Author Topic: Ideas for new Robot Combat Game  (Read 29099 times)

Offline JoeBlo

Ideas for new Robot Combat Game
« Reply #120 on: June 10, 2009, 06:52:16 AM »
the newer house robots (non BBC I think) were rubbish, Killalot was really overrated, shunt was always a personal favorite but as time went on axes wernt that effective, Matilda was really dangerous with the flywheel, dead metals saw blade was really quite good but for some reason didn't cut for long periods of time only little knicks (I think it was to aviod jamming the saw) and Sgt Bash had fairly effective jaws but the flames were basically for show.

Battlebots was good as there was no easy way out... no pitting, no oota but most bots were working on the basis of kill your opponent before you get killed and as a result saw big weapons and not much driving around

both were unique in there own way, I grew up with robot wars so I have always had a soft spot for it but really im just glad that there was so many different competitions to watch.

Offline trumpetguy

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Ideas for new Robot Combat Game
« Reply #121 on: June 10, 2009, 08:03:16 PM »
Quote from: Naryar;43492
Battlebots was (and is still) true robotic combat.

RW was a crowd pleaser.

I have to agree with that, I never saw Robotica ever.

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Offline Weirdo

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Ideas for new Robot Combat Game
« Reply #122 on: June 11, 2009, 01:10:16 PM »
SK wasn't really that overrated Joeblo, it was pretty big compared to other robots and would have had to have been pretty powerful to be able to pick up bots, with either arm, and parade around the arena with them. And you have to admit his 'party trick' of spinning round and letting go of a robot, sending it flying, was sometimes pretty cool.

Plus, while Sgt. Bash's flame thrower was indeed for show...

Sgt. Bash + Nemesis/Diotoir= =DDD
Good evening.

Offline JoeBlo

Ideas for new Robot Combat Game
« Reply #123 on: June 11, 2009, 11:25:49 PM »
when i say over rated I mean robot wars always talked it up as being the most powerful robot when I think there was other house robots were not far off it

his pick up and spin trick was a good one (especially in the Splinter v Hypno-disc match) but when the robots weight limit was upped to 100KG he couldn't pick up most without toppling over (I believe they added a weight block in the back but to no real effect)

I stand by Cassius Chrome being rubbish however they should have at least made the spikes pneumatic then they might of made some damage and I think Mr psycho wasn't to good either (took a lot off sir killalot)

Offline Weirdo

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Ideas for new Robot Combat Game
« Reply #124 on: June 12, 2009, 09:00:16 AM »
I agree with your views on Cassius Chrome and Mr Psycho. It almost seemed like they were just building more house robots for the sake of building them. And they talked up pretty much every house robot didn't they?
Good evening.

Offline trumpetguy

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Ideas for new Robot Combat Game
« Reply #125 on: June 12, 2009, 09:19:15 PM »
Growler was ok, used his flamethrower only once,but I think they said Growler has a 100kg bite force. In other words I think Growler is under rated.

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Offline JoeBlo

Ideas for new Robot Combat Game
« Reply #126 on: June 13, 2009, 10:21:44 AM »
from my knowledge (i might be wrong) pretty sure they said growler had 4 tonnes of bite, the flame thrower was never working properly in series 6, it was used in a couple of extreme 2 matches (cant remember which) and was removed in series 7 due to its failures

Offline Weirdo

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« Reply #127 on: June 13, 2009, 11:56:06 AM »
I actually really liked Growler, it was the only house robot that was really effective for ramming. Shunt had the scoops, but it mostly used the axe.

And I'm not questioning what you said Joeblo, but I don't remember seeing the flamethrower, ever. Any vids?
Good evening.

Offline JoeBlo

Ideas for new Robot Combat Game
« Reply #128 on: June 13, 2009, 10:37:50 PM »
will find out the videos (hafta go through my collection lol) he only sat there spraying it while refbot counted a robot out from memory.

Offline JoeBlo

Ideas for new Robot Combat Game
« Reply #129 on: June 14, 2009, 12:00:01 AM »
growler uses his flame thrower in the Lightweight Final of Robot Wars Extreme 2 (Typhoon Thunder vs Ellie's little pink bot)

Offline System32

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Ideas for new Robot Combat Game
« Reply #130 on: June 23, 2009, 12:30:27 PM »
I recently have gotten hold of (Read: Remembered) this list of Indie game tools.

http://indiegametools.com/?home

Hey, let's look about here....
Put this onto your signature if you were part of this crappy fad in '03.

