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Messages - Badger

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501
Tournament Archives / Re: Destruction Evolution SBV
« on: July 06, 2018, 02:31:14 AM »

502
Contests / Re: A New BOTM - THE WINNERS (July 2018)
« on: July 05, 2018, 02:42:55 PM »
:D

503
Challenge Board / Re: Challenge Belt - July 2018
« on: July 05, 2018, 10:39:18 AM »
10 days left to enter. I only have a single entry so far (from ya boi ra2winner).

504
DSL TC Showcases / Re: Pokébros DSL TipSite
« on: July 05, 2018, 03:00:08 AM »
That's tasty as **** my dude

505
Discussion / Re: RA2 Clans
« on: July 05, 2018, 02:59:03 AM »
Return of the Islamic State of GTM? 🤔

506
Tournament Archives / Re: Middleweight Mixup SBV
« on: July 04, 2018, 02:54:19 PM »
There's a nice spread of bots in this, from some true gems to some awe-inspiringly putrid abominations. Looking forward to it overall. I strongly suspect Shelly, Swirly or Raus will win.

507
Discussion / Re: Ring Spinners?
« on: July 04, 2018, 02:49:30 PM »
they're not but people are delusional

508
idk what's better; knocking the colombian players out of the world cup or sending them home early to their overgrown drug cartel of a country

509
Discussion / Re: The problem with competitive IRL in RA2
« on: July 03, 2018, 11:34:12 AM »
I agree with a lot of what you've said, but I think you're missing the point of why IRL has dominated the community and why DSL-S and stock have basically died. To be blunt, nobody gives a sh** about RA2 as a game in iteself anymore, or at least nobody that could be vaguely described as 'new' or even 'moderately experienced'. People are coming into the community and playing RA2 not because they want to play RA2, but because they want to make/fight bots like they see on TV/YouTube and RA2 is the best way to do that right now. IRL is the dominant mode because people want to experience robot combat without actually having to make a robot. They want an official RW/BB game that's actually functional. Stock and DSL-S are about skill at the game, IRL is essentially a spectator sport. If you're into cars, it's like the difference between rally and gymhkana. One is about skill, and one is about spectacle.

If you want DSL-S to return (and I do as well), you need to make people excited by RA2 as a game, instead of RA2 as a means to an end. That's my view at least. Again, I agree with basically everything you said, but I think you're barking up the wrong tree insofar as you assume everyone is looking at RA2 as a competition or display of skill like you, which just isn't the case for the newer generation of members.

edit: a more concise way of saying what I mean: We think of RA2 as a game in itself to play, improve at and compete within. IRL builders think of RA2 as a way to make bots and fight them as a replacement for an official RW/BB game. The majority of the active building/hosting community have the second mindset, which is why DSL-S and Stock are dead.

510
Yeah, a lot of quality work here. For me, it was a tough choice between #21 and #11.

511
Discussion / Re: DSL 2.2 Complete Edition - Clickbeetle's Response
« on: July 02, 2018, 06:44:59 AM »
Off the top of my head, the worst is the etek, it's so massive, thick and hard to use compared to its effectiveness. Close behind is the dual perm. The 6mag and to a lesser extent 4mag are too big to use in most designs too, they're limited to generic bar HS or ring spinners; horizontal spinners where the bot is built around the weapon motor. I think the perms could do with a small size downgrade too, and in an ideal case putting a belt drive option onto all existing weapon (and maybe at some point chain drive? idk just spitballing here) motors.

512
Discussion / Re: DSL 2.2 Complete Edition - Clickbeetle's Response
« on: July 01, 2018, 08:35:21 PM »
Other motors should be buffed to compete with the flat motor, the flat motor shouldn't be nerfed. And not just in power, the collision meshes of all DSL spin motors are stupidly big and awkward to use. I think Ironforge does well in this regard, and we should look to it for what it did right.

513
DSL TC Showcases / Re: TommyProductionsInc DSL Showcase
« on: July 01, 2018, 01:07:26 AM »
That's a neat looking bot. Instead of using the stock angles components, look into using square extenders and the new DSL2.2 angle components. They look better and give you a lot more flexibility

514
DSL TC Showcases / Re: Pokébros DSL TipSite
« on: July 01, 2018, 12:59:27 AM »
I like both but I'm a big fan of the VS in particular. Awesome work.

515
DSL TC Showcases / Re: Orc's DSL Showcase
« on: June 30, 2018, 11:28:44 AM »
I think pummelwhack's biggest issue is the hammer/axe itself. To be blunt, it's seriously fugly. The two heads don't mesh well at all, the shaft looks a bit weak to hold a huge-ass hammer and an axe head, and it kinda looks like you glued a tetris piece on the end.

For all your bots flaws, they all have a lot of character, which is important for IRL and seriously lacking in a lot of builders. If you can polish some of the rough edges you'd have a lot of gems.

516
Tournament Archives / Re: Destruction Evolution SBV
« on: June 29, 2018, 10:42:58 PM »
The TE one is the one that goes with the distractionbot
Alright, I'll get a rerecord up soon.  Sorry mate.
No worries, it happens. Thanks!

517
Tournament Archives / Re: Destruction Evolution SBV
« on: June 29, 2018, 10:28:45 PM »
The TE one is the one that goes with the distractionbot

518
Tournament Archives / Re: Destruction Evolution SBV
« on: June 29, 2018, 10:22:41 PM »
You used the wrong config for my bot. You used the weaker version that's supposed to go with the distractionbot.

519
Off-Topic Discussion / Re: Hello All
« on: June 29, 2018, 05:11:58 AM »

520
DSL TC Showcases / Re: Badger's Bots (DSL Showcase)
« on: June 29, 2018, 12:31:28 AM »
 
reaper's hug.png

oh yeah and steel 1

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