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Messages - kix

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221
Tournament Archives / Re: GTM World Cup 2020
« on: March 17, 2020, 03:40:29 PM »
up the arena res to 4k crop the map properly and it would be a top notch skin

222
Modifications / Re: dsl stuff
« on: March 13, 2020, 04:41:02 PM »
- port over things from other mods (extended if drums, etc)

Some of the weapons from RWRA2 would look really nice if they were reskinned and made so they didnt have separate visual and collision meshes. Stuff like the electric boogaloo bar, decimator bar and beater, and everything from the inertia discs tab. As for balancing they could all be standardized to have the same stats as one or a couple of the currently accepted full size discs that are already in the game. This might also encourage people to switch away from the same two disc with typhoons inbetween setup that nearly every vert uses.
That could be done, i could also make a tri tooth disc base

223
For all the hate i give you, this is nice stuff, gj gamer

224
Hey guys,

We got hit with coronavirus here.  I will still be checking in periodically but development might be slow for a bit.

All good man, hope youre doing ok

225
Modifications / Re: dsl stuff
« on: March 12, 2020, 07:52:06 PM »
Smaller betas from IF as well, please? At least something in between IF and what we have now, the current betas are too huge to be useful on anything (and their hitbox is janky so even if you manage to cover the huge ass motor it can still be hit through you armour panels)
Tbh i could probably model up some burst designs
how about you help me with the belts bru
I could

226
Tournament Archives / Re: GTM World Cup 2020
« on: March 12, 2020, 07:44:00 PM »
That still looks grim ngl
You make one then
why would he? its not his tournament

[KIX:]
Exactly and even the new arena skin being squished is what makes it not that well looking


EDIT: Ok GTM is broken i literally cant fix this quote ****ery

227
Modifications / Re: dsl stuff
« on: March 12, 2020, 07:40:10 PM »
Smaller betas from IF as well, please? At least something in between IF and what we have now, the current betas are too huge to be useful on anything (and their hitbox is janky so even if you manage to cover the huge ass motor it can still be hit through you armour panels)
Tbh i could probably model up some burst designs

228
Tournament Archives / Re: GTM World Cup 2020
« on: March 12, 2020, 06:39:37 PM »
That still looks grim ngl

229
How low are you guys setting the damage slider?  CodeSilver says 50%.

That will give me a number to work from.

I usually do 70%

230
Ok so the weapon wobble works... Not too great. I feel like wobble shoudnt appear if youre bot is the one that is dealing the damage to the opponent. It should only appear if you are hitting the floor at high speed or if your spinner is receiving high ammount of damage on the disc itself. Also This bot tends to lose the weapon while hitting the floor at high speed.

I think you might be right.  If a spinner hits an opponent, it has presumably been engineered to take the shock load.  I will try reducing/eliminating the damage that occurs to self.

Ya also what a noticed is that at low speeds self damage occurs, My lw tried to self right and after it succeeded it started to vigorously wobble

231
Ok so wheelfix kind of has a purpose again, as It is able to nerf a lot of the damage.
Or... you could change the damage multiplier

232
Ok so the weapon wobble works... Not too great. I feel like wobble shoudnt appear if youre bot is the one that is dealing the damage to the opponent. It should only appear if you are hitting the floor at high speed or if your spinner is receiving high ammount of damage on the disc itself. Also This bot tends to lose the weapon while hitting the floor at high speed.

233
Tournaments / Re: SvL Season 2
« on: March 12, 2020, 08:04:17 AM »
Even if he was testing AMT he couldn't give you a copy

234
Tournaments / Re: SvL Season 2
« on: March 11, 2020, 10:46:11 AM »
I mean there have been a fair ammounts of tournaments in this game already, so hosting yet another tournament would be a reasonable thing i reckon.

Bot compatibilty will also not be an issue no more as from what ive heared, the bots structure file is p much done.

235
Tournaments / Re: SvL Season 2
« on: March 11, 2020, 09:00:06 AM »
It's almost like basing your tournament around patches that aren't even out yet, in a game that's still in alpha/beta testing isn't a good idea
Atleast he plans on finishing his tournament :heck:

236
Maybe for the crude voltage system? Where you can just set the voltage in electronics section. Or differently, atm receivers have set voltage to them? Ik its not realistic at all, but again, until the real system is out it could work temporarily

I have other game related ideas for you that i could pm

237
Not yet.  It’s on the list though.  Maybe tomorrow if you like what you see in this one?
Hmmm interesting

238
Building with a few changes now.  I'm going to try to get a bleeding edge build out tonight with the following changes:

[Changed] Increased default torque and RPM numbers for the A28-150 to match the values for 24 volts.  They were previously set for 12 volts.

[Changed] Reduced spinner wobble by setting the max COM offset to 10% of radius. Previously it was set to 20% of radius.

[Changed] Less spinner speed is lost on impact. Instead of a "good hit" causing all KE to be lost, only a fraction of it is lost. This fraction depends on how far the spinner overlaps the floor or other robot. If it overlaps by half of the spinner's radius, then all energy is lost. Otherwise, only some speed is lost.

[Added] Added a "Flip Robot" button in the Robot Workshop Test Cage. This helps to simulate being launched by a flipper and for testing self-righting mechanisms.



Have you also fixed the flipper not firing? If so this is gonna turn out to be an amazing build

239
I put in a "flip robot" button for the Robot Workshop test cage.  It should help when we want to test self-righting systems.

In particular, I have been testing it out with min's Aftershock rep with the TP100 motor.  I have found that Aftershock is not capable of self-righting unless the weapon is already spinning when it flips over.

Does anyone know if this is accurate to the real robot?   Can Aftershock self-right from a cold start?
Aftershock is not capable of self righting from a cold start. However once it hits the floor it fully stops. Its like the disc has no mass

My hand calculations indicate that Aftershock's motor should need about 10x more torque than the TP100 is capable of producing to self-right from a cold start.  This matches what I see in the game.

My hand calculations also indicate that if Aftershock has enough angular momentum (about 200 kg * m^2 / s^2) it should be able to bounce once to a height of 15 cm, then bounce again and flip itself over.  In the fight between Aftershock and Eruption, Aftershock used tiny little hits to get itself back upright again:



The fight starts around 28:00. 

I think kix is correct.  It isn't a matter of increasing the motor torque.  Rather, the correct approach looks to be not completely killing the rotation on each hit, even on the so-called "good hits".  There is too much blur in the video to measure precisely how much speed is lost, but I might be able to figure it out based on how high Aftershock hops when its spinner hits the ground at 28:05.

Seeing that vid, i think that there is prolly 250-500rpm loss.
Might have a better vid of a VS bouncing off

Ok this might be a good vid where Deathroll span at approx half of the rpm before bouncing (maybe even a third). The bot's tip rpm is 5500
https://www.youtube.com/watch?v=n3OdFQt1_JY?t=125
Play the vid from 2:05 to see the bouncing

240
I put in a "flip robot" button for the Robot Workshop test cage.  It should help when we want to test self-righting systems.

In particular, I have been testing it out with min's Aftershock rep with the TP100 motor.  I have found that Aftershock is not capable of self-righting unless the weapon is already spinning when it flips over.

Does anyone know if this is accurate to the real robot?   Can Aftershock self-right from a cold start?
Aftershock is not capable of self righting from a cold start. However once it hits the floor it fully stops. Its like the disc has no mass

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