Author Topic: A Fractured Stock Showcase  (Read 74178 times)

Offline Badnik96

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Re: A Fractured Stock Showcase
« Reply #380 on: April 20, 2016, 11:36:10 PM »
Clever. Hope it's wide enough to work.

Offline Sage

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Re: A Fractured Stock Showcase
« Reply #381 on: April 20, 2016, 11:38:42 PM »
Speaking of Trov chassises, is there even a way to make angled shapes ? (Like a Y shaped not that has trovved upper body)

nah.
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Offline Scrap Daddy

Re: A Fractured Stock Showcase
« Reply #382 on: April 21, 2016, 02:29:19 PM »
Nice. I wish the wedge was longer, but this is gnarly.

Offline Fracture

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Re: A Fractured Stock Showcase
« Reply #383 on: September 24, 2016, 10:21:29 PM »
i'm done working on this. it havoks out of the arena instantly in the test garage and the pistons glitch off the screen if i try to finish it in the bot lab. could just be because they're external or something to do with rule of 7 break; i did make sure that the pistons don't touch the ground. don't feel like rebuilding due to lack of time and i wouldn't even get to use the concept i wanted.






Offline 090901

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Re: A Fractured Stock Showcase
« Reply #384 on: September 24, 2016, 10:22:48 PM »
did you try differnt lengths of pistons. i noticed it happens a lot with the longer ones.

Offline Fracture

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Re: A Fractured Stock Showcase
« Reply #385 on: September 24, 2016, 10:31:35 PM »
did you try differnt lengths of pistons. i noticed it happens a lot with the longer ones.
ehh, that could be it but it seems shortening the firing range doesn't let me eFFe the razors properly anymore. my motivation has left the building anyway

Offline 090901

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Re: A Fractured Stock Showcase
« Reply #386 on: September 24, 2016, 10:37:47 PM »
please tell me whem you say effe you are using pause/break aswell

Offline Fracture

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Re: A Fractured Stock Showcase
« Reply #387 on: September 24, 2016, 11:06:09 PM »
please tell me whem you say effe you are using pause/break aswell
yeah i am, it looks like this with my weapon setup and just barely fits by some meme magic. could do it differently but it'd be pretty bad with a wide razor rack


Offline Fracture

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Re: A Fractured Stock Showcase
« Reply #388 on: June 03, 2017, 10:57:11 AM »
Entry for Thrackerzod - why do shinies have to be so unaesthetic



Insides


Offline Gauche Suede

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Re: A Fractured Stock Showcase
« Reply #389 on: June 03, 2017, 10:58:43 AM »
Entry for Thrackerzod - why do shinies have to be so unaesthetic

(Image removed from quote.)

Insides

(Image removed from quote.)
isn't 3 wedges overkill

Offline Badger

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Re: A Fractured Stock Showcase
« Reply #390 on: June 03, 2017, 10:59:08 AM »
Surely you'd be better off removing the middle wedge for more weaponry? Cool design and nice stack tho
also lol at most toxic guy around calling others out on this sh**
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Offline Badnik96

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Re: A Fractured Stock Showcase
« Reply #391 on: June 03, 2017, 02:14:33 PM »
that's pretty ****in neat, how does it fare against HS?

Offline Fracture

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Re: A Fractured Stock Showcase
« Reply #392 on: June 03, 2017, 08:52:25 PM »
I just wanted to build it with 3 wedges, it looks rad and probably has some obscure advantage

that's pretty ****in neat, how does it fare against HS?
It's alright, seems to still take a bunch of damage vs. the ones that use irons, maybe because the spinners don't bounce off of that chassis shape as much (guess that's everyone's cue to enter their iron HS into the tourney)

Offline Philippa

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Re: A Fractured Stock Showcase
« Reply #393 on: June 03, 2017, 08:57:57 PM »
THREE BURSTS I think it looks pretty neat with the three of them in there like that.

Offline Gauche Suede

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Re: A Fractured Stock Showcase
« Reply #394 on: June 03, 2017, 11:31:49 PM »
I just wanted to build it with 3 wedges, it looks rad and probably has some obscure advantage
It doesn't get sniped by single wedges I guess???
that's pretty ****in neat, how does it fare against HS?
It's alright, seems to still take a bunch of damage vs. the ones that use irons, maybe because the spinners don't bounce off of that chassis shape as much (guess that's everyone's cue to enter their iron HS into the tourney)
You got far, far worse things to worry about....

Offline Sage

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Re: A Fractured Stock Showcase
« Reply #395 on: June 04, 2017, 12:28:02 AM »
looks dope
You got my vote for RA2 Wizard. Always and forever.

Offline Fracture

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Re: A Fractured Stock Showcase
« Reply #396 on: September 21, 2017, 03:57:32 PM »
Another MW popup for another tournament, this time a Rupt glitching true popup. It doesn't quite have the explosive flipping power of your typical rupter, but at least it works! 397.9, 2 blacks, and DSA.

rupter.png

Offline Reier

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Re: A Fractured Stock Showcase
« Reply #397 on: September 22, 2017, 11:10:12 AM »
good build. hope its wide enough but I'm sure the speed makes up for it
does making the rupters fire in different directions actually help though?
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Offline Fracture

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Re: A Fractured Stock Showcase
« Reply #398 on: September 23, 2017, 09:50:57 PM »
The size is not that bad, it just looks compact in the picture. The DDTs both start facing forward and fire upward - actually I put a smartzone that sticks through the bottom of the chassis because the razors will be able to hit below the bot when they glitch out.

asdasd.png


Also, I found that the DDTs would not rupt with 400 battery input, but would always work with 500. So maybe 500 is actually required to be "fully powered" even though they drain 312.5.

Offline Fracture

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Re: A Fractured Stock Showcase
« Reply #399 on: November 22, 2017, 05:53:31 PM »
Since I found out I wasn't eligible for the Challenge Belt, I took the time to make a cleaner version of my initial entry. Wanted to see how many irons I could fit on a heavyweight

screenshot_25.png

screenshot_26.png

screenshot_27.png


DSA and invertible, the setup was really complicated to keep within rule of 7 but not inefficient (basically used a bunch of red extenders as further T-connectors) with 48 irons, 4 pickaxes, and 2 maces in total. Same irons as One Way Ticket and less than Dark July but I traded for casters and a snapper setup. Thank god I had component freedom for attaching the weapons, and even still had to add snapper loading to keep track of where all the extenders were