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Off-Topic => Games => Game Development => Topic started by: ACAMS on November 25, 2007, 08:52:30 AM

Title: Ideas for new Robot Combat Game
Post by: ACAMS on November 25, 2007, 08:52:30 AM
This section is open to all members for discussion of new Robot Combat Game.
Title: Ideas for new Robot Combat Game
Post by: SabreStrike on December 29, 2007, 02:29:53 PM
What about making a robot game that lets you get a hold of weapons that're normally illegal to the public, like a missle launcher, and a homemade molotov coctail launcher? If not the cocktail, maybe an AA cannon?
Title: Ideas for new Robot Combat Game
Post by: RA2lover on December 30, 2007, 07:10:49 AM
Quote from: SabreStrike;6780
What about making a robot game that lets you get a hold of weapons that're normally illegal to the public, like a missle launcher, and a homemade molotov coctail launcher? If not the cocktail, maybe an AA cannon?

Missile launcher
they are too big for a Superheavyweight


Molotov cocktail launcher
this would cause a BIG explosion on internal combustion engines

AA cannon
AA:Anti-Aircraft. and its hard to make a flying robot on heavyweight or up class. not mentioned lightier classes  because RW already had a flying robot. S.P.S.#2, propelled up by 3 weather ballons and controlled by small electric fans. and it was FEATHERWEIGHT. an AA cannon weights more than a featherweight, did you know?
Title: Ideas for new Robot Combat Game
Post by: Scorpio on March 09, 2008, 02:08:27 PM
Is this about OpenRA or something?

Anyways, I would like the following: A shotgun, a sniper rifle, an AK-47, a buzzsaw, a chainsaw, a whip (lol), and a taser.
Title: Ideas for new Robot Combat Game
Post by: Naryar on March 16, 2008, 05:21:36 PM
Heck no guys ! Stop with ranged weapons! RA2 is not a FPS!

This gets all the fun out of the game. Battlebots and Robot Wars said it: it's melee combat! (or at least close range).

Perhaps the chainsaw, yes...

I have some ideas:

-IC and pneumatic motors (and fuel, of course)
-Complex chassis mode (option) to create exotic thingy like spheres, pyramids, rings...
-Add the multibot option (controlling two bots in fight. Three is excessive)
-Add the Superheavyweight class (from 800 to 1400 perhaps)
-Include all classes (AW and BW, notably)
-Able to customize easily the connector-type components (connectors of course, but tribars also), by exemple color and material
-Upgrade Team Deathmatch (no two fixed teams)
- Possible 6 bot fights (oh yeah. Clobberin'time), but this could be wild for some computers

Three of theses are difficult, I know.
Title: Ideas for new Robot Combat Game
Post by: dbw4223 on March 17, 2008, 04:24:54 PM
maybe it can be something like RA meets Garry's Mod? and a website where mods can be directly downloaded to the game and tested before they're released, that way if there's any glitches in the mods they can notify the creators so it can be fixed.
Title: Ideas for new Robot Combat Game
Post by: RA2lover on March 17, 2008, 07:27:12 PM
i would like Garrys bots, but i dont have enough PC to run HL2. Beta tests are usually for a select group of people.
Title: Ideas for new Robot Combat Game
Post by: dbw4223 on March 17, 2008, 09:16:26 PM
not quite what i meant but you got the idea. what i meant was something like it, where we could make robots using long range weapons and do sort of a military war game kinda thing. (or maybe just using that kind of customization interface for arenas and such)
Title: Ideas for new Robot Combat Game
Post by: Scrap Daddy on March 17, 2008, 11:02:08 PM
Sounds gay. It shouldnt at all be about missles and guns and crap. How about saws, hammers, etc.
Title: Ideas for new Robot Combat Game
Post by: RA2lover on March 18, 2008, 11:01:15 AM
or a laser cutter... lol
but guns and such have costy and limited ammo-.-
especially on a robot. and if robot combat should be safe, and so, missiles and *insert whatever here*, etc are unsafe, so, prohibited.
Title: Ideas for new Robot Combat Game
Post by: dbw4223 on March 18, 2008, 09:59:05 PM
true, but still. maybe they can make some kind of Halo3/Chromehounds/RA2 spinoff or something, i dunno. but yeah a true robot combat game is the idea so, somethin' i'd kinda like to see is those hydroalic(?) claws like Sir Killalot from Robot Wars has. and if you're calling ME gay, Scrap Daddy, meet me in real life and your dead.
Title: Ideas for new Robot Combat Game
Post by: Naryar on March 19, 2008, 06:59:10 AM
He's not calling you gay I thinkdbw4223.

I agree with Scrap Daddy : no ranged weapons.

Btw why you guys are calling everything you don't like "gay"? Not only here, but on Youtube too.

And you can make pneumatic Killalot claws in DSL, i'm pretty sure.
Title: Ideas for new Robot Combat Game
Post by: RA2lover on March 19, 2008, 12:01:56 PM
you would need to attach something in 2 hinges attached on diferent baseplate spots to make it. and RA2 cant do it.
Title: Ideas for new Robot Combat Game
Post by: Scrap Daddy on March 19, 2008, 04:34:34 PM
Hehe threats over the internetz is funny. The thing I was calling gay was ranged weapons. Fighting robots with guns would be so pointless. It would be a terrible weapon.
Title: Ideas for new Robot Combat Game
Post by: Naryar on March 19, 2008, 05:19:07 PM
Yeah. Just think of the tactics if you put ranged weapons... finally the bots would be just one chassis, drive, one weapon and tons of ramplates to protect it from bullets and projectiles.

Quite boring.

Btw Scrap Daddy you HW in the All Around Bot Builder championship was cool.
Title: Ideas for new Robot Combat Game
Post by: 70 CUDA on April 21, 2008, 06:18:06 AM
the mod i will be making for RA2 will be a ranged combat type game but you will still be able to maley if you want and i must say its not a bad idea if i can do everything i want to it. see the battlefield arena in Mad and Cudas mods and tweaks. i will also post updates and things on the combat mod. BTW if any one here can lend a hand with the mod i would be happy to send stuff your way. as for the new game. it think that RA2 was a good base of ideas to work off of. however it needs to be taken to the next lvl. ie, mod up to 5 lvls of a frame not just the top and bottom plates. weps could inculd things that can be made from parts in to different weapons. kinda like we can do now with the Hammer that has a rear mounting point. i also think it would be cool to improve the season mode of the game and maby make the game involve money to be won in one tourny and another tourny that reqires that you use a bot that was made from bought parts. that is to say that some of the componets will have to be bought for each bot. not just once for a team or the whole game but for each bot you use it on. these are just some ideas i had and sry for the bump so dont say a dern thing RA2lover.lol
Title: Ideas for new Robot Combat Game
Post by: Naryar on April 22, 2008, 06:01:03 PM
It looks cool. Very cool indeed. If you want some help , but not too complex, I am free in June.

