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Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: Scrap Daddy on April 29, 2012, 01:08:38 PM

Title: RA2: Final Battleground - Rules and Regulation
Post by: Scrap Daddy on April 29, 2012, 01:08:38 PM
(https://gametechmods.com/uploads/images/4976blah.png)

Alright folks, welcome to RA2: Final Battleground, time to decide who's the best of the best out of each weightclass. We're going to start with stock lightweight and alternate stock and DSL and go up in weight until DSL SHW and a champion has been decided in each weightclass. Unlike half of the tournaments we've been seeing lately, this one is going to bones robot battling. No gimmick, no stupid arena, just pure bot on bot mayhem.


RULES:
#1 - The first season will be Stock Lightweight, meaning all normal stock building glitches are allowed. Hax Mode, BFE, AAM, and anything done outside the bot lab is not allowed. Any attempts to find a loop hole will immediately be disqualified. You know what Stock means.
#2 - AI parts are allowed, except for the 140cm square extender.
#3 - Battles will be 1 on 1 in a modded BBEANS 4 arena. It will be the exact same dimensions, but without the spinner and box in the middle of the arena. Pretty much the combat zone with an option for flip outs.
#4 - Your bot must show controlled movement. No bumble balls, uncontrollable crawlers, trinity flyers, etc. If your bot cannot track another bot down, it is not allowed.
#5 - I request you AI your bot yourself, but I can do it for you. I will AI it with whatever I think fits and it probably won't be too complex, so don't complain. No cheaty AIs allowed.
#6 - Multibots (aka cluster bots) are allowed with certain limitations. First, the number of bots in the cluster is limited to 2. Second, the combined weight of the two bots cannot exceed the weight limit for the tournament.  Multibots will be fought under the Team battle format so that their points are added together, and they do not get points for hitting each other.
#7 - You can update your bot as many times as you want until the splash has been posted.
#8 - The match will be restarted on four conditions:
1. If a random Havok explosion occurs that affects the outcome of the match.
2. If a Havok explosion can be attributed to a specific bot, that bot will forfeit the match on the second offense. The first offense is a free restart. Each bot gets one free restart for the entire match, whether that includes just one fight or three.
3.) If the two bots get stuck dancing in circles for more than 45 seconds.
If a bot gets stuck and immobilized while it still meets the following three conditions: 1) It is capable of controlled movement. 2) It has enough remaining battery to avoid being counted out. 3) Its control board is undamaged. If ANY ONE of these conditions is not met, the bot does not get a free restart. Otherwise, each bot gets one free restart for the entire match, whether that includes just one fight or three.
4.) If a bot loses only due to an obvious error in the AI. In order to warrant a restart, the error must be obvious enough that there could be no other reason why the bot lost, such as being counted out without trying to move. A miscalculated turn that exposes a wheel isn't obvious enough.
If none of these restart conditions are met, the FIRST match recording will be the final result.
#9 - There will be 15 spaces open. Spots are first come first serve. The bot MUST be PMed to me, not posted in the thread. It can be uploaded to the bot exchange if I'm sent a link in a PM. If you send an illegal robot, you will lose your space to the next legal robot. This is a very strict rule, no bitching. The spaces will be expanded as I'm allowed to.


I will be entering FrontLine:
(https://gametechmods.com/uploads/images/57629ffffff.png)


Good luck, and may the best bots win.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Naryar on April 30, 2012, 02:10:25 AM
Seems good.

Any attempts to find a loop hole will immediately be disqualified.

Depends of what do you mean by loophole...
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Jonzu95 on April 30, 2012, 04:02:52 AM
Better start building immediatly...
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Pwnator on April 30, 2012, 04:12:49 AM
S_M should be banned unless he enters something else :trollface


I thought about entering wheebot into this, until I read the rules. ):
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: NFX on April 30, 2012, 07:57:26 AM
Nice. This should be pretty good fun. I'll definitely be entering this when it comes around. =)
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: GoldenFox93 on April 30, 2012, 07:58:36 AM
Ooh, this sounds pretty awesome. I might enter one or two of the weight classes, actually.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: cephalopod on April 30, 2012, 08:20:21 AM
Normal tournaments? Rejoice! Look forward to the DSL ones (:
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: HurricaneAndrew on April 30, 2012, 09:05:19 AM
I love you so damn much, Scrap. In a completely heterosexual way, of course.

