ALERT- Another WS coming up...
I'm fine with hugging reier
also lol at most toxic guy around calling others out on this sh**
It's why I enjoy the lower weight classes as aside from overhead spinners there isn't an actual meta for it and so people create some pretty neat stuff
obligatory battlebots 5 comment
I think tournament hosts should allow what they want and what they think is IRL and then people can enter if they agree with it. And if they don't they don't have to enter
DSL-IRL is the libtard’s meta. Go drink more soylent, retard! #BLUELIVESMATTER
Also anyone who says IRL is easier or takes less time than stock or standard has never built a decent looking IRL bot in today's standards.
Quote from: geese on July 03, 2018, 07:49:38 PMAlso anyone who says IRL is easier or takes less time than stock or standard has never built a decent looking IRL bot in today's standards.Making the best and most efficient stock bot you can possibly make is much more excruciating than IRL building, due to the amount of practice and learning you have to do. That isn't to say that IRL building doesn't take ages or require skill, stock is just much more difficult and complex to build in, if you're aiming to build the best bot you possibly can that will win tournaments. IRL building is relaxed with rules to allow people to build the best looking thing they can as easily as possible. This makes building IRL bots much more fun, even if it may end up taking just as long as it would to build an amazing stock bot.
Quote from: yugitom on July 03, 2018, 08:24:48 PMQuote from: geese on July 03, 2018, 07:49:38 PMAlso anyone who says IRL is easier or takes less time than stock or standard has never built a decent looking IRL bot in today's standards.Making the best and most efficient stock bot you can possibly make is much more excruciating than IRL building, due to the amount of practice and learning you have to do. That isn't to say that IRL building doesn't take ages or require skill, stock is just much more difficult and complex to build in, if you're aiming to build the best bot you possibly can that will win tournaments. IRL building is relaxed with rules to allow people to build the best looking thing they can as easily as possible. This makes building IRL bots much more fun, even if it may end up taking just as long as it would to build an amazing stock bot.Except nobody builds stock legit anymore, and even then we already know what bot types are the best. All the hard work for stock was done years ago
This is also why I think the current effort to try to objectively balance components for an inherently subjective meta is, to be frank, dumb. People talk about nerfing the mech disc or typhoon teeth, or buffing bursts, but that doesn't work because as you say, everyone has a different definition of IRL.
You're absolutely right that IRL bots suck at fighting compared to DSL-S bots (or at least they should if people are actually sticking to what IRL is all about: making sh** that looks cool), but to say they can't provide entertaining fights is wrong IMO.When they're fighting other IRL bots they can provide some great fights. I think a good analogy would be something like IRL is your regular run of the mill car while DSL-S bots are like a Formula 1 car. If you put them against each other the racing/fighting will be sh** because the DSL-S bot/F1 car completely outclasses the other, but as long as you only fight/race against cars/bots of the same type they both provide great spectacles.I don't really see how subjectivity is an issue as long as folks are aware that it is inherently subjective. Every time I enter an IRL tournament I accept the possibility that my bot is gonna be rejected, or that the host's requirements for what is IRL are more lax than mine and that my bot will be wrecked. As long as all bots are held to the same standards then I really don't see the issue there.This is also why I think the current effort to try to objectively balance components for an inherently subjective meta is, to be frank, dumb. People talk about nerfing the mech disc or typhoon teeth, or buffing bursts, but that doesn't work because as you say, everyone has a different definition of IRL. A far better solution is for hosts to just set rules based on what they think is IRL and for them to ACTUALLY ENFORCE those rules and reject sh** that doesn't follow them (which far too many hosts seem to be sh** scared of doing ATM) and for people entering said tournaments to simply build to the rules of said tournament.I absolutely agree with what (I think) is the crux of this post though which is (I think) that if you're concerned about winning and you want to build efficient sh** you should be playing DSL-S rather than trying to crowbar 16 typhoon teeth onto an IRL bot and bank on hosts' refusal to reject sh** to win tournaments.