Oh, btw, do not involve money into this like RA1. It's complex enough.
Title: Ideas for new Robot Combat Game
Post by: infiniteinertia on May 04, 2008, 05:55:59 PM
openRA was serious...most of the talk here is crap.
Title: Ideas for new Robot Combat Game
Post by: modder TY on May 08, 2008, 11:56:19 PM
Hey, I found out a cool extra to not going to the offical RA2 forums, Frezal hasin't made an account here and can't screw up anything!
Off topic I know.
Title: Ideas for new Robot Combat Game
Post by: Resetti's Replicas on August 31, 2008, 03:51:44 PM
I have to agree with people who think that guns and missiles are impractical, where's the fun in killing your opponent in one hit without them touching you?  Anyways, here are some things I'd like to see in the next robot combat game:

-A points system that factors in more than just raw damage.
-Hydraulic crusher and lifter weapons that actually work.
-More freedom to design a chassis, I feel the current system is too restrictive.
-A burst motor that can do more than 180 degrees, and can be programmed to go either way
Title: Ideas for new Robot Combat Game
Post by: somestrangeguy on August 31, 2008, 04:47:13 PM
Agreed, but... Is anyone working on the game anymore?
Title: Ideas for new Robot Combat Game
Post by: Naryar on August 31, 2008, 04:53:46 PM
That's what I'm thinking too.
Title: Ideas for new Robot Combat Game
Post by: Madiaba on August 31, 2008, 05:06:51 PM
Haven't heard from Eeffee in a long while...  
Title: Ideas for new Robot Combat Game
Post by: somestrangeguy on August 31, 2008, 05:11:19 PM
Have you hapened to hear from cuda either? He has also disappeared into the dust too... I once saw him on MSN(4 or 6 months ago) but as soon as I opened the conversation, he logged out...
Title: Ideas for new Robot Combat Game
Post by: Madiaba on August 31, 2008, 05:14:59 PM
Did the same to me on Yahoo while IMing. Don't know any more...
Title: Ideas for new Robot Combat Game
Post by: DuckRA2 on September 01, 2008, 05:06:40 PM
i kinda predictted the game would go nowhere... ... but who knows, they might just surprise us or something...
Title: Ideas for new Robot Combat Game
Post by: goose on September 01, 2008, 09:01:20 PM
we just may... we JUST may...
Title: Ideas for new Robot Combat Game
Post by: man manu on September 05, 2008, 12:03:13 PM
OH MY GOD!!!! GOOSE!!! you have pocoyo as your avatar!!! i want it!!! :O
Title: Ideas for new Robot Combat Game
Post by: kill343gs on September 05, 2008, 01:43:03 PM
RA2 forum hint: Don't ask goose for avatars. It doesn't end well.

Speaking of Effe, did Barbie dissapear again too? I was going to say she could talk to him but I realized she hasn't been here either.
Title: Ideas for new Robot Combat Game
Post by: Naryar on September 05, 2008, 01:55:08 PM
Barbie reappears sometimes. Especially for BBEANS.

I think she was logged three days ago.
Title: Ideas for new Robot Combat Game
Post by: DuckRA2 on September 05, 2008, 05:47:02 PM
kill343gs, I have seen barbie online 2 times recently, and i think she replied to a bbeans topic or something.
Title: Ideas for new Robot Combat Game
Post by: Racecarlock on September 22, 2008, 07:48:17 AM
I wanna see one where once the armor's out it doesn't automatically constitute control board damage. You should first have to get through the shell, therefore making immobilization the primary form of victory (like in the real battlebots and robot wars).
Title: Ideas for new Robot Combat Game
Post by: Somebody on September 22, 2008, 02:21:56 PM
Someone should find out a way to make it so that saws and hammers and stuff like that actually go through the shell, and can hit batteries and stuff, and if a battery is hit it is disable, but the control board still takes hits when you have alot of damage, it coudl just affect motors and batteries.
Title: Ideas for new Robot Combat Game
Post by: Racecarlock on September 22, 2008, 08:45:36 PM
Quote from: Somebody;15351
Someone should find out a way to make it so that saws and hammers and stuff like that actually go through the shell, and can hit batteries and stuff, and if a battery is hit it is disable, but the control board still takes hits when you have alot of damage, it coudl just affect motors and batteries.


That's what I said except with more detail.
Title: Ideas for new Robot Combat Game
Post by: Somebody on September 23, 2008, 06:22:28 AM
But you didn't mention about th batteries. If one of our (mine or racecarlock's) ideas happen, it would change the game forever. But I highly doubt that it will happen.
Title: Ideas for new Robot Combat Game
Post by: Racecarlock on September 23, 2008, 08:00:22 PM
Quote from: Somebody;15389
But you didn't mention about th batteries. If one of our (mine or racecarlock's) ideas happen, it would change the game forever. But I highly doubt that it will happen.


That's why I said "what I said with more detail". But these are impressive ideas and i'm sure they will be considered and possibly added to the game, and if the official developers won't do it, we could ask some of the more advanced modders to attempt it.
Title: Ideas for new Robot Combat Game
Post by: hugotr on October 21, 2008, 01:36:15 PM
Are we talking for an RA2 expansion?A a brand new robot game (like gta whit bots and ETC)?
Title: Ideas for new Robot Combat Game
Post by: Sage on October 21, 2008, 03:43:07 PM
thats a month old bump. pretty long. i don't know if anyone's still working on this.
Title: Ideas for new Robot Combat Game
Post by: System32 on October 21, 2008, 05:41:03 PM
Hugotr, please stop bumping topics. I'd reccomend you read the rules but I can't find that topic.
Title: Ideas for new Robot Combat Game
Post by: Naryar on October 21, 2008, 05:50:58 PM
Quote from: System32;18157
I'd reccomend you read the rules but I can't find that topic.


Fail.

Of course you can't find it because there are no rules topic.

Although, it would be good to have one...
Title: Ideas for new Robot Combat Game
Post by: System32 on October 21, 2008, 06:11:01 PM
Huh? I always thought every forum had a topic pointing out the guidelines.

Meh, I'll recycle one.

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Title: Ideas for new Robot Combat Game
Post by: Hydro on October 22, 2008, 11:03:16 AM
i think  maybe a plasma cutter would be a nice weapon. and maybe a longer extender. and DEFINATELY the possibility to attatch an extender to a motor.  that would rule.
Title: Ideas for new Robot Combat Game
Post by: Gigafrost on October 22, 2008, 01:37:13 PM
The bot should not only be limited to a baseplate. There should also be a side and top plate grids inside the chassis to give the builder more freedom.
Title: Ideas for new Robot Combat Game
Post by: Somebody on October 22, 2008, 04:25:10 PM
That would never be able to work because you could just cover your bot in Casters and be invincible
Title: Ideas for new Robot Combat Game
Post by: Flying_Chao on October 22, 2008, 04:26:29 PM
Since when is there invincible casters in this game?
Title: Ideas for new Robot Combat Game
Post by: somestrangeguy on October 22, 2008, 04:34:14 PM
Since moment that anything attached directly to the chassis cannot be ripped off.
Title: Ideas for new Robot Combat Game
Post by: Flying_Chao on October 22, 2008, 07:19:59 PM
In the new robot combat game?
Title: Ideas for new Robot Combat Game
Post by: man manu on October 23, 2008, 10:33:22 AM
NO idiot! in RA2 casters are an indestructable armour... didnt you wonder why alot of the vets bots have some kind of caster armour?
Title: Ideas for new Robot Combat Game
Post by: Gigafrost on October 23, 2008, 10:53:22 AM
I also think that there should be an extra chassis design section button that allows you to create mutibots.
Title: Ideas for new Robot Combat Game
Post by: man manu on October 23, 2008, 12:00:17 PM
err wasnt this game announced like a year and a half ago? what have we heard from effe or the other main designers(i forget who does what)? i personally think effe has left us with anxiousness for a game that is never actually going to come
Title: Ideas for new Robot Combat Game
Post by: Flying_Chao on October 23, 2008, 02:54:17 PM
Quote from: man manu;18412
NO idiot! in RA2 casters are an indestructable armour... didnt you wonder why alot of the vets bots have some kind of caster armour?


