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Messages - eishiba

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41
Discussion / ever seen this fight before?
« on: November 06, 2009, 08:34:02 AM »
Quote from: Jonzu95;77361
Of course I haven't seen! Why? I don't care of battlebots!


Just cause I'm curious, whats so bad about battlebots? I always prefered it over Robot wars because you get three full minutes versus only aminute and a half. Its always a single elimination. 4 weight classes and no house bots to interfere. Just a bunch of hazards. Luckily you don't have to worry about being tossed out of the arena either. Although that almost happened in battlebots once.

42
Discussion / ever seen this fight before?
« on: November 05, 2009, 10:40:12 PM »
Quote from: JoeBlo;77313
tornado is a bit different as it was interchangeable but the frame was still the worst thing ever, it made a mockery of the sport, who makes there robot creat a mach with 0 damage from either competitor, it was dramatic when razor fought back but they was the only bit of excitement

series 7 had the best grand final imo


tornado was the same thing. that extender diesector added was interchangable. the whole tornado thing wiht razor was really smart though.

Quote from: trumpetguy;77329
Didn't the frame have a spinner weapon, but Razer eventually pushed it in so much that it was hitting the body?


yeah at the last moment razor got a grip on the body of tornado and carried them to the pit but they didn't fit into the pit.


Id like to see Toro take on Sir Killa Lot. He weighs about 2000 pounds and the Toro team stated they could lift the arm at 2000 pounds. It might lift him but I don't know if he could turn him over.

43
Discussion / ever seen this fight before?
« on: November 05, 2009, 08:38:27 AM »
Quote from: JoeBlo;76973
not forgetting its cheap win over Final Destiny lol


Quote from: nicsan2009;76974
:-Dthat too:-D


Cheap win? So if you were taking on an opponent who, you claim was destructive, and you had an attachment you could use to get in there and stop him you wouldn't use it?

44
Discussion / ever seen this fight before?
« on: November 04, 2009, 11:03:07 PM »
Quote from: Condor33;76987
Actually, it threw one of them so hard that it banked off of two of the walls several feet up. Oddly enough, that robot just kept running!

EDIT: I just noticed something. Diesector's wheels are the GrannyGuards.


If I remember, those grey wheels he had were wheel chair wheels. I think the motors that ran the wheels were the same ones the guy used for his job which was making motorized wheel chairs.

45
Discussion / ever seen this fight before?
« on: November 04, 2009, 08:52:15 AM »
Quote from: JoeBlo;76973
not forgetting its cheap win over Final Destiny lol


as if final destiny was any good in the first place?

46
Discussion / ever seen this fight before?
« on: November 03, 2009, 10:55:23 PM »
ill bet you haven't!


47
Modifications / question
« on: May 24, 2009, 12:03:18 PM »
Quote from: Madiaba;40348
I didn't open the cfz of the AU 1.1 tweak. So I don't know which txts are there, or if you want any other than DieSector. I am only answering the issue about DieSector.
 
Both the component file "diesector" and the 3 txts, go in
 
c:....\Infogrames\Robot Arena 2\Components (and no deeper).
 
This WILL work. I don't know if you're still using the AU tweak for other things, so I can't tell you about the rest of what you have. But understanding the above you can figure it out yourself.
 
If you've more than DieSector problems, then IM me on MSN.
.


I put all texts and the folder in the components and still nothing. I think Ill wait til we are on msn, turn my cam on and angle it at my screen so you can see what I'm doing haha.

48
Modifications / question
« on: May 24, 2009, 07:30:10 AM »
Quote from: Madiaba;40310
Eish, the exe loooks to the txt file to make a slot for the component in the game.
 
TXTs:
A. Sometimes they are open txt files in the 'Components' directory, and
B. Sometimes they are compiled into a cfz file in the main RA2 directory.
 
Diagnosing:
1. If you have a gmf component in the 'Components' folder but it doesn't show up in the game, it's because there is no txt for that component (the exe doesn't see it).
2. If you have a component slot that has no component in it, then you have a txt but no gmf component for the txt to direct to. Thus it will crash if selected.
 
Not quite sure what you're looking to do, but here try this (since AU is custom anyway): DieSector
I decompiled or just made some txts for those components a while ago(don't remember which). Install only these files in the 'Components' folder.
 
BTW, Thanks, SSG.
 
.




I put the text files in the components folder and then the diesector folder containing the gmf files in the components folder also. Most of the other components seem to be that way. They all have the text files inside the components folder but outside the folder they support. Its still not working though. You said the text files are basically like the instructions to run the gmf files? Do the text files need adjusted or redone or anything? Or prehaps(which is quite often for me to do with this game) I didn't do something right?

49
Modifications / question
« on: May 23, 2009, 09:38:38 PM »
Um...dumb question. Newer version of what mod?

50
General Support / text files for battlebots
« on: May 23, 2009, 01:12:22 PM »
Quote from: Naryar;40210
Is that the third thread you're making for asking the same question ?


