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Messages - eishiba

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21
Discussion / Re: 2 questions
« on: April 21, 2013, 03:52:24 PM »
I saw several antiballasts. I downloaded the "AcamsAntiballast". Not sure if there is any others but I found the item in the game and it sets the weight into like negative numbers. I'm guessing I have to build ALOT to reach the heavyweights again. Is this how it works or did I do something wrong?

That's exactly how it works. Just be sure to remove it when you're done building or if you want to test the robot because it will cause mayhem.

I've already noticed mayhem. I made a seperete dsl2.1 file in case something screwed up. I found the antiballast and it works. I went to import a few robots and one of them crashes the game. I couldn't figure out why and then I realized that the "Piglet Brushless Motors" are gone. Its always the first motor on the list and now there is two of those Power Steering Racks or whatever. The robot that won't import uses the piglet motors so it might be the cfz file that goes in the components folder. Do i keep both the cfz file i inserted and the one already in there? Or just the new one?

22
Discussion / Re: 2 questions
« on: April 21, 2013, 03:14:37 PM »
I saw several antiballasts. I downloaded the "AcamsAntiballast". Not sure if there is any others but I found the item in the game and it sets the weight into like negative numbers. I'm guessing I have to build ALOT to reach the heavyweights again. Is this how it works or did I do something wrong?

23
Discussion / Re: 2 questions
« on: April 21, 2013, 02:04:01 PM »
This might be a dumb question but can you still do tournaments or even just fight in the exhibition matches? Not sure since there isn't anything higher than HW.

By the way, is there no longer a "Lifter Snapper Motor"?I don't see it in the newest DSL.

24
Discussion / 2 questions
« on: April 21, 2013, 11:06:19 AM »
1. How do you build into a SHW or UHW class? I have the newest dsl but can't go past the HW limit of 800.

2. Is it possible to have 2 different positions for a weapon on an invertible robot? Like say if it was right side up and the weapon moved against the ground to scoop underneath. Then when the robot is turned up side down, you could push another button and it would move the weapon into the second position which would still move along the ground to scoop. For anyone who remembers battlebots, it could be equated to how vladiator and diesector fought. Their weapons moved along the ground in a wedge or scoop style, regardless of the position and could still be activated to flip or lift.

25
General Support / Re: 2.1 download error
« on: January 26, 2013, 10:20:16 AM »
Try this link.

https://gametechmods.com/downloads/DSL21.rar


The page doesn't load for me. Just sits there saying Loading... I'm using Google Chrome.

26
General Support / 2.1 download error
« on: January 26, 2013, 10:02:26 AM »
I am probably posting in the wrong area but I was trying to download the 2.1 version and it takes me to a google search page for "raw.gametechmods.com". What am I doing wrong? Or does it not work?

Trov Edit: The links on the Download page have been updated. You can download standalone copies from there.

27
Discussion / Re: How to AI and do tournaments
« on: May 14, 2012, 07:46:56 PM »

28
Discussion / Re: How to AI and do tournaments
« on: May 14, 2012, 03:46:27 PM »
Can I just do the heavyweights since thats what I always play in or do I have to change all three at the same time?

29
Discussion / How to AI and do tournaments
« on: May 13, 2012, 08:59:02 PM »
How does one AI their own bot so it can be played against? And how does one change the robots the AI will use in a tournament? I'm using the DSL 2 pack from the downloads section here.

30
Real Robotics Discussion / Re: dream fights
« on: May 15, 2010, 10:09:07 PM »
Hypno disc vs mechavore
Fire Storm vs Voltronic
and for the main event...

Sir Killa Lot Vs Optimus Prime!!!!!!!!!!!

31
Real Robotics Discussion / Re: dream fights
« on: May 14, 2010, 03:37:45 PM »
Chin killa vs Sir Killa lot

33
General Support / Re: Battlebots AI technical problem
« on: May 14, 2010, 03:10:31 PM »
Guess I'm not the only noob who has trouble making some of these battlebots work, like Diesector.

34
General Support / Re: a few questions
« on: February 17, 2010, 08:38:00 AM »
ACAMS is the man.
-----------
 
Need some more details on this one, Eish...
But off the top of my head, if while 'in-game' you hit the 'Windows' key to go 'out-of-game', then once you go back in=game, the bot files will load VERY slowly.
The cure is to load a simple bot or chassis only, and then go into the practice garage and back out.  Then it's ok again.

If this is not your issue then please give a few more details like; what things/actions/section of the game you're in when this consistently happens.


