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Messages - Team Lightning

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1
Ok so this sawbot crashes the game when it hits something at high speed and force.

Crash fix coming soon.  It was a stupid mistake that was easy to spot and fix.
How soon?

2
Okay, so my bot RIPtear mk2 looked like this:

Is this good or bad?
EDIT: The image attachment system broke for me :( .

It looks like there is a COM sphere that is slightly to the right of a bar.  That's weird.  It looks like you have a COM that might be outside of the bounds of the robot.

Can you send me the .RR2Bot file?
Here ya go:

3
Okay, so my bot RIPtear mk2 looked like this:

Is this good or bad?
EDIT: The image attachment system broke for me :( .

4
What's weird is the gyrodancing glitch with the wheels only occurs on direct attachments.

5
Working on it.  I’m trying a million little things to solve the problem at its source without luck.

In the end I might have to go back and manually fix the center of mass of wheels after the entire assembly is created.  I know this will work for wheels but would not fix any similar problems that might arise for weapons.
How do I edit the file in Unity? Can I just import the .exe or do you have to send me the project file?

6
I believe so.  We won’t know until we have a fix in place.
How long until this fix is released? I can't wait to see if this fixes the gyrodancing glitch.

7
I noticed something (or lack thereof) where I had a bot that lost half of its weapon. It didn't spaz around like it should have. Here's a video:
  [ You are not allowed to view attachments ]

Which one lost half of its weapon?

I took out the center of mass recalculation code because I’m still working on spinner and wheel physics and I need to eliminate some variables.

My big issue right now is that we are doing a hack to improve drivability.  The hack is not scaling to smaller robots.  This manifests as the problem you see in Beetle Crab where the robot will spontaneously float up on its side.  Beetleweights are in a bad place right now if they have an active weapon.  I need to nail this down to make driving consistent across weight classes.
The eggbeater (player 1) lost half of its weapon but didn’t spaz around like it should have. Condo the fact that half of the eggbeater weighs 11 kg, it should have jumped around like crazy.

8
I noticed something (or lack thereof) where I had a bot that lost half of its weapon. It didn't spaz around like it should have. Here's a video:
 

* Robot Rumble 2.0 2020-01-21 18-48-58.mp4

9
The spark slider didn't make it into today's Alpha build (coming soon!), but please remind me when I get back from my game dev hiatus next week!
Reminder: CREATE SPARK SLIDER

10
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: January 20, 2020, 06:53:45 PM »
Does anybody have any match requests?
Deep Six v Red Ring of Death (RRoD)

I’m thinking about doing a beetleweight special. What do you guys think?
I think a super heavyweight division would be better. Then I could enter Pizza Cutter 3 :P

Don't worry, CodeSilver switched the class to lightweight.
Okay, lightweight is better.

11
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: January 20, 2020, 10:13:14 AM »
Does anybody have any match requests?
Deep Six v Red Ring of Death (RRoD)

I’m thinking about doing a beetleweight special. What do you guys think?
I think a super heavyweight division would be better. Then I could enter Pizza Cutter 3 :P

12
I was able to replicate the Beetle Crab glitch with a beetleweight robot I made.

Can you send me the robot with the glitch?  I have a potential fix for the robot that CodeSilver sent, but I want to make sure it works with yours as well.

I also need to check a few more robots to make sure the fix doesn't create some undesirable consequences.
Here is the botfile for the glitchy beetleweight:
 

13
Showcases / Re: Minthemad's RR2 Showcase
« on: January 20, 2020, 08:19:23 AM »
E-max 2 is amazing! Nice work!

14
Question:  Is there a way to make it so two motors spin one weapon?  For an example, I have a design that has two motors driving the same bar spinner, each with a separate belt drive going from the motor to the spinner.
Not a doable thing at all.

We can keep it on the list of requests, but it would require getting rid of the current tree structure for robot construction.  The tree structure is a core feature of the game.
Couldn't you put a button in the workshop that allows you to connect one part to another?

Yes, we could add a button, but there is a lot more work to be done than that.

When the robot is reconstructed from the .RR2Bot file, all of the scripts assume that the robot is built with a tree structure.  In a logical tree, branches split and never come back together.  Everything that we have coded, reconstruction, component links, component breakage, and the damage system, all assume that each component has only one parent.  If we were to change this underlying assumption it would break pretty much everything in the game.  It isn't an impossible task to change this assumption, but it would take a significant chunk of time to fix and troubleshoot all of the bugs.

Bottom line: It is a significant (months? a year?) amount of work just to allow a spinner to be powered by two motors.  We have other things that are higher on the priority list.
What if the button didn’t actually assign a part more than one parent component, but instead linked two parts together? Would that work?

15
Question:  Is there a way to make it so two motors spin one weapon?  For an example, I have a design that has two motors driving the same bar spinner, each with a separate belt drive going from the motor to the spinner.
Not a doable thing at all.

We can keep it on the list of requests, but it would require getting rid of the current tree structure for robot construction.  The tree structure is a core feature of the game.
Couldn't you put a button in the workshop that allows you to connect one part to another?

16
I was able to replicate the Beetle Crab glitch with a beetleweight robot I made.
I actually got the same issue as well, but only when the weapon or wheel comes off. It's easiest to replicate with a bot I'm attaching to this as it's weapon falls off fairly easily in fights. Please find a fix to this!

1. Which glitch are you referring to?  Beetle Crab has almost nothing in common construction-wise with botlab robots, so it is unlikely to be a related issue.
2. Are you running the latest version?
I am running the latest version, and the glitch I am referencing is the glitch where Beetle Crab is sluggish and hovers.

17
I was able to replicate the Beetle Crab glitch with a beetleweight robot I made.

18
Showcases / Re: Team Lightning's Showcase
« on: January 18, 2020, 04:11:33 PM »
You know, I have been wondering if I should make a tournament.
EDIT: I downloaded Parsec, so I can do Parsec battles now. For the tournament, I was thinking Middleweight, Heavyweight, and Super Heavyweight weight classes. Is this a good idea?

19
Can you fix the telemetry?

I can try!  Can you point me to a few .RR2Bot files with the symptoms?  The more, the better!
I mean the glitch where the telemetry screen doesn't turn off when the telemetry button is pressed.

20
Can you fix the telemetry?

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