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Messages - Badnik96

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3841
Stock Showcases / Re: shedRift Robots:
« on: April 10, 2014, 10:24:44 AM »
sweet baby jesus in a nutshell with a side of pudding and whipped cream topping

3842
Custom Components Showcase / Re: Skinned components
« on: April 10, 2014, 10:19:12 AM »
You know it's pretty easy to reskin parts right? There should be a tutorial around somewhere.

3843
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: April 10, 2014, 08:23:37 AM »
Your MW would be what most people call a tuna can spinner or lid spinner.

I really like your LW, just make the wedge mesh more.

3844
DSL TC Showcases / Re: SM's DSL off-topic-case
« on: April 10, 2014, 07:56:08 AM »
okay yeah that's a lot better.

I really like that weapon setup, definitely reminds me of the huge vertical spinners like Electric Boogaloo,

3845
Stock Showcases / Re: Clickbeetle's bots
« on: April 10, 2014, 07:54:48 AM »
Well it's a cool and unique LW if nothing else.

3846
DSL TC Showcases / Re: Quote's DSL Showcase
« on: April 10, 2014, 07:52:26 AM »
I like the idea behind the flails, but those motors aren't BSGs dude :P

BSGs are the green burst motors.

3847
Stock Showcases / Re: The Fallen's Epic Showcase!
« on: April 10, 2014, 07:51:08 AM »
A bunch of AI packs have that custom gib file, it's called selectrobot_ai.gib or something. Try downloading RFS AI 1.2, that should have it.

Just remember not to overwrite the AI pack when you put in the new gib :3

3848
DSL TC Showcases / Re: ty4er's showcase
« on: April 10, 2014, 07:48:16 AM »
Very cool drumbot.

3849
DSL TC Showcases / Re: SM's DSL off-topic-case
« on: April 10, 2014, 07:44:02 AM »
Why is the pic so blurry? It seems kind of out of focus...

If the weapon bar is as wide as I think it is then it looks pretty cool.

3850
DSL TC Showcases / Re: Badnik's DSL Badniks
« on: April 09, 2014, 10:14:05 PM »
Yeah it's already proven its instability in testing, that's why I'm looking for a less fragile method to lower the hammers. Any suggestions?

looks kinda nice, though it may look better with a small DS teeth on a 10kg beater

I've done this, it's even more killer but it's hilariously unstable, I got Aluminum 1 too.

The update's been entered into Powers of Three and probably BattleBots 9 too.

3851
DSL TC Showcases / Re: Badnik's DSL Badniks
« on: April 09, 2014, 10:02:21 PM »

I'm getting back into building guys!

Hellcopter XL. SHW, probably could have more chassis armor as it's like 80kg underweight with steel 5. The bar is static but I'm thinking about making it a little bit longer because it struggles to selfright atm. dual perm, 2x npcf/hypno drive. The shell panels only get hit by lower HS, but I'm thinking about a way  to lower the hammers without having any exposed weak parts.

3852
Off-Topic Discussion / Re: Omni Modding?
« on: April 09, 2014, 09:05:55 PM »
what do you even mean by that

3853
Existing Games / Re: Smash Bros U/3DS
« on: April 09, 2014, 08:42:58 PM »
(Image removed from quote.)

SEE THE BLUE SHELL

WHY NINTENDO WHY

Maybe its from one of Mario's attacks?


EDIT: Heavyweight!

No it's a confirmed item. There's a pic of Lucario holding it somewhere.

No idea what the hell it does though.

3854
DSL TC Showcases / Re: SM's DSL off-topic-case
« on: April 09, 2014, 08:40:11 PM »
That would probably be for Redline's DSL3 Stock AI thing that no one knows what's going on with.

Welcome back to building SM! I like how it just uses one texture on every piece of the skin.

3855
Modifications / Re: BattleBots 2014 Mod/AI Pack
« on: April 09, 2014, 05:11:08 PM »
If you can't get into contact with him at all then I guess that would be okay. I'm really not that sure.

3856
Stock Showcases / Re: The Fallen's Epic Showcase!
« on: April 09, 2014, 04:31:59 PM »
I'd use razors on the RAD HS and irons on the ramming rack, and use the weight to get more irons.

Using snappers you'd be able to make it invertible as well.

3857
Modifications / Re: BattleBots 2014 Mod/AI Pack
« on: April 09, 2014, 04:31:01 PM »
I'd say YU812 would do better with custom parts.

@Tommy, just because no one posts for a day or so doesn't mean a project is dead. Be patient.

3858
Stock Showcases / Re: The Fallen's Epic Showcase!
« on: April 09, 2014, 03:38:45 PM »
Try flipping the tribar on your lightweight over.

Also, you should be able to use shiny hubs on your middleweight and get it down to legit MW level.

3859
General Support / Re: Arena Crash
« on: April 09, 2014, 03:30:34 PM »
Your same problem was fixed literally a week and a half ago, if you spend ten minutes looking for an answer you'd find it.
https://gametechmods.com/forums/index.php?topic=15822.0

3860
Game Development / Re: Scrapmatch
« on: April 09, 2014, 09:42:51 AM »
Glad to see work is still moving with this. Good luck with everything.

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