Are we not talking about the new Robot Combat Game?
Title: Ideas for new Robot Combat Game
Post by: man manu on October 24, 2008, 03:22:50 AM
Are you purposely trying to be an idiot? i have just explained. here is it in even simpler language.

in robot arena 2: design and destroy. if you attack a caster wheel to your chassis so that the wheel sticks out the frront of your robot the caster wheel will provide very good armour to your robot because it cannot be knocked off.
Title: Ideas for new Robot Combat Game
Post by: System32 on October 24, 2008, 10:17:46 AM
WE'RE NOT TALKING ABOUT RA2!!!
Title: Ideas for new Robot Combat Game
Post by: Madiaba on October 24, 2008, 10:36:48 AM
You guys sound like a bunch of knit-picking teenag....eerrrr... /Back on topic, please.
 
Gig, Multi-bots would be cool. But I don't think this project will be completed. The amount of work that this endeavour takes is daunting. I was, at first, just trying to comprehend my end concerning python coding,... Big job, to say the least.
Title: Ideas for new Robot Combat Game
Post by: Serge on December 06, 2008, 04:18:13 PM
Quote from: man manu;18418
err wasnt this game announced like a year and a half ago? what have we heard from effe or the other main designers(i forget who does what)? i personally think effe has left us with anxiousness for a game that is never actually going to come


The "other designers" was me. We abondoned the project because of lack of time and programmers (doing it with a two people team is pure suicide). I may pick it up after I finish working on everything I started (which actually may turn out to be parts of OpenRA, that means the unfinished gmf editor, planned advanced bot editor etc.).
We're sorry for letting you down.

On a brighter side, I may be back (with a working mobo) after the new year or so.
Title: Ideas for new Robot Combat Game
Post by: RA2lover on January 10, 2009, 08:10:04 AM
Status?

After looking for the openRA wiki its full of spambots
http://openra.sourceforge.net/wiki/index.php/OpenRA_Wiki:Site_support

if you attempt to come back after that, its going to be pure suicide again.
Title: Ideas for new Robot Combat Game
Post by: Naryar on January 10, 2009, 08:20:59 AM
So basically it's dead but not buried ?
Title: Ideas for new Robot Combat Game
Post by: System32 on January 10, 2009, 08:52:36 AM
I love the Undo function.
Title: Ideas for new Robot Combat Game
Post by: Serge on January 29, 2009, 06:07:05 PM
*sigh*
The project is abondonned for now. eFFe and I are busy on other projects, and we both use different programming languages (he's a Pythonfag, I'm a C++fag), so it;s very difficult for us to cooperate..

However... It may be picked back up some day. Maybe. Some day. Who knows.
Title: Ideas for new Robot Combat Game
Post by: SpyGuy on January 29, 2009, 11:25:16 PM
Well, a suggestion?  What do you have of the programming for the game?  Can you make it into a zip or two (or several, if need be), and send copies of it to people who would be able to pick up where you left off?  Goose?  Acams?  Madiaba?  Anybody else I've forgotten (I know there are plenty) who are good programmers/hackers that are willing to take up the challenge?  Maybe one of the other guys who knows how to program in either of those languages (or both) could see what else could be done.  If I knew anything about those languages, I'd be like "Hell yeah, send it my way," but I don't.

effe, Serge ...... don't just drop it, man.  Let some of the other guys on here take a crack at it.  If nothing else, it would give you two a rest while other people worked on it.
Title: Ideas for new Robot Combat Game
Post by: Serge on February 02, 2009, 03:44:36 PM
There isn't really much done. For now, 90% of the code is C++, it's made to be working on Linux (haven't got myself to fixing some weird errors when compiling for Windows, plus both effe and I use it), + some Python bindings.
The code is on the project's SVN. There was an old Win32 build somewhere, but it was lost with the death of the old forums.
Title: Ideas for new Robot Combat Game
Post by: man manu on February 03, 2009, 02:35:54 AM
Which means...
Title: Ideas for new Robot Combat Game
Post by: Sage on February 03, 2009, 06:53:20 AM
Quote from: Serge;27785
*sigh*
The project is abondonned for now. eFFe and I are busy on other projects, and we both use different programming languages (he's a Pythonfag, I'm a C++fag), so it;s very difficult for us to cooperate..

However... It may be picked back up some day. Maybe. Some day. Who knows.


thats what it means
Title: Ideas for new Robot Combat Game
Post by: Madiaba on February 03, 2009, 08:42:05 AM
Serge commented:
Quote
"There was an old Win32 build somewhere, but it was lost with the death of the old forums."
[/COLOR][/COLOR]
Serge, I have some of the old files from the old forum. If you'd like them let me know.
 
..
Title: Ideas for new Robot Combat Game
Post by: Serge on February 03, 2009, 03:41:22 PM
No, thanks, if I'd develop again it'd probably be from scratch, anyway.
Title: Ideas for new Robot Combat Game
Post by: RedSawn on February 06, 2009, 12:32:45 PM
My two cents:

RA2 on the DS. (Or something roughly like RA2)


If we're talking details on any console though.. hmmm. More variety of parts. Maybe high power CO2 burst motors would be a start.
Title: Ideas for new Robot Combat Game
Post by: Sage on February 06, 2009, 06:22:18 PM
Quote from: RedlineM203;28310
My two cents:

RA2 on the DS. (Or something roughly like RA2)


If we're talking details on any console though.. hmmm. More variety of parts. Maybe high power CO2 burst motors would be a start.


i have had this idea ever since the wii came out. RAWii (Robot Arena Wii Edition)

and i want to market DSL as an actual game. maybe just give it to atari, and have them sell it. we don't need any money.
Title: Ideas for new Robot Combat Game
Post by: Condor33 on February 06, 2009, 06:41:49 PM
Atari would botch it.
Title: Ideas for new Robot Combat Game
Post by: R1885 on February 06, 2009, 06:45:18 PM
Quote from: RedlineM203;28310
My two cents:

RA2 on the DS. (Or something roughly like RA2)


If we're talking details on any console though.. hmmm. More variety of parts. Maybe high power CO2 burst motors would be a start.

GP2X is what your looking for! Touchscreen, and runs Linux, and was made for the sole purpose as a home brew game system! All we need to do is tweak RA2 a bit. Best part: Thanks to SD cards, you can put .bot files on it!
(For those who don't know what the GP2X is, click here (http://en.wikipedia.org/wiki/GP2X).)
If want home, then go for the Dreamcast. Easy to hack, just tweak RA2. The down side of that idea is that you can't get .bot files on your PC.
Title: Ideas for new Robot Combat Game
Post by: Naryar on February 07, 2009, 12:15:50 AM
RA2, conquering the world!
Title: Ideas for new Robot Combat Game
Post by: RedSawn on February 07, 2009, 04:23:47 AM
Quote from: Sage;28320
i have had this idea ever since the wii came out. RAWii (Robot Arena Wii Edition)

and i want to market DSL as an actual game. maybe just give it to atari, and have them sell it. we don't need any money.

