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Topics - Badnik96

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1
Active Tournaments / Ignition Robot Challenge: SBV
« on: May 27, 2020, 03:52:00 PM »




2
Active Tournaments / Ignition Robot Challenge
« on: May 23, 2020, 11:55:18 PM »



Building Rules:
*This tournament will be using the latest DSL version with the IRL packs installed.
*The building style will be IRL, and the weight class Heavyweight (800.0kg).
*No weapon limits. Why? Because they’re dumb. I know when one of you fools is weapon spamming, and there are other aspects of this tournament that will help balance that out.
*The only cheatbot2 part allowed is the Overkill Motor. You can all go without the flatmotor, it won’t kill you.
*BFE, OBJ and other out-of-game modifications are allowed, provided that they are only being used to enhance aesthetics.
*One entry per person. I will allow one alternate config per entry.
*Clusterbots will be allowed, provided there is no more than a 6:4 ratio between the two machines’ weight.
*Thwackbots and SnS are not allowed.
*Walking robots are not allowed. All robots must use wheels or tracks as their main form of locomotion.
*All robots must show controlled movement with a human driver.
*AI codes that perform unrealistic acts (EternalFlame, etc.) are not allowed.
*I reserve the right to reject any robot that I do not feel comfortable accepting, even if it fits all of the above criteria.

Format:
*Here’s where things get interesting. Instead of a flat “winner take all” bracket, this tournament will have two parts. First, all the entries will be scored by myself on a 0-10 scale, based on how well I think your robot exemplifies RA2 IRL. Points will be taken off for sloppy extender work, bad aesthetic decisions, and just generally not looking like a real robot. Custom skinned components will likely give you bonus points. Once these scores are tallied, every robot participates in a ten-round Swiss tournament. At the end of that, I will take your number of wins and add that to your subjective judging score. The robot with the most points after both rounds is declared the overall winner.

Match Rules:
*The Swiss tournament will be one-on-one, 2-minute fights in the GTMCS2 arena.
*If no robot is defeated after two minutes, I will judge the fight on a 13-point scale, splitting 7 points for aggression and 6 points for damage.
*Your robot gets one havok restart per match, with the penalty going to the robot that more likely caused the incident (for example, if your bot loses a 10cm extender and both robots fly into the void, you would be the one receiving the penalty). If your bot havoks again, you forfeit the battle. Game crashes count as havok penalties for the more damaged robot at the time of crash.
*To discourage “spikeballing”, each robot has a 30-second timer that will count down every time a robot leaves the floor and begins translating using a spinning weapon. This timer will never reset. Once your robot has achieved 30 cumulative seconds of spikeballing during any match, it will be disqualified.

I will not be competing in order to be fully impartial as a judge.


Entries
NickyDustyOwl
Guldenflame
MrMatthews
8bean
Kelimpel
Bildschirm
evil toaster
TheRoboteer
Cringey
botbuster
Primeval
Superbomb
Hard Bot
Hobo Drew
Plerco
KidDelta
RA2winner999
NeonCalypso
Sevalent
Mystic2000
WhatAmI


Accepted
Not Accepted


3
Discussion / GTM's Builder Rankings - 1st Edition
« on: May 20, 2020, 02:32:39 PM »
Hello everyone, and welcome to the first edition of the GameTechMods Builder Rankings! This is a project I assembled with the help of a hand-picked panel of community figureheads with the purpose of determining who we think best exemplifies the current standards of Robot Arena 2. We plan on posting a new edition of the rankings every four months, based exclusively on the previous four months’ worth of builds. The first ranking period of the year has just finished, and the panel has come together to determine the first edition of GTM’s Elite Eight.

The Power Rankings Panel consists of:
*Badnik96
*TheOrcCorp
*Geice
*Hoppin
*Sevalent
*Cringey



The Elite Eight were chosen subjectively, based on the quality, consistency and uniqueness of their builds over the last four months. We hope the publication of these rankings gives people the push they need to improve their builds in an effort to appear on the list and establish themselves as GTM’s Elite.

