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Messages - Team Lightning

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61
Robot Rumble 2.0 / Re: Robot Rumble Community Replica Pack (WIP)
« on: February 08, 2020, 04:22:36 PM »
-Battlebots replicas (Long Beach 1999, Las Vegas 1999, 1.0-5.0 and 1-4 of the reboot)

62
Showcases / Re: Team Lightning's Showcase
« on: February 08, 2020, 09:55:18 AM »
Bot dump (you will need 7zip):

63
I think a fix would be to have motors without anything attached to them immediately stop spinning.

I agree.  This should already be true as of the 05February bulls:


[Bug Fix] Set mass of remaining axles to 0.00001f if all attachments break off a motor.

[Bug Fix] Set Motor_Script.maxrpm to zero if all attachments break off. Previously this was only true for spinners, but now it is true for wheels as well.
With this fix the motors slow down gradually, but the robots still havok around for 3-4 seconds.

Roger.  Power is off, but more needs to be done to get the speed down.
Could you send me the project file as a .rar?
EDIT: I want to look at the code for motors so I can see if there's a value that can be changed to make the motors stop immediately.

64
I think a fix would be to have motors without anything attached to them immediately stop spinning.

I agree.  This should already be true as of the 05February bulls:


[Bug Fix] Set mass of remaining axles to 0.00001f if all attachments break off a motor.

[Bug Fix] Set Motor_Script.maxrpm to zero if all attachments break off. Previously this was only true for spinners, but now it is true for wheels as well.
With this fix the motors slow down gradually, but the robots still havok around for 3-4 seconds. 

65
I think a fix would be to have motors without anything attached to them immediately stop spinning.

66
How do the rims and tires work?

67
Oh, I forgot to mention that the robot has to be driving when the wheel is taken off.
Gotcha.  I think I might have a robot with the problem.  I tried setting the chassis mass to almost nothing and put a really powerful motor on.I drove forward.  The robot went nuts.Do you have another robot I could try with just to make sure?

No.



Would someone mind posting their absolutely worst case robot showing the following problem:

1. A wheel breaks off.
2. The robot tilts unnaturally.

None of the robots I have built seem to have the problem.  I have tried to replicate the issue without success, but have a few changes I would like to try.


I don't have a robot, but here's a video:


* Robot Rumble 2.0 2020-02-05 14-31-02.mp4

68
Oh, I forgot to mention that the robot has to be driving when the wheel is taken off.

69

I’ll call it the spazzing glitch.

Can you send me an .RR2Bot file?  COMs are showing up in the correct spot when I pop a wheel off my robots.
Any robots in my showcase will work. The only requirement is they have to be direct drive with prebuilt wheels.

Could you point me to one in particular that is frustrating?  The faster I can pinpoint the problem, the faster I can get the build out.
Its basically the thing when the wheel falls off and the motor spins at full power and it causes the bot to lift on that side
That’s pretty much what I was thinking it was. I recall recommending a fix for this glitch, but I need to find it.
EDIT: kix’s fix was the one I was thinking about.

70
Also I noticed that music for the main menu is COMPLETELY NONEXISTENT!!!! :vista:

71
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: February 04, 2020, 06:22:27 PM »
I'm taking a small break before I get started with filming. I've been struggling with a lot recently both physically and mentally, and I'm just trying to put my health as my top priority right now. Hopefully I can get started on filming next week. For those who's entries were submitted within the last week or so, I've not looked at them yet, but don't worry, as long as they fit the criteria and rules of the tournament, they will be accepted.
In other news, I've got a surprise for y'all that I think you guys will love! Hopefully the kinks will be worked out by the time filming starts.
Anyways, thank you guys so much for entering and supporting me, as it means a ton to me. Going from 16 to 36 to 80+ entries? INSANE!!! You guys are absolutely amazing and I hope to make SvL Season 2 as fun and entertaining as possible!

Take all the time you need. Your health and wellbeing comes first always :)
Yep ^^^^^^^^^^^^^^

72

I’ll call it the spazzing glitch.

Can you send me an .RR2Bot file?  COMs are showing up in the correct spot when I pop a wheel off my robots.
Any robots in my showcase will work. The only requirement is they have to be direct drive with prebuilt wheels.

73
Showcases / Re: Arcane's RR2 Creations
« on: February 03, 2020, 07:33:42 PM »
Plz send me your bots!!!! They are AWESOME!!!!!

74
Rubber wheels seem to be registered as spinners again.
I noticed that too.

75
So the gyrodancing glitch is back :/. Yay.

What do you mean when you use the words “gyro dancing glitch”? 

To me gyro dancing is the result of applying a steering input to a rapidly spinning vertical spinner. This is not a glitch.  It is something that i happens in real life.

Is it possible to post a video that clearly shows the behavior you are concerned about?  If it is truly gyro dancing, then it doesn’t need to be fixed because it is the correct behavior.  If it is something other than gyro dancing, let’s come up with a better name for the concerning effect.
The glitch I’m talking about is the one where you tear off someone’s wheel and they gyro around like they have a drum spinner even if they are weapon less.
I noticed this glitch in the 03January build: EDIT: The robot that is gyrodancing has no spinning weapons.

Ah.  Gotcha.  Maybe we can call it the “tilting glitch”?  I’ll look at it as soon as I can.  I’m pretty sure I know where the mistake is...
I’ll call it the spazzing glitch.

76
So the gyrodancing glitch is back :/. Yay.

What do you mean when you use the words “gyro dancing glitch”? 

To me gyro dancing is the result of applying a steering input to a rapidly spinning vertical spinner. This is not a glitch.  It is something that i happens in real life.

Is it possible to post a video that clearly shows the behavior you are concerned about?  If it is truly gyro dancing, then it doesn’t need to be fixed because it is the correct behavior.  If it is something other than gyro dancing, let’s come up with a better name for the concerning effect.
The glitch I’m talking about is the one where you tear off someone’s wheel and they gyro around like they have a drum spinner even if they are weapon less.
I noticed this glitch in the 03January build: EDIT: The robot that is gyrodancing has no spinning weapons.

77
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: February 03, 2020, 04:15:37 PM »
When's the tournament commencing?

78
So the gyrodancing glitch is back :/. Yay.

79
Just fixed the telemetry button in the robot workshop.  It now toggles correctly.

I should have a new Alpha build up within the next few hours.
Thank you!

80
YAY DOUBLE POST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I know I've brought this up before, but
Can you fix the telemetry?
I can try!  Can you point me to a few .RR2Bot files with the symptoms?  The more, the better!
I mean the glitch where the telemetry screen doesn't turn off when the telemetry button is pressed.

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