Recent Posts

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Active Tournaments / Re: Buster Wars 4
« Last post by botbuster on May 05, 2025, 08:55:59 AM »
we are now two weeks into signups

we are now at 35/72 counting only seeds, fairytale and lock-ins

for individual entries we have 22 builders/lock-ins, 20 qualifiers and 17 reserves
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Active Tournaments / Re: Buster Wars 4
« Last post by botbuster on April 29, 2025, 12:37:02 PM »
after the first week and a day of signups we are now at 31/72 counting only seeds, fairytale and lock-ins

for individual entries we have 18 builders/lock-ins, 16 qualifiers and 15 reserves (1 needs fixing)
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Existing Games / Re: Robot Wars:Arenas of Destruction
« Last post by SkullKid2000 on April 27, 2025, 09:04:32 AM »
Sounds good to me.

Do you have discord? Also I'd love to try ED sometime! But have no idea how to set it up for pc.

Yup. I sure do. I'll pm the tag in case you want it.
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Existing Games / Re: Robot Wars:Arenas of Destruction
« Last post by P.Wagon on April 27, 2025, 08:14:19 AM »
Sounds good to me.

Do you have discord? Also I'd love to try ED sometime! But have no idea how to set it up for pc.
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Discussion / battlebots
« Last post by eishiba_lancorde on April 27, 2025, 08:03:30 AM »
So I havent played in a while but was looking for a specifc mod or add on. I used to play with two different versions. One had bots like bio hazard and vlaad and razer. I found this one. There is another version with bots diesector and toro and final destiny. Does anyone know where this one is?
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Existing Games / Re: Robot Wars:Arenas of Destruction
« Last post by SkullKid2000 on April 27, 2025, 07:39:59 AM »
Sounds good to me.
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Existing Games / Re: Robot Wars:Arenas of Destruction
« Last post by P.Wagon on April 27, 2025, 06:51:49 AM »
You seem very knowledgeable about this game (Arenas of Destruction)
Mind if I pick your brain a little so I can figure out a way to make the house robots playable on the PS2 version? I cannot seem to find the IDs/values of the player robots so that I can try other values. I usually do this method for fighting games, where it's just changing a single byte to play as that character ID.

Hoping you might have some ideas as to what the playable robots' IDs are in the PC version so I could try searching for them on the ps2 version with cheat engine.

UPDATE: I have figured out how to put the house robots in the player garage on the ps2 version! All that is left now is to figure out how to make Sgt. Bash's pincer work instead of the saw blade while still keeping the blade on the back, do you have any insights into how that may be done/what to look for in cheat engine to achive that like what you did on the PC one? I instead removed his saw blade entirely, this made the pincer work on the front like normal like in the second vid.

I've tried this as well... but never made it. I will see if I can get this going on my PlayStation 3 with my PlayStation 2 copy of the game as well. Thanks for keeping this thread alive by the way. I think this game is awesome, along with Extreme Destruction as well.

Edit: Have you made this work on the actual console? I never did any modding on the console version(s) of the game(s)...

Edit2: Also, I've been trying to get this to work on the Game Boy Advance version of Extreme Destruction, but no go... I would want to get the house robots playable there as well.

I have discord if you wish to discuss more. And this would work on real PS2 hardware too, yes. But I did this on PCSX2. I have the mod saved to memory card (I couldn't find an ID since this game doesn't seem to use them.. I might be wrong though, but I couldn't find anything like an ID so I had to get creative and sort of lucked out.)

GBA Version is what I am trying next, same story so far though: no IDs due to the create-a-bot system being in place. So the only way it's going to work is if I find the specified data per-robot, then copy it to the slot of a custom bot. This is how I did it for the ps2 version, but I was able to find that data on PS2 version thanks to the House Robots having their price listed in game despite not being purchasable - that then lead me to their robot data so I could start moving them to my garage.
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Existing Games / Re: Robot Wars:Arenas of Destruction
« Last post by SkullKid2000 on April 26, 2025, 11:09:42 AM »
You seem very knowledgeable about this game (Arenas of Destruction)
Mind if I pick your brain a little so I can figure out a way to make the house robots playable on the PS2 version? I cannot seem to find the IDs/values of the player robots so that I can try other values. I usually do this method for fighting games, where it's just changing a single byte to play as that character ID.