We’ve also decided to acknowledge two players who, while they may not have made the Elite Eight this season, have shown marked improvement over the past four months. These “rising stars” have shown a drive to get better at the game, and could potentially crack the Elite Eight in the coming seasons.

Without further ado, here’s the first edition of GTM’s Elite Eight, starting with our two Most Improved Builders:

Most Improved: evil toaster
Evil toaster has been a part of the GTM community for a good couple of years now, and he’s been slowly improving his building over that time. He disappeared for a while before storming back into the scene with a solid pair of robots to start off his 2020 portfolio. Most notable for him is the stylish heavyweight spinner Rat King, the bot that really brought him to the panel’s attention. If he can keep building things to that level of quality, he could easily work his way into the Elite Eight soon.

Most Improved: ThatDiscordGuy
TDG is relatively new to RA2 and the GTM scene, but his building has already improved in leaps and bounds over his first few months. Take, for example, Crime Scene, one of his more notable designs, which has evolved from a chunky box into a sleek, if rather plain, vertical spinner. While his designs lack originality a lot of the time, he has picked up on the fundamentals of building very quickly. Look out for him to continue working and improving his building, as he could crack the Elite Eight in a very quick fashion.

Now, here's the Elite Eight, starting from eighth and working up to first. Big thanks to Hoppin for putting together these graphics!









4
Showcases / Badnik does another thing, this time in RR2
« on: November 20, 2019, 08:47:26 PM »


not my first bot, but the first i've built that i'm happy with now that i know the game. the blade has a mass of 53kg and spins hellafast (no hard numbers because it's wheelfixed).

this game's so much better than ra2 damn

5
Tournament Archives / Stock Boot Camp - SIGNUPS
« on: November 27, 2018, 11:49:55 PM »
right so i had this idea, see

the idea is that people don't play stock because dsl is the new hotness and they see stock as this super advanced meta where newbies can't break in because it takes too much effort

so my thought was, why doesnt someone do a stock tournament designed exclusively for stock rookies, to help them get started and improve as time goes on?

General Rules:
-Stock MW
-maximum of 32 entries, though the tournament will start with 16 if interest is low
-One entrant per person to start (more on that later)

Building rules:
-General stock rules apply.
-Your robot must weigh between 389.0 and 399.0 kg.
-Usage of BFE, AAM, Hax Mode, and CF (Including RO7 Break) are prohibited.
-Cheatbot2 parts are banned, with the exception of the Flamethrower.
-Robots must have two powered wheels minimum, and the robot must exhibit controlled movement.
-Multibots are allowed, provided they are of similar weight (no distraction bots)
-Modular robots are not allowed.
-Melty-brain style AI is not allowed.
-You can update your entry once and only once.
-Any attempt to find a "loophole" in these rules will get you barred from the tournament permanently.

Match Rules:
-2 minute time limit
-1v1 battles, best of 3
-Matches will take place in the GTMCS2 arena, likely reskinned
-If a match-altering havok explosion occurs, the match will be restarted, and a penalty will be given to the robot which most likely caused the havok. If a robot earns two penalties, it will be disqualified from the match.
-The bracket will be single elimination.

Entry limitations:
-This tournament is restricted to those who have little to no stock experience, or are still learning how to build stock efficiently. Experienced stock builders will be barred from entry.


The goal of this tournament is to help newcomers and inexperienced players learn how to play stock, and work to improve and become skilled in a new, relatively unexplored area of RA2, at least in this day and age.

When the tournament starts, each robot will have its internals posted alongside its outer skin, allowing more experienced builders to critique each robot and give the builders advice on how to make them better. Following the first tournament, a second signup phase will open, allowing builders to go back, improve their robots, and also to let in any newcomers who missed the first signup phase. This will go for three rounds minimum.

I hope this has a positive reception, because I think a lot of people pass off stock as "something they can never do" despite all the skilled builders this forum really has. This is a chance to unlock some new, untapped potential! Go wild!

