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Messages - eishiba

Pages: [1] 2 3 4 5 6 7
1
Robot Rumble 2.0 / wiring your controller
« on: January 15, 2022, 10:54:30 PM »
How does one wire their controller to your robot?

2
General Support / Game crashes
« on: October 05, 2019, 08:05:18 PM »
So I downloaded DSL 2.2 Complete Edition from the DSL 2.2 mods section and it crashes. It doesnt seem to happen at any specific time. The first time I selected exhibition and was choosing robots and it crashed. The second time it crashed before the title even came up. What can I do?

3
Discussion / Re: Two questions
« on: December 31, 2018, 01:06:45 PM »
it would help a lot if you were more specific on which exact robots you were referring to. If the bots in question have parts that are in that mod but not in the one you are moving them do, the game will crash. You will have to move over the components to keep it from crashing. That said, generally consolidating parts from different mods will create an unbalanced mess and some robots will be way more powerful than others. But this may not matter to you.

The AI question also depends which specific bots you are using.

The two I'm wanting are toro and diesector. The mod they are in has a smaller amount of battlebots. I wanted to put them into one of the bigger battlebots mods.

I wanted to AI diesector.

4
Discussion / Two questions
« on: December 31, 2018, 12:28:26 PM »
If one wanted to put a robot or two that was "probably" made by the person who made the entire mod, and take those few robots and put them into another mod what would one need to do? I'm sure there are components and such. Is there a way to read a readme or something to see everything is uses?

Also can one AI a the same kind of robot? I've modified some of them and wanted to AI them.

5
Other Tutorials / Re: how to add robots to teams
« on: August 11, 2018, 02:08:45 PM »
Robots:
Robot In Event: -1
0
16
16
0
0
0
0
0
10000
true
0
false
0
-1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0
0

This is all there is for the teams file. There isn't anything like that except for where the player teams are.

6
Other Tutorials / how to add robots to teams
« on: August 11, 2018, 01:49:08 PM »
How do you go from 3 to 6 robots on an opponents set teams? I looked in the teams txt file but don't see what to change.

7
Discussion / ai packs
« on: August 06, 2018, 11:53:32 AM »
Is it possible to take every ai pack, and put them all into one big huge game using the 2.2? Or does this cause problems?

8
Discussion / Re: ra2
« on: December 03, 2017, 06:57:07 PM »
I think there is 19. I was just replacing bots that were doubles. It worked for vlad the impaler along with other bots that I just wanted to add, like grog the vengeful. They all worked. But the 6 in that picture don't seem to work. They aren't on the same team but I don't think that matters. Trying to use one in battle crashes the game.

9
Discussion / Re: ra2
« on: December 03, 2017, 01:32:45 PM »
I didn't mean for the picture to be so blurry. How do I get these formiadable bots into another team? I began doing what you told me and naming the new bots as bot 0-5 and its working. I tried to put these six into it as well because they aren't in it but they crash the game.




10
Discussion / Re: ra2
« on: December 02, 2017, 10:25:07 PM »
So i learned that in the teams text file in the AI folder, the section that says "robots" and has number 0 1 2. I was able to add 3 4 5. This simply added more robots. I didn't add anything else. But my question is, what is reading or telling the game which team each robot belongs on? I have two teams with a minion and vladiator with the lifter. I was going to replace one of them and add vlad the impaler because he isn't in any of the teams. How do I do this? Write in his info in the bindings.py? Oddly, when i added the numbers, I never added robots to the bindings.py file. I have no idea what is being read by what. Its confusing.

11
Discussion / Re: ra2
« on: December 02, 2017, 11:20:10 AM »
I am reading several of these bindings.py files. Some have them sorted by teams and the six robots like this.

    # 0 - Red Zone "That's where your bot will be after ten seconds with ours!"
    list.append(("Scout","Flipper",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':100,'turn':30,'turnspeed':5,'weapons':(8,9)}))
    list.append(("RED ALERT","Poker",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':5,'weapons':(13,14,16,17,18)}))
    list.append(("Second Sentinel","Flipper",{'nose':math.pi*2,'range':99,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':5,'weapons':(18,19)}))
    list.append(("T-Minus","Poker",{'nose':math.pi,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(25,)}))
    list.append(("Biohazard","Poker",{'nose':math.pi,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(4,)}))
    list.append(("Dreadnought","Omni",{'invertible':True,'nose':math.pi,'range':99,'radius':0.1,'topspeed':100,'throttle':80,'turn':25,'turnspeed':1.5,'weapons':(20,)}))


The battlebots uplink version that only has three that I wanted to add 6 to has them just listed like this.