I gave up a a few month ago and saw that on youtube and thouht I would try again. And no I don't think its my third. Maybe my sixth or so.


Can you tell me what I'm doing wrong in this?

https://gametechmods.com/forums/showthread.php?p=40208#post40208

51
General Support / text files for battlebots
« on: May 23, 2009, 12:26:02 PM »



it has to work cause I found this on youtube.

52
Modifications / question
« on: May 23, 2009, 12:24:11 PM »
I did, i replaced everything like you said i was supposed to. I took each and every folder and put it into the game folder and its the same. What did I do wrong?

Are you able to use the components and stuff for the diesector and stuff?

53
Modifications / question
« on: May 23, 2009, 10:53:09 AM »
Ok, I copied the game. I put all the components from the download, into the components into the game. AI, arenas, Sounds, teams, and UI folders, took everything out and put them in their same folder in the game. The two cfz files and text document entitled Events_2player.txt were just put into the game folder itself. The ace uplink folder I put in the game folder itself since there isn't an ace uplink folder already in the game folder so it may be in the wrong spot. I fired the game up, the sounds are different and the picture before the game gets to th main menu when starting up is a different picture but there isn't any of those components. There are I think three empty spots were in the weapons category and clicking on them caused the game to stop and return you to windows. I think there was one empty spot in the the extenders as well. Still, none of these components are in the game. Did I do something wrong or is there more?

54
General Support / text files for battlebots
« on: May 23, 2009, 12:31:13 AM »
I downloaded the battlebots files from the site here. The battlebots v1.1 has alot of battlebots stuff. I'm mainly trying to get the Diesector robot. It has 3 .gmf files and a .bmp file. It doesn't have any text files or .bot files. So how do you get this robot into the game and the parts and such? I put the diesector folder into the into the components file in ra2 and it doens't work. Yes I have the upgraded dsl version and everything. Can someone help? Yes I know I'm a noob.

55
Modifications / question
« on: May 22, 2009, 11:45:55 PM »
Diesector comes with the "AU Battlebots v1.1" in the downloads on this site. There are 37 other folders in the components folder of this v1.1. One is also the Diesector folder. Thats all. No text files are present in the components folder. I searched through other folders but I don't see them either. All the folders have the same thing. They come with some .gmf folders. And no there is no Styles folder. Download the v1.1 yourself and see for yourself. Unless I am absoultly just missing something. I downloaded it several times even though I was sure that wouldn't change anything.

56
Modifications / question
« on: May 22, 2009, 10:58:43 AM »
Quote from: somestrangeguy;40000
.gmf = part files, those were supposed to go to components folder(move the whole folders they are in not just the .gmfs) and I think there were some txt files too? Put them in the components folder too too.


No. The three .gmf files were in the main "Diesector" folder. And the only other thing was the "Maps" folder with a .bmp picture in it. There weren't any text files or any other files period, thats what I don't understand. Do I just take the .gmf files out of the "Diesector" folder and put them into the "Components" file?

57
Real Robotics Discussion / nothing like a little battlebots
« on: May 21, 2009, 11:12:32 PM »

58
Modifications / question
« on: May 21, 2009, 11:06:16 PM »
Ok, we all know I'm a noob and I'm going to ask another noob-ish question. I saw on youtube someone had Diesector. Diesector came with the battlebots downloads bots stuff. However his components and stuff arent there. I don't know how else to explain this but Ill try. All those battlebots that come "pre assembled" have a .bot file. Each file seems to be put into the "Robot Designs" folder of the ra2 dsl upgrade doo hickie. All the bots in the folder have a .bot file. Robots such as "Alarm" and "Backlash" appear and are playable but Diesector does not have a .bot file. He has a folder with a diesector.gmf diesector2.gmf diesector3.gmf and a folder entitled "maps" and inside is a picture of him "a real picture not a game picture" as a .bmp file. How do I get a .bot file of him. I tried simply putting the folder in the robot designs but that doens't work. I don't know what else to do. Can someone help me out? Yes, I know I'm a noob.

59
Discussion / motors outside the bot?
« on: March 27, 2009, 10:04:53 AM »
Quote from: Somebody;31978
Did you even try it first?

Baseplate Anchors
Burst Motors
Servos
Other Motors.


actually i did, but i didn't know about using an extender on a anchor or base plate and then the motor. my game doesn't have instructions and the tutorials don't work for some reason but the rest of the game does so i have to ask dumb questions alot. im sorry.

60
Discussion / motors outside the bot?
« on: March 26, 2009, 09:32:48 PM »
http://www.flickr.com/photos/34366851@N07/3244074933/

How do you put motors and stuff outside the body of a bot? I can't ever do it but it would be apparent you can do that somehoe.

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