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Messages - kix

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1161
Tournament Archives / Re: Pathfinder - SBV
« on: January 26, 2019, 04:35:40 AM »

1162
Site News and Feedback / Re: New Mod
« on: January 24, 2019, 06:59:18 PM »
So when are you banning 09 plerco?

1163
Off-Topic Discussion / Re: the fries are back
« on: January 24, 2019, 05:40:25 PM »
i unironically want to see this but as a full movie

1164
Tournament Archives / Re: Weekly Challenge Tournament
« on: January 24, 2019, 04:26:38 PM »
I have the power of 2 DSL bots

**** you, nothing can beat Peak Raptor
i mean, my predicion says that you win

1165
Tournament Archives / Re: Weekly Challenge Tournament
« on: January 24, 2019, 04:19:28 PM »
I have the power of 2 DSL bots

1166
DSL TC Showcases / Re: Redalert's rare DSL builds and WS
« on: January 24, 2019, 08:27:45 AM »
Okay, so few stuff:
Popups dont really work on DSL IRL
Saw motor needs support to kinda cover it up
Hypno teeth is nowhere near as powerful as Typhoon teeth
not bad tbh

1167
DSL TC Showcases / Re: Redalert's rare DSL builds and WS
« on: January 23, 2019, 04:27:03 PM »
The bot you made has no advantages over the same bot with tractioned wheels

1168
Site News and Feedback / Re: New Showcase mods
« on: January 23, 2019, 05:08:42 AM »
smh geese and tcrr i thought you knew better

1169
Site News and Feedback / Re: New Showcase mods
« on: January 23, 2019, 02:16:30 AM »

1170
Tournament Archives / Re: Weekly Challenge Tournament
« on: January 22, 2019, 02:53:51 PM »
Oh yeah this exists. Might not be able to enter

1171
DSL TC Showcases / Re: Sickle robotics DSL showcase.
« on: January 22, 2019, 02:53:10 PM »
Drum roll IV.
  [ Quoting of attachment images from other messages is not allowed ]

It's a box.
on wheels.
Try spicing it up a little bit. Other than that, it's pretty good.
Better than your dsl builds :V

1172
Discussion / Re: RA2's generally unfair matches
« on: January 22, 2019, 09:22:07 AM »
Thats how ra2 works

1173
Tournament Archives / Re: Weekly Challenge Tournament
« on: January 21, 2019, 02:19:53 PM »
Time to enter my ass blaster raptor

1174
Tutorials and Tips / Re: Making OBJ bots
« on: January 21, 2019, 07:17:11 AM »
IRL, I can see, but it’s so easy to make the armor invincible, so in that case, it’s...cheating.

In showcases, though, it’s a great idea. Tournaments and exhibitions, though, cheating again.
You hardly know anything about the game yet act like you're some smartass. Sit down.

I don’t try to act like a knoy-it-all. But when you’re watching a over eighteen matches a day in RA2, you get familiar with the pros and cons of components.
He hosts a tournament with 100+ matches, i think he knows more than you. You also posted something totally unnecessary on this thread. You better shut up or ill personally ask hop to ban you
 
Also lul invincible armour. That doesn't exist in ra2

1175
This thread makes me wet part 3

1176
Tutorials and Tips / Re: Making OBJ bots
« on: January 20, 2019, 07:53:29 PM »
you should've said that 86+ faces causes the game to crash if a bot takes a control board hit. technically you can make bots for show over the face limit, but youre kind of giving people the wrong message that's gonna make tournaments even more of a hassle to run
Huh i didnt actually know that, will update it to include that, danke

1177
Contests / Re: BOTM February 2019
« on: January 20, 2019, 07:50:02 PM »
I feel like i should enter but im prolly not gonna

1178
DSL TC Showcases / Re: Redalert's rare DSL builds and WS
« on: January 20, 2019, 04:06:37 PM »
For SOW tribar situation
This is IRL wise, because if you did go for IRL that wouldn't be legal as the bars are weak
I didnt meant for you to use the SOW tribar component. I you should make that red part that is support on SOW (irl bot) in RA2
No that removes effort that you need to have

...or try modifying the tribar component if there’s a tutorial on how to edit components...

1179
Tutorials and Tips / Making OBJ bots
« on: January 20, 2019, 01:44:26 PM »
Note: I don't mean disrespect to Badnik and his OBJ tutorial, but i can still see a lot of people asking on how to build OBJ bots, so here we go!
In this tutorial i will be showing you how to make a bot using 3d modeling software and importing it to RA2
First of all you will need:
Sketchup online program - app.sketchup.com/app
NOTE: Any other modeling program works, its just that i'm used to Sketchup
Blender - https://www.blender.org
OBJ2RA2 - https://gametechmods.com/forums/downloads/?sa=view;down=320
Now that we have all the necesarry stuff, lets make a bot!


DESIGNING A BOT:


Here is a simple design i kinda based off lucky

You can make whatever you want, but this it what i chose because it is gonna be easy to explain some stuff on it
So first of all what you need to know:
BLUE IS BAD

Parts that i've selected are not gonna be displayed in ra2. Blue colour means that the mesh is inverted. For Bots like this one that has a dedicated "hole" for flipper its bad because you will have a mesh the bottom of the bot, and empty on the other side
To fix it, you cant simply reverse faces because:

The outside is now inverted. To fix that you need to make a new layer inside. So basically just draw a new layer on it
You can either draw it like this: (simple, only need to add a layer on middle)

Or this: (more complex, also need to add layer on more places)

After you are done, go to

And export as STL.


EDITING IN BLENDER:


After you launched Blender, get rid of that box
Import the model

After you load the bot you might see that the bot is not on the grid

To fix that, just set geometry to origin

Chances are it is pretty much oversized
To shrink it down, just select the Scale option (or press s on keyboard), and scale it down.
Best width size would be around 1 block from the middle (you can go a bit bigger or a bit smaller)

After you scaled it, time to change the mode to edit mode

First of all, you need to UV the model. Go to mesh, and UV Unwrap and Smart UV Project

Press OK

So UV Mapping is done
Now you need to:
A. Recalculate normals to be outside

B. Triangluate Faces

That is pretty much it! If you dont select either of them, bot wont show up in RA2
All you need to do now, is to export the bot as OBJ and youre done with blender

After exporting, you will get OBJ file.


CONVERTING THE BOT FOR RA2:


Drag obj file into OBJ2RA2

NOTE: If a bot has over 86 faces Control board hit (basically that part where the bot sparks before it dies) game crashes (thanks geese for clarifying that)
Like share and subscribe
Drag the newly converted bot file into the folder, and test it in ra2
And there we go!

Like share and subscribe

1180
DSL TC Showcases / Re: Redalert's rare DSL builds and WS
« on: January 20, 2019, 10:55:26 AM »
For SOW tribar situation
This is IRL wise, because if you did go for IRL that wouldn't be legal as the bars are weak
I didnt meant for you to use the SOW tribar component. I you should make that red part that is support on SOW (irl bot) in RA2

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