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Messages - geese

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DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: November 14, 2019, 06:07:51 AM »
daily reminder that 09 got banned from oota for transphobic comments

Active Tournaments / Re: Update to the tournament section
« on: November 13, 2019, 04:56:58 AM »
- After a tournament has been completed, contact a mod to have the thread moved to the tournament archive section
How about a END TOUNRNAMENT button to the creators of the tournament topic, and it automatically moves it to the archive, instead of contacting mods?
the technology isn't there

Site News and Feedback / New Tournament Mod
« on: November 12, 2019, 02:57:02 PM »
Congrats to our new tournament mod BSraven

Active Tournaments / Update to the tournament section
« on: November 11, 2019, 05:15:10 PM »
The tournament section has been simplified to better fit with the wider hosting community, and also make it far less of a hassle to use

- Tournamenta no longer require polls or mod approval to enter sign-ups. Sign-ups will start and end at the host's discretion 

- Discussion, sign-ups, and SBV's will now take place in a single tournament thread

- In-progress tournaments, discord, and all other off-site tournaments are welcomed and are fine to post here

- After a tournament has been completed, contact a mod to have the thread moved to the tournament archive section

We hope that this will encourage people to start posting their off-site tournaments on gtm, and also make it easier for new potential hosts to get a start with hosting

Modifications / Re: DSL 2.31/crash patch in progress...
« on: November 08, 2019, 06:46:40 AM »
small update: this is the current WIP plan for the angled extenders and 10cm.

essenitally this involves adding a 2nd set of angled parts with a different mesh to help improve external use compatibility
- top left: longer mesh with the same width as the default mesh
- bottom left: shorter and fatter mesh
- right: 10cms now have the mesh shifted downwards towards the default AP (as do the angled parts)
the base uncolored angles and 10cms probably aren't going to be changed as i know some people who don't use bfe still use them to do their internals

i will try to see if i can reduce the size of the meshes even more, but i don't think i can really go that much smaller with how heavily spammed these parts are

wedge edges are done like this. the actualy mesh ended up being a little longer than whats shown

i may potentially make an alt set that's thicker on the y-axis as some bots like claymore that use them in conjunction with triangle plates have issues with the current mesh

i do realize that an alternate set of parts may cause backwards compatibility issues with people who don't have the pack installed, so right now this isn't final, and there is a very good chance that both meshes end up completely different

 finally, yes, some bots will have compatibly issues. however out of the 20 or so bots ive been testing with on parsec, only 2 of them actually needed to have modifications done, and said modifications took less than 5 minutes each (if you're wondering, both bots were non-bfe'd extender bots with relativity complex internal frames)
if people really cba to update their bots, or if you unironically think all of your bots are going to be unfixable, then do let me know so that i know that people are against this. i will say though that the patch does actually work in making extenderbots 10x more playable (ask plerco or kix who helped me test)

Tournament Archives / Re: the worsr tournnet eveeer!
« on: November 07, 2019, 09:26:03 PM »
this was honestly aids and probably should've been a parsec tournament

Tournament Archives / the worsr tournnet eveeer!
« on: November 06, 2019, 06:37:47 PM »

Modifications / Re: DSL 2.31 in progress...
« on: November 03, 2019, 05:05:26 PM »
You guys are the life support that keep this community breathing. Everybody please give a round of applause to these wonderfully insane people.  :claping
no man, its the BOOMERS who inject us with their wisdom from 50 years ago

also if anyone's wondering, i did try a rectangular mesh like the 20cms

it sadly wasn't that stable, and it might cause a bunch of bots to be unbalanced

Modifications / Re: DSL 2.31 in progress...
« on: November 03, 2019, 04:53:43 PM »
you guys are funny
clownworld forums

also update, bild's patch really doesn't work too well in actual battle. idk if it's because of how many parts fall off or what, but its not as promising as it was in testing. also it cause agod on quite a few bots (flatline, radpole, and a few other fairly well known bots icr).

more than likely the best way forwards is going to be enlarging the mesh is the best way to go for stability. also you don't have ****ed up weights from the 0kg parts, although the wedge edge might have to stay 0kgs with a mesh.

this is about as small as it can go while being what i consider to be stable.

