gametechmods
Off-Topic => Games => Game Development => Topic started by: ACAMS on November 25, 2007, 08:52:30 AM
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This section is open to all members for discussion of new Robot Combat Game.
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What about making a robot game that lets you get a hold of weapons that're normally illegal to the public, like a missle launcher, and a homemade molotov coctail launcher? If not the cocktail, maybe an AA cannon?
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What about making a robot game that lets you get a hold of weapons that're normally illegal to the public, like a missle launcher, and a homemade molotov coctail launcher? If not the cocktail, maybe an AA cannon?
Missile launcher
they are too big for a Superheavyweight
Molotov cocktail launcher
this would cause a BIG explosion on internal combustion engines
AA cannon
AA:Anti-Aircraft. and its hard to make a flying robot on heavyweight or up class. not mentioned lightier classes because RW already had a flying robot. S.P.S.#2, propelled up by 3 weather ballons and controlled by small electric fans. and it was FEATHERWEIGHT. an AA cannon weights more than a featherweight, did you know?
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Is this about OpenRA or something?
Anyways, I would like the following: A shotgun, a sniper rifle, an AK-47, a buzzsaw, a chainsaw, a whip (lol), and a taser.
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Heck no guys ! Stop with ranged weapons! RA2 is not a FPS!
This gets all the fun out of the game. Battlebots and Robot Wars said it: it's melee combat! (or at least close range).
Perhaps the chainsaw, yes...
I have some ideas:
-IC and pneumatic motors (and fuel, of course)
-Complex chassis mode (option) to create exotic thingy like spheres, pyramids, rings...
-Add the multibot option (controlling two bots in fight. Three is excessive)
-Add the Superheavyweight class (from 800 to 1400 perhaps)
-Include all classes (AW and BW, notably)
-Able to customize easily the connector-type components (connectors of course, but tribars also), by exemple color and material
-Upgrade Team Deathmatch (no two fixed teams)
- Possible 6 bot fights (oh yeah. Clobberin'time), but this could be wild for some computers
Three of theses are difficult, I know.
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maybe it can be something like RA meets Garry's Mod? and a website where mods can be directly downloaded to the game and tested before they're released, that way if there's any glitches in the mods they can notify the creators so it can be fixed.
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i would like Garrys bots, but i dont have enough PC to run HL2. Beta tests are usually for a select group of people.
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not quite what i meant but you got the idea. what i meant was something like it, where we could make robots using long range weapons and do sort of a military war game kinda thing. (or maybe just using that kind of customization interface for arenas and such)
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Sounds gay. It shouldnt at all be about missles and guns and crap. How about saws, hammers, etc.
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or a laser cutter... lol
but guns and such have costy and limited ammo-.-
especially on a robot. and if robot combat should be safe, and so, missiles and *insert whatever here*, etc are unsafe, so, prohibited.
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true, but still. maybe they can make some kind of Halo3/Chromehounds/RA2 spinoff or something, i dunno. but yeah a true robot combat game is the idea so, somethin' i'd kinda like to see is those hydroalic(?) claws like Sir Killalot from Robot Wars has. and if you're calling ME gay, Scrap Daddy, meet me in real life and your dead.
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He's not calling you gay I thinkdbw4223.
I agree with Scrap Daddy : no ranged weapons.
Btw why you guys are calling everything you don't like "gay"? Not only here, but on Youtube too.
And you can make pneumatic Killalot claws in DSL, i'm pretty sure.
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you would need to attach something in 2 hinges attached on diferent baseplate spots to make it. and RA2 cant do it.
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Hehe threats over the internetz is funny. The thing I was calling gay was ranged weapons. Fighting robots with guns would be so pointless. It would be a terrible weapon.
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Yeah. Just think of the tactics if you put ranged weapons... finally the bots would be just one chassis, drive, one weapon and tons of ramplates to protect it from bullets and projectiles.
Quite boring.
Btw Scrap Daddy you HW in the All Around Bot Builder championship was cool.
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the mod i will be making for RA2 will be a ranged combat type game but you will still be able to maley if you want and i must say its not a bad idea if i can do everything i want to it. see the battlefield arena in Mad and Cudas mods and tweaks. i will also post updates and things on the combat mod. BTW if any one here can lend a hand with the mod i would be happy to send stuff your way. as for the new game. it think that RA2 was a good base of ideas to work off of. however it needs to be taken to the next lvl. ie, mod up to 5 lvls of a frame not just the top and bottom plates. weps could inculd things that can be made from parts in to different weapons. kinda like we can do now with the Hammer that has a rear mounting point. i also think it would be cool to improve the season mode of the game and maby make the game involve money to be won in one tourny and another tourny that reqires that you use a bot that was made from bought parts. that is to say that some of the componets will have to be bought for each bot. not just once for a team or the whole game but for each bot you use it on. these are just some ideas i had and sry for the bump so dont say a dern thing RA2lover.lol
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It looks cool. Very cool indeed. If you want some help , but not too complex, I am free in June.
