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Messages - Badger

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361
What exactly does the game do to your computer? And when doing what?
It will help us fix things if you can be more specific.

Also what link are you talking about?

...So I downloaded the gamy to my tiny laptop, and every time I try to fight, or build a bot, it glitches!
Is there a way to fix the glitching?

Also, I tried to send the download of RR2 to GTM, and it reported a virus. That could be linked to the glitching.
This has to be bait haha, whose multi is this

362
Off-Topic Discussion / Re: Im burned out!
« on: December 10, 2018, 12:09:06 PM »
obligatory "see you tomorrow"

363
My boy redalert's out here playing 84-D interdimentional non-linear upside down underwater snakes and ladders with the meta while you're all playing rock paper scissors. You're all just mad that you can't keep up with this brave new meta.

Keep up the good work my guy

364
Tournament Archives / Re: Nature Wars - SBV
« on: November 28, 2018, 06:50:42 PM »

365
Can you import RA2 designs into Robot Rumble as well as custom textures and decals?
no, 2 different games

We haven't really thought about doing that, and to be honest, it would be a lot of work to try to write and troubleshoot a custom converter that would probably delay RR2 quite a bit.

That being said, I'm hoping you guys like the new BotLab.  Both @tashic and I are working on the BotLab right now, with the following in the works:

1. Texture painting: selecting and painting custom decals on faces.
2. Texture saving and loading: exporting UV texture maps for editing in an external program (Photoshop/GIMP), then re-importing the into the game.
3. Getting BotLab robots fighting each other.

Once these are done, I am going to attempt to tackle importing custom .obj files as shapes.  If we can figure out how to do this, then users should have the ability to create a 3D model and UV map it in Maya/Blender/3DS Max/Modo/ZBrush/whatever, texture it in Substance Painter/Photoshop/GIMP/whatever, then bring it into the game as a custom shape.  If we can get this working, it should be possible for users to create their own movie-quality robots that they can then share with other users via an .RR2Bot file.

I know that this doesn't address the original desire to import old robots, but I hope it will make for some MUCH nicer looking new ones.
If you put out some documentation on how RR2's bot files are structured, I'm sure someone here could cook up a converter on their own at some point, if there was any demand for such a thing. Just a thought.

366
Challenge Board / Re: TheRoboteer vs Code Red Robotics vs Billy
« on: October 25, 2018, 09:07:21 AM »
Fair enough TR, I assumed that everyone who made extenderbots used some form of pixel/anchor chassis. Gl to all with the challenge!

367
Challenge Board / Re: TheRoboteer vs Code Red Robotics vs Billy
« on: October 25, 2018, 08:40:30 AM »
> IRL
> no BFE
that's some high IQ sh** right there. I hope none of you wanted to use extenderbots xd
Considering what TheRoboteer believes in RA2 building honestly, well.

Anyway, going to send now
Except it was Code Red that asked for it, not me. Plus, most of my extenderbots don't use BFE anyway  :beer:
Never directed it at any one of you in particular. You sure your chassis doesn't use BFE at all? You make all your extender bots from a botlab 1v1 square?

368
Challenge Board / Re: TheRoboteer vs Code Red Robotics vs Billy
« on: October 25, 2018, 08:31:41 AM »
> IRL
> no BFE
that's some high IQ sh** right there. I hope none of you wanted to use extenderbots xd

369
Stock Showcases / Re: Redalert's bots showcase
« on: October 22, 2018, 12:06:14 PM »
A lot of negativity in here, I'd like to say that your bots looks great for a newer member. The LW popup looks interesting and the AW looks like a cool if extremely ghey idea.

370
I just got unbanned, look at my cool new avatar.  :gunz:

BTW what i did was not even against the rules.
I think "don't dox anyone" is a pretty common sense rule that we shouldn't really have to write down.

Anyway welcome back

371
Challenge Board / Re: superbomb122 vs TommyProductionsInc
« on: October 19, 2018, 10:28:18 PM »


373
General Support / Re: Resolution problem
« on: October 18, 2018, 02:25:18 PM »
open ra2.cfg and change lines 4-7, with lines 4 and 6 being your horizontal resolution and lines 5 and 7 being your vertical resolution.

374
Off-Topic Discussion / Re: petition to change kix's name back
« on: October 18, 2018, 08:28:28 AM »
Petition to change Sparky's name to Kix M'box

375
Off-Topic Discussion / Re: petition to change kix's name back
« on: October 18, 2018, 06:21:13 AM »
Signed

376
Other Tutorials / Re: How Power Consumption Works
« on: October 18, 2018, 05:23:03 AM »
Very nice work Click.


As for your problem with balancing batteries and motors, i think making a larger sized battery more powerful than its weight it smaller batteries would do the trick (like it is in stock. I mean, it works in stock. Even though small battery packs would last in a 36HS, they are not powerful enough to spin the motors fast enough.)

Why don’t we just have voltages to the batteries ( ants have 6v, battle packs have 12, etc, and piglets, Copals take 6v as well, and if you give a piglet 24v the piglet would not work (it would burn out))
We are limited by what RA2 is capable of doing. RA2 doesn't measure battery output in voltages, and all spin motors are hard coded to have the same power draw as each other, so we cannot change that. Clickbeetle has been working on overvolting, but I don't think it's possible to get RA2 to just "burn out" a motor based on anything except damage from an opponent.

377
Stock Showcases / Re: Redalert's bots showcase
« on: October 17, 2018, 05:47:47 PM »
Make sure you insert your attachments after adding them to your post.

The bot you posted looks good for a beginner. It would help if we could see the insides. Without that, the best advice I can give is to always build to a weight limit. Other HWs will have 300kg more weaponry/armour/batteries/drive/whatever than your 500kg bot, putting you at a disadvantage.

378
Challenge Board / Re: superbomb122 vs TommyProductionsInc
« on: October 17, 2018, 02:16:33 AM »
I have all the bots

379
Challenge Board / Re: superbomb122 vs TommyProductionsInc
« on: October 15, 2018, 04:19:29 AM »
I haven't received any bots yet. Deadline for disqualification is in 2 days!

380
Challenge Board / Re: Billy5545 vs Nightraven Shade
« on: October 14, 2018, 09:53:12 AM »
Apologies for the delay




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