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Messages - Badger

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601
DSL TC Showcases / Re: Pip's DSL Stuff
« on: June 09, 2018, 11:46:12 PM »
Beauty. Only thing I could think of improving is some texture on the 'back' (top of the chassis). Some bumps/spines or something like pic below. Shame that you're already right on the weight limit though.

Again, beautiful bot. Great work.

602
DSL TC Showcases / Re: Badger's Bots (DSL Showcase)
« on: June 09, 2018, 07:39:58 AM »
CW version of LeViathaN. 598ish kg.



Gfycat link: https://gfycat.com/BrokenSlimCrustacean

I changed the colourscheme to differentiate it from the MW version, added a full floor to the bot, changed all the front panels from alu to steel and modded a white version of the DSL bar and replaced the black ones, and replaced the ugly blue control board with a nice red version.

A couple fun facts about the first version; I only bothered to open RA2 because I wanted to make something for FOTEPX's new BOTM. So thanks for doing that my dude. It's also the first IRL bot I've done where I make the core of the bot (drive and weapon system) first, then fit the extender chassis around that, rather than the other way around. I think this is a much better approach.

603
DSL TC Showcases / Re: FOTEPX's DSL Showcase
« on: June 09, 2018, 07:16:33 AM »
Did you just put 6 VDMAs in there

604
DSL TC Showcases / Re: Pokébros DSL TipSite
« on: June 09, 2018, 04:57:03 AM »
I agree with FOTEPX, it's a lovely little drumbot. I love everything around the weapon area. My only nitpicks on what you could improve (IMO) is the front armour panels would look better being black/white to fit with the colourscheme, and the stuff poking out of the top of the 'chassis' looks kind meh. What weight is it?

605
DSL TC Showcases / Re: Badger's Bots (DSL Showcase)
« on: June 09, 2018, 04:48:45 AM »
Thanks for the kind words, everyone
One of the better uses of polycarbonate.
How do you make the robots spin like that?  That seems too smooth to be multiple screenshots.
Took me ages to BFE that sheet into place, since by that time the bot was taking 60 seconds to load into the botlab. The image is just a video of the bot on a green backdrop in the botlab, taken into a video editor and chroma key'd. The video file is then exported to gfycat, who convert it to a gif that I can embed. I use a combination of movepixel, autohotkey and a simple custom python file to make the bot rotate smoothly and consistently.I never got round to making a tutorial on it I don't think but it's pretty simple. Figuring out how to do the rotation in the botlab was the hardest bit.

606
Discussion / Re: Arena Ideas - Post 'Em Here!
« on: June 08, 2018, 10:49:05 PM »
I think someone should make the new battlebots arena
Cool idea, but the new arena is really similar to the old one right? And we already have a recreation of the old arena :)

Personally I'd like to see the King of Bots arena. Looks like it would be a balanced arena; small enough to prevent HS from being OP (especially if the side hazards do plenty of damage), yet difficult (but not impossible) for pure flippers to score KOs.

607
DSL TC Showcases / Re: Badger's Bots (DSL Showcase)
« on: June 08, 2018, 10:19:12 PM »
LeViathaN, MW dual bar VS



Gfycat (smoother, better quality, can change speed): https://gfycat.com/ReasonableFamiliarBluetonguelizard


608
I had a quick play with the new build, my feedback:

- Eruption's flipper feels really nice now. Great work on tweaking that!
- Both spinners, however, do not. Their blades/drums are going orders of magnitude too slow. Is this a limitation of the unity engine?
- Carbide's bar is rotating off-center and it looks really derpy
- PLEASE make the Esc key open the pause menu, not close the game!
- I like the addition of the drumbot
- I think the inactivity timer is really well implemented, both mechanically and visually. Great work there.

Good to see some progress. I haven't messed around in the botlab at all, are the bots made there useable in battle yet?