Oh, btw, do not involve money into this like RA1. It's complex enough.
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openRA was serious...most of the talk here is crap.
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Hey, I found out a cool extra to not going to the offical RA2 forums, Frezal hasin't made an account here and can't screw up anything!
Off topic I know.
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I have to agree with people who think that guns and missiles are impractical, where's the fun in killing your opponent in one hit without them touching you? Anyways, here are some things I'd like to see in the next robot combat game:
-A points system that factors in more than just raw damage.
-Hydraulic crusher and lifter weapons that actually work.
-More freedom to design a chassis, I feel the current system is too restrictive.
-A burst motor that can do more than 180 degrees, and can be programmed to go either way
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Agreed, but... Is anyone working on the game anymore?
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That's what I'm thinking too.
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Haven't heard from Eeffee in a long while...
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Have you hapened to hear from cuda either? He has also disappeared into the dust too... I once saw him on MSN(4 or 6 months ago) but as soon as I opened the conversation, he logged out...
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Did the same to me on Yahoo while IMing. Don't know any more...
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i kinda predictted the game would go nowhere... ... but who knows, they might just surprise us or something...
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we just may... we JUST may...
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OH MY GOD!!!! GOOSE!!! you have pocoyo as your avatar!!! i want it!!! :O
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RA2 forum hint: Don't ask goose for avatars. It doesn't end well.
Speaking of Effe, did Barbie dissapear again too? I was going to say she could talk to him but I realized she hasn't been here either.
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Barbie reappears sometimes. Especially for BBEANS.
I think she was logged three days ago.
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kill343gs, I have seen barbie online 2 times recently, and i think she replied to a bbeans topic or something.
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I wanna see one where once the armor's out it doesn't automatically constitute control board damage. You should first have to get through the shell, therefore making immobilization the primary form of victory (like in the real battlebots and robot wars).
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Someone should find out a way to make it so that saws and hammers and stuff like that actually go through the shell, and can hit batteries and stuff, and if a battery is hit it is disable, but the control board still takes hits when you have alot of damage, it coudl just affect motors and batteries.
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Someone should find out a way to make it so that saws and hammers and stuff like that actually go through the shell, and can hit batteries and stuff, and if a battery is hit it is disable, but the control board still takes hits when you have alot of damage, it coudl just affect motors and batteries.
That's what I said except with more detail.
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But you didn't mention about th batteries. If one of our (mine or racecarlock's) ideas happen, it would change the game forever. But I highly doubt that it will happen.
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But you didn't mention about th batteries. If one of our (mine or racecarlock's) ideas happen, it would change the game forever. But I highly doubt that it will happen.
That's why I said "what I said with more detail". But these are impressive ideas and i'm sure they will be considered and possibly added to the game, and if the official developers won't do it, we could ask some of the more advanced modders to attempt it.
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Are we talking for an RA2 expansion?A a brand new robot game (like gta whit bots and ETC)?
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thats a month old bump. pretty long. i don't know if anyone's still working on this.
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Hugotr, please stop bumping topics. I'd reccomend you read the rules but I can't find that topic.
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I'd reccomend you read the rules but I can't find that topic.
Fail.
Of course you can't find it because there are no rules topic.
Although, it would be good to have one...
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Huh? I always thought every forum had a topic pointing out the guidelines.
Meh, I'll recycle one.
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i think maybe a plasma cutter would be a nice weapon. and maybe a longer extender. and DEFINATELY the possibility to attatch an extender to a motor. that would rule.
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The bot should not only be limited to a baseplate. There should also be a side and top plate grids inside the chassis to give the builder more freedom.
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That would never be able to work because you could just cover your bot in Casters and be invincible
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Since when is there invincible casters in this game?
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Since moment that anything attached directly to the chassis cannot be ripped off.
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In the new robot combat game?
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NO idiot! in RA2 casters are an indestructable armour... didnt you wonder why alot of the vets bots have some kind of caster armour?
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I also think that there should be an extra chassis design section button that allows you to create mutibots.
