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Topics - geese

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Going over the stats of a few components, I've discovered that the colored beater have higher stats the the default DSL 2.2 ones.

After a brief discussion with a few people, we've agreed that the best fix would be to buff the stock beaters to the stats of the colored ones.


patch to buff the default beaters
https://gametechmods.com/forums/downloads/?sa=downfile&id=478

typhoons appear to have the exact stats as the default ones.

also another PSA: the largest black drum from the OW AI pack is slightly lighter than the default one.

edit: also also: the skinned frenzy hammers in the Complete Edition are weaker than the default ones

2
Discussion / ghetto testing weapons
« on: July 12, 2019, 03:09:15 AM »
no fancy intros or paragraphs since people hate reading and nobody uses the forums anymore

did some testing with typhoons and ripping teeth on average damage and weapon to weapon. obviously don't be a zoomer and take this as the holy gospel without your own tests

here's the test bots. they both use a double mag, and i dropped the teeth count down to 2 for the average damage tests, the weapon to weapon fights were with 4 teeth

first vs a chassis 10 hits were done and i took the first hit recorded

now vs a panel and again 10 hits

first off, keep in mind that DP is not an actual stat in the txt file. it's an estimation of the combined damage potential of piercing and concussion. for reference, typhoon teeth have 3.5c and 1.75p, and ripping teeth have 2.16c and 2.52p

so they're very close. ripping teeth have a very small edge vs the chassis, and typhoons hold a small edge vs a panel. both are close enough that i would consider them withing margin of error. of course, a larger sample size would with more variables would be better, but i don't have all day to play this game all day like some of you guys do so moving on.

now onto weapon vs weapon
typhoons completely btfo ripping teeth despite technically having lower dp and hp. i had a feeling this would happen looking at the stats (concussion beats piercing), and if youve ever played stock/2.1 you probably could too (aka maces vs irons).

next i wanted to see if the hitbox/normals were a cause of the results, or if it was mainly the differences in p/c. to test this, i gave the ripping teeth 3.5c and 1.75p, the same dp values as typhoons (hp was left unchanged at 4400)

better, but still not what i would call equal. the stat swap definitely helps despite technically now having lower dp, but i do feel that the normals/hitbox is hurting them compared to a typhoon

conclusions: obviously these tests aren't concrete and absolute, and there are more variables and setups to be had, but i would say that ripping teeth are not a straight up upgrade from typhoons. awkward shape, and significantly worse weapon to weapon performance. that being said, people who think that they're shifting the meta by banning typhoons and then allowing ripping teeth are straight zooming

again, you're own experience and testing might be different than mine. that's cool, good for you

also i tested the mech disk, and i can say with 100% confidence that anyone who says that it's op should be ignored and called a zoomer

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Discussion / TIL with batteries
« on: July 10, 2019, 03:55:55 AM »
so some people have been wondering why their bots have been prematurely losing power despite having adequate battery life. the explanation that people seemed to come up with was that smoking motors drained more battery life than undamaged motors. personally, i didn't think that was right, so i decided to do some ghetto tests on the theory that damaged batteries lose some of their total output.

for the test bot, i used a custom motor that has near infinite hp to avoid any chance of motor '''''smoking'''', and a single ant battery that gives about 2 minutes of power for a single motor. the motor was wired to a switch to make sure that it stays on constantly after activation



the first minute is just me damaging the battery and making sure that both bots stay mobile. i activated the switch on the motor at around 2:00 on the match timer (not the vid), and the battery dies almost exactly a minute afterwards (half of what the ant battery should provide to a single motor).

this was done with an externally mounted battery, but I've tried it off-cam with a chassis mounted bat and was able to get similar results

also another til: i think external batteries might be invulnerable to being knocked off

iirc anything in the powertab is technically invulnerable
quality on the vids isnt the best but it should do

4
Site News and Feedback / New tournament mod
« on: May 01, 2019, 06:43:30 PM »
Billy5545 has been promoted to tournament mod.

He does good work off-site with handling tournament related business, so I think he's a great a fit for the position

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Modifications / centered betas
« on: April 30, 2019, 06:57:33 PM »
old and never posted, but some people have these in their games

spring loaded

servo

the aps are centered with the axle, not the motor

also if you use one of the new aps, and then send your bot to someone without them, your beta will use the default offcentered ap.

TBH we need to make an attempt to 'standardize' what add-ons are used in dsl 2.2 IRL. maybe a discussion every few months or so about what new mods are going to be added/removed, and then update the complete edition to reflect said changes

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Discussion / MOVED: ra2
« on: April 04, 2019, 03:30:27 PM »

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Contests / Vote BOTM March 2019 (Unrealistic)
« on: March 04, 2019, 04:40:01 AM »
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Contests / Vote BOTM March 2019 (IRL Extenderbots)
« on: March 04, 2019, 04:39:57 AM »
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Contests / Vote BOTM March 2019 (IRL Chassisbots)
« on: March 04, 2019, 04:39:50 AM »
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Contests / Vote BOTM March 2019 (Custom)
« on: March 04, 2019, 04:39:41 AM »
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Off-Topic Discussion / ra2
« on: February 21, 2019, 04:08:05 AM »
true facts

hb yall to ra2 btw. wild thinking that a lot of the zoomers weren't even born when it dropped. crazy sh** tbh 

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Site News and Feedback / advance spammers
« on: February 08, 2019, 02:52:11 AM »
So apparently spammers now have more insight in ra2 than zoomers


how long before they start making spambots in ra2???

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Site News and Feedback / Chatterbox is back
« on: February 07, 2019, 03:07:50 AM »
Chatterbox is back for those who joined the optional membergroup.

To join, go to the group membership section in your profile and select the chatterbox usergroup. Anyone who has already joined the chatterbox will not have to rejoin

Feel free to go back through all the threads if you want to reminisce on the 'good ol days', or just get a feel of how active this site used to be back in the day. 2010-11 were the best imo

don't do anything stupid like 5000 hitler/tito image threads or start massive flame wars. I don't think this needs to be said but still

also before anyone asks, playground is 100% dead. it can't be brought back.


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Discussion / MOVED: thanks code red
« on: February 05, 2019, 01:55:05 PM »

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Public Tournament Discussion / gtmcs 3?
« on: January 30, 2019, 03:38:28 PM »
Well, it can't get any worse can it?

So title topic says it all. Post your thoughts and ideas on a potential GTMCS 3.

If it does happen this year then I think we can all agree that we should have multiple hosts from the start of the tournament. I do have a fee people who offered to host the next GTMCS, but idk if those offers are still valid.

Personally I hope we can find a working system for GTMCS. The last one was the largest tournament in GTM's recent history

16
Site News and Feedback / New Mod
« on: January 24, 2019, 06:28:24 PM »
congratulations to plerco on becoming our newest glomod???

good for him though. you zoomers better behave

also, i guess we have a actual reputation system in place once again. place your bets on how long it will take for the first flame war over rep

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Site News and Feedback / New Showcase mods
« on: January 20, 2019, 04:48:04 AM »
We would like to welcome  to pokebro14 to the staff team as our new showcase moderator. 

also

per request, Naryar has retired from glomod to a position as showcase mod.

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Site News and Feedback / Kill may be gone
« on: January 16, 2019, 03:02:00 PM »

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Online Battles / MOVED: The Parsec Zone
« on: January 02, 2019, 06:39:23 PM »

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