Is the DSL portion unrealistic, normal or IRL?
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: martymidget on April 30, 2012, 09:24:34 AM
Count me in for all of the DSL ones, and probably stock HW too. Might even build something for this one, but I'm awful at stock LW :P
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: ty4er on April 30, 2012, 09:31:22 AM
im in for dsl lw, mw and hw. maybe stock lw aswell
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: NFX on April 30, 2012, 09:45:37 AM
I'll be trying my hand at all of them. Provided I can get an entry submitted in time. Damn time zones. Luckily, I've gotten it all sorted well in advance. =D
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Scrap Daddy on April 30, 2012, 09:57:35 AM
I believe im ready for this to go to signups. All I need is the arena, anyone good with arena Modding please pm me.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Squirrel_Monkey on April 30, 2012, 10:07:20 AM
Stock LW? Stock MW? I GOT DIS
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Mecha on April 30, 2012, 10:23:33 AM
I am so going to enter this! :D
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: NFX on April 30, 2012, 10:34:58 AM
Just a heads up, you'll need to make sure you've got Sage's Skin pack with all the components. I haven't got the Blue Snapper for some reason, and I need to use Sage's black one. Most of my bots crash the game if you don't have it.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Mecha on April 30, 2012, 10:39:04 AM
Just a heads up, you'll need to make sure you've got Sage's Skin pack with all the components. I haven't got the Blue Snapper for some reason, and I need to use Sage's black one. Most of my bots crash the game if you don't have it.
Sage's skin pack? okay i guess i grab it, Thanks! :)
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: HurricaneAndrew on April 30, 2012, 10:41:01 AM
I believe NFX was directing that towards Scrap.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Reier on April 30, 2012, 10:52:52 AM
Please tell me those 1WD things don't qualify for controlled movement.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Mecha on April 30, 2012, 11:12:08 AM
I believe NFX was directing that towards Scrap.
oh, so i don't need it?
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: NFX on April 30, 2012, 11:14:03 AM
Nah. You're not the one who's going to be putting my bot into your game. =) It's quite annoying, because it seems to affect me with quite a lot of Stock tourneys I enter.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: HurricaneAndrew on April 30, 2012, 11:30:17 AM
Maybe having a clean version of stock just for building tournament entries would be an idea.

Just use the copy with Sage's skin pack to practice techniques, experiment and otherwise play around with.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Gazea2 on April 30, 2012, 12:24:20 PM
Sooo entering this. I'm glad to finally see a stock tourney pop up.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Squirrel_Monkey on April 30, 2012, 01:48:39 PM
Please tell me those 1WD things don't qualify for controlled movement.
Tell me, which bot gets to the middle first?
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Badnik96 on April 30, 2012, 02:31:36 PM
Awful at stock but I'll whip up something for DSL.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: madman3 on April 30, 2012, 04:58:36 PM
DSL MW and HW look like my areas of expertise here. Might have a shot at stock MW as well.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Mr. AS on April 30, 2012, 05:15:27 PM
yesh im entering..............................
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: GarvinTheGreat on April 30, 2012, 05:17:05 PM
Lemme get this straight, It will go, Stock Lw,DSl MW,Stock HW, DSL SHW?
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Enigm@ on April 30, 2012, 05:31:14 PM
Enigma is contemplating entering, implying all the spots won't already be gone once he is finally arsed to build something..
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Scrap Daddy on April 30, 2012, 05:54:04 PM
Nfx please replace the snapper or at least isolate the component.


Garv stock lw, DSL lw, stock mw, dsl mw, etc.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Natef on April 30, 2012, 06:16:49 PM
I'd enter, but I suck at making LWs.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Badnik96 on April 30, 2012, 07:01:48 PM
Actually I've changed my mind, I will build something for this.

*downloads Stock*
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Mecha on April 30, 2012, 07:18:41 PM
when will this tournament be ready for signups?
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: MassimoV on April 30, 2012, 07:53:39 PM
Oooh stock... alright I'll try entering.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Mecha on April 30, 2012, 07:54:49 PM
Can i enter now or not?
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Badnik96 on April 30, 2012, 07:55:48 PM
no.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Mecha on April 30, 2012, 08:07:39 PM
Ok.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Fracture on April 30, 2012, 08:30:48 PM
Will you rage if we only enter the Stock/only enter the DSL seasons?
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Scrap Daddy on April 30, 2012, 09:05:19 PM
This will go to signups whenever it gets voted in or whatever.