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err wasnt this game announced like a year and a half ago? what have we heard from effe or the other main designers(i forget who does what)? i personally think effe has left us with anxiousness for a game that is never actually going to come
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NO idiot! in RA2 casters are an indestructable armour... didnt you wonder why alot of the vets bots have some kind of caster armour?
Are we not talking about the new Robot Combat Game?
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Are you purposely trying to be an idiot? i have just explained. here is it in even simpler language.
in robot arena 2: design and destroy. if you attack a caster wheel to your chassis so that the wheel sticks out the frront of your robot the caster wheel will provide very good armour to your robot because it cannot be knocked off.
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WE'RE NOT TALKING ABOUT RA2!!!
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You guys sound like a bunch of knit-picking teenag....eerrrr... /Back on topic, please.
Gig, Multi-bots would be cool. But I don't think this project will be completed. The amount of work that this endeavour takes is daunting. I was, at first, just trying to comprehend my end concerning python coding,... Big job, to say the least.
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err wasnt this game announced like a year and a half ago? what have we heard from effe or the other main designers(i forget who does what)? i personally think effe has left us with anxiousness for a game that is never actually going to come
The "other designers" was me. We abondoned the project because of lack of time and programmers (doing it with a two people team is pure suicide). I may pick it up after I finish working on everything I started (which actually may turn out to be parts of OpenRA, that means the unfinished gmf editor, planned advanced bot editor etc.).
We're sorry for letting you down.
On a brighter side, I may be back (with a working mobo) after the new year or so.
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Status?
After looking for the openRA wiki its full of spambots
http://openra.sourceforge.net/wiki/index.php/OpenRA_Wiki:Site_support
if you attempt to come back after that, its going to be pure suicide again.
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So basically it's dead but not buried ?
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I love the Undo function.
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*sigh*
The project is abondonned for now. eFFe and I are busy on other projects, and we both use different programming languages (he's a Pythonfag, I'm a C++fag), so it;s very difficult for us to cooperate..
However... It may be picked back up some day. Maybe. Some day. Who knows.
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Well, a suggestion? What do you have of the programming for the game? Can you make it into a zip or two (or several, if need be), and send copies of it to people who would be able to pick up where you left off? Goose? Acams? Madiaba? Anybody else I've forgotten (I know there are plenty) who are good programmers/hackers that are willing to take up the challenge? Maybe one of the other guys who knows how to program in either of those languages (or both) could see what else could be done. If I knew anything about those languages, I'd be like "Hell yeah, send it my way," but I don't.
effe, Serge ...... don't just drop it, man. Let some of the other guys on here take a crack at it. If nothing else, it would give you two a rest while other people worked on it.
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There isn't really much done. For now, 90% of the code is C++, it's made to be working on Linux (haven't got myself to fixing some weird errors when compiling for Windows, plus both effe and I use it), + some Python bindings.
The code is on the project's SVN. There was an old Win32 build somewhere, but it was lost with the death of the old forums.
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Which means...
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*sigh*
The project is abondonned for now. eFFe and I are busy on other projects, and we both use different programming languages (he's a Pythonfag, I'm a C++fag), so it;s very difficult for us to cooperate..
However... It may be picked back up some day. Maybe. Some day. Who knows.
thats what it means
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Serge commented:
"There was an old Win32 build somewhere, but it was lost with the death of the old forums."
[/COLOR][/COLOR]
Serge, I have some of the old files from the old forum. If you'd like them let me know.
..
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No, thanks, if I'd develop again it'd probably be from scratch, anyway.
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My two cents:
RA2 on the DS. (Or something roughly like RA2)
If we're talking details on any console though.. hmmm. More variety of parts. Maybe high power CO2 burst motors would be a start.
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My two cents:
RA2 on the DS. (Or something roughly like RA2)
If we're talking details on any console though.. hmmm. More variety of parts. Maybe high power CO2 burst motors would be a start.
i have had this idea ever since the wii came out. RAWii (Robot Arena Wii Edition)
and i want to market DSL as an actual game. maybe just give it to atari, and have them sell it. we don't need any money.
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Atari would botch it.
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My two cents:
RA2 on the DS. (Or something roughly like RA2)
If we're talking details on any console though.. hmmm. More variety of parts. Maybe high power CO2 burst motors would be a start.
GP2X is what your looking for! Touchscreen, and runs Linux, and was made for the sole purpose as a home brew game system! All we need to do is tweak RA2 a bit. Best part: Thanks to SD cards, you can put .bot files on it!
(For those who don't know what the GP2X is, click here (http://en.wikipedia.org/wiki/GP2X).)
If want home, then go for the Dreamcast. Easy to hack, just tweak RA2. The down side of that idea is that you can't get .bot files on your PC.
