Author Topic: Damage  (Read 5774 times)

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Damage
« on: January 19, 2011, 09:47:43 AM »
I.  Pierce VS Concussion.

When ramming 2 static weapons together, Concussion deals 2x the damage of pierce point by point.
Piercing is enhanced significantly more by moving components (piston, spin, burst, flail) compare to concussion for both side.  The faster the movement, the better piercing is over concussion.

Therefore, piercing is always preferred on moving components
Static piercing can be used for countering moving components
Static concussion are good for Rams and non Flail SnS, as their damage are greatly increased by the actual bot's movement.

I concluded that piercing and concussion has no direct linear relationship.  The damage formula should be something like this

M = Combined Momentum
S = Combined Speed of Axle
X = Momentum multiplier
Y = Speed multiplier
P = Piercing
C = Concussion

Damage = X*M*P + Y*S*P + 2X*M*C + f(Y)*S*C

Y is significantly stronger than f(Y), though I haven't figure out exactly.


II.  Initial Fracture.

Initial fracture means any component, after losing all it's HP, still takes one more hit to kill.  So when razor tip lose it's 1000 HP in 1 or 2 hits, it gets another hit before getting destroyed.  This means razor tips dissipates from 33% to a few hundred % damage received in spillover.  Whereas the sledge hammer hit receives all the damage.  It's no wonder why many small weapons are so much better.

This also makes sledge hammer better at light weight, but becomes less effective at heavy weight.  Less damage per hit means less damage getting spill over.


III.  Anything else discovered during this damage test?

Yes, metal value does not add damage on it's own, it is a damage multiplier.  The default for weapon is metal(0.8).  So if you want a non weapon component to deal damage, simply set its metal value to 0.8, and add whatever piercing/concussion you want.
« Last Edit: January 20, 2011, 08:25:30 AM by 123savethewhales »

Offline Naryar

  • Posts: 23283
  • Rep: 21
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Re: Everything we know about this game is wrong.
« Reply #1 on: January 19, 2011, 09:57:22 AM »
MOAR BEATERS

Oh, and you should obviously be more dramatic when announcing that.

Offline NFX

  • *
  • Posts: 14035
  • Rep: 11
  • SliSliSliSliSliSliSliSli(0)
    • AwesomeFish921
  • Awards BOTM Winner
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
  • Skype: nfxtreme0992
Re: Everything we know about this game is wrong.
« Reply #2 on: January 19, 2011, 09:59:58 AM »
Certainly a good bit of research you did there, 123. However, I'm not certain that it'll drastically alter the way bots are built too much.

And maybe beaters are better than people imagine. Hence why my Valid Query series is so damaging. =P
Co-creator of The RA2 Randomiser



Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Everything we know about this game is wrong.
« Reply #3 on: January 19, 2011, 10:08:56 AM »
But remember, this test is specifically for static weapons.  See flail double damage on piercing, and I haven't try to see what other axles does the same.  Who knows maybe burst motor boost piercing damage also.  Someone need to try that.

Don't take my word for it.  Try the experiment I listed yourself.  The result is so counter conventional wisdom that I am having a hard time believing it, but that's where all the evidences are pointing at.

Certainly   a good bit of research you did there, 123. However, I'm not certain   that it'll drastically alter the way bots are built too much.

And maybe beaters are better than people imagine. Hence why my Valid Query series is so damaging. =P
You will not be surprise to find out that it makes no difference whatsoever.

DS Light + Light beater on non flail, Razor on Flails, just the way it is now.

DS Light is still somewhat better than light beater due to it's superior damage (because for some reason DS light has huge amount of concussion).

Offline JoeBlo

Re: Everything we know about this game is wrong.
« Reply #4 on: January 19, 2011, 10:36:15 AM »
Really this is the final nail in the coffin for a lot of current weapons...

At least when it comes to playing DSL 2.1 competitively.

Its amazing something so complex could come from what seemed to be a "half assed" game.. maybe they blew the whole budget paying the salary for someone to construct the damage calculation :P

Offline G.K.

  • *
  • Posts: 12157
  • Rep: 10
  • Striving for a good personal text since 1994.
    • View Profile
    • Awards
Re: Everything we know about this game is wrong.
« Reply #5 on: January 19, 2011, 10:39:22 AM »
I'm a tad confused. What are the best weapons then?
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Everything we know about this game is wrong.
« Reply #6 on: January 19, 2011, 10:44:22 AM »
Humm here's another non controversial finding.

Burst motors, like axles, boost the damage of piercing.  So it's no wonder why razors are so good on popups too.

So yeah, razors on flails and popups, DS light + Beater on other stuff, just the way it is now.