I think the DS would be a better console for it. The graphics won't get cut back too much, you'd be able to take it anywhere, and there'd probably be more precision in using the stylus to build a bot. (Though you'd need the buttons to elevate parts and such)

Not to mention WIFI matches, maybe even single cart.
Title: Ideas for new Robot Combat Game
Post by: Condor33 on February 07, 2009, 07:03:57 AM
If you're going to use the GP2X, it might be an even better idea to wait for the Pandora to come out. If it ever does.
Title: Ideas for new Robot Combat Game
Post by: System32 on February 07, 2009, 07:08:59 AM
you do know that It would be better on the ps3?
Title: Ideas for new Robot Combat Game
Post by: RedSawn on February 07, 2009, 07:35:28 AM
Quote from: System32;28336
you do know that It would be better on the ps3?

Probably. But on the Wii or DS, it'd be more interactive. And have a more precise way of adding the parts.

Maybe it's my distaste for the PS3 but I don't see it going anywhere on it.
Title: Ideas for new Robot Combat Game
Post by: System32 on February 07, 2009, 08:30:37 AM
The Wii seems a little too casual for RA 2, or 3.
Title: Ideas for new Robot Combat Game
Post by: Flying_Chao on February 07, 2009, 08:31:36 AM
Casual?
Title: Ideas for new Robot Combat Game
Post by: Naryar on February 07, 2009, 08:43:55 AM
I really don't think there's hope for OpenRA, though if it would really be launched i would participate on the feedback, or artwork (pictures, don't ask me to model or else)

Plus all these console versions of RA2 are pointless. With a comp or RA2, first you have a mouse, second you can have teh internets easily, and that means Gametechmods.
Title: Ideas for new Robot Combat Game
Post by: System32 on February 07, 2009, 08:50:48 AM
Besides, We should start small. Like a flash game, then we build up to full 3d.
Title: Ideas for new Robot Combat Game
Post by: R1885 on February 07, 2009, 09:56:49 AM
Quote from: Condor33;28335
If you're going to use the GP2X, it might be an even better idea to wait for the Pandora to come out. If it ever does.


Over 400$.
Title: Ideas for new Robot Combat Game
Post by: RedSawn on February 07, 2009, 01:42:13 PM
Quote from: System32;28339
The Wii seems a little too casual for RA 2, or 3.


Eh, I'm not the one gunning for the Wii, I sortof see what you're getting at.

I've been gunning for the DS.
Title: Ideas for new Robot Combat Game
Post by: Reier on February 07, 2009, 06:18:18 PM
Wii is more suited for RA1 IMO, and RA2 for DS.
Title: Ideas for new Robot Combat Game
Post by: Somebody on February 07, 2009, 06:58:11 PM
Is there even a way to release it without getting in legal trouble with the people who made RA2? I know that they don't care anymore, but they would probably like to get some money out of a lawsuit if they could.
Title: Ideas for new Robot Combat Game
Post by: RedSawn on February 08, 2009, 03:45:18 AM
Quote from: Somebody;28381
Is there even a way to release it without getting in legal trouble with the people who made RA2? I know that they don't care anymore, but they would probably like to get some money out of a lawsuit if they could.


Well, there's always asking permission, that kind of crap.
Title: Ideas for new Robot Combat Game
Post by: BladeDancer on February 09, 2009, 07:30:22 AM
Well.....I don't know I usualy just use the ranged stuff and things like that on bots that I build ...Let's say just for looks.....I mean I built a Jumping bot once..but it turned our to be usless in combat.....The pistons can't be sincronised  and i just ended up tipping over on the side.
Well that aside It would be nice to use the weapons from custom components, but not the high powered ones...like the cannon,crossbow,and such.Maybe make them to do normal damage, i mean the one from like...dunno darkpack....
Also it would be nice to atach more stuff.I had this idea to make a scorpion bot once...but i can't stack too many burst motors on it.
Ohh by the way, i have as a custom weapon the micro flame thrower, and I understand it can't be used in onlines....well that is preety close combat if u ask me.Also for a realistic look it could drain the air tanks fast so you can't use it the whole match.
So what I am saying is that it would be nice to have some custom parts in online games.And dunno make some sort of separation at the parts when you build your bot like: These are for your game only, and these can be used online.
Well dunno it's just an idea.:truck:
Title: Ideas for new Robot Combat Game
Post by: Somebody on February 09, 2009, 03:53:31 PM
Custom parts are cheating, because not everyone has access to them. We have gone years without using them, and we probably won't start.
Title: Ideas for new Robot Combat Game
Post by: Reier on February 09, 2009, 05:28:55 PM
Agree with SB.
Title: Ideas for new Robot Combat Game
Post by: Hydro on February 10, 2009, 10:07:34 AM
i second that.
Title: Ideas for new Robot Combat Game
Post by: Pwnator on February 15, 2009, 06:38:20 AM
Maybe add a feature that unlocks real-life bots for the user to use, especially Mechadon(https://gametechmods.com/uploads/images/13469Mechadon.jpg) . :D

Oh yeah. Seeing it move is just awesome. =P~
http://homepage.mac.com/roninsfx/Team_Sinister/iMovieTheater16.html
http://www.youtube.com/watch?v=El8ne4zSCY0
Title: Ideas for new Robot Combat Game
Post by: RedSawn on February 15, 2009, 06:52:20 AM
Eeeh, I don't think anyone's made a walking bot that's competitive. So it's doubtful.
Title: Ideas for new Robot Combat Game
Post by: Condor33 on February 15, 2009, 07:35:31 AM
http://members.toast.net/joerger/HOF/SOW200.jpg ?
Title: Ideas for new Robot Combat Game
Post by: Condor33 on February 15, 2009, 07:36:04 AM
(http://members.toast.net/joerger/HOF/SOW200.jpg) ?
Title: Ideas for new Robot Combat Game
Post by: System32 on February 15, 2009, 07:54:12 AM
Quote from: RedlineM203;28899
Eeeh, I don't think anyone's made a walking bot that's competitive. So it's doubtful.


There aint any motor powerful enough in the stock game. But with some modding and AIing however...
Title: Ideas for new Robot Combat Game
Post by: RedSawn on February 15, 2009, 01:23:05 PM
Quote from: System32;28903
There aint any motor powerful enough in the stock game. But with some modding and AIing however...


Seriously? Actual walking bots, not like extenders attached to high speed motors by their sides?
Title: Ideas for new Robot Combat Game
Post by: Natef on March 07, 2009, 01:57:09 PM
It should have:
-A lot of arenas
-No ranged weapons!
-Lots of componets
Title: Ideas for new Robot Combat Game
Post by: roboman2444 on April 05, 2009, 11:51:44 AM
Quote from: Naryar;6993
Heck no guys ! Stop with ranged weapons! RA2 is not a FPS!

This gets all the fun out of the game. Battlebots and Robot Wars said it: it's melee combat! (or at least close range).

Perhaps the chainsaw, yes...

