Author Topic: RA2: Final Battleground - Rules and Regulation  (Read 11606 times)

Offline Scrap Daddy

RA2: Final Battleground - Rules and Regulation
« on: April 29, 2012, 01:08:38 PM »


Alright folks, welcome to RA2: Final Battleground, time to decide who's the best of the best out of each weightclass. We're going to start with stock lightweight and alternate stock and DSL and go up in weight until DSL SHW and a champion has been decided in each weightclass. Unlike half of the tournaments we've been seeing lately, this one is going to bones robot battling. No gimmick, no stupid arena, just pure bot on bot mayhem.


RULES:
#1 - The first season will be Stock Lightweight, meaning all normal stock building glitches are allowed. Hax Mode, BFE, AAM, and anything done outside the bot lab is not allowed. Any attempts to find a loop hole will immediately be disqualified. You know what Stock means.
#2 - AI parts are allowed, except for the 140cm square extender.
#3 - Battles will be 1 on 1 in a modded BBEANS 4 arena. It will be the exact same dimensions, but without the spinner and box in the middle of the arena. Pretty much the combat zone with an option for flip outs.
#4 - Your bot must show controlled movement. No bumble balls, uncontrollable crawlers, trinity flyers, etc. If your bot cannot track another bot down, it is not allowed.
#5 - I request you AI your bot yourself, but I can do it for you. I will AI it with whatever I think fits and it probably won't be too complex, so don't complain. No cheaty AIs allowed.
#6 - Multibots (aka cluster bots) are allowed with certain limitations. First, the number of bots in the cluster is limited to 2. Second, the combined weight of the two bots cannot exceed the weight limit for the tournament.  Multibots will be fought under the Team battle format so that their points are added together, and they do not get points for hitting each other.
#7 - You can update your bot as many times as you want until the splash has been posted.
#8 - The match will be restarted on four conditions:
1. If a random Havok explosion occurs that affects the outcome of the match.
2. If a Havok explosion can be attributed to a specific bot, that bot will forfeit the match on the second offense. The first offense is a free restart. Each bot gets one free restart for the entire match, whether that includes just one fight or three.
3.) If the two bots get stuck dancing in circles for more than 45 seconds.
If a bot gets stuck and immobilized while it still meets the following three conditions: 1) It is capable of controlled movement. 2) It has enough remaining battery to avoid being counted out. 3) Its control board is undamaged. If ANY ONE of these conditions is not met, the bot does not get a free restart. Otherwise, each bot gets one free restart for the entire match, whether that includes just one fight or three.
4.) If a bot loses only due to an obvious error in the AI. In order to warrant a restart, the error must be obvious enough that there could be no other reason why the bot lost, such as being counted out without trying to move. A miscalculated turn that exposes a wheel isn't obvious enough.
If none of these restart conditions are met, the FIRST match recording will be the final result.
#9 - There will be 15 spaces open. Spots are first come first serve. The bot MUST be PMed to me, not posted in the thread. It can be uploaded to the bot exchange if I'm sent a link in a PM. If you send an illegal robot, you will lose your space to the next legal robot. This is a very strict rule, no bitching. The spaces will be expanded as I'm allowed to.


I will be entering FrontLine:



Good luck, and may the best bots win.

Offline Naryar

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #1 on: April 30, 2012, 02:10:25 AM »
Seems good.

Any attempts to find a loop hole will immediately be disqualified.

Depends of what do you mean by loophole...

Offline Jonzu95

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #2 on: April 30, 2012, 04:02:52 AM »
Better start building immediatly...

Offline Pwnator

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #3 on: April 30, 2012, 04:12:49 AM »
S_M should be banned unless he enters something else :trollface


I thought about entering wheebot into this, until I read the rules. ):
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Offline NFX

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #4 on: April 30, 2012, 07:57:26 AM »
Nice. This should be pretty good fun. I'll definitely be entering this when it comes around. =)
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Offline GoldenFox93

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #5 on: April 30, 2012, 07:58:36 AM »
Ooh, this sounds pretty awesome. I might enter one or two of the weight classes, actually.



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Offline cephalopod

Re: RA2: Final Battleground - Rules and Regulation
« Reply #6 on: April 30, 2012, 08:20:21 AM »
Normal tournaments? Rejoice! Look forward to the DSL ones (:
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Offline HurricaneAndrew

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #7 on: April 30, 2012, 09:05:19 AM »
I love you so damn much, Scrap. In a completely heterosexual way, of course.

Is the DSL portion unrealistic, normal or IRL?

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Offline martymidget

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #8 on: April 30, 2012, 09:24:34 AM »
Count me in for all of the DSL ones, and probably stock HW too. Might even build something for this one, but I'm awful at stock LW :P

Offline ty4er

Re: RA2: Final Battleground - Rules and Regulation
« Reply #9 on: April 30, 2012, 09:31:22 AM »
im in for dsl lw, mw and hw. maybe stock lw aswell
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline NFX

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #10 on: April 30, 2012, 09:45:37 AM »
I'll be trying my hand at all of them. Provided I can get an entry submitted in time. Damn time zones. Luckily, I've gotten it all sorted well in advance. =D
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Offline Scrap Daddy

Re: RA2: Final Battleground - Rules and Regulation
« Reply #11 on: April 30, 2012, 09:57:35 AM »
I believe im ready for this to go to signups. All I need is the arena, anyone good with arena Modding please pm me.

Offline Squirrel_Monkey

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #12 on: April 30, 2012, 10:07:20 AM »
Stock LW? Stock MW? I GOT DIS
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Mecha

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #13 on: April 30, 2012, 10:23:33 AM »
I am so going to enter this! :D

Offline NFX

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #14 on: April 30, 2012, 10:34:58 AM »
Just a heads up, you'll need to make sure you've got Sage's Skin pack with all the components. I haven't got the Blue Snapper for some reason, and I need to use Sage's black one. Most of my bots crash the game if you don't have it.
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Offline Mecha

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #15 on: April 30, 2012, 10:39:04 AM »
Just a heads up, you'll need to make sure you've got Sage's Skin pack with all the components. I haven't got the Blue Snapper for some reason, and I need to use Sage's black one. Most of my bots crash the game if you don't have it.
Sage's skin pack? okay i guess i grab it, Thanks! :)

Offline HurricaneAndrew

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #16 on: April 30, 2012, 10:41:01 AM »
I believe NFX was directing that towards Scrap.

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Offline Reier

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #17 on: April 30, 2012, 10:52:52 AM »
Please tell me those 1WD things don't qualify for controlled movement.
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Offline Mecha

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #18 on: April 30, 2012, 11:12:08 AM »
I believe NFX was directing that towards Scrap.
oh, so i don't need it?

Offline NFX

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Re: RA2: Final Battleground - Rules and Regulation
« Reply #19 on: April 30, 2012, 11:14:03 AM »
Nah. You're not the one who's going to be putting my bot into your game. =) It's quite annoying, because it seems to affect me with quite a lot of Stock tourneys I enter.
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