ENTRY LIST
1. FightingBotInformal
2. Sickle robotics
3. NeonCalypso
4. Redalert
5. Hoppin
6. Plerco
7. Schredel
8. mefex
9. deadgenocide
10. superbomb122
11. TCRR
12. Dreamcast
13. shield
14.
15.
16.

6
Site News and Feedback / forum needs an age barrier
« on: June 19, 2018, 04:50:30 PM »
seriously this sh** is getting out of control

7




Videos:








8
Challenge Board / Badnik96 vs botomatic1000 (IF AW)
« on: January 10, 2018, 02:17:07 PM »
Ironforge AW
Best 2 of 3
3 minute fights
Combat arena, hazards off
1 havok restart per bot before havok forfeit

TGM will host

9
Discussion / RA2 - Russian translation
« on: December 23, 2017, 05:03:32 AM »
Was bored and found MNB's thread which highlighted some 10 year old Russian kid playing RA2. The interesting part was, the game was translated and had a different announcer voice.

I took it upon myself to find that game, and some quick Google searching later I found it.

In the download are the sound and UI folders. AFAIK that's all that was changed between the two games.

https://gametechmods.com/forums/downloads/?sa=view;down=384

EDIT: Okay for whatever reason, the russian translation doesn't seem to work with the 1.3 version of the game. You'll be able to boot the game and see the menus and stuff, but the game will crash if you try to start a fight or enter the botlab.

10


WEIGHT CLASSES:
-Stock LW
-Ironforge MW
-DSL 2.2-IRL HW

All three weight classes are their own separate bracket, and you do not have to enter all three.


STOCK BUILDING RULES:
Lightweight weight limit
No realism rule
No BFE, AAM, RA2CF, etc.
Rule of 7 break is not allowed
SNS cannot use melty-brain AI
Crawlers are not permitted
Flamethrowers are allowed from the cheatbot2 menu, everything else is illegal
Multibots are allowed, if you're madman enough to try
Custom AI will be permitted, however it cannot do anything that a human-controlled robot cannot do.
robots must show controlled movement

IF BUILDING RULES:
Middleweight weight limit (200kg)
Realism rule
You can use up to four ballasts without it affecting your weight
No RA2CF, BFE, AAM, etc.
Rule of 7 break is not allowed
SNS cannot use melty-brain AI
Crawlers are not permitted
No cheatbot2 components (I forget if there are any)
Multibots are allowed, provided the two robots are similar weight (no distraction/mini-bots). They are considered knocked out when both halves are eliminated.
Custom AI will be permitted, however it cannot do anything that a human-controlled robot cannot do.
robots must show controlled movement

DSL BUILDING RULES
Heavyweight weight limit
IRL Realism rule, STRICTLY ENFORCED. Do not push the rules.
All glitches are allowed as long as your robot is still IRL-realistic. I will be judging this VERY STRICTLY so do not push it.
RA2 Component Freedom is allowed and encouraged to make your robots look as good as posible.
BFE for realism and aesthetic purposes are allowed and encouraged as long as the robot stays realistic. OBJRA2 falls under this as well.
Robots must look as close to real-life designs as possible.
Any sort of thwackbot, SnS, whatever is not allowed.
Multibots are allowed, provided the two robots are similar weight (no distraction/mini-bots)
Walkers/Shufflers are not allowed.
Swiss Army Bots are limited to three different weapon systems. The main chassis of the robot (armor, drive system, etc.) should not change between configurations.
DSC's IRL packs are allowed and encouraged for this tournament.
Other skinned parts are also allowed and encouraged, as long as they are included in your entry. Make your robot look unique and interesting!
If your robot looks really bad (like for example a garish box with a weapon slapped on it) then your robot will be rejected.
I reserve the right to re-skin any robot I think has a bad or low-effort skin.
As far as cheatbot2 parts are concerned, the flatmotor, slow flatmotor, and overkill servo are all allowed, as are cosmetic components on a case-by-case basis.
Robots should not have unrealistically powerful weaponry. This covers burst spam as well as weapon spam. If your robot is too powerful, I will ask you to change it.
Flamethrowers cannot use EternalFlame.py or any modified python file that allows for infinite flamethrower use
Custom AI will be permitted, however it cannot do anything that a human-controlled robot cannot do.
robots must show controlled movement