I have some ideas:

-IC and pneumatic motors (and fuel, of course)
-Complex chassis mode (option) to create exotic thingy like spheres, pyramids, rings...
-Add the multibot option (controlling two bots in fight. Three is excessive)
-Add the Superheavyweight class (from 800 to 1400 perhaps)
-Include all classes (AW and BW, notably)
-Able to customize easily the connector-type components (connectors of course, but tribars also), by exemple color and material
-Upgrade Team Deathmatch (no two fixed teams)
- Possible 6 bot fights (oh yeah. Clobberin'time), but this could be wild for some computers

Three of theses are difficult, I know.
maybe a new patch or the next version of dsl will have them
Title: Ideas for new Robot Combat Game
Post by: man manu on April 05, 2009, 12:50:17 PM
0mgz n00b 413rt!
Title: Ideas for new Robot Combat Game
Post by: Hydro on April 06, 2009, 09:42:51 AM
Quote from: Natef;30391

-No ranged weapons!



exept flamethrowers. Sgt. Bash, a house bot, had a flamethrower. they should be in a game.
Title: Ideas for new Robot Combat Game
Post by: Somebody on April 06, 2009, 02:33:47 PM
Ranged weapons meaning guns/lasers/projectiles.
Title: Ideas for new Robot Combat Game
Post by: System32 on April 22, 2009, 04:26:00 PM
Let's start with a topdown flash game.
Title: Ideas for new Robot Combat Game
Post by: trumpetguy on May 23, 2009, 05:05:21 PM
Quote from: RedlineM203;28899
Eeeh, I don't think anyone's made a walking bot that's competitive. So it's doubtful.

Wow my first post here...
Well how about Drillzilla? or...ummmm..?
Title: Ideas for new Robot Combat Game
Post by: man manu on May 23, 2009, 05:21:34 PM
your first post is a bump...
Title: Ideas for new Robot Combat Game
Post by: trumpetguy on May 24, 2009, 10:51:04 AM
hehe well I'm used to that
Title: Ideas for new Robot Combat Game
Post by: Natef on May 24, 2009, 05:41:12 PM
What consoles would it be on? I'd say the Wii so there would be downloadable content via Wii shop channel.
Title: Ideas for new Robot Combat Game
Post by: Naryar on May 24, 2009, 07:22:33 PM
Why not just the good ole computer?
Title: Ideas for new Robot Combat Game
Post by: cephalopod on May 25, 2009, 04:26:15 AM
Quote from: Naryar;40420
Why not just the good ole computer?


Yeah, this would make it a lot easier rather than messing around with nintendo and the wiiware...
Title: Ideas for new Robot Combat Game
Post by: trumpetguy on May 26, 2009, 08:34:54 PM
They should release a controller that looks, feels, is used like a real radio controller, is a radio controller, and made from a radio controller, but it is not a radio controller!
Title: Ideas for new Robot Combat Game
Post by: somestrangeguy on May 27, 2009, 06:48:39 AM
Please make sure that what you type makes sense.
I quess it is possible to wire up a Remote controller like in Battlebots and Robot Wars to the computer, I have seen pictures of someone wiring a normal PS2 conroller to his computer by opening it up and doing some stuff.. dont ask me what, it looked too confusing to remember anything.
Title: Ideas for new Robot Combat Game
Post by: Naryar on May 27, 2009, 07:48:44 AM
Radio controller = absolutely useless.
Title: Ideas for new Robot Combat Game
Post by: trumpetguy on May 28, 2009, 11:09:38 PM
I just gives a feel like the real thing, I'm used to controlling radio controlled bots and vehicles
Title: Ideas for new Robot Combat Game
Post by: JoeBlo on May 29, 2009, 08:16:41 AM
I have played Robot Wars Extreme Destruction with a computer controller and it made it a little more fun to play (seeing as that game can get boring fast with the lack of components) haven't tried it with RA2
Title: Ideas for new Robot Combat Game
Post by: Jonzu95 on June 08, 2009, 06:19:23 AM
Robot wars:super destruction? Where is all Robot wars bots (seasons 1-7) and more multiple components than extreme destruction?
Title: Ideas for new Robot Combat Game
Post by: JoeBlo on June 08, 2009, 06:49:23 AM
I have always wanted an entirely realistic robot wars game so little pieces of bots go flying not the whole flipper or whatever it is on the bot, with all the robots from robot wars bots and you compete through the series, so you pick one of those robots from that series and fight your way through the format that was ran that series

example: for series 2 you pick like Cassius but for season 7 you play as Gravity

the house robots are more tactical and don't just go crazy when your near them, and after the matches the house robots take apart the other robots and put them under the drop zone etc
Title: Ideas for new Robot Combat Game
Post by: Weirdo on June 08, 2009, 11:17:20 AM
I'm liking this...

Maybe for a career mode you start off in series one and work your way to series seven. I know no one is taking this too seriously but if it was going to have a title, hopefully it would be better than RW:Super Destruction =P No offence Jonzu...
Title: Ideas for new Robot Combat Game
Post by: man manu on June 08, 2009, 02:18:51 PM
Guys, this isn't going to happen. END OF.
Title: Ideas for new Robot Combat Game
Post by: Weirdo on June 08, 2009, 03:21:58 PM
I know, I know...

But a guy can dream can't he?
Title: Ideas for new Robot Combat Game
Post by: JoeBlo on June 08, 2009, 11:35:00 PM
that is the point of this thread lol dreaming :-D though if replicas of all robot wars bots were made a mod could be made to do something similar, I personally think that RA2 is more realistic then the robot wars games (seriously what point of RA2 do you drive around with a bear chassis as all your armour got knocked off)
Title: Ideas for new Robot Combat Game
Post by: HurricaneAndrew on June 10, 2009, 04:12:05 AM
Quote from: Hydro;33212
exept flamethrowers. Sgt. Bash, a house bot, had a flamethrower. they should be in a game.

I know this was from a while back, but I just have to say something.
 
Am I the only one that thought the flamethrower on Sgt. Bash was totally useless?
 
Another thing, of the all the robotic combat shows I used to watch this is how they rank.
 
#1: BattleBots - No flashy pyrotechnics trying to fool you into thinking a bot exploded. And most of all, no rigged matches. It was simple, destroy the other robot. No bulls---.
 
#2: Robotica - The 3 different stages of the competition made it interesting to me. Your robot had to have speed and agility, good manueverability, the ability to get through obstacles, (and be watertight one season). But when it came down to it, it had to fight well.
 
#3: Robot Wars - I thought Robot Wars sucked because: Most all of the robots were shotty, half-a--ed, pieces of junk. Then there was the house bots that in my opinion, couldnt harm a fly. And don't even get me started on "The Pit" that everyone always yelled for because of the fake explosion it produced.
 
Sorry for the rant, but I had to get that out.
Title: Ideas for new Robot Combat Game
Post by: RedSawn on June 10, 2009, 05:52:16 AM
Quote from: HurricaneAndrew;43472
#3: Robot Wars - I thought Robot Wars sucked because: Most all of the robots were shotty, half-a--ed, pieces of junk. Then there was the house bots that in my opinion, couldnt harm a fly. And don't even get me started on "The Pit" that everyone always yelled for because of the fake explosion it produced.

The House Robots were built in series one and didn't really change. (Well, except for the newcomers, and when Matilda got that destructive flywheel)

That means they were built in the series that a 4 mph wedge that probably went as high as half the height of Sir K won the tournament.
Title: Ideas for new Robot Combat Game
Post by: Naryar on June 10, 2009, 06:42:41 AM
Battlebots was (and is still) true robotic combat.

RW was a crowd pleaser.
Title: Ideas for new Robot Combat Game
Post by: RedSawn on June 10, 2009, 06:49:31 AM
Quote from: Naryar;43492
Battlebots was (and is still) true robotic combat.

RW was a crowd pleaser.