Offline JoeBlo

Re: Everything we know about this game is wrong.
« Reply #7 on: January 19, 2011, 10:49:37 AM »
hmm ...

so Skirt Hinge Rammers > Static Rammers?

I guess that would too become another norm

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Everything we know about this game is wrong.
« Reply #8 on: January 19, 2011, 10:51:55 AM »
I tried.  It's odd, but skirt hinge does not boost damage of piercing.

My guess is that piercing only gets boosted when the axle is moving, that just isn't the case for skirt hinge during initial contact.

You really should try this and see if you get the same results I do.  I still find my own test results hard to believe.

Offline JoeBlo

Re: Everything we know about this game is wrong.
« Reply #9 on: January 19, 2011, 10:56:15 AM »
will do in the morning..

I have another possible head scratch-er about your moving axle theory which could change how we AI some robots  ;)

Offline Larrain

  • Beetleweight
  • Posts: 166
  • Rep: 2
  • where's urjak
    • View Profile
    • Awards
Re: Everything we know about this game is wrong.
« Reply #10 on: January 19, 2011, 03:17:09 PM »
About the axles thing, does this also mean piercing damage is boosted by spin motors as well?

Offline Naryar

  • Posts: 23283
  • Rep: 21
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Re: Everything we know about this game is wrong.
« Reply #11 on: January 19, 2011, 05:14:20 PM »
Burst motors, like axles, boost the damage of piercing.  So it's no wonder why razors are so good on popups too.

Maybe it has something to do with spin motor bursting in stock ? Maybe being on a burst motor or axle improves the statistics of both motors and weapons ?

Then flails are cheating in a DSL perspective, since it seems to augment the damage and hitpoints.

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Everything we know about this game is wrong.
« Reply #12 on: January 19, 2011, 06:45:31 PM »
Given the piercing is so significantly lower than concussion in DSL, things that does boost piercing, such as flail, might be the only way they are balanced at all.  You are paying 4kg to boost piercing to the concussion level.  Even then Crosswind consistently de-weapon RPP.  Only reason RPP is used over Crosswind is for its sweeping power.

Besides under your argument burst motor with razor will also be cheating.
« Last Edit: January 19, 2011, 07:52:19 PM by 123savethewhales »

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Damage
« Reply #13 on: January 19, 2011, 09:38:03 PM »
Changed the title and added some new findings.

Offline Reier

  • Rieir
  • *
  • Posts: 8579
  • Rep: 8
  • I GOT 3RD IN RAW1
    • https://www.youtube.com/c
  • Awards old BOTM Winner
    • View Profile
    • Awards
Re: Damage
« Reply #14 on: January 20, 2011, 10:53:59 AM »
durrrr....imma use sleges in stock k since this is over my head
ALERT- Another WS coming up...
voted best bot builder two times and counting babayy. the best ra2 builder who has never won an actual tournament match
ReiAI pack for Ironforge
My drawings, and my webcomics
Why online PVP will save RA2
The problem with competitive IRL in RA2
I'm fine with hugging reier

Offline Larrain

  • Beetleweight
  • Posts: 166
  • Rep: 2
  • where's urjak
    • View Profile
    • Awards
Re: Damage
« Reply #15 on: January 20, 2011, 11:29:28 AM »
The earlier title was more lulzy. :P

Offline Vertigo

  • *
  • Posts: 4547
  • Rep: 5
    • View Profile
    • Awards
Re: Damage
« Reply #16 on: January 20, 2011, 12:25:56 PM »
Does this apply to stock aswell? Meaning hammers are good in stock!?

Offline Naryar

  • Posts: 23283
  • Rep: 21
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Re: Damage
« Reply #17 on: January 20, 2011, 01:11:07 PM »
Does this apply to stock aswell? Meaning hammers are good in stock!?

Yes it does apply, and no hammers still suck in stock.

Offline Badger

  • Permanent Artifact
  • Giga Heavyweight
  • Posts: 6318
  • Rep: 3
  • I wish to be with my people
  • Awards BOTM Winner Donated money for site hosting 2019
    • View Profile
    • Awards
Re: Damage
« Reply #18 on: January 20, 2011, 05:01:47 PM »
Does this apply to stock aswell? Meaning hammers are good in stock!?

Yes it does apply, and no hammers still suck in stock.
*Quietly changes all my stock bots*

I learnt that Razor Tips are the most damaging weapon in DSL. Am I wrong?  :confused:
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline Naryar

  • Posts: 23283
  • Rep: 21
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Re: Damage
« Reply #19 on: January 20, 2011, 05:03:38 PM »
They generally are, but not against high concussion weapons.