COMBAT RULES
The arena is the GTMCS2 Arena, a modified BBEANS arena with no hazards and higher walls.
Double elimination bracket for all three tournaments
2 minute time limit for each fight
Stock, Ironforge will be best of 3. DSL is best of one.
All fights will have a limit of 2 match-altering havok restarts. After that, the robot that is causing the havok will be disqualified.
Stock and Ironforge will be judged on points if the match lasts two minutes. DSL will be done as a judge decision, with myself being the judge. Matches will be judged based on aggression, damage and control.

ENTRY RULES
One entry per weight class per person.
Updates will be accepted from the time signups open until the time it closes.
If your robot is illegal, you will have three tries to send me a legal robot before I eject you from that weight class outright.
Don't try to skirt the ****ing rules or find loopholes, you know who you are assbees
YOUR ROBOT MUST HAVE A PHYSICAL PRESENCE. I CANNOT BELIEVE I AM TYPING THESE ****ING WORDS



Signups for GTMCS 2 are CLOSED.




11
Challenge Board / Badnik96 vs Avalanche (Badnik96 Wins)
« on: September 29, 2017, 02:00:38 PM »
DSL SHW IRL
best of 3
DSL tourney arena
matches will be decided by WBP at 3 minutes
best of 3
standard havok rules

Mr. AS will host

12
Modifications / Disc Covers
« on: May 16, 2017, 04:51:32 AM »
Are you tired of every shell spinner looking exactly the same? So am I, which is why I made these:


These fit perfectly on top of the shell discs, allowing you to give some more flair to your bots. They're relatively easy to reskin (i included a readme on that regard since .tga files are a bit tricky in ra2) so you can repaint them to suit your needs. As the description states, they don't have any sort of collision mesh so they'll break off when the shell itself does.

Download them here:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=356

13
Other Tutorials / a short guide to component shifting using BFE
« on: May 14, 2017, 03:40:12 PM »
sup guys

ive been using this to enhance the looks of my irl bots for a while so i figured i'd do a short tutorial on it so other people can do it too

you need Notepad++ to do this. it doesn't work in standard Notepad.

first thing you want to do is identify the component you want to shift. say youve got a round extender that you want to angle, but the angle connectors are all ugly as sin, so you simply attach it off of a side AP from another extender. This also looks ugly, because there's this big ass gap now:


there's a way to fix this problem that involves some simple BFE. first things first make note of what team your bot is in. there are 16 team slots in the bot lab, and the teams folder in ra2 separates each team in a different folder. the first team in your bot lab is team0, and this goes to team15. each team folder has 6 bots in it going from bot0 to bot5. the first column of bots in the in-game team is 0-2, while the second column is 3-5. use this to pinpoint the bot you want to edit, and then open it up in notepad++.


this is more or less what you should see. now you want to scroll down to where the components are, which should look like this:



the last component in this section is the one we want to edit, since it's the last component we added before exiting the game. the line of numbers we want to edit is the line that looks like this:
Code: [Select]
0 0 0this is an XYZ coordinate value we can edit to shift our component wherever we want. The first number shifts the component left to right, the second up and down, and the third forward and backward. In this case we want to edit the center number, since we're shifting our component up.


this number (0.1325) should match your new extender up more or less with the extender we attached it to. If your component appears to be floating in space instead of matched with the extender, change the number to a negative, which will shift it in the opposite direction. For reference. 0.05 is one tick up when you raise a component in the bot lab.



that looks so much better! it still isn't perfect, but you can mess around with the other numbers in that line of code to shift it until you think it's good.