@fracture: lol if thats what ya wanna do, knock yourself out, but you won't be ranked.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: NFX on May 01, 2012, 04:16:31 AM
Nfx please replace the snapper or at least isolate the component.
I tried isolating the component, and it didn't work. I could have another bash at it, though.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Reier on May 01, 2012, 02:07:10 PM
Please tell me those 1WD things don't qualify for controlled movement.
Tell me, which bot gets to the middle first?
Drive like that by hand and I'll be happy
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Squirrel_Monkey on May 01, 2012, 02:36:22 PM
Please tell me those 1WD things don't qualify for controlled movement.
Tell me, which bot gets to the middle first?
Drive like that by hand and I'll be happy
Dude, you drive Alter Ego by hand in a straight line. Not possible.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Fracture on May 01, 2012, 03:45:32 PM
@fracture: lol if thats what ya wanna do, knock yourself out, but you won't be ranked.
There are rankings that I'll be excluded from?! In that case, I'll just give my spot to the people who are actually gonna enter all the tournaments.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Mr. AS on May 01, 2012, 04:25:29 PM
are bumble bee esque crawlers (4wd crawlers) cool with you ?
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Fracture on May 01, 2012, 04:53:28 PM
are bumble bee esque crawlers (4wd crawlers) cool with you ?
No bumble balls, uncontrollable crawlers, trinity flyers, etc. If your bot cannot track another bot down, it is not allowed.
Bumble Bee was very controllable, so yeah. 2WD could work too as long as you have a tail/stabiliser thing that's longer than the radius of the "wheels" of the crawler.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: logannaruto on May 01, 2012, 05:21:04 PM
I'll hopfully be entering all of these
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: MassimoV on May 01, 2012, 09:35:18 PM
Where's the download for the blue snapper thingy?
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Mr. AS on May 02, 2012, 05:45:31 AM
its in ra2 1.4
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: NFX on May 02, 2012, 06:12:50 AM
Snapper has now been swapped on my planned entry. Hopefully it shouldn't affect the AI at all. Very much looking forward to this. =)
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Clickbeetle on May 07, 2012, 01:23:06 AM
So do the same 16 people enter all the weight classes, or are there new signups every season?
 
Maybe a dumb question, but your intro spiel sort of made it sound like you're looking for the top overall builder in all of RA2.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: powerrave on May 07, 2012, 11:01:17 AM
Seems interesting. I'm not a Stock builder, but I might have something old laying around.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Scrap Daddy on May 07, 2012, 04:15:12 PM
Yes everyone will have to re-register.


Im also debating whether or not knocking out the aw and bw classes first so the rest of the comp can be at least 32 what do you guys think?
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Mr. AS on May 07, 2012, 04:19:04 PM
aw and bw sucks go ahead
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: logannaruto on May 07, 2012, 04:44:27 PM
i like AW and BW you should do them.
and also the more entries the better.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Wolfsbane on May 07, 2012, 04:44:51 PM
i'm in for all stock
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Mecha on May 07, 2012, 06:19:46 PM
AWs and BWs are good IMO. but i don't know about SHW/UHW, most people's computers can't run them.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Badnik96 on May 07, 2012, 06:46:35 PM
naaah I prefer just doing the main classes. I'm not making any SHWs.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Jonzu95 on May 08, 2012, 02:41:35 AM
naaah I prefer just doing the main classes. I'm not making any SHWs.
Same here...
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: 12yearOldPwner on May 08, 2012, 05:41:29 AM
is this open for everyone? I am starting my practice building  :beer:
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Mecha on May 08, 2012, 11:44:14 AM
is this open for everyone? I am starting my practice building  :beer:
It will probably make it to signups soon, but not yet.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: GoldenFox93 on May 08, 2012, 11:48:38 AM
I'll definitely try to compete in the Stock classes.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: MassimoV on May 08, 2012, 08:08:22 PM
I'm doing it all no matter what.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Fracture on May 29, 2012, 06:41:09 PM
Just noticed these posts...

I believe im ready for this to go to signups. All I need is the arena, anyone good with arena Modding please pm me.
This will go to signups whenever it gets voted in or whatever.
Scrap you're gonna have to change the topic icon to a checkmark for the tournament to qualify for voting...you already missed one tournament poll because of the unchanged icon.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: System32 on June 29, 2012, 09:59:51 AM
I'd totally enter the BW, LW and MW brackets, they are the best IMO.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Mecha on June 29, 2012, 10:08:05 AM
I will probably enter stock AW LW MW and HW.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Jonzu95 on June 29, 2012, 02:29:20 PM
AW, BW, LW & MW are my thing. ;)
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: System32 on June 29, 2012, 08:46:17 PM
What bracket style are you using, scrap? Round robin? Single elimination? Double?
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Scrap Daddy on June 29, 2012, 08:55:32 PM
We'd be doing double elim, just like bbeans.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: System32 on June 29, 2012, 08:58:41 PM
We'd be doing double elim, just like bbeans.

So not finding the best, but the luckiest/best combo. K.
Title: Re: RA2: Final Battleground - Rules and Regulation
Post by: Enigm@ on June 29, 2012, 09:07:51 PM
Looking forward to the stock ones.