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Messages - Badnik96

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1
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: June 03, 2020, 07:18:38 PM »
sick details. big fan of the wheel guards in particular

2
Active Tournaments / Re: Ignition Robot Challenge: SBV
« on: May 30, 2020, 03:22:42 PM »

3
Modifications / Re: belted twms
« on: May 29, 2020, 02:13:51 PM »
these are awesome. i just wish there was a couple of longer variants

4
Active Tournaments / Re: Ignition Robot Challenge: SBV
« on: May 27, 2020, 10:56:29 PM »



5
Active Tournaments / Ignition Robot Challenge: SBV
« on: May 27, 2020, 03:52:00 PM »




6
Active Tournaments / Re: Ignition Robot Challenge
« on: May 27, 2020, 02:26:53 PM »
Signups are closed. Thanks for entering

7
Modifications / Re: Badnik's Component Colorpacks
« on: May 26, 2020, 05:04:48 PM »
this isn't exactly a "new" release, but i've been using these skins for years now and i don't think i ever put them out in the public, so here you go.

DSL 2.2 Wheel Variety Pack

Contained within this pack:
-Black recolors of the Taz Wheel and its Micro Wheel counterpart
-a reskin of the Slap Happy wheel
-Recolored Mini Wheels

credit to Naryar for the mini wheel skins. I simply ported them over onto the new miniwheel GMF for 2.2

8
Active Tournaments / Re: Ignition Robot Challenge
« on: May 26, 2020, 04:50:26 PM »
13 entries accepted so far. Signups end in about 20 hours so don't delay

9
Active Tournaments / Re: Re: Deathmatch 6 - Discussion
« on: May 26, 2020, 03:40:52 AM »
Got one bot lined up already. May or may not resurrect PanDRUMonium to go with it, because you can't keep a good pun down.

10
Active Tournaments / Re: Ignition Robot Challenge
« on: May 25, 2020, 01:00:15 PM »
signups are open, mofos

11
DSL TC Showcases / Re: RA2Winner999's DSL showcase
« on: May 25, 2020, 12:44:47 AM »
yeah that's not bad! i'd pull the wedgelets in a bit so they look like they're attached to something inside the bot, and maybe make the wheelguards look more securely attached

12
Active Tournaments / Re: Ignition Robot Challenge
« on: May 24, 2020, 09:45:06 PM »
signups will open tomorrow (may 25) at 2pm est and close on wednesday (may 27) at the same time. that gives you precisely 48 hours

13
Active Tournaments / Re: Ignition Robot Challenge
« on: May 24, 2020, 03:33:24 AM »
Dammit this was practically Tailor-made for TheRoboteer

you know what they say... you wanna be the best, you gotta beat the best  ;)

14
Active Tournaments / Ignition Robot Challenge
« on: May 23, 2020, 11:55:18 PM »



Building Rules:
*This tournament will be using the latest DSL version with the IRL packs installed.
*The building style will be IRL, and the weight class Heavyweight (800.0kg).
*No weapon limits. Why? Because they’re dumb. I know when one of you fools is weapon spamming, and there are other aspects of this tournament that will help balance that out.
*The only cheatbot2 part allowed is the Overkill Motor. You can all go without the flatmotor, it won’t kill you.
*BFE, OBJ and other out-of-game modifications are allowed, provided that they are only being used to enhance aesthetics.
*One entry per person. I will allow one alternate config per entry.
*Clusterbots will be allowed, provided there is no more than a 6:4 ratio between the two machines’ weight.
*Thwackbots and SnS are not allowed.
*Walking robots are not allowed. All robots must use wheels or tracks as their main form of locomotion.
*All robots must show controlled movement with a human driver.
*AI codes that perform unrealistic acts (EternalFlame, etc.) are not allowed.
*I reserve the right to reject any robot that I do not feel comfortable accepting, even if it fits all of the above criteria.

Format:
*Here’s where things get interesting. Instead of a flat “winner take all” bracket, this tournament will have two parts. First, all the entries will be scored by myself on a 0-10 scale, based on how well I think your robot exemplifies RA2 IRL. Points will be taken off for sloppy extender work, bad aesthetic decisions, and just generally not looking like a real robot. Custom skinned components will likely give you bonus points. Once these scores are tallied, every robot participates in a ten-round Swiss tournament. At the end of that, I will take your number of wins and add that to your subjective judging score. The robot with the most points after both rounds is declared the overall winner.

Match Rules:
*The Swiss tournament will be one-on-one, 2-minute fights in the GTMCS2 arena.
*If no robot is defeated after two minutes, I will judge the fight on a 13-point scale, splitting 7 points for aggression and 6 points for damage.
*Your robot gets one havok restart per match, with the penalty going to the robot that more likely caused the incident (for example, if your bot loses a 10cm extender and both robots fly into the void, you would be the one receiving the penalty). If your bot havoks again, you forfeit the battle. Game crashes count as havok penalties for the more damaged robot at the time of crash.
*To discourage “spikeballing”, each robot has a 30-second timer that will count down every time a robot leaves the floor and begins translating using a spinning weapon. This timer will never reset. Once your robot has achieved 30 cumulative seconds of spikeballing during any match, it will be disqualified.