and it seem to work in actual battle

Modifications / Re: DSL 2.31 in progress...
« on: November 02, 2019, 07:13:55 AM »
so, the video that was posted uses bilds unreleased patch that makes all the crashy components 0kgs with no collision mesh. despite technically having no collision mesh, they are still somehow damageable and can be broken off. and yes, they have to be 0kgs to prevent gyro. builders/tournament hosts are probably going to want to use an unpatched game for building/checking bots to ensure that they stay within the weight limits

first off, i want to make it clear that this patch doesn't eliminate 100% of all crashes/havoks related to small parts. it is however, a very noticeable improvement over what we currently have. also, bots with motors attached directly to a meshless part have a higher chance of agoding

one thing that I have found is that the no mesh gmfs can probably be changed is swapping to a 2d mesh for 10cm and angled extenders. it'll give them better hit detection in terms of stopping things phasing through them, and fme they have about equal stability as a collision meshless gmf. keeping the original 3d mesh at 0kgs also does work in helping with stability, but i don't think it's as effective as going full meshless/2d

also wedge edges have their original mesh at 0kgs. it works fine as they really aren't as bad the 10cms or angled pieces. those parts kind of need to go either 2d or full meshless

me and a few other will prolly keep playing around and see if can find something better to use so stay tuned ig

Modifications / improving dsl stability
« on: November 02, 2019, 04:53:05 AM »
no gyro btw

unfortunately this probably won't be released as ra2 is the most broken ****ing game and we need to accept that and stop pretending like its supposed to be a half decent simulator or abandon it

DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: October 29, 2019, 06:01:52 PM »
epic bot that was my original double man entry but I felt too dirty to send

it's like 398 and has 8 hworf blades on 2 flats. it kills eom, fatline, and all the other bong irl bots

btw hworfs have the stats of a 30kg weapon for 10kgs. protip: they no normals and a better hp/kg ratio than everything besides flatmotors (as in, they're better than panels for armor)

also whoever said that they were nerfed compared to 2.1 is a moron that didn't even attempt to check

« on: October 25, 2019, 02:13:44 AM »
DSL 2.2 Complete Edition has been updated!

Alongside updating it with the most commonly used add-ons, the name has also been changed to DSL 2.2: IRL Edition to help differentiate it from the previous version, and to better reflect the primary intended building style.

Get the newest version here:;down=495

DSL 2.2: IRL Edition (CE v2)
- IRL Drums by Bildschirm
- Colored Beaters and Typhoons & default beater fix by Hoppin & Sagaris
- Colored Blades by 090901 & Bildschirm
- Disk Covers by Badnik96
- Centered Beta Points by geese
- Colored Frenzy Hammers by Badnik96
- Colored Mini Wheels by kix/geese
- Pirelli Hypno Wheels by bajur
- DSL 2.3 NPC Motors by FOTPEX (previous NPC motors are included if you want to switch back)
- Correct Armor Values for Steel/Ti 1-5mm (also available separately in the downloads section)

Potential updates:
- Non-damaging wedgelets
- Redace's IRL AI pack
- An updated splash screen

Please report any issues/bugs either in this thread or on Discord.

Modifications / Correct Armor Values for DSL 2.2
« on: October 25, 2019, 02:13:25 AM »

Paste it into your main RA2 folder and overwrite.

DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: October 22, 2019, 06:16:20 PM »

I know the outline on the weight is messed up. npc fasts now and a stee/ti front. i need to redo the wedges 100% tho since it had way too much trouble with rorsach on parsec

Discussion / Re: Moldy Sponge 2: a glimpse into the PVP meta
« on: October 14, 2019, 03:44:40 AM »
code goes hard when he isn't lagging his balls off tbh

he only managed to pit himself twice in all of the matches I've done with him over the weekend

DSL TC Showcases / Re: ty4er's showcase
« on: October 11, 2019, 10:07:57 PM »
Good job my fellow boomer gamer
show these bfe-addicted zoomers who's da champ

DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: October 09, 2019, 04:00:41 PM »

the panels have a faux transparent skin to them, but I think I made them a tad too dark

this drum setup sucks btw. probably gonna swap it to a standard drum setup for ancapistan 2

DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: October 07, 2019, 06:56:08 PM »

fairly basic cw of my old moe bot. it did ok in pws all things considered

Contests / Re: Botober 2019
« on: October 02, 2019, 09:49:50 PM »
Day 2: Mindless.
Bot name: I'm Invincible.
This THING has no concern of how bad it is and thinks it the best thing in existence.
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redalert would be proud

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