14
Other Tutorials / OBJ2RA2 tutorial
« on: April 29, 2017, 08:05:02 PM »
didn't like TGM's tutorial so i made my own, kinda ramble-ey but it explains most of it i think


15
Challenge Board / Badnik96 vs Sylandro (Badnik96 Wins)
« on: April 25, 2017, 09:49:00 PM »
  • DSL MW IRL
  • cheatbot2, ra2cf, bfe allowed for looks
  • Combat Zone, hazards off

TGM is hosting

16
Tournament Archives / RA2 Mafia - Splash
« on: April 23, 2017, 05:57:04 PM »


Roles:





Player List:
Badger
Thrackerzod
DemonOfTomorrow Townsperson - Died N4
Silverfish Jester - Died D1
Lightning S. Mafioso - Died N6
Shield Doctor - Died D4
Dreamcast Mafioso - Died N1
RedAce Townsperson - Died N5
Meganerdbomb
botomatic1000 Townsperson - Died N2
playzooki Vigilante - Died N3
Avalanche Townsperson - Died N2
NeonCalypso Cop - Died N1
jamied666 Serial Killer - Died D5
Geice
TheRoboteer Townsperson - Died N5
Pizzaguy2020 Mafioso - Died N3
Amish Bees Star Townsperson - Died D4 - inactive
Dark-Al  Escort - Died N2
Mr. AS
TGM Lookout - Died N4
Sage
martymidget
Mechadino

17
Tournament Archives / Stock MW Uber-Tournament
« on: April 18, 2017, 01:43:47 AM »
yeah boys the uber tournament is back, this time half-sized. the bots are middleweights now!


the arena used is an edited bbeans4 arena. no blade in the middle, higher walls and edited start points for multibots, so they start side by side and not perpendicular.

Bot Images (will be uploaded per pool)



I plan to live stream each heat whenever i can over on my twitch, twitch.tv/badnik96. stay tuned boyos this is gonna be yuuuge



18
General Support / arena gmf woes
« on: April 07, 2017, 01:30:39 AM »
https://pastebin.com/adQH3ZY7

can anyone figure out why this is goofing up for me? i compile it and robots fall through the arena floor like it isn't there.

also using fb's compiler causes it to do the thing where the arena's a black screen and pressing esc crashes the game

19
Tournament Archives / RA2 Mafia - SIGNUPS (CLOSED)
« on: April 01, 2017, 01:48:30 PM »
Ok how many of you guys have played Mafia before? I just got this idea thanks to Thrackerzod's prisoner-dilemma tournament and i like it so i'm going to roll with it.

-Stock MW
-Maximum of 24 entrants, minimum of 16. Once I receive 16 robots the tournament will close 24 hours later.
-BFE, AAM, RA2CF, Hax Mode, etc are all banned. Your robot must be built completely in the bot lab with no external programs (movepixel is ok, if you actually still use that)
-Cheatbot2 parts are banned.
-No AI wizardry. Looking at you, Apanx.
-Robots must show controlled movement.
-Melty-brain AI is not allowed.
-Matches last for one minute and will take place in the Containment Cube.
-Game-altering havoks will not be shown. Excessively havoky robots will be rejected.
-Re-entries from Crapcan Derby 2 will not be accepted.
-Multibots are allowed and must add up to 398.9 kg or less.
-No updates will be allowed. Once you send your robot, that's it.


Now here's the fun part of this tournament. It doesn't use a regular format, instead everyone that sends me a robot will be given a certain role, based on a mafia role. The game starts in "night phase", and posting in the thread is forbidden. Instead, if you have a role that allows for a night action, you can PM me a target and your night action will take place. After 24 hours, the phase shifts to "day phase" which lasts 48 hours. You are given the results of the previous night's actions including any dead players. Everyone can post in the thread to discuss the previous night's actions and decide who to lynch (kill) per day. Everyone gets one vote as to who to kill, and you can change that vote however many times you want to until the phase ends. Then another night phase begins, and so on until one faction (town, mafia, or a third party) is the only one left standing. These roles will be outlined below.

