Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 74600 times)

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1740 on: February 07, 2020, 05:22:38 PM »
I'm not seeing anything too weird here.  The COMs are in the correct location when the wheels break off and the rigidbody masses are set to 0.00001 kg like they are supposed to be.  Is it possible that the behavior that you are seeing is actually the correct result of the angular momentum of the big, fast vertical spinner?

The issue isn't with getting gyro. It's with getting something that resembles gyro, but the robot will - for example - end up with one side completely hovering while it drives back and forth in a straight line, or take a vert hit and be sent spinning through the air but only be capable of spinning on the axis of the axle that's lost its wheel.
Yeah this issue has been happening for quite a while now. This video might be able to show you more:
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Offline BATTLEMASTER

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1741 on: February 07, 2020, 06:46:57 PM »
I think I learned a little something about brushless motors.  I didn't realize that they weighed less compared to brushed motors.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1742 on: February 07, 2020, 07:00:42 PM »
This looks like a center of mass issue.  I need to track this down.

Is it possible that there is a part that is broken off and stuck inside the robot?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1743 on: February 07, 2020, 07:02:45 PM »
I think I learned a little something about brushless motors.  I didn't realize that they weighed less compared to brushed motors.

They do.  No brushes or commutator, plus the extra length of shaft.

Robert Cowan has a nice comparison in his beetleweight drive tutorial video.  The brushless motors are about 30% less mass, and quite a bit shorter.

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1744 on: February 07, 2020, 07:48:16 PM »
This looks like a center of mass issue.  I need to track this down.

Is it possible that there is a part that is broken off and stuck inside the robot?
I’m 100% sure there isn’t anything stuck inside. The so called “gyro” only happens when one of the wheels come off of a drive motor. The bot I used in the video only gyros a little bit when both wheels are intact. This “invisible gyro” issue happens with every single bot I have, both my own and all tournament entries. Maybe if a motor is controlled with the drive function, you could set it up to not include gyro in its physics?
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Offline Team Lightning

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1745 on: February 07, 2020, 08:22:05 PM »
I think a fix would be to have motors without anything attached to them immediately stop spinning.

Offline Hobo Droo

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1746 on: February 08, 2020, 12:40:16 AM »
uh...
 

* axle glitch.mp4

there seems to be a glitch with the A28-150 gearbox
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Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1747 on: February 08, 2020, 03:50:20 AM »
How do the rims and tires work?

They're something new I'm working on. So for now just please watch this space :)

Introducing:

 


THE WHEEL BUILDER

Comprised of 10 hubs and 15 tires, the wheel builder allows you to make any sort of wheel you may want for your robot!

-All rims can have a material and tint set to them.
-All tires are recolourable. Whether you want Sewer Snake's reds or Carbide's yellows - now you can have whatever you want!
-All parts are fully scaleable, with the attachment points balanced to ensure pure '0' every time.
-Once myself or the team have gotten round to stat balancing, every combination of hub and tire will bring it's own pros and cons to allow for true competitive gameplay.

Release of the Wheel Builder is subject to establishing of stats, but they are at least in development! :)
Damn I should probably put something fancy in this bit huh?

Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1748 on: February 08, 2020, 06:01:13 AM »
Is it just me, or are the video settings in the 05 February build totally broken? The game defaults to 1024x800 with medium graphics, and reverts back to that no matter what you set it to. It also opens in fullscreen even when fullscreen isn't ticked.

Typical, I can finally play the game in decent quality and it's forcing me to play in potato quality again 😂
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1749 on: February 08, 2020, 07:19:51 AM »
I think a fix would be to have motors without anything attached to them immediately stop spinning.

I agree.  This should already be true as of the 05February bulls:


[Bug Fix] Set mass of remaining axles to 0.00001f if all attachments break off a motor.

[Bug Fix] Set Motor_Script.maxrpm to zero if all attachments break off. Previously this was only true for spinners, but now it is true for wheels as well.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1750 on: February 08, 2020, 07:24:03 AM »
Is it just me, or are the video settings in the 05 February build totally broken? The game defaults to 1024x800 with medium graphics, and reverts back to that no matter what you set it to. It also opens in fullscreen even when fullscreen isn't ticked.

Typical, I can finally play the game in decent quality and it's forcing me to play in potato quality again 😂

Try setting them in the combat arena.  I believe that is the only place where settings will stick.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1751 on: February 08, 2020, 08:43:23 AM »
Is it just me, or are the video settings in the 05 February build totally broken? The game defaults to 1024x800 with medium graphics, and reverts back to that no matter what you set it to. It also opens in fullscreen even when fullscreen isn't ticked.

