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Topics - geese

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1
Site News and Feedback / Orc is stepping down
« on: March 29, 2020, 08:58:54 PM »
Orc has chosen step down from his position as a GTM Admin.

We thank him for his contributions to both the RA2 community and GTM


To everyone else: I want you to take a good look around and ask yourself where this community is going. Because I can tell you it's not headed in a good direction

2
Discussion / 200iq question
« on: March 17, 2020, 03:22:59 PM »
Oh it’s 8 larg beaters in each side so 4 a side and 8 dsl bars on each side as well so again 4 a side

how many beaters are there in total?

3
Modifications / dsl stuff
« on: March 12, 2020, 06:40:31 PM »
here's the ideas people have talked about

-buff spin motors + possibly implement clicks overvolting for both bursts/spin motors. have motor balance be centered around using a single motor for weapons
-add belts to the majority of motors/beltless perms
-greatly increase HP across the board
-buff non-npc drive motors to not be terribly inefficient
-add some more generic shaped weapons (think beaters and typhoons)
- port over things from other mods (extended if drums, etc)

now some hot takes
- cut the six mag and dual perm and have the strongest motor be the perm 132 and maybe the 4 mag.
- balance weapons with a dp limit in mind, equal to the weightclasses (ex: hws get 800dp, cw gets 600, etc). said dp limit would only be used for said artificial limits, and wouldn't be an actual representation of a weapons stats. for instance  small typhoons could have 200 each for a max of 4, and an axe could have 800 for a total of 1, but still deal more than the 4 smaller  teeth
-resize extenders and panels to be based around increments of 15cm instead of 10cm
- standardize weapon stats/hitboxes. example: all small teeth would weigh 20kgs and have the same stats, the only difference would be cosmetic

4
Site News and Feedback / "hey can you send me x bot"
« on: March 10, 2020, 01:59:50 PM »
stop spamming people's inboxes begging for bots

5
Discussion / EXTREMELY IMPORTANT RA2 INFO
« on: March 09, 2020, 06:49:10 AM »
THIS IS A DRUM:

THIS IS A VS THAT USES DRUMS INSTEAD OF DISCS:


IF YOU'RE NOT SURE WHICH ONE YOUR BOT FALLS INTO, ASK YOURSELF THESE 3 QUESTIONS
- IS IT FUNCTIONALY THE SAME BOT BOTH RIGHT SIDE UP AND INVERTED?
- DOES IT RELY ON A WEDGE TO GET UNDER OTHER BOTS?
- DOES IT NEED TO GET UNDER OTHER BOTS TO MAKE CONTACT WITH THE WEAPON?

IF YOU ANSWERED YES, NO, AND NO, THEN CONGRATS, ITS A DRUM. THIS ISNT ****ING HARD, JUST USE SOME COMMON SENSE

PLEASE LEARN THE FUKKIN DIFFERENCE

AND YES, I KNOW NOBODY USES GTM ANYMORE. IDGAF AUGHHHH/OOOOOOF

6
Modifications / Super Flatmotors
« on: February 29, 2020, 05:53:55 PM »


https://gametechmods.com/forums/downloads/?sa=downfile&id=507

although it may not look like it, they are actually more balanced than the original flat

i hope these motors lead to the creation of even more unique signature bots

7
Tutorials and Tips / Weapon Normals
« on: February 27, 2020, 05:08:18 AM »
Quick breakdown since I don't think there's an actual guide anywhere on how they work.


Basics:
- Normal determine what part of of a component deals damage
- Normals are set in the txt and not the .gmf
- Components without normals will deal damage in all directions

How they work:

Normals are determined by 3 numbers in the .txt that represent  coordinates on the X, Y, and Z axis. These coordinates lead to a point that determines which side of a component will deal damage based upon which way it deviate from the origin. As for true/false, true means that a component will also deal damage in the opposite direction across the same axis, and as you can probably guess, false is the opposite and it means that components will only deal damage in one direction.

Going back to the icepick, -1 0 0 means that it will deal damage facing towards the -X axis, and false means that it will only deal damage in one direction, and not on the positive X axis.

as for the double-sided icepick:

While the X value is now on the positive axis, having it set to true will cause it to deal damage in both directions.

