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Messages - Badger

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981
Tournament Archives / Re: The Wen and a Damned War
« on: September 09, 2017, 04:27:55 AM »
I have no idea what this is or how it'll work but I'm in

982
Tournament Archives / Re: ⱤØ฿Ø Ɽ₳₴₴Ⱡł₦ ₮₩Ø - S
« on: September 08, 2017, 06:17:08 PM »
> one night in arabia

smh nice eurobeat taste ****in nerd

983
Tournament Archives / Re: Light vs Dark: Rematch SBVA
« on: September 08, 2017, 06:13:38 PM »

984
Tournament Archives / Re: ⱤØ฿Ø Ɽ₳₴₴Ⱡł₦ ₮₩Ø - S
« on: September 08, 2017, 09:38:31 AM »
Picture embedding is allowed and actually encouraged in showcases, Asb.

985
Stock Showcases / Re: TheRoyalBadger's Stock Showcase
« on: September 07, 2017, 06:59:44 AM »
So is it all on one axle?
No on 12 separate axles because I can

986
Stock Showcases / Re: Kurt's Stock Stuff
« on: September 07, 2017, 06:52:37 AM »
Fair I guess, I didn't know that boosting the HPZ did that much. I still wonder if it's worth it for the weight and losing invincibility for the HPZs, I feel like a popup is gonna feed on them (unless the bottom disc completely protects them?)

987
Stock Showcases / Re: TheRoyalBadger's Stock Showcase
« on: September 07, 2017, 06:50:40 AM »
just getting in on the flavour of the month



Not the most efficient weapon setup but **** it its aesthetic and I have a thing for axle 'spinners'

988
Stock Showcases / Re: Kurt's Stock Stuff
« on: September 07, 2017, 06:45:00 AM »
What's the point of the blue snappers if you're using RA2CF? Just chassis mount everything, unless you have a burning desire to burst-boost those Z-Teks

989
Updates:

TGM's DSL-IRL update accepted
Guldenflame's IF update accepted
PrimevalMamba's IF update accepted
Arcane's DSL-IRL update accepted

With these updates, the IF competition will proceed! Avalanche, Massimov and Dadddjent have 4 days to submit valid updates to their bots.

990
Thanks for the update, the logo looks good. Glad to hear that you're tackling this in a modular manner

Can you comment on if you're taking moddability into account during development? One of this things that has kept RA2 relevant for so long is how much of the game can be modified without touching the actual source code, or in other words how little of the game is hardcoded.

991
DSL TC Showcases / Re: Badger's Bots (DSL Showcase)
« on: September 05, 2017, 07:51:01 PM »
Update:

Hits more of the pissed off crustacean vibe I was going for

Original version from previous page for easy viewing:
(Image removed from quote.)
(Image removed from quote.)
(Image removed from quote.)

Slightly overweight unfortunately, and not as fast as I would like. Geared betas for trapping rather than hammering, but it could do either I suppose. Front panels are titanium, arms are steel, rest is alu

992
DSL TC Showcases / Re: Badger's Bots (DSL Showcase)
« on: September 05, 2017, 07:44:54 PM »
It's a beast of a machine that looks like it'd be let down by the ant discs, but I am only guessing they're used for the piercing damage and not another reason
Probably should've done with wedgelets tbh, it would look nicer. The reason I chose ant discs is that they're very damaging for their weight, and durability isn't an issue. I'll probably go change them to wedgelets now actually since the bot is 95% for aesthetics and is useless combat-wise

993
DSL TC Showcases / Re: Badger's Bots (DSL Showcase)
« on: September 05, 2017, 07:25:52 PM »




Slightly overweight unfortunately, and not as fast as I would like. Geared betas for trapping rather than hammering, but it could do either I suppose. Front panels are titanium, arms are steel, rest is alu

994
Contests / Re: BOTM OCTOBER 2017
« on: September 05, 2017, 05:28:01 PM »
can we not please thank you

995
Tournament Archives / Re: Light vs Dark: Rematch SBVA
« on: September 05, 2017, 02:48:20 AM »
It did say in the rules on the signups that he was gonna be doing manual countdowns. Shouldn't really be a surprise and you should probably have raised it with him then if you've got an issue with it
I would've assumed that that would be for OOTAs since the arena doesn't have OOTA zones. Regardless, I'm not going to go on an LRA2-style rant.

996
Tournament Archives / Re: Light vs Dark: Rematch SBVA
« on: September 05, 2017, 01:53:01 AM »

997
General Support / Re: AI Components
« on: September 04, 2017, 11:17:09 AM »
Looks like stock has all the component info in components.cfz rather than in txt files. Honestly you should just download a fresh version of the game from the link I posted or applying the 1.4 patch to your game from the link pwnator posted, it will be MUCH easier.

998
General Support / Re: AI Components
« on: September 04, 2017, 08:29:34 AM »
If you download this version of RA2 from the downloads section, all those components should be already unhidden for you

Otherwise, if you go into the component's .txt file in the components folder, you should be able to edit the line that says "hidden = 1" to "hidden = 0". I think. Don't quote me on that.

999
Updates!

I have updated the OP with the accepted bots. Again, check to make sure I haven't overlooked your submission. A few bots have been rejected, and so I will give a week (until Sunday 10th Sep) to allow people to submit updated bots.

As it stands, only the DSL-IRL division will proceed. The IF-S division may also proceed if Gulden or PrimevalMamba resubmit legal bots.

1000
Tournament Archives / Re: Light vs Dark: Rematch SBVA
« on: September 02, 2017, 09:40:27 AM »
Turbo Blaster 3 is going to carry team light, calling it now.

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