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Messages - Badger

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561
Discussion / Re: Flamethrowers in IRL
« on: June 18, 2018, 08:48:55 PM »
Fully behind this - if someone wants to get to this before me, feel free - if not, I'll give it a crack tomorrow.

I'd say a 6X buff is a bit too much, though. 4X I'd say would be more reasonable, 'cuz I don't think I've ever actually -seen- a flamethrower last a full 3 minutes... And hey, you can fix that with two tanks, so  :dance:

Only problem is that there's now a lot of bursts to edit with all the variants of VDMA... Like I said, I'll give it a try tomorrow, we'll see what's what.
I say 6X because that makes a single large tank power a single flamethrower for 3 minutes. A large tank is pretty long and a pain in the ass to fit into a build. Plus a single flamethrower is very weak. Maybe you're right, though.

In response to this I rewatched complete control, crash and burn, and raging scotsman matches and noted they don't have flamethrowers on at all times.
So what we need imo is to learn how to use smartzones with flamethrowers.

If we can't do that, this can be a good alternative.
Easy to do with Omni/OmniMultiZone. Just wire them up like a piston. They will still run out WAY too early with this method though.

562
Discussion / Flamethrowers in IRL
« on: June 18, 2018, 08:27:30 PM »
Hey guys, I really like the idea of bots using flamethrowers, however they're completely unusable without EternalFlame, and completely broken with it. With EternalFlame, all you need is a single small air tank, which is easy to fit in a bot and only 10kg. This single air tank can supply and unlimited number of flamethrowers for infinite time. It should be obvious why this is banned, even without taking the realism-breaking mechanics of EternalFlame into account.

The issue, however, is that flamethrowers really burn through air (at about 100 air/sec, which is not modifiable). This would be fine, however the air tanks in DSL are really low capacity. To keep a single flamethrower going for 3 minutes, you would need 6 large air tanks, totaling 108kg purely in air. This is obviously unusable for anything below say CW in pure weight terms, and when you take into account how much space 6 large air tanks consume it becomes clear that flamethrowers in their current state are completely unusable at any realistic level excepting pure showcase/BOTM bots.

So I propose that we as a community agree to buff the flamethrower air consumption rate. How can we do this though, when this value is locked in the executable? Well, we make air tanks hold 6x as much air, and make burst pistons use 6x as much air. In this way, flamethrowers would last 6x as long as they do now, and pistons would be unaffected. This would also cause linear actuators, hovers and cannons last 6x as long, but I don't think this is an issue as the hovers and cannons are ideal in IRL and linear actuators are used so infrequently that I don't think anyone would object to a buff.

Alternatively, we could allow EternalFlame, but require the bot to spend X amount of weight per flamethrower on air tanks.

Thoughts?

563
Tournament Archives / Re: The Digital Robot Combat League
« on: June 18, 2018, 04:31:22 PM »
I'm going to wait until I've wrapped up the challenge belt before opening signups for this, so signups will open this Sunday (24th). Get building!

564
Tournament Archives / Re: Deathmatch 2 - Signups
« on: June 18, 2018, 04:03:00 PM »
Yeah when you opening signups to 2nd entries my duder

565
Site News and Feedback / Re: We should use rep over likes
« on: June 18, 2018, 04:01:25 PM »
Properly bring back rep or get rid of it altogether. It's in a limbo of disuse right now.

566
DSL TC Showcases / Re: Bildschirms Bots! (Also Hi!)
« on: June 18, 2018, 02:40:02 PM »

567
Site News and Feedback / Re: What do you think of the like feature?
« on: June 18, 2018, 11:56:16 AM »
useless and not needed
instead of qft you could've just liked his post to show that you agree :>

568
Tournament Archives / Re: The Battle Arcade 2: SBV
« on: June 18, 2018, 07:23:42 AM »

569
Off-Topic Discussion / Re: Likes are useless.
« on: June 17, 2018, 09:27:02 PM »
So this like button came and now I can't copy any text or open spoilers. So now it's unironically harmful.
works fine for me and thats all that matters tbh 🤷‍♂️

570
Off-Topic Discussion / Re: Likes are useless.
« on: June 17, 2018, 07:08:43 PM »
It's not necessary, but I think the idea is alright actually. Just make it less ugly.

571
Modifications / Re: Robot Wars '96 competitors
« on: June 17, 2018, 05:07:24 PM »
I wish someone would make the old robot wars arenas
The series 7 one is in DSL.

572
Tournament Archives / Re: The Battle Arcade 2: SBV
« on: June 17, 2018, 03:14:49 PM »

573
Off-Topic Discussion / Re: Likes are useless.
« on: June 17, 2018, 07:45:01 AM »
Not sure what I think of the concept of the like button on GTM, but the implementation is pretty poor. It's ugly as **** and distracting as-is.

574
Site News and Feedback / Re: Avalanche may return
« on: June 16, 2018, 05:53:53 PM »
Woke idea: dont unban Avalanche, but unban Life Robot Arena 2.
How can one man be so right in so many ways on a single issue

575
DSL TC Showcases / Re: 8bean's IRL Showcase!
« on: June 15, 2018, 07:03:49 PM »
595 + 227 = 822, which is more than 800kg last I checked

576
Challenge Board / Re: Challenge Belt - June 2018
« on: June 15, 2018, 05:39:04 PM »
 
pleaseenter.png

Only 1 entry so far. Only 1 week left to submit a bot.

577
Off-Topic Discussion / Re: What is a trap
« on: June 15, 2018, 05:17:17 PM »
yo can anyone find me a link on where to buy that shirt in the EU? I've looked before but I couldn't ever find it.

578
DSL TC Showcases / Re: Pokébros DSL TipSite
« on: June 15, 2018, 12:33:19 PM »
oof where did all your weight go? steel everything? idk if a single storm burst can do anything in the HW class, especially if you want to keep the burst arc reasonable.

579
DSL TC Showcases / Re: Pokébros DSL TipSite
« on: June 15, 2018, 12:29:08 PM »
ok where tf are the rear drive motors? TWM3R partly inside the inner tyre?

looks neat though. What weightclass?

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