That's interesting, some people think the opposite.
They think Battlebots has all of the showman weaponry (The Pulverizer has maybe the same efficiency as Shunt's axe - some bots do it much better)
While RW had the designs and skillful builders/drivers. (Well, it did have Razer (sp?))
Title: Ideas for new Robot Combat Game
Post by: JoeBlo on June 10, 2009, 06:52:16 AM
the newer house robots (non BBC I think) were rubbish, Killalot was really overrated, shunt was always a personal favorite but as time went on axes wernt that effective, Matilda was really dangerous with the flywheel, dead metals saw blade was really quite good but for some reason didn't cut for long periods of time only little knicks (I think it was to aviod jamming the saw) and Sgt Bash had fairly effective jaws but the flames were basically for show.

Battlebots was good as there was no easy way out... no pitting, no oota but most bots were working on the basis of kill your opponent before you get killed and as a result saw big weapons and not much driving around

both were unique in there own way, I grew up with robot wars so I have always had a soft spot for it but really im just glad that there was so many different competitions to watch.
Title: Ideas for new Robot Combat Game
Post by: trumpetguy on June 10, 2009, 08:03:16 PM
Quote from: Naryar;43492
Battlebots was (and is still) true robotic combat.

RW was a crowd pleaser.

I have to agree with that, I never saw Robotica ever.
Title: Ideas for new Robot Combat Game
Post by: Weirdo on June 11, 2009, 01:10:16 PM
SK wasn't really that overrated Joeblo, it was pretty big compared to other robots and would have had to have been pretty powerful to be able to pick up bots, with either arm, and parade around the arena with them. And you have to admit his 'party trick' of spinning round and letting go of a robot, sending it flying, was sometimes pretty cool.

Plus, while Sgt. Bash's flame thrower was indeed for show...

Sgt. Bash + Nemesis/Diotoir= =DDD
Title: Ideas for new Robot Combat Game
Post by: JoeBlo on June 11, 2009, 11:25:49 PM
when i say over rated I mean robot wars always talked it up as being the most powerful robot when I think there was other house robots were not far off it

his pick up and spin trick was a good one (especially in the Splinter v Hypno-disc match) but when the robots weight limit was upped to 100KG he couldn't pick up most without toppling over (I believe they added a weight block in the back but to no real effect)

I stand by Cassius Chrome being rubbish however they should have at least made the spikes pneumatic then they might of made some damage and I think Mr psycho wasn't to good either (took a lot off sir killalot)
Title: Ideas for new Robot Combat Game
Post by: Weirdo on June 12, 2009, 09:00:16 AM
I agree with your views on Cassius Chrome and Mr Psycho. It almost seemed like they were just building more house robots for the sake of building them. And they talked up pretty much every house robot didn't they?
Title: Ideas for new Robot Combat Game
Post by: trumpetguy on June 12, 2009, 09:19:15 PM
Growler was ok, used his flamethrower only once,but I think they said Growler has a 100kg bite force. In other words I think Growler is under rated.
Title: Ideas for new Robot Combat Game
Post by: JoeBlo on June 13, 2009, 10:21:44 AM
from my knowledge (i might be wrong) pretty sure they said growler had 4 tonnes of bite, the flame thrower was never working properly in series 6, it was used in a couple of extreme 2 matches (cant remember which) and was removed in series 7 due to its failures
Title: Ideas for new Robot Combat Game
Post by: Weirdo on June 13, 2009, 11:56:06 AM
I actually really liked Growler, it was the only house robot that was really effective for ramming. Shunt had the scoops, but it mostly used the axe.

And I'm not questioning what you said Joeblo, but I don't remember seeing the flamethrower, ever. Any vids?
Title: Ideas for new Robot Combat Game
Post by: JoeBlo on June 13, 2009, 10:37:50 PM
will find out the videos (hafta go through my collection lol) he only sat there spraying it while refbot counted a robot out from memory.
Title: Ideas for new Robot Combat Game
Post by: JoeBlo on June 14, 2009, 12:00:01 AM
growler uses his flame thrower in the Lightweight Final of Robot Wars Extreme 2 (Typhoon Thunder vs Ellie's little pink bot)
Title: Ideas for new Robot Combat Game
Post by: System32 on June 23, 2009, 12:30:27 PM
I recently have gotten hold of (Read: Remembered) this list of Indie game tools.

http://indiegametools.com/?home

Hey, let's look about here....
Title: Ideas for new Robot Combat Game
Post by: trumpetguy on June 25, 2009, 03:18:01 PM
Quote from: JoeBlo;43496
the newer house robots (non BBC I think) were rubbish, Killalot was really overrated, shunt was always a personal favorite but as time went on axes wernt that effective, Matilda was really dangerous with the flywheel, dead metals saw blade was really quite good but for some reason didn't cut for long periods of time only little knicks (I think it was to aviod jamming the saw) and Sgt Bash had fairly effective jaws but the flames were basically for show.

Battlebots was good as there was no easy way out... no pitting, no oota but most bots were working on the basis of kill your opponent before you get killed and as a result saw big weapons and not much driving around

both were unique in there own way, I grew up with robot wars so I have always had a soft spot for it but really im just glad that there was so many different competitions to watch.

Well all the house robots has there ups and downs like when Dead Metal's saw coming off and most of the robots lost their connection once.

For Battlebots:What I hate is that if two robots are stuck or bot are in a possition that they can't move they are pulled out of the position sometimes
the crew would right a robot.
Title: Ideas for new Robot Combat Game
Post by: HurricaneAndrew on June 26, 2009, 06:40:52 AM
Quote from: trumpetguy;46500
Well all the house robots has there ups and downs like when Dead Metal's saw coming off and most of the robots lost their connection once.
 
For Battlebots:What I hate is that if two robots are stuck or bot are in a possition that they can't move they are pulled out of the position sometimes
the crew would right a robot.

Although that is true, it only happened once every couple of seasons.
Title: Ideas for new Robot Combat Game
Post by: Naryar on June 26, 2009, 06:49:26 AM
Quote from: trumpetguy;46500
What I hate is that if two robots are stuck or bot are in a possition that they can't move they are pulled out of the position sometimes
the crew would right a robot.

Personally i think it's fair game.
Title: Ideas for new Robot Combat Game
Post by: roboman2444 on June 26, 2009, 02:52:16 PM
this is for ra3 (if we ever do it).
Use java!
it is pretty easy but has loads of things to do with it. It can run on all operating systems(including wii). it is all open source.

try this fun game http://www.radicalplay.com/madness/game.html
horrible graphix but good phisics and gameplay.
Dont worry about the graphix. They can be almost as good as normal ra2 if we make it that way.

edit: ok java is sh** compared to this one
unity game designer
check out this game for it
http://www.shockwave.com/gamelanding/rclaserwarrior.jsp
you need the plugin to run it though
edit to the edit: Unity can import 3dsmax files. so all the work that has been done on dsl3 can be imported to unity.
Title: Ideas for new Robot Combat Game
Post by: Serge on July 02, 2009, 06:21:51 AM
Don't use Java. Don't use game creators. If you want to make an awesome game, code it in a fast programming language, using raw OpenGL code. Use C++ and/or python. Learn about game programming. Buy and read books. Create, fix, retry, make things better, give up, come back, code, compile, release.

I'm on holiday, and I'll probably be bored to heck. I'll hack around some python OpenGL and ODE bindings.
Title: Ideas for new Robot Combat Game
Post by: Reier on July 02, 2009, 09:44:50 AM
Heyyyyy...
Welcome back!
Title: Ideas for new Robot Combat Game
Post by: Pwnator on July 03, 2009, 05:32:29 AM
Ooh, so this is the famed programmer. Cool.