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RA2, conquering the world!
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i have had this idea ever since the wii came out. RAWii (Robot Arena Wii Edition)
and i want to market DSL as an actual game. maybe just give it to atari, and have them sell it. we don't need any money.
I think the DS would be a better console for it. The graphics won't get cut back too much, you'd be able to take it anywhere, and there'd probably be more precision in using the stylus to build a bot. (Though you'd need the buttons to elevate parts and such)
Not to mention WIFI matches, maybe even single cart.
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If you're going to use the GP2X, it might be an even better idea to wait for the Pandora to come out. If it ever does.
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you do know that It would be better on the ps3?
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you do know that It would be better on the ps3?
Probably. But on the Wii or DS, it'd be more interactive. And have a more precise way of adding the parts.
Maybe it's my distaste for the PS3 but I don't see it going anywhere on it.
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The Wii seems a little too casual for RA 2, or 3.
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Casual?
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I really don't think there's hope for OpenRA, though if it would really be launched i would participate on the feedback, or artwork (pictures, don't ask me to model or else)
Plus all these console versions of RA2 are pointless. With a comp or RA2, first you have a mouse, second you can have teh internets easily, and that means Gametechmods.
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Besides, We should start small. Like a flash game, then we build up to full 3d.
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If you're going to use the GP2X, it might be an even better idea to wait for the Pandora to come out. If it ever does.
Over 400$.
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The Wii seems a little too casual for RA 2, or 3.
Eh, I'm not the one gunning for the Wii, I sortof see what you're getting at.
I've been gunning for the DS.
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Wii is more suited for RA1 IMO, and RA2 for DS.
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Is there even a way to release it without getting in legal trouble with the people who made RA2? I know that they don't care anymore, but they would probably like to get some money out of a lawsuit if they could.
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Is there even a way to release it without getting in legal trouble with the people who made RA2? I know that they don't care anymore, but they would probably like to get some money out of a lawsuit if they could.
Well, there's always asking permission, that kind of crap.
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Well.....I don't know I usualy just use the ranged stuff and things like that on bots that I build ...Let's say just for looks.....I mean I built a Jumping bot once..but it turned our to be usless in combat.....The pistons can't be sincronised and i just ended up tipping over on the side.
Well that aside It would be nice to use the weapons from custom components, but not the high powered ones...like the cannon,crossbow,and such.Maybe make them to do normal damage, i mean the one from like...dunno darkpack....
Also it would be nice to atach more stuff.I had this idea to make a scorpion bot once...but i can't stack too many burst motors on it.
Ohh by the way, i have as a custom weapon the micro flame thrower, and I understand it can't be used in onlines....well that is preety close combat if u ask me.Also for a realistic look it could drain the air tanks fast so you can't use it the whole match.
So what I am saying is that it would be nice to have some custom parts in online games.And dunno make some sort of separation at the parts when you build your bot like: These are for your game only, and these can be used online.
Well dunno it's just an idea.:truck:
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Custom parts are cheating, because not everyone has access to them. We have gone years without using them, and we probably won't start.
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Agree with SB.
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i second that.
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Maybe add a feature that unlocks real-life bots for the user to use, especially Mechadon(https://gametechmods.com/uploads/images/13469Mechadon.jpg) . :D
Oh yeah. Seeing it move is just awesome. =P~
http://homepage.mac.com/roninsfx/Team_Sinister/iMovieTheater16.html
http://www.youtube.com/watch?v=El8ne4zSCY0
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Eeeh, I don't think anyone's made a walking bot that's competitive. So it's doubtful.
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http://members.toast.net/joerger/HOF/SOW200.jpg ?
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(http://members.toast.net/joerger/HOF/SOW200.jpg) ?
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Eeeh, I don't think anyone's made a walking bot that's competitive. So it's doubtful.
There aint any motor powerful enough in the stock game. But with some modding and AIing however...
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There aint any motor powerful enough in the stock game. But with some modding and AIing however...
Seriously? Actual walking bots, not like extenders attached to high speed motors by their sides?
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It should have:
-A lot of arenas
-No ranged weapons!
-Lots of componets
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Heck no guys ! Stop with ranged weapons! RA2 is not a FPS!
This gets all the fun out of the game. Battlebots and Robot Wars said it: it's melee combat! (or at least close range).
Perhaps the chainsaw, yes...
I have some ideas:
-IC and pneumatic motors (and fuel, of course)
-Complex chassis mode (option) to create exotic thingy like spheres, pyramids, rings...
