeth that weight about 2 kilos on 50 steel shear off after a hit. Again, cant you just fuse all parts together with combined HP when in a match? Because atm i cant use these last 2 builds for tournament
296
« on: February 28, 2020, 03:41:49 AM »
Another thing to consider is that in RA2, we actually allow weapons to cut through armor as long as the plate / chassis is not completely bisected by the path, because theoretically you could cut holes in the parts. I'm thinking this is less of an issue in RR2 though, because we have enough control to mold things to whatever shape we want (e.g. its realistic now).
Well for my tournaments im pretty much requiring from people to actually have holes in designs, or even fake ones. Maybe if we had a component that allows intersection of a component that reduces weight as it is scaled? Oh i also made RG arena but thats another can of worms
297
« on: February 27, 2020, 04:48:06 PM »
Hey its all ok, as long as we can help you by finding this stuff out After some investigation, the bot scaling is not the same anymore, its seems like a bot may be bigger than it is in the robot selection for battle menu: In this pic, megabyte isnt as big as Bronco:  In this pic, its not the case at all:  Seems like spinners scale up Another find is that the flipper piston is much weaker than it used to be
298
« on: February 27, 2020, 04:40:11 PM »
Ok another thing i noticed, The spinner mass is nonexistant, you can make a 25 kilo bar, but the game will calculate only like up to a kilo of the weapon
Footage:
299
« on: February 27, 2020, 04:34:24 PM »
How fast can you dish out a fix?
300
« on: February 27, 2020, 04:22:23 PM »
One thing i have noticed that the bots are bigger in size
Maybe thats not a bad thing, maybe the arenas then need to be just upscaled
One thing i did notice that on the new A40 motors, axles with wheels go to centre xyz position in the test area
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