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Active Tournaments / Re: Wheely Tag Tournament III - Sign-Ups
« Last post by Dreamcast on Today at 06:04:23 PM »
Boomers aren't entering

bouta' win by default
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The 17January2020 build is out:

https://robot-rumble.itch.io/builds

[Added] Added Hotkeys and Hotkeys selection screen in the Robot Workshop.  What hotkeys would you like to see to speed up your workflow?

[Bug Fix] Fixed the incorrect calculation of the location of the center of mass for components that are scaled in the workshop.  This was causing robots like S3 to tip over immediately, as well as the robot Rainbow Circus 2 to tip over once its shell had been removed.

[Bug Fix] Fixed a problem that would allow you to delete both mirrored components if one of the two was selected, but wouldn't allow it if the other was selected instead.

[Bug Fix] Once robots are Out Of The Arena (pitted or otherwise), the robot is marked as disabled and the control signals are automatically set to zero. This should prevent the crazy situation where spinning weapons still spun in the pit, turning the arena pit into a blender that kept throwing pieces everywhere.  See kix's video from a few posts back.

[Bug Fix] I had incorrectly assumed that only one object could be attached to an axle, and all other objects must then be attached to that. This resulted in me setting the mass of the entire rigidbody to 0.000001 kg even when there were other components still remaining. I now check to make sure all components are truly gone before setting the rigidbody mass to zero. This should fix the bar spinner teleportation on Infrared we saw in kix's video.
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Robot Rumble 2.0 Showcases / Re: Team Lightning's Showcase
« Last post by Team Lightning on Today at 03:21:19 PM »
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The buggy spinners started midway through the fight, when nobody was even in the pit. I could still drive the robot fine. We got this to happen a second time, but nothing after that. We don’t have a consistent method of triggering the glitch. P2 was the main source of the problem. At some point the bar started teleporting off of the axle and was able to clip through the floor and other robots. The same thing happened to P1 later, but not quite to the same extent.

Here's the bot file for Infrared. I'm not sure what physics stats we were using though, as this was on Kix's computer.

I think I got it!  When the last component is broken off an axle, the mass of the remaining axle is set to 0.000001 kg.  I incorrectly determined what the "last component" meant.  When the colored bars were broken off of Infrared, the game thought that they were the last component, and had set the mass remaining to 0.000001 kg.  What you see in the video is the underlying steel bar that is teleporting all over the place because it has almost no inertia (mass).  I fixed it in the system, and should have a new build up today.

For Infrared, I also noticed that the colored bars are attached directly to the axle and not to the underlying steel bar.  This means that the colored bars will break off as a separate piece, kind of like a thin strip of plastic.  The manual fix is to attach the colored pieces to the underlying steel bar and mark them as "decoration" material.  I'm not sure if there is a way to automatically attach the entire strip to the underlying bar and mark them as "decoration".
This is where grouping would work
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I was hoping to get an Alpha build out today. 

Right now I'm trying to track down a crashing bug that occasionally happens when Infrared and Circumvolution collide.  For some reason the 08January, 12January, and current builds crash to the Main Menu when the two robots collide in a certain way.  I haven't been able to replicate the crash in the Unity Editor, so I'm going to need to do some more digging...
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Creativity Showcase / Re: CodeSliver's Trash CAD
« Last post by CodeSilver23 on Today at 11:00:51 AM »
I used Fusion for both Design and Render
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Creativity Showcase / Re: CodeSliver's Trash CAD
« Last post by Hoppin on Today at 10:59:34 AM »
What software is this? I know you rendered using fusion. But I assume its just tinkercad to make it
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Creativity Showcase / CodeSliver's Trash CAD
« Last post by CodeSilver23 on Today at 10:56:02 AM »
First CAD Bot attempt:
 

I think it looks bad... What do you guys think?
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The buggy spinners started midway through the fight, when nobody was even in the pit. I could still drive the robot fine. We got this to happen a second time, but nothing after that. We don’t have a consistent method of triggering the glitch. P2 was the main source of the problem. At some point the bar started teleporting off of the axle and was able to clip through the floor and other robots. The same thing happened to P1 later, but not quite to the same extent.

Here's the bot file for Infrared. I'm not sure what physics stats we were using though, as this was on Kix's computer.

I think I got it!  When the last component is broken off an axle, the mass of the remaining axle is set to 0.000001 kg.  I incorrectly determined what the "last component" meant.  When the colored bars were broken off of Infrared, the game thought that they were the last component, and had set the mass remaining to 0.000001 kg.  What you see in the video is the underlying steel bar that is teleporting all over the place because it has almost no inertia (mass).  I fixed it in the system, and should have a new build up today.

For Infrared, I also noticed that the colored bars are attached directly to the axle and not to the underlying steel bar.  This means that the colored bars will break off as a separate piece, kind of like a thin strip of plastic.  The manual fix is to attach the colored pieces to the underlying steel bar and mark them as "decoration" material.  I'm not sure if there is a way to automatically attach the entire strip to the underlying bar and mark them as "decoration".
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Thanks!  It is an ongoing effort by mostly GTM community members.
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