Offline trumpetguy

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Ideas for new Robot Combat Game
« Reply #131 on: June 25, 2009, 03:18:01 PM »
Quote from: JoeBlo;43496
the newer house robots (non BBC I think) were rubbish, Killalot was really overrated, shunt was always a personal favorite but as time went on axes wernt that effective, Matilda was really dangerous with the flywheel, dead metals saw blade was really quite good but for some reason didn't cut for long periods of time only little knicks (I think it was to aviod jamming the saw) and Sgt Bash had fairly effective jaws but the flames were basically for show.

Battlebots was good as there was no easy way out... no pitting, no oota but most bots were working on the basis of kill your opponent before you get killed and as a result saw big weapons and not much driving around

both were unique in there own way, I grew up with robot wars so I have always had a soft spot for it but really im just glad that there was so many different competitions to watch.

Well all the house robots has there ups and downs like when Dead Metal's saw coming off and most of the robots lost their connection once.

For Battlebots:What I hate is that if two robots are stuck or bot are in a possition that they can't move they are pulled out of the position sometimes
the crew would right a robot.

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Offline HurricaneAndrew

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Ideas for new Robot Combat Game
« Reply #132 on: June 26, 2009, 06:40:52 AM »
Quote from: trumpetguy;46500
Well all the house robots has there ups and downs like when Dead Metal's saw coming off and most of the robots lost their connection once.
 
For Battlebots:What I hate is that if two robots are stuck or bot are in a possition that they can't move they are pulled out of the position sometimes
the crew would right a robot.

Although that is true, it only happened once every couple of seasons.

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Offline Naryar

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Ideas for new Robot Combat Game
« Reply #133 on: June 26, 2009, 06:49:26 AM »
Quote from: trumpetguy;46500
What I hate is that if two robots are stuck or bot are in a possition that they can't move they are pulled out of the position sometimes
the crew would right a robot.

Personally i think it's fair game.

Offline roboman2444

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Ideas for new Robot Combat Game
« Reply #134 on: June 26, 2009, 02:52:16 PM »
this is for ra3 (if we ever do it).
Use java!
it is pretty easy but has loads of things to do with it. It can run on all operating systems(including wii). it is all open source.

try this fun game http://www.radicalplay.com/madness/game.html
horrible graphix but good phisics and gameplay.
Dont worry about the graphix. They can be almost as good as normal ra2 if we make it that way.

edit: ok java is sh** compared to this one
unity game designer
check out this game for it
http://www.shockwave.com/gamelanding/rclaserwarrior.jsp
you need the plugin to run it though
edit to the edit: Unity can import 3dsmax files. so all the work that has been done on dsl3 can be imported to unity.
« Last Edit: June 27, 2009, 03:56:17 PM by roboman2444 »
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Offline Serge

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Ideas for new Robot Combat Game
« Reply #135 on: July 02, 2009, 06:21:51 AM »
Don't use Java. Don't use game creators. If you want to make an awesome game, code it in a fast programming language, using raw OpenGL code. Use C++ and/or python. Learn about game programming. Buy and read books. Create, fix, retry, make things better, give up, come back, code, compile, release.

I'm on holiday, and I'll probably be bored to heck. I'll hack around some python OpenGL and ODE bindings.
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Offline Reier

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Ideas for new Robot Combat Game
« Reply #136 on: July 02, 2009, 09:44:50 AM »
Heyyyyy...
Welcome back!
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Offline Pwnator

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« Reply #137 on: July 03, 2009, 05:32:29 AM »
Ooh, so this is the famed programmer. Cool.

Anyway, I'm gonna study Python and Jython when summer comes, so I'll try to play around with the stuff a bit. XD
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Offline Serge

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Ideas for new Robot Combat Game
« Reply #138 on: July 04, 2009, 11:21:15 AM »
Quote from: Pwnator;48359
Ooh, so this is the famed programmer. Cool.

Anyway, I'm gonna study Python and Jython when summer comes, so I'll try to play around with the stuff a bit. XD


The "famed programmer" would be eFFeMMe, not me.

Python is a really easy and fun language to learn. I transitioned to it from C++ in just one evening, and now I pretty much love it. Let me know when you make any progress.
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Offline Condor33

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Ideas for new Robot Combat Game
« Reply #139 on: July 04, 2009, 11:32:09 AM »
Quote
easy and fun language to learn


That's good to hear as I'm planning to learn Python this summer too.
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