Well, for example, my first screen when starting the game. The first screen is black, with the Infogames logo in blue on the top left corner of the screen and the bottom right is the aceuplink logo with a site link at the bottom. This screen ususally sits there for a long time. After probably 2 minutes it goes and the screens flash by as you hear the little, "Dsl, total conversion". Then selecting your profile puts up the "Loading..." message. This results in another 3 or 4 minutes. Importing a robot costs another 3 or 4 minutes...if it imports it. I made one of my ra2 files specifically for battlebots cause I like it so I will import some of them attempting to modify them or something. Plus I suck at making anything "destructive" like what i see in here. And then when either testing the robot or backing out to select another robot you get the "Saving" prompt. This is another 3 or 4 minutes. There is no point in starting a tornament. That takes a very long time to load. If you can get it to load, the game runs fine. But those loading times are extremely long. You mentioned loading just the chassis(which i didn't know you could load only a chassis of a robot) and simple ones. Like i said, most are those battlebots and stuff and alot have shell on them with a bunch of stuff on and inside them. By the way, can someone explain to me what a Safety Zone is? I noticed some of the robots have this. Its like a big orange box in front of them but its not visible in a round, only in the creation part.

35
General Support / Re: a few questions
« on: February 17, 2010, 08:35:03 AM »
ACAMS is the man.
-----------
 
Need some more details on this one, Eish...
But off the top of my head, if while 'in-game' you hit the 'Windows' key to go 'out-of-game', then once you go back in=game, the bot files will load VERY slowly.
The cure is to load a simple bot or chassis only, and then go into the practice garage and back out.  Then it's ok again.

If this is not your issue then please give a few more details like; what things/actions/section of the game you're in when this consistently happens.


Well, for example, my first screen when starting the game. The first screen is black, with the Infogames logo in blue on the top left corner of the screen and the bottom right is the aceuplink logo with a site link at the bottom. This screen ususally sits there for a long time. After probably 2 minutes it goes and the screens flash by as you hear the little, "Dsl, total conversion". Then selecting your profile puts up the "Loading..." message. This results in another 3 or 4 minutes. Importing a robot costs another 3 or 4 minutes...if it imports it. I made one of my ra2 files specifically for battlebots cause I like it so I will import some of them attempting to modify them or something. Plus I suck at making anything "destructive" like what i see in here. And then when either testing the robot or backing out to select another robot you get the "Saving" prompt. This is another 3 or 4 minutes. There is no point in starting a tornament. That takes a very long time to load. If you can get it to load, the game runs fine. But those loading times are extremely long.

36
General Support / Re: a few questions
« on: February 16, 2010, 09:40:52 PM »
You may need to start all over from the beginning and do it like I said right from the start.


I have kept a clean copy of the regular and dsl basic no patches and all that other junk. I used a clean copy of dsl, put all the things from the battlebots stuff into their respective folders...this new ones loads the game...but for example, when you go to start a tournement or are saving or any moment where you get the "Loading..." it loads, very very very very slowly. Is there something that causes the game to load and save information much slower? I have all other programs closed so only the game is running. ...its sucks being a noob...

37
General Support / Re: a few questions
« on: February 16, 2010, 05:48:01 PM »
Well I sure hope you didn't put them all in one game folder, If so there is your main problem. You need to install the Stock game and patch it to 1.3, then Copy/Paste that folder and rename it to DSL and install DSL to it by hand.
Then copy paste the stock folder again and rename it Battlebots and install Battlebots to it by hand.
ALWAYS keep a clean patched folder to Copy/Paste for each mod you want to install.

I'm starting to have issues with trying to even start the game now. It goes to the very first screen once you start the game. And then it sits there and does nothing more. The only thing I changed was adding the things into the components you gave in the link. I tried it once and it worked. I came out to look up more stuff and went back and now it won't load anything after that first screen...help?

38
General Support / Re: a few questions
« on: February 16, 2010, 03:14:12 PM »
squirrel_monkey:
o hai i no u from utube
For AIing your bot, there is a thread in tutorials and tips.

I've looked through the tutorials with the Q/A sections. It has oneforplaying as an AI bot but not how to make your bot an AI bot.




Q2. What game and version?

robot arena 2 dsl. i downloaded it from the site here a while back. i have no other patches downloaded. Just a few other components and mostly the battlebots downloads.

39
General Support / a few questions
« on: February 10, 2010, 01:22:41 PM »
Its been a while since I got on here.

1. What steps must be taken in order to make a robot you created, playable by the computer or to play against you?

2. In my components category during gameplay, there are several spots that are blank and empty. Clicking on them sort of crashes the game, sending you out of the game getting the little error reading. One can always just restart the game from there but those empty spaces cause this. Why? Can I do anything about them?

3. I'm sure many are tired of me asking questions about the battlebots parts but in the battlebots toner download there is an "AU AI Readme". Inside are some of the bugs listed. One is for diesector. This is exactly copy and pasted what it says.

> Diesector Crashes the Game - Download the AU Motor Pack here: http://www.aceuplink.com/discussion/index.php?showtopic=544
 When I got that website it seems to be basically a search engine. Am I supposed to do anything specific?



40
Discussion / ever seen this fight before?
« on: November 06, 2009, 10:04:41 PM »
Quote from: JoeBlo;77387
lucky the Battlebox had top plexi or the crowd might have gotten more sunshine lollibot then they bargained for :P


actually in a fight season 4 nightmare and junkyard offspring a piece flew up and knocked out a camera.

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