-Add the multibot option (controlling two bots in fight. Three is excessive)
-Add the Superheavyweight class (from 800 to 1400 perhaps)
-Include all classes (AW and BW, notably)
-Able to customize easily the connector-type components (connectors of course, but tribars also), by exemple color and material
-Upgrade Team Deathmatch (no two fixed teams)
- Possible 6 bot fights (oh yeah. Clobberin'time), but this could be wild for some computers
Three of theses are difficult, I know.
maybe a new patch or the next version of dsl will have them
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0mgz n00b 413rt!
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-No ranged weapons!
exept flamethrowers. Sgt. Bash, a house bot, had a flamethrower. they should be in a game.
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Ranged weapons meaning guns/lasers/projectiles.
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Let's start with a topdown flash game.
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Eeeh, I don't think anyone's made a walking bot that's competitive. So it's doubtful.
Wow my first post here...
Well how about Drillzilla? or...ummmm..?
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your first post is a bump...
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hehe well I'm used to that
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What consoles would it be on? I'd say the Wii so there would be downloadable content via Wii shop channel.
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Why not just the good ole computer?
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Why not just the good ole computer?
Yeah, this would make it a lot easier rather than messing around with nintendo and the wiiware...
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They should release a controller that looks, feels, is used like a real radio controller, is a radio controller, and made from a radio controller, but it is not a radio controller!
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Please make sure that what you type makes sense.
I quess it is possible to wire up a Remote controller like in Battlebots and Robot Wars to the computer, I have seen pictures of someone wiring a normal PS2 conroller to his computer by opening it up and doing some stuff.. dont ask me what, it looked too confusing to remember anything.
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Radio controller = absolutely useless.
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I just gives a feel like the real thing, I'm used to controlling radio controlled bots and vehicles
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I have played Robot Wars Extreme Destruction with a computer controller and it made it a little more fun to play (seeing as that game can get boring fast with the lack of components) haven't tried it with RA2
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Robot wars:super destruction? Where is all Robot wars bots (seasons 1-7) and more multiple components than extreme destruction?
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I have always wanted an entirely realistic robot wars game so little pieces of bots go flying not the whole flipper or whatever it is on the bot, with all the robots from robot wars bots and you compete through the series, so you pick one of those robots from that series and fight your way through the format that was ran that series
example: for series 2 you pick like Cassius but for season 7 you play as Gravity
the house robots are more tactical and don't just go crazy when your near them, and after the matches the house robots take apart the other robots and put them under the drop zone etc
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I'm liking this...
Maybe for a career mode you start off in series one and work your way to series seven. I know no one is taking this too seriously but if it was going to have a title, hopefully it would be better than RW:Super Destruction =P No offence Jonzu...
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Guys, this isn't going to happen. END OF.
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I know, I know...
But a guy can dream can't he?
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that is the point of this thread lol dreaming :-D though if replicas of all robot wars bots were made a mod could be made to do something similar, I personally think that RA2 is more realistic then the robot wars games (seriously what point of RA2 do you drive around with a bear chassis as all your armour got knocked off)
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exept flamethrowers. Sgt. Bash, a house bot, had a flamethrower. they should be in a game.
I know this was from a while back, but I just have to say something.
Am I the only one that thought the flamethrower on Sgt. Bash was totally useless?
Another thing, of the all the robotic combat shows I used to watch this is how they rank.
#1: BattleBots - No flashy pyrotechnics trying to fool you into thinking a bot exploded. And most of all, no rigged matches. It was simple, destroy the other robot. No bulls---.
#2: Robotica - The 3 different stages of the competition made it interesting to me. Your robot had to have speed and agility, good manueverability, the ability to get through obstacles, (and be watertight one season). But when it came down to it, it had to fight well.
#3: Robot Wars - I thought Robot Wars sucked because: Most all of the robots were shotty, half-a--ed, pieces of junk. Then there was the house bots that in my opinion, couldnt harm a fly. And don't even get me started on "The Pit" that everyone always yelled for because of the fake explosion it produced.
Sorry for the rant, but I had to get that out.
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#3: Robot Wars - I thought Robot Wars sucked because: Most all of the robots were shotty, half-a--ed, pieces of junk. Then there was the house bots that in my opinion, couldnt harm a fly. And don't even get me started on "The Pit" that everyone always yelled for because of the fake explosion it produced.
The House Robots were built in series one and didn't really change. (Well, except for the newcomers, and when Matilda got that destructive flywheel)
That means they were built in the series that a 4 mph wedge that probably went as high as half the height of Sir K won the tournament.
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Battlebots was (and is still) true robotic combat.
RW was a crowd pleaser.
