Author Topic: Ideas for new Robot Combat Game  (Read 29027 times)

Offline Serge

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Ideas for new Robot Combat Game
« Reply #60 on: February 02, 2009, 03:44:36 PM »
There isn't really much done. For now, 90% of the code is C++, it's made to be working on Linux (haven't got myself to fixing some weird errors when compiling for Windows, plus both effe and I use it), + some Python bindings.
The code is on the project's SVN. There was an old Win32 build somewhere, but it was lost with the death of the old forums.
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Offline man manu

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« Reply #61 on: February 03, 2009, 02:35:54 AM »
Which means...
Son of a fat bold guy!
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Offline Sage

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Ideas for new Robot Combat Game
« Reply #62 on: February 03, 2009, 06:53:20 AM »
Quote from: Serge;27785
*sigh*
The project is abondonned for now. eFFe and I are busy on other projects, and we both use different programming languages (he's a Pythonfag, I'm a C++fag), so it;s very difficult for us to cooperate..

However... It may be picked back up some day. Maybe. Some day. Who knows.


thats what it means
You got my vote for RA2 Wizard. Always and forever.

Offline Madiaba

Ideas for new Robot Combat Game
« Reply #63 on: February 03, 2009, 08:42:05 AM »
Serge commented:
Quote
"There was an old Win32 build somewhere, but it was lost with the death of the old forums."
[/COLOR][/COLOR]
Serge, I have some of the old files from the old forum. If you'd like them let me know.
 
..
Input is appreciated. :)
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Offline Serge

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« Reply #64 on: February 03, 2009, 03:41:22 PM »
No, thanks, if I'd develop again it'd probably be from scratch, anyway.
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Offline RedSawn

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Ideas for new Robot Combat Game
« Reply #65 on: February 06, 2009, 12:32:45 PM »
My two cents:

RA2 on the DS. (Or something roughly like RA2)


If we're talking details on any console though.. hmmm. More variety of parts. Maybe high power CO2 burst motors would be a start.




Offline Sage

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Ideas for new Robot Combat Game
« Reply #66 on: February 06, 2009, 06:22:18 PM »
Quote from: RedlineM203;28310
My two cents:

RA2 on the DS. (Or something roughly like RA2)


If we're talking details on any console though.. hmmm. More variety of parts. Maybe high power CO2 burst motors would be a start.


i have had this idea ever since the wii came out. RAWii (Robot Arena Wii Edition)

and i want to market DSL as an actual game. maybe just give it to atari, and have them sell it. we don't need any money.
You got my vote for RA2 Wizard. Always and forever.

Offline Condor33

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« Reply #67 on: February 06, 2009, 06:41:49 PM »
Atari would botch it.
Avoid the beam and you won't get hit!

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Offline R1885

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Ideas for new Robot Combat Game
« Reply #68 on: February 06, 2009, 06:45:18 PM »
Quote from: RedlineM203;28310
My two cents:

RA2 on the DS. (Or something roughly like RA2)


If we're talking details on any console though.. hmmm. More variety of parts. Maybe high power CO2 burst motors would be a start.

GP2X is what your looking for! Touchscreen, and runs Linux, and was made for the sole purpose as a home brew game system! All we need to do is tweak RA2 a bit. Best part: Thanks to SD cards, you can put .bot files on it!
(For those who don't know what the GP2X is, click here.)
If want home, then go for the Dreamcast. Easy to hack, just tweak RA2. The down side of that idea is that you can't get .bot files on your PC.
« Last Edit: February 06, 2009, 07:13:18 PM by R1885 »

Offline Naryar

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Ideas for new Robot Combat Game
« Reply #69 on: February 07, 2009, 12:15:50 AM »
RA2, conquering the world!

Offline RedSawn

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« Reply #70 on: February 07, 2009, 04:23:47 AM »
Quote from: Sage;28320
i have had this idea ever since the wii came out. RAWii (Robot Arena Wii Edition)

and i want to market DSL as an actual game. maybe just give it to atari, and have them sell it. we don't need any money.

I think the DS would be a better console for it. The graphics won't get cut back too much, you'd be able to take it anywhere, and there'd probably be more precision in using the stylus to build a bot. (Though you'd need the buttons to elevate parts and such)

Not to mention WIFI matches, maybe even single cart.




Offline Condor33

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« Reply #71 on: February 07, 2009, 07:03:57 AM »
If you're going to use the GP2X, it might be an even better idea to wait for the Pandora to come out. If it ever does.
Avoid the beam and you won't get hit!

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Offline System32

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« Reply #72 on: February 07, 2009, 07:08:59 AM »
you do know that It would be better on the ps3?
Put this onto your signature if you were part of this crappy fad in '03.

Offline RedSawn

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« Reply #73 on: February 07, 2009, 07:35:28 AM »
Quote from: System32;28336
you do know that It would be better on the ps3?

Probably. But on the Wii or DS, it'd be more interactive. And have a more precise way of adding the parts.

Maybe it's my distaste for the PS3 but I don't see it going anywhere on it.




Offline System32

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« Reply #74 on: February 07, 2009, 08:30:37 AM »
The Wii seems a little too casual for RA 2, or 3.
Put this onto your signature if you were part of this crappy fad in '03.

Offline Flying_Chao

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« Reply #75 on: February 07, 2009, 08:31:36 AM »
Casual?

Offline Naryar

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« Reply #76 on: February 07, 2009, 08:43:55 AM »
I really don't think there's hope for OpenRA, though if it would really be launched i would participate on the feedback, or artwork (pictures, don't ask me to model or else)

Plus all these console versions of RA2 are pointless. With a comp or RA2, first you have a mouse, second you can have teh internets easily, and that means Gametechmods.

Offline System32

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« Reply #77 on: February 07, 2009, 08:50:48 AM »
Besides, We should start small. Like a flash game, then we build up to full 3d.
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Offline R1885

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« Reply #78 on: February 07, 2009, 09:56:49 AM »
Quote from: Condor33;28335
If you're going to use the GP2X, it might be an even better idea to wait for the Pandora to come out. If it ever does.


Over 400$.

Offline RedSawn

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« Reply #79 on: February 07, 2009, 01:42:13 PM »
Quote from: System32;28339
The Wii seems a little too casual for RA 2, or 3.


Eh, I'm not the one gunning for the Wii, I sortof see what you're getting at.

I've been gunning for the DS.