609
I made a simple python script that doubles the power of every motor in the game, except spin motors. Burst motors are barely affected, as I think the 'burst' attribute effects their power more than the actual 'power' attribute. In my very brief testing, it seems that this mod can make a lot of weapon setups unstable and pull the axle out of its socket. The increased torque also makes HS more mauler-prone. While it does feel a bit more beefy than before, I think we would need an across-the-board weight reduction to further increase perceived kinetic transfer, as well as transferring all motor weight into the axle to reduce havoks and prevent the axle becoming unstable.

I encourage people to try this out and give feedback, so we get some more opinions on what we should do going forward


Download:


Install instructions:
Place the above .py file into the root directory of your RA2 install (same location as Robot Arena 2.exe) and double click to install. Requires Python to be installed on your system. The install may take a short while to complete and progress may seem to pause on the duel etek for a while. Just give it a couple minutes to finish. It will display the number of components edited when it has finished.

To uninstall, edit the file and change the line at the top reading 'reverse = False' to 'reverse = True'. This will reverse the effects of the mod

This mod will also unintentionally double the power of skinned/custom drive motors. Please be aware of this.

610
DSL TC Showcases / Re: Pip's DSL Stuff
« on: June 05, 2018, 09:45:38 PM »
I love all the DSL-S coming out of here.

611
all you really can do is increase the maxspeed of motors, because if you jack up the power then they become super powerful drive motors and people will just use them for drive instead
State mandated motor segregation. You could say 'separate but equal'. No using drive motors for weapons and vice versa

This has the bonus effect of literally banning piglet drive.

612
I've talked about this before, mainly on the discord, and in general I think you're right. The issue with just beefing up the motors, however, is that you start running the risk of the physics engine just freaking out (especially for bursts). Another solution would be to make bots lighter, like how Ironforge does it, but again that runs the risk of making the engine freak out due to lack of sufficient weight on a powerful motor. That being said, Ironforge has half-weight bots with very powerful motors and it doesn't seem to have this issue in general, or not to an extent that it's an issue. Maybe you can fiddle around with putting all the motor's weight in the axle, which seems to make it more stable, but that kinda modding is out of my ability range right now.

I also think it's worth looking into making motors smaller (yet another thing that Ironforge got right). It's incredibly hard to get a powerful motor in a bot without it looking like ass or using a very space-lenient bottype like a FBS.

613
DSL TC Showcases / Re: Billy's DLS Showcase Build and Try
« on: June 01, 2018, 09:34:30 PM »
https://gametechmods.com/forums/site-news-and-feedback/how-to-use-insert-attachment/

Also, basically all your bots are block chassis with big thin extrusions made of extenders, which doesn't look very IRL or aesthetic. Look into making everything look like one solid unit instead of bits stuck onto the main chassis. I think that's your biggest weakness here. Like the front 'jaws' of komodo don't fit in with the chassis at all, they just awkwardly poke out of the front. Same goes for the wheelguards.

614
Challenge Board / Re: Challenge Belt - May 2018
« on: June 01, 2018, 06:45:28 PM »

615
DSL TC Showcases / Re: Pip's DSL Stuff
« on: June 01, 2018, 12:06:39 PM »
Are the wedges not trash from the hinges being so high up? I was under the impression that wedges were better when the burst/hinge was as low as possible. Why not put them underneath the extenders? And I thought having them at an angle made them pretty bad too but idk.

Other than that it looks solid, does that single sheet give it enough stability to be effective?

616
> putting ironforge in with replicas and not DSL-S
🤔

617
Tournament Archives / Re: Comic-Comp [IRL HW tournament]
« on: May 31, 2018, 02:52:18 PM »
wtf is a faruq line lol

618
Tournament Archives / Re: The Battle Arcade 2: SBV
« on: May 31, 2018, 01:36:37 PM »

619
It could also have been RA2 not liking that added latency of USB over SATA, or an intermittent connection that RA2 didn't like, or a bajillion different things really. I run all my RA2 installs off of an SSD hooked up to a SATA>USB adapter, so it's likely an issue with the specific hardware-software combination that shayne is using.

Glad to see that it's working now. Would be interesting to see if it could run off of a USB stick on OP's computer, which would tell us if the issue was with the external drive directly.

620
NeonCalypso's first IF bot accepted, and 8bean added to NC's first IF team.

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