Hoping you might have some ideas as to what the playable robots' IDs are in the PC version so I could try searching for them on the ps2 version with cheat engine.

UPDATE: I have figured out how to put the house robots in the player garage on the ps2 version! All that is left now is to figure out how to make Sgt. Bash's pincer work instead of the saw blade while still keeping the blade on the back, do you have any insights into how that may be done/what to look for in cheat engine to achive that like what you did on the PC one? I instead removed his saw blade entirely, this made the pincer work on the front like normal like in the second vid.

I've tried this as well... but never made it. I will see if I can get this going on my PlayStation 3 with my PlayStation 2 copy of the game as well. Thanks for keeping this thread alive by the way. I think this game is awesome, along with Extreme Destruction as well.

Edit: Have you made this work on the actual console? I never did any modding on the console version(s) of the game(s)...

Edit2: Also, I've been trying to get this to work on the Game Boy Advance version of Extreme Destruction, but no go... I would want to get the house robots playable there as well.
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Existing Games / Re: Robot Wars:Arenas of Destruction
« Last post by P.Wagon on April 22, 2025, 07:08:12 PM »
You seem very knowledgeable about this game (Arenas of Destruction)
Mind if I pick your brain a little so I can figure out a way to make the house robots playable on the PS2 version? I cannot seem to find the IDs/values of the player robots so that I can try other values. I usually do this method for fighting games, where it's just changing a single byte to play as that character ID.

Hoping you might have some ideas as to what the playable robots' IDs are in the PC version so I could try searching for them on the ps2 version with cheat engine.

UPDATE: I have figured out how to put the house robots in the player garage on the ps2 version! All that is left now is to figure out how to make Sgt. Bash's pincer work instead of the saw blade while still keeping the blade on the back, do you have any insights into how that may be done/what to look for in cheat engine to achive that like what you did on the PC one? I instead removed his saw blade entirely, this made the pincer work on the front like normal like in the second vid.


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Active Tournaments / Buster Wars 4
« Last post by botbuster on April 21, 2025, 09:56:14 AM »
DSL IRL 2.6
RW 2016 Arena
HW (800kg)
72 bots in total (59 plus 12 seeds and the winner of the ‘New’ Blood in Buster Wars Extreme)
Format is 12 heats of 6, following the Robot Wars Series 10 format (6 bots split into two rumbles where one bot from each rumble wins followed by redemptions, leading to the heat semi finals where one bot wins the heat to reach the semi finals).
The heat finalists are sent to two wildcards, consisting of 6 bots each who fight in 3-way rumbles except only 1 bot goes out of each and then followed by a round robin where 2 bots each come out on top
This leaves 16 bots split into two Semi Finals in a single-elim bracket for the winner.
3 bots per person, split into a lock-in, a qualifier and a reserve. Seeded entries and the ‘New’ Blood winner don’t count towards the total. The signup period will last for a month
Once signups close, certain qualifier bots may be able to skip it and go directly to the comp and some reserves may be picked for extra qualifier bots.
Qualifier format is similar to OW/MM, consisting of several single elim groups of four bots with the winner making it into the main comp

Rules: https://docs.google.com/document/d/1LXGahwcL69yTTeA4n-Duict7B1V6un4DLL3mhzm2_0Y/edit?tab=t.0
Entries: https://docs.google.com/spreadsheets/d/11_tTsTyUSIF7-HEqGWsGJT-g1ASxfX5mq-ihtM3JRV4/edit?gid=915231114#gid=915231114
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