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Messages - cephalopod

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921
I don't know why Nar would need to release something for 2.1 when anyone with 2.1 should just download 2.2 :P

922
Discussion / Re: Robot Arena 3!
« on: March 23, 2016, 12:16:32 PM »
we'll see once the game is released if unrealistic, DSL-S and IRL are still possible.

As long as it makes sense, I guess, I've found DSL to be a whole bunch of nonsense roughly balanced and thrown together willynilly but that doesn't seem to be a popular opinion.  The "give everyone everything!" approach works for singleplayer, but in multiplayer it would not
That's why Ironforge exists.

You can go through the laundry list of mods, but I haven't found any that weren't a big confusing mess, a big part of ubermod and AW's mod was consolidating all of the components into categories that made something in the realm of sense, they may make sense to someone who is in depth into RA2, but the nonsense descriptions and hundreds of options for seemingly no reason compounded by all the crashing just led me to shrug and go play factorio instead, I highly prefer stuff like the modular bars and hex armor parts to the big premade plows and stuff, because not only do the come apart in chunks and are cooler and more flexible, they take up a lot less space in the awkward menu's.   I highly prefer "hey here's some shapes, go make something cool out of them" to "here's a huge part premade for you, strap it to a motor"

See I really don't understand your view here and never have because Ironforge does exactly what you're saying. Literally 12 different weapons. Pretty sure Stock has somewhere near that.

923
Discussion / Re: Robot Arena 3!
« on: March 23, 2016, 11:37:33 AM »
Goliath looks pretty cool too tbh.

Yeah I'm actually kinda interested in this. I like the materials/weather/area mechanic they mentioned.

924
Discussion / Re: Robot Arena 3!
« on: March 22, 2016, 03:28:13 PM »
You'd probably need a very advanced softbody engine to make crushers actually work. I don't think it's too much of a loss honestly.

925
General Support / Re: RA2 download not working properly!
« on: March 21, 2016, 03:45:01 PM »
Moved to the relevant area.
There are no viruses, and they're trying to play without extracting from the .rar file if that Python error comes up.
Installation guide

926
Discussion / Re: Robot Arena 3!
« on: March 21, 2016, 02:02:45 PM »
I think there's a lot more lurkers here than any of us actually realise. So many people talk about GTM and RA2 in the robot combat communities yet don't have accounts (the 'it's a hoax' hoax that mnb set up tricked SO MANY people it's crazy)
Couldn't have done it without Andy :trollface :trollface :trollface

It's quite scary how you guys just planted a seed and it grew into a massive IT'S DEFINITELY NOT REAL thing :P

927
General Support / Re: RA2 download not working properly!
« on: March 21, 2016, 01:53:27 PM »
Everything in our downloads section is totally clear. It's a false negative.

928
Discussion / Re: Robot Arena 3!
« on: March 20, 2016, 07:13:41 PM »
I think there's a lot more lurkers here than any of us actually realise. So many people talk about GTM and RA2 in the robot combat communities yet don't have accounts (the 'it's a hoax' hoax that mnb set up tricked SO MANY people it's crazy)

929
Existing Games / Re: Garry's Wars
« on: March 20, 2016, 02:48:14 PM »
Last day or 2 has been fun.




930
It's just hidden components, not a real 'cheat' as such. They're still Stock components ;)

931
Off-Topic Discussion / Re: Doctor Who
« on: March 19, 2016, 10:29:05 AM »
It was a very interesting concept.

BTW when I said 'best in years' I also meant that I really enjoyed it. Was a great run.

932
Discussion / Re: Robot Arena 3!
« on: March 18, 2016, 05:14:25 PM »
^ That would be awesome.

933
Discussion / Re: Robot Arena 3!
« on: March 18, 2016, 04:21:41 PM »
I don't know where any of the RWRA2 team stands on making a TC in the style of DSL instead of the style that RWRA2 is.

Can't talk for HB but I doubt I'll have enough time or interest to commit to a big project again honestly

934
DSL TC Showcases / Re: Deadgenocide's DSL Showcase of FML
« on: March 18, 2016, 03:59:18 PM »
They can do whatever they need to...

935
DSL TC Showcases / Re: Deadgenocide's DSL Showcase of FML
« on: March 18, 2016, 03:57:25 PM »

Example side on view of bot

If the axle of the motor is FURTHER FORWARD than the END OF THE SUPPORTS, it will end up being tippy because all the weight of the entire bot will be trying to spin around that axle point.

936
DSL TC Showcases / Re: Deadgenocide's DSL Showcase of FML
« on: March 18, 2016, 03:53:22 PM »
Exactly what I said :P

If your weapon axle is further from the chassis (in terms of forwards and back) than the end of your supports, it's gonna be tippy.

937
DSL TC Showcases / Re: Deadgenocide's DSL Showcase of FML
« on: March 18, 2016, 03:45:37 PM »
It's not the most helpful angle but I'm gonna take a guess at your weapon being too far forward/your supports not going forward enough.

938
Off-Topic Discussion / Re: Doctor Who
« on: March 18, 2016, 03:44:02 PM »
Thought series 9 was the best in years

939
DSL TC Showcases / Re: Boby's Joke of a Showcase
« on: March 18, 2016, 02:53:54 PM »
Get something on there for eyes and you're golden. 2 half hex plates sticking out the top of the chassis behind the jaw would look awesome.

940
Discussion / Re: Send me your DSL 2.2 IRL Designs!
« on: March 18, 2016, 01:39:59 PM »
So it was a subtle lie when you said you were planning something big? Because playing with other people's bots and 'maybe' doing a display tournament isn't big :p
Big as how the display tournament could be. 128 Bots would be nice.

Okay yeah that's cool, but I'd still only really send if you committed to it given your track history - call it harsh but I'm sure you can recognize that it's not great. (unless that last message was at me in which case I wouldn't send you anything because that's what you requested :P)

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