Where does RA2 come into this? Every time a killing action is made, whether it be a night kill or a lynch, the kill will be decided in an RA2 battle. You have one minute to kill your opponent, if neither robot is KOed, no kill happens. If the victim KOs his killer, then the killer dies.If the killer KOs the victim, the victim dies. If one robot is immobilized, they do not die but instead are "incapacitated" and cannot post the following day phase. How a lynch works is that the final person to vote will put their robot in against the robot being lynched.


Roles:



--ENTRIES--
Badger
Thrackerzod
DemonOfTomorrow
Silverfish
Lightning S.
Shield
Dreamcast
RedAce
Meganerdbomb
botomatic1000
playzooki
Avalanche
NeonCalypso
jamied666
Geice
TheRoboteer
Pizzaguy2020
Probably Rob
Amish Bees Star
Dark-Al
Mr. AS
TGM
Sage
martymidget

20
Tournament Archives / The Live Designs Cup
« on: March 17, 2017, 12:56:47 AM »
ayy lmao more tournaments for me to procrastinate on

RULES:
- DSL 2.2 Lightweight, Middleweight, Heavyweight and Super Heavyweight
- One entry per person per weight class. No limit on bracket size.
- The arena we will be fighting in is the Trauma Pit, which has been modified to have lower walls for more OOTA capability.
- 2 minute matches
- Double elimination bracket
- This tournament will be held to VERY STRICT IRL Realism standards. Make your robot look like a real robot or it will be rejected.
- If your robot havoks or crashes the game three times during a fight, it will forfeit the match due to "technical issues".
- All glitches are allowed as long as your robot is still IRL-realistic. I will be judging this VERY STRICTLY so do not push it.
- RA2 Component Freedom and OBJRA2 are allowed and encouraged to make your robots look as good as possible.
- BFE for realism and aesthetic purposes are allowed and encouraged as long as the robot stays realistic.
- Robots must look as close to real-life designs as possible.
- No Flamethrowers or Crawlers
- You can only use one of the following on your robot: Frenzy Hammer, Mechavore Disc, Microvore Disc, Minion Disc, Moros Blade
- Multibots are allowed. Multibots consisting of one wheeled robot and one walker/shuffler are not allowed. Multibots consisting of two walkers are allowed, but their combined weights must pass the restrictions.
- LW Walkers/shufflers can weigh up to 375 kgs, but at least 125 kgs must be used on the walker or shuffler system itself.
- MW Walkers/shufflers can weigh up to 600 kgs, but at least 200 kgs must be used on the walker or shuffler system itself.
- HW Walkers/shufflers can weigh up to 1200 kgs, but at least 400 kgs must be used on the walker or shuffler system itself.
- SHW Walkers/shufflers can weigh up to 1800 kgs, but at least 600 kgs must be used on the walker or shuffler system itself.
- Swiss Army Bots are limited to three different weapon systems.
- DSC's IRL packs are allowed and encouraged for this tournament.
- Other skinned parts are also allowed and encouraged, as long as they are included in your PM. Make your robot look unique and interesting!
- If your robot looks really bad (like for example a garish box with a weapon slapped on it) then your robot will be rejected.
- I reserve the right to re-skin any robot I think has a bad or low-effort skin.
- I reserve the right to reject blatant re-entries or boring clones of existing robots. For reference, every mechavore spinner is a "boring clone of an existing robot" and can be rejected.
- The following Cheatbot2 Components are allowed:

JUDGING
- Fights will be judged on significant attacks and control of match.
- Judging will be done by myself. If anyone has an issue with this then we can discuss it in the thread.

I will be entering, here's my bots:

The best entries from this tournament will show up in LDAI in some shape or form. The winners of each weight class get to beta test the first release of LDAI 2.2.

(yes this is basically TCC again dont sue me)

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