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Battlebots was (and is still) true robotic combat.
RW was a crowd pleaser.
That's interesting, some people think the opposite.
They think Battlebots has all of the showman weaponry (The Pulverizer has maybe the same efficiency as Shunt's axe - some bots do it much better)
While RW had the designs and skillful builders/drivers. (Well, it did have Razer (sp?))
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the newer house robots (non BBC I think) were rubbish, Killalot was really overrated, shunt was always a personal favorite but as time went on axes wernt that effective, Matilda was really dangerous with the flywheel, dead metals saw blade was really quite good but for some reason didn't cut for long periods of time only little knicks (I think it was to aviod jamming the saw) and Sgt Bash had fairly effective jaws but the flames were basically for show.
Battlebots was good as there was no easy way out... no pitting, no oota but most bots were working on the basis of kill your opponent before you get killed and as a result saw big weapons and not much driving around
both were unique in there own way, I grew up with robot wars so I have always had a soft spot for it but really im just glad that there was so many different competitions to watch.
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Battlebots was (and is still) true robotic combat.
RW was a crowd pleaser.
I have to agree with that, I never saw Robotica ever.
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SK wasn't really that overrated Joeblo, it was pretty big compared to other robots and would have had to have been pretty powerful to be able to pick up bots, with either arm, and parade around the arena with them. And you have to admit his 'party trick' of spinning round and letting go of a robot, sending it flying, was sometimes pretty cool.
Plus, while Sgt. Bash's flame thrower was indeed for show...
Sgt. Bash + Nemesis/Diotoir= =DDD
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when i say over rated I mean robot wars always talked it up as being the most powerful robot when I think there was other house robots were not far off it
his pick up and spin trick was a good one (especially in the Splinter v Hypno-disc match) but when the robots weight limit was upped to 100KG he couldn't pick up most without toppling over (I believe they added a weight block in the back but to no real effect)
I stand by Cassius Chrome being rubbish however they should have at least made the spikes pneumatic then they might of made some damage and I think Mr psycho wasn't to good either (took a lot off sir killalot)
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I agree with your views on Cassius Chrome and Mr Psycho. It almost seemed like they were just building more house robots for the sake of building them. And they talked up pretty much every house robot didn't they?
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Growler was ok, used his flamethrower only once,but I think they said Growler has a 100kg bite force. In other words I think Growler is under rated.
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from my knowledge (i might be wrong) pretty sure they said growler had 4 tonnes of bite, the flame thrower was never working properly in series 6, it was used in a couple of extreme 2 matches (cant remember which) and was removed in series 7 due to its failures
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I actually really liked Growler, it was the only house robot that was really effective for ramming. Shunt had the scoops, but it mostly used the axe.
And I'm not questioning what you said Joeblo, but I don't remember seeing the flamethrower, ever. Any vids?
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will find out the videos (hafta go through my collection lol) he only sat there spraying it while refbot counted a robot out from memory.
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growler uses his flame thrower in the Lightweight Final of Robot Wars Extreme 2 (Typhoon Thunder vs Ellie's little pink bot)
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I recently have gotten hold of (Read: Remembered) this list of Indie game tools.
http://indiegametools.com/?home
Hey, let's look about here....
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the newer house robots (non BBC I think) were rubbish, Killalot was really overrated, shunt was always a personal favorite but as time went on axes wernt that effective, Matilda was really dangerous with the flywheel, dead metals saw blade was really quite good but for some reason didn't cut for long periods of time only little knicks (I think it was to aviod jamming the saw) and Sgt Bash had fairly effective jaws but the flames were basically for show.
Battlebots was good as there was no easy way out... no pitting, no oota but most bots were working on the basis of kill your opponent before you get killed and as a result saw big weapons and not much driving around
both were unique in there own way, I grew up with robot wars so I have always had a soft spot for it but really im just glad that there was so many different competitions to watch.
Well all the house robots has there ups and downs like when Dead Metal's saw coming off and most of the robots lost their connection once.
For Battlebots:What I hate is that if two robots are stuck or bot are in a possition that they can't move they are pulled out of the position sometimes
the crew would right a robot.
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Well all the house robots has there ups and downs like when Dead Metal's saw coming off and most of the robots lost their connection once.
For Battlebots:What I hate is that if two robots are stuck or bot are in a possition that they can't move they are pulled out of the position sometimes
the crew would right a robot.
Although that is true, it only happened once every couple of seasons.
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What I hate is that if two robots are stuck or bot are in a possition that they can't move they are pulled out of the position sometimes
the crew would right a robot.