Other:
- Normals can also bet set at a 45 degree angle. For instance:

normal = false 0.7071 0.7071 0

would be a point at a 45 degree originating from the center. Do note that your values have to be +/-0.7071 for things such as this


- Weapons can have normals set in more than one direction by adding another set of XYZ coords. The typhoon tooth for instance has a value of:

normal = false -1 0 0  -0.7071 0.7071 0

meaning that it will deal damage facing towards the negative x axis, and also the up to the left at a 45% angle with the second point (pretty sure this is what click meant by 1.5 normals)

- If you want to create a disk type weapon such as a saw, a value of normal = true 1 0 0  0 0 1 should be used

true 1 0 0 means that it will deal damage across both sides of the Z axis, and true 0 0 1 means that it will also deal damage across the positive and negative Z axis. While at a glance it may seem that it would only deal damage in an + shape, there's a fairly decent margin of error in how the game calculates the damaging zone. A third value of 0 1 0 can also be added if one wishes to make the top/bottom deal damage (although at this point there's no reason to for a weapon to have normals)

Hopefully this was fairly easy to understand, even if RA2 modding is fairly dead and the average builder cant even reskin a panel  heck

8
Other Tutorials / CB2 motors for zoomies
« on: February 15, 2020, 04:10:37 AM »
protip: torque is what determines drive power, max speed makes no difference in regards to drive speed, and the separate torque stat has minimal affect despite the high values

Nightmare Etek (70kgs)
HP:5000
Max Speed:300
Toruqe:30

Diablo Motor (11kgs)
HP:9000
Max Speed:70
Toruqe:50

harry pottre motour (30kgs)
HP:25000
Max Speed:116
Toruqe:32

Flat Motor (11kgs)
HP:18000
Max Speed:175
Toruqe:20

Slow Flat (11kgs)
HP:18000
Max Speed:60
Toruqe:12

MOE Motor (160kgs)
HP:400
Max Speed:300
Torque:34

wheel Motor (20kgs)
HP:9000
Max Speed:130
Torque:22

TDD Saw Motor (15kgs)
HP:2500
Max Speed:250
Torque:5
torque(seperate stat) = 10000

Ruiner Motor (30kgs)
HP:2045
Max Speed:200
Torque:16

razer motor(20kgs)
HP:8000
Max Speed:32
Torque:32

buster motor(11kgs)
HP:18000
Max Speed:80
Torque:42

Overkill Motor (16kgs)
HP:400
Max Speed:400
Torque:10000000000
torque(seperate stat) = 999999

tdlr: flats are still the best, the moe could probably be legalized, and possibly the harry pottre motour, wheel Motor, and TDD Saw Motor if we consider the flat to be acceptable (which it isn't, but gl getting the zoomers off of their addiction)

diablo would be the new best drive motor tho if legalized

9
Tournament Archives / boomer brawl 3
« on: January 27, 2020, 07:15:55 PM »
it's gonna be epic, just trust me



bracket
https://challonge.com/3kp5xypd

arena is the gtmcs2 one btw

stock lw
bo3
1 free havok restart each
2 min matches
idk how many entrants but probably very few since its stock. i would probably call it at 8-12
raw 2 arena hazards off with modded start points, bo3, single elimination uhh nvm i'll ask what arena people want
i will enter my gtmcs 2 bot
try to make your bots stock legal when you use ra2cf


winner gets a custom STOCK MASTER rank

also sign-ups are open now

boomers:
bajur ok
nicky ok
boomer champ of the galaxy redace ok
me ok
zoomerbomb ok
hobo man ok
boner bot ok
transphobic Chris ok
the w*ird roboteer ok
code pink ok
rob  ok
reier
sm
sjd
tdg ok
wen ok
*cringe was going to be the bye bot since his entry was just a sh**post meme bot. it'll still be on the splash

10
Discussion / signature bot facts
« on: December 26, 2019, 07:11:58 PM »
disclaimer: when people bring bots up in convos i have 0 idea what they're talking about 99% of the time, and therefore i am the most qualified gamer around to discuss signature bots

orc: deadgnaws
hop: flatline, f3
kix: mad
robo: bocuma, speed demon
killer: did
sag: vespin
sev: afr
prime: saturnalia
bk: slapshot/gandora
super: phantom

you could probably add a few more people +  2nd/3rd bots for a few people but tbh my brain is dead and I cba to

also just gonna say, not having a ""signature"" bot does not make you a bad builder. some of the beat builders really don't have one imo (ruffles, arcane, neon)

discuss below (jk nobody uses the forums)


11
Site News and Feedback / RA2 Awards 2019 Results
« on: December 20, 2019, 03:11:44 AM »
General Awards:
The RA2 Wizard Award (Most Knowledgeable)

Funniest User

Friendliest and Kindest

Most Bizarre

Most Enthusiastic

Most Improved Member

Best Newcomer

Best Advice

Building Awards:
Most Unique Bots

Best Bot Designer

Best Bot Skinner

Best IRL Builder

Tournament Awards:
Best tournament of 2019

Best New Tournament Host

Best BOTM Winner

Best Tournament based on editing

Best Tournament based on matches

Modding Awards:
Best Innovation

Best Skinning (components, user interfaces, ect.)