Typical, I can finally play the game in decent quality and it's forcing me to play in potato quality again 😂

Try setting them in the combat arena.  I believe that is the only place where settings will stick.
Nope that doenst work, i use the kupatec modtool and 1080p fix

Offline Team Lightning

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1752 on: February 08, 2020, 09:08:57 AM »
I think a fix would be to have motors without anything attached to them immediately stop spinning.

I agree.  This should already be true as of the 05February bulls:


[Bug Fix] Set mass of remaining axles to 0.00001f if all attachments break off a motor.

[Bug Fix] Set Motor_Script.maxrpm to zero if all attachments break off. Previously this was only true for spinners, but now it is true for wheels as well.
With this fix the motors slow down gradually, but the robots still havok around for 3-4 seconds. 

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1753 on: February 08, 2020, 09:12:27 AM »
I think a fix would be to have motors without anything attached to them immediately stop spinning.

I agree.  This should already be true as of the 05February bulls:


[Bug Fix] Set mass of remaining axles to 0.00001f if all attachments break off a motor.

[Bug Fix] Set Motor_Script.maxrpm to zero if all attachments break off. Previously this was only true for spinners, but now it is true for wheels as well.
With this fix the motors slow down gradually, but the robots still havok around for 3-4 seconds.

Roger.  Power is off, but more needs to be done to get the speed down.

Offline Team Lightning

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1754 on: February 08, 2020, 09:30:04 AM »
I think a fix would be to have motors without anything attached to them immediately stop spinning.

I agree.  This should already be true as of the 05February bulls:


[Bug Fix] Set mass of remaining axles to 0.00001f if all attachments break off a motor.

[Bug Fix] Set Motor_Script.maxrpm to zero if all attachments break off. Previously this was only true for spinners, but now it is true for wheels as well.
With this fix the motors slow down gradually, but the robots still havok around for 3-4 seconds.

Roger.  Power is off, but more needs to be done to get the speed down.
Could you send me the project file as a .rar?
EDIT: I want to look at the code for motors so I can see if there's a value that can be changed to make the motors stop immediately.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1755 on: February 08, 2020, 10:34:31 AM »
I think a fix would be to have motors without anything attached to them immediately stop spinning.

I agree.  This should already be true as of the 05February bulls:


[Bug Fix] Set mass of remaining axles to 0.00001f if all attachments break off a motor.

[Bug Fix] Set Motor_Script.maxrpm to zero if all attachments break off. Previously this was only true for spinners, but now it is true for wheels as well.
With this fix the motors slow down gradually, but the robots still havok around for 3-4 seconds.

Roger.  Power is off, but more needs to be done to get the speed down.
Could you send me the project file as a .rar?
EDIT: I want to look at the code for motors so I can see if there's a value that can be changed to make the motors stop immediately.

Unfortunately, no.  This is a commercial project.  The code is not open source.

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1756 on: February 08, 2020, 11:21:24 AM »
How do the rims and tires work?

They're something new I'm working on. So for now just please watch this space :)

Introducing:

  [ You are not allowed to view attachments ]  

THE WHEEL BUILDER

Comprised of 10 hubs and 15 tires, the wheel builder allows you to make any sort of wheel you may want for your robot!

-All rims can have a material and tint set to them.
-All tires are recolourable. Whether you want Sewer Snake's reds or Carbide's yellows - now you can have whatever you want!
-All parts are fully scaleable, with the attachment points balanced to ensure pure '0' every time.
-Once myself or the team have gotten round to stat balancing, every combination of hub and tire will bring it's own pros and cons to allow for true competitive gameplay.

Release of the Wheel Builder is subject to establishing of stats, but they are at least in development! :)

Hell yeah!!! Love the development! Slam bam thank you Wham!
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1757 on: February 10, 2020, 09:25:57 AM »
uh...
there seems to be a glitch with the A28-150 gearbox

Wow.  Nice catch!  I'm taking a look at it now.

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1758 on: February 10, 2020, 04:58:30 PM »
Quick question: will we be getting more shapes like quarter cylinders/spheres, letters, and square side wedges in the near future?
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Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1759 on: February 10, 2020, 05:08:28 PM »
Quick question: will we be getting more shapes like quarter cylinders/spheres, letters, and square side wedges in the near future?

I can certainly do more shapes but I'd prefer to wait until I've finished the new UI so that there is more organisation for handling more components.
Damn I should probably put something fancy in this bit huh?