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Messages - kix
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1001
« on: April 28, 2019, 10:07:12 AM »
Holy sh**, you nd arcane are amazing. My BB rep is sh** compared to this. As for the part going off.. i guess if you moved the chassis a bit to the direction opposite of of the component, you might be able to move it. Maybe set a limit of components direction to 2?
Thanks. I'm not sure about the exact direction and distance of the piece though, and if I move the chassis to get the piece I'm pretty sure I'd lose the chassis then, unless I'm missing something :/. I'm guessing that the only way to go about this would be a bot file edit if that's possible.
I'm not sure if I'm dumb and don't know all the controls, but an undue button would be a huge help in the bot builder (I'm guessing that's planned). Also, the main culprit for these errors is because when entering in coordinates, if the number box is focused but not the text itself, and if the number I'm entering leads with a "." e.g. ".350", then the period gets skipped and just 350 is entered. That's how I got the necro.
You can bfe the bots, it is kinda complicated
1002
« on: April 28, 2019, 04:51:49 AM »
alright this is to make up for the garbage I posted earlier
[ Quoting of attachment images from other messages is not allowed ]
[ Quoting of attachment images from other messages is not allowed ] side by side: [ Quoting of attachment images from other messages is not allowed ]  On the topic of the center of mass discussion: if robots IRL are less prone to tipping than robots in game, isn't there a more realistic way to go about making robots more stable? Also, I would think that the change would hurt flippers, since now its harder for them to invert robots that aren't invertible to win. I'm not necessarily opposed to it though, if its the best way to improve the stability of robots because that is something that will need to be ironed out eventually.
Edit: so on Nightmare it seems I accidentally deleted one of the spikes (you can see it in the image). I went back to fix it and then accidentally necroed the whole robot by moving a piece to a far away location and then clicking off, so that's that 
Holy sh**, you nd arcane are amazing. My BB rep is sh** compared to this. As for the part going off.. i guess if you moved the chassis a bit to the direction opposite of of the component, you might be able to move it. Maybe set a limit of components direction to 2?
1003
« on: April 27, 2019, 02:28:45 PM »
sorry to pollute all of the beautiful irl bots with something that looks demented but it had to be done
I started out trying to build a vs to learn how to use the botbuilder. After testing it in battle it would drive very stable but I quickly got tired of how often it would get flipped over, either from some havok-esque explosion or from touching the wall or something (which for some reason would keep lifting my robot). I tried giving it a srimech but couldn't figure out how to have controls for that along with the disk. So at this point I was really tired and gave it the roll cage. It works, though.
It still has this problem though where if it backs up into the wall in the test arena, it straight up freezes, probably due to the back stabilizers glitching into the wall or something. It also doesn't work period in the warehouse arena since it just rolls backwards upon spawn until it goes inside of the wall, and then is just stuck there forever. Still is a lot of fun though.
Imo DSL-s is not gud son 
1004
« on: April 27, 2019, 10:37:44 AM »
chad were at 16
Thanks dumbass, wouldnt have guessed
No problem mother ****er
1005
« on: April 27, 2019, 03:53:26 AM »
chad were at 16
1006
« on: April 26, 2019, 03:38:29 PM »
TheOutsider getting pinned flashbacks intensifies
1007
« on: April 26, 2019, 01:44:31 PM »
No not only that. There is also a problem where floor break and oota bots, like in the video
By any chance was the game running slower than normal when you recorded this? The Warehouse arena shouldn’t be any different than the Test Arena, but if the game was having trouble keeping up with physics, that would explain the rigidbodies penetrating too far, then exploding outward to resolve the collision.
No game is running perfect, it happens off recording too
1008
« on: April 26, 2019, 11:47:50 AM »
Honestly thats a no from me. I like the 2nd idea of SHW tournament, but with so little experience i would like that you rather start off by hosting challenges, or personal tournaments
1009
« on: April 26, 2019, 10:31:14 AM »
No not only that. There is also a problem where floor break and oota bots, like in the video
1010
« on: April 26, 2019, 08:45:52 AM »
New Day, a new bot to copy
1011
« on: April 25, 2019, 05:54:22 PM »
Riptide
Thats hot  Dammnit textures are not good
1012
« on: April 25, 2019, 05:01:47 PM »
One of Robo's complaints was the pit that rose up after a certain period of time, I agree with this design flaw currently. It's a huge disadvantage for control bots. Continuing with some of the arena design issues I saw is that there should be some oota zones, it'd just be nice to have, maybe not Series 7 wall height arenas or all around the edge, I'd suggest how battlebots does it, in the corners. That'll stop Ra2 Slapshot like stuff box rushing and oota'ing the opponent which is just boring and wont lead to interesting gameplay and fights. The rolling pin is odd, I think it needs to have it's orientation changed and given some more kick to it. You might have to re-position it to prevent it flinging robots into the pit if you do decide to take this route.
Maybe try the Warehouse arena? It has a pretty low wall height. It might be a good match for the current batch of flippers.
Yeah about that. I was thinking about using it for my next tournament, but problems are apparent as it can be witnessed in this video: Sorry about poor quality. OBS was a pita so i had to lower bitrate
1013
« on: April 25, 2019, 04:53:16 PM »
yeah sure lemme send bots and then ever see the ai pack out
Oh wait. Silly me, that was not you, that was Badnik!
1014
« on: April 23, 2019, 03:49:28 PM »
everything went to hell
no one builds anymore except for people who suck and wont listen
the irl clique is in full toxic mode
idek why i still visit this site
Badnik im flying over to usa to punch you i swear to god
1015
« on: April 23, 2019, 03:15:02 PM »
go **** yourself
I mean youre the one who started with this sh** sooo...
1016
« on: April 23, 2019, 12:29:10 PM »
I agree 
1017
« on: April 22, 2019, 06:47:49 PM »
Arent we all dead?
1018
« on: April 22, 2019, 06:02:25 PM »
bring back acams 
Acams got alzheimers so he forgot his password :  :
1019
« on: April 22, 2019, 05:58:22 PM »
1020
« on: April 22, 2019, 07:16:26 AM »
I cant really add what people have said, except one thing. A timer, even a simple 180 second timer
This might require some sort of judging system to determine who wins if multiple robots are still running. "Who has the most health" isn't reliable, what with the walls causing damage - I could be the most aggressive and dominant robot and still lose because I took more damage from the walls. And of course, with indestructible components, it's possible for neither robot to sustain any damage at all. Then what?
Atleast something simple for now, with cease instead of Player X wins, atleast for online events
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