Personally i think it's fair game.
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this is for ra3 (if we ever do it).
Use java!
it is pretty easy but has loads of things to do with it. It can run on all operating systems(including wii). it is all open source.
try this fun game http://www.radicalplay.com/madness/game.html
horrible graphix but good phisics and gameplay.
Dont worry about the graphix. They can be almost as good as normal ra2 if we make it that way.
edit: ok java is sh** compared to this one
unity game designer
check out this game for it
http://www.shockwave.com/gamelanding/rclaserwarrior.jsp
you need the plugin to run it though
edit to the edit: Unity can import 3dsmax files. so all the work that has been done on dsl3 can be imported to unity.
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Don't use Java. Don't use game creators. If you want to make an awesome game, code it in a fast programming language, using raw OpenGL code. Use C++ and/or python. Learn about game programming. Buy and read books. Create, fix, retry, make things better, give up, come back, code, compile, release.
I'm on holiday, and I'll probably be bored to heck. I'll hack around some python OpenGL and ODE bindings.
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Heyyyyy...
Welcome back!
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Ooh, so this is the famed programmer. Cool.
Anyway, I'm gonna study Python and Jython when summer comes, so I'll try to play around with the stuff a bit. XD
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Ooh, so this is the famed programmer. Cool.
Anyway, I'm gonna study Python and Jython when summer comes, so I'll try to play around with the stuff a bit. XD
The "famed programmer" would be eFFeMMe, not me.
Python is a really easy and fun language to learn. I transitioned to it from C++ in just one evening, and now I pretty much love it. Let me know when you make any progress.
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easy and fun language to learn
That's good to hear as I'm planning to learn Python this summer too.
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I'm planning to learn Python this summer too.
That's good. Let me know when you make any progress.
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^Nice!^
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Here is an off the wall idea...make a button in the robot lab that enables the user to print out a paper model of the robot chassis they just made. something similar to this... http://www.google.com/imgres?imgurl=http://www.uscg.mil/TOP/downloads/paper_models/uscg_helo2.jpg&imgrefurl=http://www.uscg.mil/TOP/downloads/models.asp&h=2130&w=1428&sz=426&tbnid=lJCxR-HmrDdpBM:&tbnh=150&tbnw=101&prev=/images%3Fq%3Dpaper%2Bmodels&hl=en&usg=__aLjWNxGjjTkYrS9PCKFuetXsmkU=&ei=MkVeSrKzOM-EmQev262FAQ&sa=X&oi=image_result&resnum=5&ct=image
I know it is crazy but wouldn't that be freakin awesome!!!
maybe just the chassis on one page and each outer component on other pages......
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welllllll..... me and gameking are actually working on ra3. we are using unity 3d(methinks its part of indie) and would really appreciate some help. please pm me about it.
anothier thing... we need a name for our new game(rhymes) so comment away!
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I'm liking this...
Maybe for a career mode you start off in series one and work your way to series seven. I know no one is taking this too seriously but if it was going to have a title, hopefully it would be better than RW:Super Destruction =P No offence Jonzu...
That's OK It doesn't matter:approve:
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Sounds gay. It shouldnt at all be about missles and guns and crap. How about saws, hammers, etc.
Missiles and Guns? Then it'd probably end up becoming "Robot Rage"...
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Missiles and Guns? Then it'd probably end up becoming "Robot Rage"...
Dont remind me of that ugly excuse of a game...
Oh and a nice bumb you have there.
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Dont remind me of that ugly excuse of a game...
Oh and a nice bumb you have there.
Sorry, I'll try not to in future. I tried it once, and I could say, it made the original Robot Arena look more like its sequel!
Oh, and I hope you don't mind me asking, but what is a bumb? Whatever it is, thanks for complementing it.
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I think he meant a bump, that is a post in a thread that is very old (making it "bump" all the way to the top of a category).
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I think he meant a bump, that is a post in a thread that is very old (making it "bump" all the way to the top of a category).
Oh, right. Thank you for telling me! ^_^
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we should make a robot arena 3
it would have all parts and robots from dsl and compotitions
new arenas and at least a new part from everyone
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That would be a further version of DSL...
...And do you really think everyone could make parts ?
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with the amount of work going into DSL 3 that's as close as your going to get to RA3 without making a whole new game from scratch
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Besides, I think DSL 3's good enough for me, anyway. I mean, I don't want Click to think I'm ungrateful.
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its good from what i heard
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A GAME THAT COMES WITH REPLICAS OF SOME OF THE MOST FAMOUS COMBAT ROBOTS EVER BUT THEY HAVE WEAPONS LIKE GUNS LIKE AMAGINE DOALL WITH A GREANDE LAUNCHER INSTEAD OF A SPIKE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Don't post in all caps please.