I will not be competing in order to be fully impartial as a judge.


Entries
NickyDustyOwl
Guldenflame
MrMatthews
8bean
Kelimpel
Bildschirm
evil toaster
TheRoboteer
Cringey
botbuster
Primeval
Superbomb
Hard Bot
Hobo Drew
Plerco
KidDelta
RA2winner999
NeonCalypso
Sevalent
Mystic2000
WhatAmI


Accepted
Not Accepted


15
Discussion / Re: GTM's Builder Rankings - 1st Edition
« on: May 23, 2020, 12:17:45 PM »
you know it looked interesting until I saw it was irl only

then again nobody builds dsl-s (apart from reier i guess) so i guess it's fair enough  :gawe:

nothing keeping you from reviving dsl-s, old man :V

(who knows if enough interest comes back we could do standard rankings too)

16
you guys kick ass. if the pneumatics revamp is anything like this i'm sure you'll knock it out of the park. keep up the good work!

also mark joerger won robotica with a stripped out lawnmower and then proceeded to suck sh** at robot wars with said lawnmower. he also spends his free time complaining about modern combat robotics on facebook. not saying his info isn't valid, just that there's likely better sources than him for modern robot info

17
DSL TC Showcases / Re: Hard Bot's RA2M
« on: May 21, 2020, 01:22:37 AM »
this is super well done for what it is. nice work

18
Discussion / Re: GTM's Builder Rankings - 1st Edition
« on: May 20, 2020, 03:36:56 PM »
where my man VB who is the actual best irl builder

also geice, 09, scrap, etc. i mean geice is a judge but still

this is based on only january-april of 2020. none of them built anything for that period :V

(and geice got third  :gawe:)

19
Discussion / GTM's Builder Rankings - 1st Edition
« on: May 20, 2020, 02:32:39 PM »
Hello everyone, and welcome to the first edition of the GameTechMods Builder Rankings! This is a project I assembled with the help of a hand-picked panel of community figureheads with the purpose of determining who we think best exemplifies the current standards of Robot Arena 2. We plan on posting a new edition of the rankings every four months, based exclusively on the previous four months’ worth of builds. The first ranking period of the year has just finished, and the panel has come together to determine the first edition of GTM’s Elite Eight.

The Power Rankings Panel consists of:
*Badnik96
*TheOrcCorp
*Geice
*Hoppin
*Sevalent
*Cringey



The Elite Eight were chosen subjectively, based on the quality, consistency and uniqueness of their builds over the last four months. We hope the publication of these rankings gives people the push they need to improve their builds in an effort to appear on the list and establish themselves as GTM’s Elite.

We’ve also decided to acknowledge two players who, while they may not have made the Elite Eight this season, have shown marked improvement over the past four months. These “rising stars” have shown a drive to get better at the game, and could potentially crack the Elite Eight in the coming seasons.

Without further ado, here’s the first edition of GTM’s Elite Eight, starting with our two Most Improved Builders:

Most Improved: evil toaster
Evil toaster has been a part of the GTM community for a good couple of years now, and he’s been slowly improving his building over that time. He disappeared for a while before storming back into the scene with a solid pair of robots to start off his 2020 portfolio. Most notable for him is the stylish heavyweight spinner Rat King, the bot that really brought him to the panel’s attention. If he can keep building things to that level of quality, he could easily work his way into the Elite Eight soon.

Most Improved: ThatDiscordGuy
TDG is relatively new to RA2 and the GTM scene, but his building has already improved in leaps and bounds over his first few months. Take, for example, Crime Scene, one of his more notable designs, which has evolved from a chunky box into a sleek, if rather plain, vertical spinner. While his designs lack originality a lot of the time, he has picked up on the fundamentals of building very quickly. Look out for him to continue working and improving his building, as he could crack the Elite Eight in a very quick fashion.

Now, here's the Elite Eight, starting from eighth and working up to first. Big thanks to Hoppin for putting together these graphics!









20
Ironforge TC Showcases / Re: Badnik's Ironforge Stuff
« on: May 14, 2020, 03:12:16 AM »
nicky's tournament gave me something to do and i wanted to prove the nerds in discord wrong about me not contributing to sh** anymore so i built a thing.

i kinda took inspiration from mess maker, who i loved watching in gtmcs2, and insectoid because insectoid is badass. it's decent but not great. mediocre wedges and it isn't amazing at gutripping, but it's serviceable enough to beat a good chunk of the ai.

but i wasn't satisfied, so i went back to the drawing board:

it's a lot messier-looking, but i think i like this one more. giving it irons instead of blades freed up a large chunk of weight, so i was able to give it some proper wheel protection. irons also do a much better job of killing things in one hit. using sickles as trappers works a lot better, since the sickle's weird-ass mesh lets wedges slide between them and the rest of the bot so it can dig into chassis more easily. it gets under just about every wedge in both reforged and reier's pack so i have some high hopes for it.

it weighs 498kg with 2 ballasts. if i were to do this again (and i may still try that) i think i might try a u-shaped chassis so i can spread the wedges out further and chassis-mount the drive.

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