Misc Awards
Best Moment of 2019

The Mr. Test Award (Favorite Staff Member)

The :mrgreen: Award (Best Emoji)

Favorite Real Robot Builder who is also an RA2 builder

Hall Of Fame
Modern Hall of Fame
Current Members:
Hoppin
TheRoboteer

New Inductees:

Legacy/Lifetime Hall of Fame:

12
Tournament Archives / robogames 2 hw bracket
« on: December 03, 2019, 06:01:06 AM »

tldr: mm2 oota rules (oota is auto elim), and im probably going to run it as a single elim as the tournament since i don't think people are that interested in rg2. also the worst tourney ever retrurn in that critically damaged extender bots will be eliminated (although I'll probably still let the fight run for viewings sake)

jds

bracket
https://challonge.com/RGS2HW

13
Site News and Feedback / New Tournament Mod
« on: November 12, 2019, 02:57:02 PM »
Congrats to our new tournament mod BSraven


14
Active Tournaments / Update to the tournament section
« on: November 11, 2019, 05:15:10 PM »
The tournament section has been simplified to better fit with the wider hosting community, and also make it far less of a hassle to use

- Tournamenta no longer require polls or mod approval to enter sign-ups. Sign-ups will start and end at the host's discretion 

- Discussion, sign-ups, and SBV's will now take place in a single tournament thread

- In-progress tournaments, discord, and all other off-site tournaments are welcomed and are fine to post here

- After a tournament has been completed, contact a mod to have the thread moved to the tournament archive section

We hope that this will encourage people to start posting their off-site tournaments on gtm, and also make it easier for new potential hosts to get a start with hosting

15
Tournament Archives / the worsr tournnet eveeer!
« on: November 06, 2019, 06:37:47 PM »



16
Modifications / Correct Armor Values for DSL 2.2
« on: October 25, 2019, 02:13:25 AM »
https://gametechmods.com/forums/downloads/?sa=downfile&id=496

Paste it into your main RA2 folder and overwrite.

17
Site News and Feedback / New Admin
« on: September 14, 2019, 05:32:04 PM »
Following recent discussions, Orc has been promoted to admin.

We wish him the best in handling GTM's future.

18
Site News and Feedback / Open Admin Postions
« on: September 12, 2019, 06:18:36 AM »
Short and sweet: 09 and I have no longer have interest in being a part of the active administration are probably gonna join hoppin in the river 

If you want to step up, then now's your time. I've asked numerous people who are well respected and upstanding members of the community and they've all said no. y'all love to contribute opinions on where this site should be heading, so now's you're chance lead it there yourself. also, 09 and I will probably remain on temporarily to assist with the basics of editing the forum until the new admin/s can get the hang of things (or you can just ping one of us when you want stuff done, that'll probably be easier for everyone)

If nobody suitable wants to take the positions, then we'll probably just give it to kix since he was the only one who said yes ( not that he was given a serious offer)



19
Tournament Archives / POLLS ARE NO LONGER REQUIRED
« on: September 02, 2019, 07:56:57 AM »
Effective immediately, polls are no longer required to start a tournament

they really make no sense with the current setup of the tournament section, and anyone can already just host in the personal tournament section and skip the entire approval system

Yes the entire tournament system could use a revamp, however it's not as easy as it seems as we don't want to make it too restrictive and scare what few tournaments we have left into hosting off-site. the main goal would probably be to encourage off-site hosts into opening their tournaments up to the gtm community.



20
Modifications / dsl 2.2 CE update
« on: September 02, 2019, 05:22:23 AM »
it's been talked about for awhile so might as well get it over with

100% getting added :
-Colored typhoons and beaters
-Colored bars
-Colored drums
-Centered betas
-the correct skinned frenzy hammers


things already released but open for discussion:
- dsl 2.3 npcs
- non-damaging wedglets (technically not permanently released, but I've sent them to like 5 people so)
- mine/kix's colored mini wheels
- whether or not we should restore the colored beaters to the default 2.2 level or use the default beater buff
- locked npc motors
- disk covers
- include redace's AI pack

things that haven't been publicly released but shown:
- wedgelet fix to make them 30cm
- separating wedglets into non-damaging wedges and damaging chisels with a blunt edge
- updated teeth col meshes
- updated omni with improved srimech detection
- remove edge damage from replica disks (technically they'd be classed as having 1 normal so they should get a x2 buff but obviously that's not gonna happen)
- give steel and ti 1, 3, 5 their correct strength values

yes, it'll cause issues with people not updating their game, but we already have this issue en mass anyways

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