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Oh look, all the stuff we dismissed earlier in the thread.
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^^ WINNAR ^^
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My n00b sense is tingling.
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I wonder what Mad edited from that post. o_O
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Exact same here...
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the size of the whole posts font was previously all in size 36 ;)
Also nar is it not easier to tell us when your n00b sense isnt tingling :P
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There are various ideas
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Eh?
BUMP?
WTH?
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A nail punch would be cool :)
[I suggest to everyone who are seriously interested in making a robot combat game "better than RA2" and want this game to be highly customizable and, of course, full of glitches, use Source engine (Garry's Mod!)+3DSMax combination.]
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No, the Source engine won't cut it. The physics are way too glitchy.
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I thought it would be great to have a game with a full of glitches physics engine xD
Another alternative= Unreal Engine 3 (UDK) + Blender
Another= Unity3D + 3DSMax + Blender
These got nice physics and low glitches but Source may allow players to make interesting robot designs. And of course, no cheating will make up a very competitive gaming experience.
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Another alternative= Unreal Engine 3 (UDK) + Blender
Jadestone's trying to make it.
Another= Unity3D + 3DSMax + Blender
We went through this a hundred of times.
These got nice physics
Fffs, how many times will I have to repeat - a simple rigid body engine ain't gonna cut it, the we will be able to get is RA2 all over again.
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No, the Source engine won't cut it. The physics are way too glitchy.
I think source is going to get a major update with the advent of Portal 2. I think they may be more focussed on visuals (dynamic lighting support) but I'm just putting it out there.
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I would like to see a rumble like in battlebots in a new robot combat game
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There are rumbles already !
But 10 bots in an arena = lagfest
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6 would be cool. (Annihilators)
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Yeah get 6 HWs on a rumble and tell me how your processor and RAM likes it...
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I think that it will enjoy of it. :mrgreen:
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coming from the person who said building and UHW was to much lag :P
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He's just too lazy to build a somehow logical 5000kg assembly of components.
(They are quite hard to build though unless you exactly know what your design will be)
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or your going for most flamethrowers you can possibly fit on before the game no longer allows them to work :P
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Should i build an UHW flamethrower SnS ? Or not ?
And who broke that record anyways ? Was it 123 or you ?
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I made a 100 one.. then 123 also made a 100 one so I made a 150 one then got bored with it.. the flamethrowers don't work with that many due to the way the game operates
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I think an adjustable amount between 1-5 opponents in an annihilator would be an interesting idea (Just like in RW: AoD).
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I was thinking of making a tournament in whch players make robots that look like cars and fight like in a demolition derby. That would be neat!!
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Nice bump.
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BUMPAGE!!!!
Also have you heard of the game Scrap Metal.
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Is this about OpenRA or something?
Anyways, I would like the following: A shotgun, a sniper rifle, an AK-47, a buzzsaw, a chainsaw, a whip (lol), and a taser.
Hey look it's my acestor :bigsmile:
Erm, anyway, that comment souns more like it belongs in the mods and designs bit.
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Your ancestor was a great man. He was amazing, a legend, a saint, and no one knew him :laughing.
Yeah those would be cool mods though. I'm not terribly sure on the whip though lol.
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I was thinking of making a tournament in whch players make robots that look like cars and fight like in a demolition derby. That would be neat!!
Do it
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If you do, we'll forget the bump.
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Your ancestor was a great man. He was amazing, a legend, a saint, and no one knew him :laughing.
Yeah those would be cool mods though. I'm not terribly sure on the whip though lol.
Lol, I looked him up on the wiki and aparently he was one of the first people to come up with the idea for the wiki :eek:
Although other than that he sounds like a bit of a n00b :(
And I imagine there'd be a few people on here who'd like a whip mod :evilsmile:
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And I imagine there'd be a few people on here who'd like a whip mod :evilsmile:
Like... jonzu ?
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And I imagine there'd be a few people on here who'd like a whip mod :evilsmile:
Like... jonzu ?
Exactly! :p
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What? NO.
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At first I thought somebody else had bumped this and you had reacted to them and they had deleted their post, of course thinking "There's no way in heck Jonzu is dumb enough to dig up a topic like this for no reason." Well, I guess I was wrong.
Honestly, is there any need to dig up old junk like this just to start something with someone? Consider this a warning.
And ANYBODY who posts in this thread after this will be receiving a suspension. Let me do my job, you go do yours.