Anyway, I'm gonna study Python and Jython when summer comes, so I'll try to play around with the stuff a bit. XD
Title: Ideas for new Robot Combat Game
Post by: Serge on July 04, 2009, 11:21:15 AM
Quote from: Pwnator;48359
Ooh, so this is the famed programmer. Cool.

Anyway, I'm gonna study Python and Jython when summer comes, so I'll try to play around with the stuff a bit. XD


The "famed programmer" would be eFFeMMe, not me.

Python is a really easy and fun language to learn. I transitioned to it from C++ in just one evening, and now I pretty much love it. Let me know when you make any progress.
Title: Ideas for new Robot Combat Game
Post by: Condor33 on July 04, 2009, 11:32:09 AM
Quote
easy and fun language to learn


That's good to hear as I'm planning to learn Python this summer too.
Title: Ideas for new Robot Combat Game
Post by: Serge on July 04, 2009, 12:52:41 PM
Quote from: Condor33;48660
I'm planning to learn Python this summer too.


That's good. Let me know when you make any progress.
Title: Ideas for new Robot Combat Game
Post by: Madiaba on July 04, 2009, 02:38:14 PM
^Nice!^
Title: Ideas for new Robot Combat Game
Post by: Gaminguru on July 15, 2009, 04:09:26 PM
Here is an off the wall idea...make a button in the robot lab that enables the user to print out a paper model of the robot chassis they just made. something similar to this... http://www.google.com/imgres?imgurl=http://www.uscg.mil/TOP/downloads/paper_models/uscg_helo2.jpg&imgrefurl=http://www.uscg.mil/TOP/downloads/models.asp&h=2130&w=1428&sz=426&tbnid=lJCxR-HmrDdpBM:&tbnh=150&tbnw=101&prev=/images%3Fq%3Dpaper%2Bmodels&hl=en&usg=__aLjWNxGjjTkYrS9PCKFuetXsmkU=&ei=MkVeSrKzOM-EmQev262FAQ&sa=X&oi=image_result&resnum=5&ct=image

I know it is crazy but wouldn't that be freakin awesome!!!

maybe just the chassis on one page and each outer component on other pages......
Title: Ideas for new Robot Combat Game
Post by: roboman2444 on July 15, 2009, 04:51:15 PM
welllllll..... me and gameking are actually working on ra3. we are using unity 3d(methinks its part of indie) and would really appreciate some help. please pm me about it.

anothier thing... we need a name for our new game(rhymes) so  comment away!
Title: Ideas for new Robot Combat Game
Post by: Jonzu95 on August 07, 2009, 09:24:47 AM
Quote from: Weirdo;43055
I'm liking this...

Maybe for a career mode you start off in series one and work your way to series seven. I know no one is taking this too seriously but if it was going to have a title, hopefully it would be better than RW:Super Destruction =P No offence Jonzu...


That's OK It doesn't matter:approve:
Title: Ideas for new Robot Combat Game
Post by: GoldenFox93 on October 22, 2009, 12:03:23 PM
Quote from: Scrap Daddy;7003
Sounds gay. It shouldnt at all be about missles and guns and crap. How about saws, hammers, etc.


Missiles and Guns? Then it'd probably end up becoming "Robot Rage"...
Title: Ideas for new Robot Combat Game
Post by: somestrangeguy on October 22, 2009, 03:09:40 PM
Quote from: GoldenFox93;74365
Missiles and Guns? Then it'd probably end up becoming "Robot Rage"...


Dont remind me of that ugly excuse of a game...

Oh and a nice bumb you have there.
Title: Ideas for new Robot Combat Game
Post by: GoldenFox93 on October 23, 2009, 07:27:51 AM
Quote from: somestrangeguy;74386
Dont remind me of that ugly excuse of a game...

Oh and a nice bumb you have there.


Sorry, I'll try not to in future. I tried it once, and I could say, it made the original Robot Arena look more like its sequel!

Oh, and I hope you don't mind me asking, but what is a bumb? Whatever it is, thanks for complementing it.
Title: Ideas for new Robot Combat Game
Post by: Serge on October 23, 2009, 08:18:13 AM
I think he meant a bump, that is a post in a thread that is very old (making it "bump" all the way to the top of a category).
Title: Ideas for new Robot Combat Game
Post by: GoldenFox93 on October 23, 2009, 09:02:09 AM
Quote from: Serge;74481
I think he meant a bump, that is a post in a thread that is very old (making it "bump" all the way to the top of a category).


Oh, right. Thank you for telling me! ^_^
Title: Re: Ideas for new Robot Combat Game
Post by: Stagfish on December 02, 2009, 03:03:31 PM
we should make a robot arena 3
it would have all parts and robots from dsl and compotitions
new arenas and at least a new part from everyone
Title: Re: Ideas for new Robot Combat Game
Post by: Naryar on December 03, 2009, 05:47:37 AM
That would be a further version of DSL...

...And do you really think everyone could make parts ?
Title: Re: Ideas for new Robot Combat Game
Post by: JoeBlo on December 03, 2009, 06:19:54 AM
with the amount of work going into DSL 3 that's as close as your going to get to RA3 without making a whole new game from scratch
Title: Re: Ideas for new Robot Combat Game
Post by: GoldenFox93 on December 03, 2009, 01:56:06 PM
Besides, I think DSL 3's good enough for me, anyway. I mean, I don't want Click to think I'm ungrateful.
Title: Re: Ideas for new Robot Combat Game
Post by: Stagfish on December 06, 2009, 07:49:56 AM
its good from what i heard
Title: Re: Ideas for new Robot Combat Game
Post by: Sparkey98 on December 14, 2009, 04:05:52 PM
A GAME THAT COMES WITH REPLICAS OF SOME OF THE MOST FAMOUS COMBAT ROBOTS EVER BUT THEY HAVE WEAPONS LIKE GUNS LIKE AMAGINE DOALL WITH A GREANDE LAUNCHER INSTEAD OF A SPIKE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Ideas for new Robot Combat Game
Post by: G.K. on December 14, 2009, 04:09:47 PM
Don't post in all caps please.
Title: Re: Ideas for new Robot Combat Game
Post by: Condor33 on December 14, 2009, 05:36:38 PM
Oh look, all the stuff we dismissed earlier in the thread.
Title: Re: Ideas for new Robot Combat Game
Post by: System32 on December 14, 2009, 05:47:25 PM
^^ WINNAR ^^
Title: Re: Ideas for new Robot Combat Game
Post by: Naryar on December 15, 2009, 03:56:27 AM
My n00b sense is tingling.
Title: Re: Ideas for new Robot Combat Game
Post by: Pwnator on December 15, 2009, 04:05:03 AM
I wonder what Mad edited from that post. o_O
Title: Re: Ideas for new Robot Combat Game
Post by: Naryar on December 15, 2009, 04:16:57 AM
Exact same here...
Title: Re: Ideas for new Robot Combat Game
Post by: JoeBlo on December 15, 2009, 05:03:47 AM
the size of the whole posts font was previously all in size 36  ;)

Also nar is it not easier to tell us when your n00b sense isnt tingling :P
Title: Re: Ideas for new Robot Combat Game
Post by: makalelerr on May 21, 2010, 01:19:40 PM
There are various ideas
Title: Re: Ideas for new Robot Combat Game
Post by: Squirrel_Monkey on May 21, 2010, 01:26:47 PM
Eh?
BUMP?
WTH?
Title: Re: Ideas for new Robot Combat Game
Post by: Psydia on May 23, 2010, 01:47:53 PM
A nail punch would be cool :)