    list.append( ("Aftershock", "Pusher", { 'turnspeed' : 1.0, 'invertible': True }) )
    list.append( ("Atomic Wedgie", "DirectionalSpinner", { 'topspeed' : 12.0, 'throttle' : 110.0, 'weapons': (1, 2, 3), 'radius' : 2, 'trigger' : 'Spin', 'range' : 1000000, 'invertible' : True }) )
    list.append( ("Backlash", "DirectionalSpinner", { 'nose' : math.pi, 'topspeed' : 12.0, 'throttle' : 110.0, 'weapons': (1, 2, 3), 'radius' : 2, 'trigger' : 'Spin', 'range' : 1000000, 'turnspeed' : 1, }) )
    list.append( ("Center Punch", "Rammer", { 'invertible': True, 'turnspeed' : .7, 'nose' : math.pi }) )
    list.append( ("CODE: BLACK", "DirectionalSpinner", { 'invertible': True, 'nose': math.pi, 'trigger' : 'twirl', 'topspeed': 12.0, 'turnspeed': 2.0, 'throttle': 110, 'weapons': (4,), 'range' : 1000000 }) )
    list.append( ("Death By Monkeys", "Rammer", { 'turnspeed' : 1.0, 'invertible': True }) )
    list.append( ("Deathstar", "Spinner", { 'topspeed' : 10.0, 'throttle' : 110.0, 'weapons': (10, 13, 15, 17), 'range' : 1000000 }) )
    list.append( ("Diesector", "Chopper", { 'radius': 1.3, 'topspeed' : 12 , 'throttle' : 110 , 'turnspeed' : 1.25, 'weapons': (14, 15, 16, 17), 'trigger' : 'Fire' }) )
    list.append( ("Double Agent", "Rammer", { 'invertible': True, 'turnspeed' : .7 }) )

I don't see anything in the second one about how to get it to recognize the teams. Should I just model after the first one?

12
Discussion / Re: ra2
« on: December 02, 2017, 10:36:57 AM »
How does one add bots to teams to make it 6 instead of 3? I have looked at the readmes and see
index 0
Team Aceuplink
"Check out http://www.aceuplink.com/"
AI\teamau2.bmp
Robots: 0 1 2
Robot In Event: -1
0
16
16
0
0
0
0
0
100000
true
0
false
0
-1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0
0

In the "robots" section for some other dsl mods there is 0 1 2 3 4 5 and they have 6. But when I try to add the 3 4 5 nothing is any different in the game. The folder labeled as team0 has bots numbered from 0 - 5 but i still can't see the other three. What do I do?

13
Discussion / Re: ra2
« on: December 01, 2017, 09:33:01 PM »
So if I wanted to combine all of the battlebots and robot wars versions into one big cluster f*ck game, just drag all the components into components and so on?

14
Discussion / Re: ra2
« on: November 05, 2017, 02:22:17 PM »
So I downloaded a lot of different versions. One has some robots like techno desctructo, diesector, and minion from battlebots. Another one has nearly twice as many robots and the teams in the exhibition section have six robots each instead of three. It has bots like biohazard and sir kilalot. Is it possible to combine the two?

15
Discussion / ra2
« on: November 05, 2017, 11:19:26 AM »
Which download of robot arena 2 had battlebots and robot wars bots like toro and diesector?

16
General Support / winrar
« on: May 13, 2016, 08:32:45 AM »
Does the WinRAR now require you to buy it in the download section? I know I used this before without paying for it.

17
Discussion / steel skirts
« on: November 23, 2014, 06:27:20 PM »
In the DSL mod, I'm using the skirt hinge and steel skirts to prevent the opponents from getting underneath me. It seems no matter which way I angle them, the opponents still get under me. Even chassis wedges get under the skirts.

18
Discussion / Re: 2 questions
« on: April 21, 2013, 08:14:14 PM »
But this whole thread has been how to build past the 800 limit. If I don't put the stuff in, it obviously won't work. I made a seperate file in case something messed up so I'm not looking to save any precious data or anything. And what does the sergepatcher thing do?

19
Discussion / Re: 2 questions
« on: April 21, 2013, 07:47:15 PM »
get a fresh copy of your components folder (delete your current one, copypaste the one from an unmodded version of DSL), install this into your arenas folder and stop worrying about all that other crap people are telling you.

Do I still put the antiballast stuff into the game after getting  fresh copy of the components folder and installing the "sergepatcher_unlimitedmass.rar"?

20
Discussion / Re: 2 questions
« on: April 21, 2013, 04:16:10 PM »
I saw several antiballasts. I downloaded the "AcamsAntiballast". Not sure if there is any others but I found the item in the game and it sets the weight into like negative numbers. I'm guessing I have to build ALOT to reach the heavyweights again. Is this how it works or did I do something wrong?

That's exactly how it works. Just be sure to remove it when you're done building or if you want to test the robot because it will cause mayhem.

I've already noticed mayhem. I made a seperete dsl2.1 file in case something screwed up. I found the antiballast and it works. I went to import a few robots and one of them crashes the game. I couldn't figure out why and then I realized that the "Piglet Brushless Motors" are gone. Its always the first motor on the list and now there is two of those Power Steering Racks or whatever. The robot that won't import uses the piglet motors so it might be the cfz file that goes in the components folder. Do i keep both the cfz file i inserted and the one already in there? Or just the new one?

I don't mean completely remove the component from the game. Just remove the part from the bot. If you leave it on the robot, it will bounce around like a superball in the arena.

I'll let someone else answer the rest for you.

I didn't remove it from the game. Adding it to the game changes some of what is available to use. The funny thing is that all the items in the extras during game play have things like the red lifting bracket that was in the original RA2. Do all the other antiballasts do this?

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