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Messages - 09090901
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1061
« on: May 28, 2016, 12:24:08 AM »
For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.
lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit.
Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
It looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240
It was never actually for sale, that listing is there as a mistake. I had asked about it before. :P
this guys claims to have the game https://gametechmods.com/forums/index.php?topic=18910.0
1062
« on: May 28, 2016, 12:10:04 AM »
The new flame texture looks great.
1063
« on: May 27, 2016, 08:14:03 PM »
I encourage everyone to make EMERGENCY clones. With 1300 units of chassis weight using Steel/Fibreglass and 2050 units total it's not super duper fast (then again I'm using Z-Teks and not PSUs) but seeing it plow and flip through everything makes me forget :beer:momentarily that the game is broken.
They're letting us build too light a robot for the torque of the biggest motors; more speed, less power.
Pretty sure armor applies a speed penalty without taking weight into consideration. Don't have time to test it right now, but I wouldn't be suprised considering the rest of the mechanics.
Not sure about that one - I've got bigger, heavier non-PSU bots that go quick based on how the motors don't cause the bot to wheelie or flip over constantly. I've also got micro bots with micro motors that aren't exactly slow either taking into account scale speed that don't seem to be affected speedwise by the minor changes in weight a small chassis brings.
I'm talking more about the armor than the weight. For example, take two bots that weigh the same, but one with plastic and the other with steel. The bot that has steel will be slower than the other with plastic because of an invisible speed penalty.
1064
« on: May 27, 2016, 07:36:24 PM »
I encourage everyone to make EMERGENCY clones. With 1300 units of chassis weight using Steel/Fibreglass and 2050 units total it's not super duper fast (then again I'm using Z-Teks and not PSUs) but seeing it plow and flip through everything makes me forget :beer:momentarily that the game is broken.
They're letting us build too light a robot for the torque of the biggest motors; more speed, less power.
Pretty sure armor applies a speed penalty without taking weight into consideration. Don't have time to test it right now, but I wouldn't be suprised considering the rest of the mechanics.
1065
« on: May 26, 2016, 10:19:07 PM »
Anyone else think that the AI has faster weapon motors? All of my bots are slow as hell compared to them.
1066
« on: May 26, 2016, 01:16:49 PM »
You could try using a controller to see if it makes building any easier. I'm pretty sure that's what the game was made for considering all the menus have xbox buttons on them
1067
« on: May 26, 2016, 12:53:17 PM »
I'm, like, legit not seeing what's bad here.
I don't get what's so bad about this game. It's alright in my eyes.
you've got to be on some mad drugs to think this is in any way decent. zero collision detection, horrible physics, no weight limits, clunky ass building, it just goes on and on with whats wrong with this game. the only plus for this game i can see is that actually runs pretty well.
1068
« on: May 26, 2016, 12:36:19 PM »
lmao at this game.
steam refunding this shiz
1069
« on: May 23, 2016, 06:51:30 PM »
Anyone else notice that the pistons are stacked inside of the DDTs? One of the other bots they posted had some intersecting/stacked parts, but I really didn't think much of it at the time.
Pretty ironic though, especially considering that they said they wanted to eliminate this kind of "cheating".
1070
« on: May 23, 2016, 02:52:51 PM »
Online will be wild if that's the signal jammer in the first pic.
probably gonna be sometype of loudspeaker, but it'll still be wild if we can play some mad bantz through them.
1071
« on: May 22, 2016, 12:07:07 PM »
gonna laugh if they're having the gtm testers building all the ai bots.
1072
« on: May 21, 2016, 04:42:05 PM »
pretty sure we got this if AS can stay in the arena
1073
« on: May 21, 2016, 04:37:54 PM »
Gmf decompiler and notepad++ works once get used to it
1074
« on: May 19, 2016, 04:57:13 AM »
gotta post my own wall o text
blacks giving the same power as they did in ra2 worries me a little. hopefully it's an old pic because reusing ra2's component stats probably isn't the best idea.
I'm starting to wonder how they're handling part balancing across the board. With how bad ra2's is, it's suprising that no one brought it up during any of the q&a's they've had. Should be a bit better this time around considering that they have some type of beta test with which I assume includes CB and Trov, plus a bunch of formulas on balance.
Not really a fan of some of the new components and redesigns. To me they just look overly bulky, edgy, and they really don't fit with the theme of robot combat. New attachment points are great though, love the alternate attachments for the ice picks.
I'm still excited for the game, but I think they could have showed some better trailers and screenshots. I get that it's unfinished, but showing bots with misaligned hit boxes and bots flying to the sky doesn't really leave the greatest impression.
1075
« on: May 17, 2016, 10:10:34 PM »
Small update for those still intrested.
I have the last few bonus matches recorded, just need some time to compile and edit them. They should be up sometime this weekend if all goes well.
1076
« on: May 17, 2016, 04:55:59 PM »
With the way they worded it, it sounds more like they're talking more about baseplate stacking than component overlapping. That one scorpion bot had intersecting claws, so I don't think they're going full realistic with ra3.
this might explain why this month's BOTM is standard and not unrealistic though...
1077
« on: May 16, 2016, 09:06:17 AM »
always try to segment your extenders in stock. all of the extenders in stock have the same hp, so it's almost always better to use multiple 20cms then one of the longer extenders.
if you dump the pink and the empty space around it you should be able to free up enough weight to get rubbers/make a shallower wedge. wedges are also a little on the short side, so extending them couldn't hurt.
1078
« on: May 14, 2016, 03:52:42 AM »
where? It's not showing up on the steam page
Hum?
you posted that the next q&a was up, and then deleted it
1079
« on: May 14, 2016, 03:47:52 AM »
where? It's not showing up on the steam page
1080
« on: May 13, 2016, 08:30:44 AM »
Pretty sure it's this  I would give him time to update his entry. while he should know what stock is, you probably should have checked his entry back when you received it weeks ago.
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