[I suggest to everyone who are seriously interested in making a robot combat game "better than RA2" and want this game to be highly customizable and, of course, full of glitches, use Source engine (Garry's Mod!)+3DSMax combination.]
Title: Re: Ideas for new Robot Combat Game
Post by: Serge on May 24, 2010, 11:37:07 AM
No, the Source engine won't cut it. The physics are way too glitchy.
Title: Re: Ideas for new Robot Combat Game
Post by: Psydia on May 24, 2010, 02:28:51 PM
I thought it would be great to have a game with a full of glitches physics engine xD
Another alternative= Unreal Engine 3 (UDK) + Blender
Another= Unity3D + 3DSMax + Blender
These got nice physics and low glitches but Source may allow players to make interesting robot designs. And of course, no cheating will make up a very competitive gaming experience.
Title: Re: Ideas for new Robot Combat Game
Post by: Serge on May 24, 2010, 02:32:15 PM
Another alternative= Unreal Engine 3 (UDK) + Blender
Jadestone's trying to make it.

Another= Unity3D + 3DSMax + Blender
We went through this a hundred of times.

These got nice physics

Fffs, how many times will I have to repeat - a simple rigid body engine ain't gonna cut it, the we will be able to get is RA2 all over again.
Title: Re: Ideas for new Robot Combat Game
Post by: Noodle on May 24, 2010, 08:59:47 PM
No, the Source engine won't cut it. The physics are way too glitchy.

I think source is going to get a major update with the advent of Portal 2.  I think they may be more focussed on visuals (dynamic lighting support) but I'm just putting it out there.
Title: Re: Ideas for new Robot Combat Game
Post by: GroudonRobotWars on May 25, 2010, 05:50:43 PM
I would like to see a rumble like in battlebots in a new robot combat game
Title: Re: Ideas for new Robot Combat Game
Post by: Naryar on May 26, 2010, 02:59:48 AM
There are rumbles already !

But 10 bots in an arena = lagfest
Title: Re: Ideas for new Robot Combat Game
Post by: Jonzu95 on May 26, 2010, 03:01:52 AM
6 would be cool. (Annihilators)
Title: Re: Ideas for new Robot Combat Game
Post by: Naryar on May 26, 2010, 03:06:17 AM
Yeah get 6 HWs on a rumble and tell me how your processor and RAM likes it...
Title: Re: Ideas for new Robot Combat Game
Post by: Jonzu95 on May 26, 2010, 03:09:06 AM
I think that it will enjoy of it. :mrgreen:
Title: Re: Ideas for new Robot Combat Game
Post by: JoeBlo on May 26, 2010, 03:11:38 AM
coming from the person who said building and UHW was to much lag :P
Title: Re: Ideas for new Robot Combat Game
Post by: Naryar on May 26, 2010, 03:19:17 AM
He's just too lazy to build a somehow logical 5000kg assembly of components.

(They are quite hard to build though unless you exactly know what your design will be)
Title: Re: Ideas for new Robot Combat Game
Post by: JoeBlo on May 26, 2010, 03:29:21 AM
or your going for most flamethrowers you can possibly fit on before the game no longer allows them to work :P
Title: Re: Ideas for new Robot Combat Game
Post by: Naryar on May 26, 2010, 03:37:17 AM
Should i build an UHW flamethrower SnS ? Or not ?

And who broke that record anyways ? Was it 123 or you ?
Title: Re: Ideas for new Robot Combat Game
Post by: JoeBlo on May 26, 2010, 03:45:42 AM
I made a 100 one.. then 123 also made a 100 one so I made a 150 one then got bored with it.. the flamethrowers don't work with that many due to the way the game operates
Title: Re: Ideas for new Robot Combat Game
Post by: GoldenFox93 on May 27, 2010, 03:48:22 PM
I think an adjustable amount between 1-5 opponents in an annihilator would be an interesting idea (Just like in RW: AoD).
Title: Re: Ideas for new Robot Combat Game
Post by: The Marionette Man on November 23, 2010, 09:34:26 AM
I was thinking of making a tournament in whch players make robots that look like cars and fight like in a demolition derby. That would be neat!!
Title: Re: Ideas for new Robot Combat Game
Post by: Stagfish on November 23, 2010, 11:32:25 AM
Nice bump.
Title: Re: Ideas for new Robot Combat Game
Post by: MassimoV on November 23, 2010, 04:33:50 PM
BUMPAGE!!!!
Also have you heard of the game Scrap Metal.
Title: Re: Ideas for new Robot Combat Game
Post by: Scorpion on November 23, 2010, 04:44:55 PM
Is this about OpenRA or something?

Anyways, I would like the following: A shotgun, a sniper rifle, an AK-47, a buzzsaw, a chainsaw, a whip (lol), and a taser.
Hey look it's my acestor  :bigsmile:
Erm, anyway, that comment souns more like it belongs in the mods and designs bit.
Title: Re: Ideas for new Robot Combat Game
Post by: MassimoV on November 24, 2010, 06:34:26 PM
Your ancestor was a great man. He was amazing, a legend, a saint, and no one knew him :laughing.
Yeah those would be cool mods though. I'm not terribly sure on the whip though lol.
Title: Re: Ideas for new Robot Combat Game
Post by: Vertigo on December 05, 2010, 10:58:40 AM
I was thinking of making a tournament in whch players make robots that look like cars and fight like in a demolition derby. That would be neat!!
Do it
Title: Re: Ideas for new Robot Combat Game
Post by: MassimoV on December 05, 2010, 02:49:56 PM
If you do, we'll forget the bump.
Title: Re: Ideas for new Robot Combat Game
Post by: Scorpion on December 05, 2010, 02:54:27 PM
Your ancestor was a great man. He was amazing, a legend, a saint, and no one knew him :laughing.
Yeah those would be cool mods though. I'm not terribly sure on the whip though lol.
Lol, I looked him up on the wiki and aparently he was one of the first people to come up with the idea for the wiki  :eek:
Although other than that he sounds like a bit of a n00b  :(

And I imagine there'd be a few people on here who'd like a whip mod  :evilsmile:
Title: Re: Ideas for new Robot Combat Game
Post by: Naryar on December 05, 2010, 03:07:35 PM
And I imagine there'd be a few people on here who'd like a whip mod  :evilsmile:

Like... jonzu ?
Title: Re: Ideas for new Robot Combat Game
Post by: Scorpion on December 05, 2010, 03:17:22 PM
And I imagine there'd be a few people on here who'd like a whip mod  :evilsmile:

Like... jonzu ?
Exactly!  :p
Title: Re: Ideas for new Robot Combat Game
Post by: Jonzu95 on January 27, 2011, 02:53:51 AM
What? NO.
Title: Re: Ideas for new Robot Combat Game
Post by: kill343gs on January 27, 2011, 08:49:23 AM
At first I thought somebody else had bumped this and you had reacted to them and they had deleted their post, of course thinking "There's no way in heck Jonzu is dumb enough to dig up a topic like this for no reason." Well, I guess I was wrong.

Honestly, is there any need to dig up old junk like this just to start something with someone? Consider this a warning.

And ANYBODY who posts in this thread after this will be receiving a suspension. Let me do my job, you go do yours.